Difference between revisions of "Hârn HârnWorld"

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== [[Hârn_HârnWorld|HârnWorld]] '''<span style="color:#008000">COL5001</span>''' ==
 
== [[Hârn_HârnWorld|HârnWorld]] '''<span style="color:#008000">COL5001</span>''' ==
 
(64 Pages) - version 1.2
 
(64 Pages) - version 1.2
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 +
Replace “ ” with "
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Replace ‘ ’ with '
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'''<span style="color:#006699">Possible Link</span>'''
 
'''<span style="color:#006699">Possible Link</span>'''
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INSERT TABLE
 
INSERT TABLE
  
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== [[Hârn_HârnWorld_Credits|Credits]] ==
 
== [[Hârn_HârnWorld_Credits|Credits]] ==
 +
  
 
== [[Hârn_HârnWorld_Introduction| Introduction]] ==
 
== [[Hârn_HârnWorld_Introduction| Introduction]] ==
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** [[Hârn_HârnWorld_Introduction#Where to Start| Where to Start]]
 
** [[Hârn_HârnWorld_Introduction#Where to Start| Where to Start]]
 
* [[Hârn_HârnWorld_Introduction#SideBar| Why Use HârnWorld?]]
 
* [[Hârn_HârnWorld_Introduction#SideBar| Why Use HârnWorld?]]
 +
  
 
== [[Hârn_HârnWorld_Cultures| Cultures]] ==
 
== [[Hârn_HârnWorld_Cultures| Cultures]] ==
  
=== Hârnic Cultures ===
+
* [[Hârn_HârnWorld_Cultures#Hârnic Cultures| Hârnic Cultures]]
==== Kingdoms ====
+
** [[Hârn_HârnWorld_Cultures#Kingdoms| Kingdoms]]
==== Barbarian Nations ====
+
** [[Hârn_HârnWorld_Cultures#Barbarian Nations| Barbarian Nations]]
==== Gargun Nations ====
+
** [[Hârn_HârnWorld_Cultures#Gargun Nations| Gargun Nations]]
==== Unique Cultures ====
+
** [[Hârn_HârnWorld_Cultures#Unique Cultures| Unique Cultures]]
==== SideBar ====
+
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
===== Geography =====
+
*** [[Hârn_HârnWorld_Cultures#Geography| Geography]]
===== Weather and Climate =====
+
*** [[Hârn_HârnWorld_Cultures#Weather and Climate| Weather and Climate]]
===== Vegetation =====
+
*** [[Hârn_HârnWorld_Cultures#Vegetation| Vegetation]]
===== Communications =====
+
*** [[Hârn_HârnWorld_Cultures#Communications| Communications]]
===== Calendar =====
+
*** [[Hârn_HârnWorld_Cultures#Calendar| Calendar]]
=== Hârn Cultural/Political Map ===
+
* [[Hârn_HârnWorld_Cultures#Hârn Cultural/Political Map| Hârn Cultural/Political Map]]
 +
* [[Hârn_HârnWorld_Cultures#Ázadmêre| Ázadmêre]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Chybísa| Chybísa]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Eváel| Eváel]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Káldôr| Káldôr]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Kandáy| Kandáy]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Mèlderýn| Mèlderýn]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Orbáal| Orbáal]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Réthem| Réthem]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Thârda/Thârdic Republic| Thârda/Thârdic Republic]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Tribal Nations| Tribal Nations]]
 +
** [[Hârn_HârnWorld_Cultures#Adaenum| Adaenum]]
 +
** [[Hârn_HârnWorld_Cultures#Anoa| Anoa]]
 +
** [[Hârn_HârnWorld_Cultures#Bujoc| Bujoc]]
 +
** [[Hârn_HârnWorld_Cultures#Chelni| Chelni]]
 +
** [[Hârn_HârnWorld_Cultures#Chymak| Chymak]]
 +
** [[Hârn_HârnWorld_Cultures#Equani| Equani]]
 +
** [[Hârn_HârnWorld_Cultures#Gozyda| Gozyda]]
 +
** [[Hârn_HârnWorld_Cultures#Hodiri| Hodiri]]
 +
** [[Hârn_HârnWorld_Cultures#Kabloqui| Kabloqui]]
 +
** [[Hârn_HârnWorld_Cultures#Kamaki| Kamaki]]
 +
** [[Hârn_HârnWorld_Cultures#Kath| Kath]]
 +
** [[Hârn_HârnWorld_Cultures#Kubora| Kubora]]
 +
** [[Hârn_HârnWorld_Cultures#Pagaelin| Pagaelin]]
 +
** [[Hârn_HârnWorld_Cultures#Solori| Solori]]
 +
** [[Hârn_HârnWorld_Cultures#Taelda| Taelda]]
 +
** [[Hârn_HârnWorld_Cultures#Tulwyn| Tulwyn]]
 +
** [[Hârn_HârnWorld_Cultures#Urdu| Urdu]]
 +
** [[Hârn_HârnWorld_Cultures#Ymodi| Ymodi]]
 +
*** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
*** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
* [[Hârn_HârnWorld_Cultures#Gârgún| Gârgún]]
 +
** [[Hârn_HârnWorld_Cultures#SideBar| SideBar]]
 +
*** [[Hârn_HârnWorld_Cultures#Gârgún Nations| Gârgún Nations]]
 +
**** [[Hârn_HârnWorld_Cultures#Nomadic Tribes| Nomadic Tribes]]
 +
**** [[Hârn_HârnWorld_Cultures#Colonies| Colonies]]
 +
*** [[Hârn_HârnWorld_Cultures#Ilme| Ilme]]
 +
**** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
 +
*** [[Hârn_HârnWorld_Cultures#Ivashu| Ivashu]]
 +
**** [[Hârn_HârnWorld_Cultures#Related Products| Related Products]]
  
=== Ázadmêre ===
 
==== SideBar ====
 
==== Related Products ====
 
  
=== Chybísa ===
+
== [[Hârn_HârnWorld_Government| Government]] ==
==== SideBar ====
+
* [[Hârn_HârnWorld_Government#Feudalism| Feudalism]]
==== Related Products ====
+
** [[Hârn_HârnWorld_Government#Feudal Nobility| Feudal Nobility]]
 +
*** [[Hârn_HârnWorld_Government#Earl| Earl]]
 +
*** [[Hârn_HârnWorld_Government#Baron| Baron]]
 +
*** [[Hârn_HârnWorld_Government#Manorial Lord| Manorial Lord]]
 +
** [[Hârn_HârnWorld_Government#Knighthood| Knighthood]]
 +
*** [[Hârn_HârnWorld_Government#Knights Bachelor| Knights Bachelor]]
 +
** [[Hârn_HârnWorld_Government#Feudal Obligations| Feudal Obligations]]
 +
* [[Hârn_HârnWorld_Government#Royal Government| Royal Government]]
 +
** [[Hârn_HârnWorld_Government#The Royal Bureaucracy| The Royal Bureaucracy]]
 +
*** [[Hârn_HârnWorld_Government#The Chamber| The Chamber]]
 +
*** [[Hârn_HârnWorld_Government#The Chancery| The Chancery]]
 +
*** [[Hârn_HârnWorld_Government#The Exchequer| The Exchequer]]
 +
*** [[Hârn_HârnWorld_Government#The Constabulary| The Constabulary]]
 +
** [[Hârn_HârnWorld_Government#Royal Shires| Royal Shires]]
 +
*** [[Hârn_HârnWorld_Government#Sheriffs| Sheriffs]]
 +
*** [[Hârn_HârnWorld_Government#Royal Forests| Royal Forests]]
  
=== Eváel ===
 
==== SideBar ====
 
==== Related Products ====
 
  
=== Káldôr ===
+
== [[Hârn_HârnWorld_Rural_Manors| Rural Manors]] ==
==== SideBar ====
+
* [[Hârn_HârnWorld_Rural_Manors#Manorialism| Manorialism]]
==== Related Products ====
+
** [[Hârn_HârnWorld_Rural_Manors#Manorial Tenants| Manorial Tenants]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#Serfs| Serfs]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#Freeholders| Freeholders]]
 +
** [[Hârn_HârnWorld_Rural_Manors#Manorial Villages| Manorial Villages]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#The Manorhouse| The Manorhouse]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#Peasant Cottages| Peasant Cottages]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#The Mill| The Mill]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#Agriculture| Agriculture]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#Husbandry| Husbandry]]
 +
*** [[Hârn_HârnWorld_Rural_Manors#Woodland| Woodland]]
  
=== Kandáy ===
 
==== SideBar ====
 
==== Related Products ====
 
  
=== Mèlderýn ===
+
== [[Hârn_HârnWorld_Towns_&_Cities| Towns and Cities]] ==
==== SideBar ====
+
* [[Hârn_HârnWorld_Towns_&_Cities#Towns and Cities| Towns and Cities]]
==== Related Products ====
+
** [[Hârn_HârnWorld_Towns_&_Cities#Towns & Cities Table| Towns & Cities Table]]
 +
** [[Hârn_HârnWorld_Towns_&_Cities#Government of Towns| Government of Towns]]
 +
*** [[Hârn_HârnWorld_Towns_&_Cities#Town Charters| Town Charters]]
 +
**** [[Hârn_HârnWorld_Towns_&_Cities#Alderman| Alderman]]
 +
**** [[Hârn_HârnWorld_Towns_&_Cities#Mayor| Mayor]]
 +
**** [[Hârn_HârnWorld_Towns_&_Cities#Warden| Warden]]
 +
**** [[Hârn_HârnWorld_Towns_&_Cities#Harbormaster| Harbormaster]]
 +
**** [[Hârn_HârnWorld_Towns_&_Cities#Bondmaster| Bondmaster]]
 +
* [[Hârn_HârnWorld_Towns_&_Cities#Town Law| Town Law]]
 +
** [[Hârn_HârnWorld_Towns_&_Cities#Urban Geography| Urban Geography]]
 +
*** [[Hârn_HârnWorld_Towns_&_Cities#Town Markets| Town Markets]]
 +
*** [[Hârn_HârnWorld_Towns_&_Cities#Townsmen| Townsmen]]
 +
** [[Hârn_HârnWorld_Towns_&_Cities#The Guilds| The Guilds]]
 +
*** [[Hârn_HârnWorld_Towns_&_Cities#The Individual Guilds| The Individual Guilds]]
 +
*** [[Hârn_HârnWorld_Towns_&_Cities#The Mangai| The Mangai]]
 +
*** [[Hârn_HârnWorld_Towns_&_Cities#Guild Franchises| Guild Franchises]]
  
=== Orbáal ===
 
==== SideBar ====
 
==== Related Products ====
 
  
=== Réthem ===
+
== [[Hârn_HârnWorld_Hârnic_Guilds| Hârnic Guilds]] ==
==== SideBar ====
+
* [[Hârn_HârnWorld_Hârnic_Guilds#Badges of the Guilds of Hârn| Badges of the Guilds of Hârn]]
==== Related Products ====
+
** [[Hârn_HârnWorld_Hârnic_Guilds#Apprentices| Apprentices]]
 +
** [[Hârn_HârnWorld_Hârnic_Guilds#Journeymen| Journeymen]]
 +
** [[Hârn_HârnWorld_Hârnic_Guilds#Masters| Masters]]
 +
** [[Hârn_HârnWorld_Hârnic_Guilds#Guildmasters and Syndics| Guildmasters and Syndics]]
 +
* [[Hârn_HârnWorld_Hârnic_Guilds#Unguilded Occupations| Unguilded Occupations]]
  
=== Thârda/Thârdic Republic ===
 
==== SideBar ====
 
==== Related Products ====
 
 
=== Tribal Nations ===
 
===== Adaenum =====
 
===== Anoa =====
 
===== Bujoc =====
 
===== Chelni =====
 
===== Chymak =====
 
===== Equani =====
 
===== Gozyda =====
 
===== Hodiri =====
 
===== Kabloqui =====
 
===== Kamaki =====
 
===== Kath =====
 
===== Kubora =====
 
===== Pagaelin =====
 
===== Solori =====
 
===== Taelda =====
 
===== Tulwyn =====
 
===== Urdu =====
 
===== Ymodi =====
 
==== SideBar ====
 
==== Related Products ====
 
 
=== Gârgún ===
 
==== SideBar ====
 
===== Gargun Nations =====
 
====== Nomadic Tribes ======
 
====== Colonies ======
 
 
===== Ilme =====
 
==== Related Products ====
 
 
===== Ivashu =====
 
==== Related Products ====
 
 
== [[Hârn_HârnWorld_Government| Government]] ==
 
=== Feudalism ===
 
==== Feudal Nobility ====
 
===== Earl =====
 
===== Baron =====
 
===== Manorial Lord =====
 
==== Knighthood ====
 
===== Knights Bachelor =====
 
==== Feudal Obligations ====
 
=== Royal Government ===
 
==== The Royal Bureaucracy ====
 
===== The Chamber =====
 
===== The Chancery =====
 
===== The Exchequer =====
 
===== The Constabulary =====
 
==== Royal Shires ====
 
===== Sheriffs =====
 
===== Royal Forests =====
 
 
== [[Hârn_HârnWorld_Rural_Manors| Rural Manors]] ==
 
=== Manorialism ===
 
==== Manorial Tenants ====
 
===== Serfs =====
 
===== Freeholders =====
 
==== Manorial Villages ====
 
===== The Manorhouse =====
 
===== Peasant Cottages =====
 
===== The Mill =====
 
===== Agriculture =====
 
===== Husbandry =====
 
===== Woodland =====
 
 
== [[Hârn_HârnWorld_Towns_&_Cities| Towns and Cities]] ==
 
=== Towns and Cities ===
 
==== Towns & Cities Table ====
 
==== Government of Towns ====
 
===== Town Charters =====
 
====== Alderman ======
 
====== Mayor ======
 
====== Warden ======
 
====== Harbormaster ======
 
====== Bondmaster ======
 
=== Town Law ===
 
==== Urban Geography ====
 
===== Town Markets =====
 
===== Townsmen =====
 
==== The Guilds ====
 
===== The Individual Guilds =====
 
===== The Mangai =====
 
===== Guild Franchises =====
 
 
== [[Hârn_HârnWorld_Hârnic_Guilds| Hârnic Guilds]] ==
 
==== Badges of the Guilds of Hârn ====
 
===== Apprentices =====
 
===== Journeymen =====
 
===== Masters =====
 
===== Guildmasters and Syndics =====
 
==== Unguilded Occupations ====
 
  
 
== [[Hârn_HârnWorld_Economics| Economics]] ==
 
== [[Hârn_HârnWorld_Economics| Economics]] ==
=== Prices and Incomes ===
+
* [[Hârn_HârnWorld_Economics#Prices and Incomes| Prices and Incomes]]
==== Hârnic Coins ====
+
** [[Hârn_HârnWorld_Economics#Hârnic Coins| Hârnic Coins]]
==== Prices ====
+
** [[Hârn_HârnWorld_Economics#Prices| Prices]]
===== Weapons and Armour =====
+
*** [[Hârn_HârnWorld_Economics#Weapons and Armour| Weapons and Armour]]
==== Price List ====
+
** [[Hârn_HârnWorld_Economics#Price List| Price List]]
===== Price List Table =====
+
*** [[Hârn_HârnWorld_Economics#Price List Table| Price List Table]]
==== Incomes ====
+
** [[Hârn_HârnWorld_Economics#Incomes| Incomes]]
===== Guilded Occupations =====
+
*** [[Hârn_HârnWorld_Economics#Guilded Occupations| Guilded Occupations]]
===== Unguilded Occupations =====
+
*** [[Hârn_HârnWorld_Economics#Unguilded Occupations| Unguilded Occupations]]
===== Military Wages =====
+
*** [[Hârn_HârnWorld_Economics#Military Wages| Military Wages]]
===== Income Table =====
+
*** [[Hârn_HârnWorld_Economics#Income Table| Income Table]]
==== Taxes and Tolls ====
+
** [[Hârn_HârnWorld_Economics#Taxes and Tolls| Taxes and Tolls]]
===== Property Tax =====
+
*** [[Hârn_HârnWorld_Economics#Property Tax| Property Tax]]
===== Hawking Tax =====
+
*** [[Hârn_HârnWorld_Economics#Hawking Tax| Hawking Tax]]
===== Bonding Fees =====
+
*** [[Hârn_HârnWorld_Economics#Bonding Fees| Bonding Fees]]
===== Maritime Taxes =====
+
*** [[Hârn_HârnWorld_Economics#Maritime Taxes| Maritime Taxes]]
===== Tolls =====
+
*** [[Hârn_HârnWorld_Economics#Tolls| Tolls]]
===== Guild Dues =====
+
*** [[Hârn_HârnWorld_Economics#Guild Dues| Guild Dues]]
=== Hârn Economic Map ===
+
* [[Hârn_HârnWorld_Economics#Hârn Economic Map| Hârn Economic Map]]
=== Trade ===
+
* [[Hârn_HârnWorld_Economics#Trade| Trade]]
==== Caravans ====
+
** [[Hârn_HârnWorld_Economics#Caravans| Caravans]]
==== Caravan Masters ====
+
** [[Hârn_HârnWorld_Economics#Caravan Masters| Caravan Masters]]
==== Maritime Trade ====
+
** [[Hârn_HârnWorld_Economics#Maritime Trade| Maritime Trade]]
  
 
== [[Hârn_HârnWorld_Religion| Religion]] ==
 
== [[Hârn_HârnWorld_Religion| Religion]] ==
=== Religion ===
+
* [[Hârn_HârnWorld_Religion#Religion| Religion]]
==== Kelestia ====
+
** [[Hârn_HârnWorld_Religion#Kelestia| Kelestia]]
===== Familial Worlds =====
+
*** [[Hârn_HârnWorld_Religion#Familial Worlds| Familial Worlds]]
===== The Kethrian Family =====
+
*** [[Hârn_HârnWorld_Religion#The Kethrian Family| The Kethrian Family]]
==== Libram of the Pantheon ====
+
** [[Hârn_HârnWorld_Religion#Libram of the Pantheon| Libram of the Pantheon]]
===== The Natal Wars =====
+
*** [[Hârn_HârnWorld_Religion#The Natal Wars| The Natal Wars]]
===== The Concordat of the Illimitable Tome =====
+
*** [[Hârn_HârnWorld_Religion#The Concordat of the Illimitable Tome| The Concordat of the Illimitable Tome]]
==== The Gods of Hârn ====
+
** [[Hârn_HârnWorld_Religion#The Gods of Hârn| The Gods of Hârn]]
===== AGRIK =====
+
*** [[Hârn_HârnWorld_Religion#AGRIK| AGRIK]]
===== HALEA =====
+
*** [[Hârn_HârnWorld_Religion#HALEA| HALEA]]
===== ILVIR =====
+
*** [[Hârn_HârnWorld_Religion#ILVIR| ILVIR]]
===== LARANI =====
+
*** [[Hârn_HârnWorld_Religion#LARANI| LARANI]]
===== MORGATH =====
+
*** [[Hârn_HârnWorld_Religion#MORGATH| MORGATH]]
===== NAVEH =====
+
*** [[Hârn_HârnWorld_Religion#NAVEH| NAVEH]]
===== PEONI =====
+
*** [[Hârn_HârnWorld_Religion#PEONI| PEONI]]
===== SARAJIN =====
+
*** [[Hârn_HârnWorld_Religion#SARAJIN| SARAJIN]]
===== Save-K’nor =====
+
*** [[Hârn_HârnWorld_Religion#Save-K’nor| Save-K’nor]]
===== SIEM =====
+
*** [[Hârn_HârnWorld_Religion#SIEM| SIEM]]
==== The Nature of the Gods ====
+
** [[Hârn_HârnWorld_Religion#The Nature of the Gods| The Nature of the Gods]]
==== The Churches of Hârn ====
+
** [[Hârn_HârnWorld_Religion#The Churches of Hârn| The Churches of Hârn]]
===== Church Hierarchies =====
+
*** [[Hârn_HârnWorld_Religion#Church Hierarchies| Church Hierarchies]]
===== Clerical Orders =====
+
*** [[Hârn_HârnWorld_Religion#Clerical Orders| Clerical Orders]]
===== Fighting Orders =====
+
*** [[Hârn_HârnWorld_Religion#Fighting Orders| Fighting Orders]]
===== Canon Law =====
+
*** [[Hârn_HârnWorld_Religion#Canon Law| Canon Law]]
===== Other Religions =====
+
*** [[Hârn_HârnWorld_Religion#Other Religions| Other Religions]]
 +
 
  
 
== [[Hârn_HârnWorld_History| History]] ==
 
== [[Hârn_HârnWorld_History| History]] ==
=== History of Hârn ===
+
* [[Hârn_HârnWorld_History#History of Hârn| History of Hârn]]
==== The Earthmasters ====
+
** [[Hârn_HârnWorld_History#The Earthmasters| The Earthmasters]]
===== Earthmaster Sites =====
+
*** [[Hârn_HârnWorld_History#Earthmaster Sites| Earthmaster Sites]]
===== The Departure of the Earthmasters =====
+
*** [[Hârn_HârnWorld_History#The Departure of the Earthmasters| The Departure of the Earthmasters]]
===== The Lost Years =====
+
*** [[Hârn_HârnWorld_History#The Lost Years| The Lost Years]]
==== The Age Of The Sindarin ====
+
** [[Hârn_HârnWorld_History#The Age Of The Sindarin| The Age Of The Sindarin]]
===== The Khuzdul =====
+
*** [[Hârn_HârnWorld_History#The Khuzdul| The Khuzdul]]
===== The Codominium =====
+
*** [[Hârn_HârnWorld_History#The Codominium| The Codominium]]
===== The Coming of Men =====
+
*** [[Hârn_HârnWorld_History#The Coming of Men| The Coming of Men]]
===== The Atani Wars =====
+
*** [[Hârn_HârnWorld_History#The Atani Wars| The Atani Wars]]
===== The Sindarin Abdication =====
+
*** [[Hârn_HârnWorld_History#The Sindarin Abdication| The Sindarin Abdication]]
==== Founding Of Melderyn ====
+
** [[Hârn_HârnWorld_History#Founding Of Melderyn| Founding Of Melderyn]]
==== Lothrim The Foulspawner ====
+
** [[Hârn_HârnWorld_History#Lothrim The Foulspawner| Lothrim The Foulspawner]]
===== The Foulspawn =====
+
*** [[Hârn_HârnWorld_History#The Foulspawn| The Foulspawn]]
===== The Penultimate Tome =====
+
*** [[Hârn_HârnWorld_History#The Penultimate Tome| The Penultimate Tome]]
===== The Carnage of Kiraz =====
+
*** [[Hârn_HârnWorld_History#The Carnage of Kiraz| The Carnage of Kiraz]]
===== The Battle of Sirion =====
+
*** [[Hârn_HârnWorld_History#The Battle of Sirion| The Battle of Sirion]]
===== Aftermath at Kiraz =====
+
*** [[Hârn_HârnWorld_History#Aftermath at Kiraz| Aftermath at Kiraz]]
===== Collapse of Lothrim’s Federation =====
+
*** [[Hârn_HârnWorld_History#Collapse of Lothrim’s Federation| Collapse of Lothrim’s Federation]]
==== The Seven Kingdoms ====
+
** [[Hârn_HârnWorld_History#The Seven Kingdoms| The Seven Kingdoms]]
===== The Migration Wars =====
+
*** [[Hârn_HârnWorld_History#The Migration Wars| The Migration Wars]]
===== The Founding of Kaldor =====
+
*** [[Hârn_HârnWorld_History#The Founding of Kaldor| The Founding of Kaldor]]
===== Chybisa Beleaguered =====
+
*** [[Hârn_HârnWorld_History#Chybisa Beleaguered| Chybisa Beleaguered]]
===== The Demise of Elorinar =====
+
*** [[Hârn_HârnWorld_History#The Demise of Elorinar| The Demise of Elorinar]]
==== The Corani Empire ====
+
** [[Hârn_HârnWorld_History#The Corani Empire| The Corani Empire]]
===== The Hefiosa Campaign =====
+
*** [[Hârn_HârnWorld_History#The Hefiosa Campaign| The Hefiosa Campaign]]
===== Arosta the Conqueror =====
+
*** [[Hârn_HârnWorld_History#Arosta the Conqueror| Arosta the Conqueror]]
===== Founding of the Empire =====
+
*** [[Hârn_HârnWorld_History#Founding of the Empire| Founding of the Empire]]
===== The Kingdom of Aleathia =====
+
*** [[Hârn_HârnWorld_History#The Kingdom of Aleathia| The Kingdom of Aleathia]]
===== The Corani Succession Crisis =====
+
*** [[Hârn_HârnWorld_History#The Corani Succession Crisis| The Corani Succession Crisis]]
===== Mejenes the Great =====
+
*** [[Hârn_HârnWorld_History#Mejenes the Great| Mejenes the Great]]
===== Decline of the Empire =====
+
*** [[Hârn_HârnWorld_History#Decline of the Empire| Decline of the Empire]]
===== Balsha the Prophet =====
+
*** [[Hârn_HârnWorld_History#Balsha the Prophet| Balsha the Prophet]]
===== The Balshan Jihad =====
+
*** [[Hârn_HârnWorld_History#The Balshan Jihad| The Balshan Jihad]]
==== The Theocracy Of Tekhos ====
+
** [[Hârn_HârnWorld_History#The Theocracy Of Tekhos| The Theocracy Of Tekhos]]
===== The Aleathian Odyssey =====
+
*** [[Hârn_HârnWorld_History#The Aleathian Odyssey| The Aleathian Odyssey]]
===== A Reign of Terror =====
+
*** [[Hârn_HârnWorld_History#A Reign of Terror| A Reign of Terror]]
===== The Interregnum =====
+
*** [[Hârn_HârnWorld_History#The Interregnum| The Interregnum]]
==== The Founding Of Kandáy ====
+
** [[Hârn_HârnWorld_History#The Founding Of Kandáy| The Founding Of Kandáy]]
==== Arlun The Barbarian ====
+
** [[Hârn_HârnWorld_History#Arlun The Barbarian| Arlun The Barbarian]]
===== The Founding of Rethem =====
+
*** [[Hârn_HârnWorld_History#The Founding of Rethem| The Founding of Rethem]]
==== The Thardic League ====
+
** [[Hârn_HârnWorld_History#The Thardic League| The Thardic League]]
===== The Five-Year War =====
+
*** [[Hârn_HârnWorld_History#The Five-Year War| The Five-Year War]]
==== The Thardic Republic ====
+
** [[Hârn_HârnWorld_History#The Thardic Republic| The Thardic Republic]]
==== Rethem In Chaos ====
+
** [[Hârn_HârnWorld_History#Rethem In Chaos| Rethem In Chaos]]
===== Ezar's War =====
+
*** [[Hârn_HârnWorld_History#Ezar's War| Ezar's War]]
==== Kuseme War ====
+
** [[Hârn_HârnWorld_History#Kuseme War| Kuseme War]]
==== CHYBISA: The Melderyni Kings ====
+
** [[Hârn_HârnWorld_History#CHYBISA: The Melderyni Kings| CHYBISA: The Melderyni Kings]]
==== KALDOR: A Tradition of Rebellion ====
+
** [[Hârn_HârnWorld_History#KALDOR: A Tradition of Rebellion| KALDOR: A Tradition of Rebellion]]
===== The Kaldoric Civil War =====
+
*** [[Hârn_HârnWorld_History#The Kaldoric Civil War| The Kaldoric Civil War]]
===== The Restoration =====
+
*** [[Hârn_HârnWorld_History#The Restoration| The Restoration]]
===== The House of Elendsa =====
+
*** [[Hârn_HârnWorld_History#The House of Elendsa| The House of Elendsa]]
===== The Salt War =====
+
*** [[Hârn_HârnWorld_History#The Salt War| The Salt War]]
===== The Treasure War =====
+
*** [[Hârn_HârnWorld_History#The Treasure War| The Treasure War]]
==== The Jarin Of The North ====
+
** [[Hârn_HârnWorld_History#The Jarin Of The North| The Jarin Of The North]]
===== The Ivinian Conquest =====
+
*** [[Hârn_HârnWorld_History#The Ivinian Conquest| The Ivinian Conquest]]
===== The Kingdom of Orbaal =====
+
*** [[Hârn_HârnWorld_History#The Kingdom of Orbaal| The Kingdom of Orbaal]]
===== The Jarin Rebellion =====
+
*** [[Hârn_HârnWorld_History#The Jarin Rebellion| The Jarin Rebellion]]
===== The Rape of Thay =====
+
*** [[Hârn_HârnWorld_History#The Rape of Thay| The Rape of Thay]]
===== The Cape Renda Disaster =====
+
*** [[Hârn_HârnWorld_History#The Cape Renda Disaster| The Cape Renda Disaster]]
==== Epilogue ====
+
** [[Hârn_HârnWorld_History#Epilogue| Epilogue]]
===== The West =====
+
*** [[Hârn_HârnWorld_History#The West| The West]]
===== The East =====
+
*** [[Hârn_HârnWorld_History#The East| The East]]
===== The North =====
+
*** [[Hârn_HârnWorld_History#The North| The North]]
==== GM Note ====
+
** [[Hârn_HârnWorld_History#GM Note| GM Note]]
==== Chronology ====
+
** [[Hârn_HârnWorld_History#Chronology| Chronology]]
 +
 
  
 
== [[Hârn_HârnWorld_Character_Generation| Character Generation]] ==
 
== [[Hârn_HârnWorld_Character_Generation| Character Generation]] ==
'''Note:''' '''<span style="color:#FF0000">ADD</span>''' Links to main Character Creation.
+
* [[Hârn_HârnWorld_Character_Generation#Birth Generation| Birth Generation]]
 +
** [[Hârn_HârnWorld_Character_Generation#Species| Species]]
 +
** [[Hârn_HârnWorld_Character_Generation#Sex| Sex]]
 +
** [[Hârn_HârnWorld_Character_Generation#Birthdate|Birthdate]]
 +
** [[Hârn_HârnWorld_Character_Generation#Birthplace| Birthplace]]
  
'''<span style="color:#006699">Possible Link</span>'''
 
 
=== Birth Generation ===
 
Birth attributes depend on environment. Those that follow are geared to Hârn. Additional details concerning a character’s birth, such as social class, occupation, family, etc., are heavily dependent on the rules being used.
 
 
==== Species ====
 
We recommend that players have human characters but this is a matter of taste. Roll 1d100 if desired.
 
 
INSERT TABLE
 
{|
 
| 01–89
 
| Human
 
|-
 
| 90
 
| Sindarin (elf/sidhe)
 
|-
 
| 91
 
| Khuzdul (dwarf)
 
|-
 
| 92–93
 
| Gargu-arak (streaked orc)
 
|-
 
| 94
 
| Gargu-kyani (white orc)
 
|-
 
| 95–97
 
| Gargu-hyeka (brown orc)
 
|-
 
| 98
 
| Gargu-viasal (red orc)
 
|-
 
| 99
 
| Gargu-khanu (black orc)
 
|-
 
| 00
 
| Other (GM discretion)
 
|}
 
 
==== Sex ====
 
Players may select their gender depending on rule system and GM discretion. Roll 1d100 for NPCs.
 
 
INSERT TABLE
 
{|
 
! Sex
 
! Human
 
! Sindarin
 
! Khuzdul
 
! Gargun
 
|-
 
| Male
 
| 01–48
 
| 01–45
 
| 01–75
 
| 01–99
 
|-
 
| Female
 
| 49–00
 
| 46–00
 
| 76–00
 
| 00
 
|}
 
 
==== Birthdate ====
 
The Hârnic calender, called Tuzyn Reckoning (TR), has a 12-month lunar year (1d12). Each month has 30 days (1d30). Birth year is assigned by the GM.
 
 
INSERT TABLE
 
{|
 
! Spring
 
! Summer
 
! Autumn
 
! Winter
 
|-
 
| 1. Nuzyael
 
| 4. Nolus
 
| 7. Azura
 
| 10. Ilvin
 
|-
 
| 2. Peonu
 
| 5. Larane
 
| 8. Halane
 
| 11. Navek
 
|-
 
| 3. Kelen
 
| 6. Agrazhar
 
| 9. Savor
 
| 12. Morgat
 
|}
 
 
==== Birthplace ====
 
A character’s birthplace should be identified at least to the nearest major settlement (keep, castle, or town), preferably to the nearest village. This table will generate the birthplace of any human character to the nearest Hârnic major settlement. Roll 1d100 to determine nation and again to determine settlement (or tribal nation in the case of barbarians). There is a 10% chance the character is born in the actual major settlement. Otherwise, he comes from a nearby village. The expansion modules published for each Hârnic kingdom contain lists of manorial villages.
 
 
'''Note:''' '''<span style="color:#FF0000">ADD</span>''' Links to main Character Creation. Seperate into Nations (with Links to each).
 
 
'''Note:''' '''<span style="color:#FF0000">REORDER</span>''' table names listed, they currently are Alphabetical and not rations of numbers and correct percentages.
 
 
'''<span style="color:#006699">Possible Link</span>'''
 
 
'''Note:''' '''<span style="color:#FF0000">MAKE</span>''' 3 Columns, include left-most column the RACE, with ROWSPAN covering whole group.
 
 
INSERT TABLE
 
{|
 
! style="background:#CCCCCC;" colspan="3"| Birthplace Generation
 
|-
 
| rowspan="20"| 01–18
 
! colspan="2"| Barbarian
 
|-
 
| 01–05
 
| Adaenum
 
|-
 
| 06–09
 
| Anoa
 
|-
 
| 10–12
 
| Bujoc
 
|-
 
| 13–16
 
| Chelni
 
|-
 
| 17
 
| Chymak
 
|-
 
| 18–23
 
| Equani
 
|-
 
| 24–27
 
| Gozyda
 
|-
 
| 28–43
 
| Hodiri
 
|-
 
| 44
 
| Kabloqui
 
|-
 
| 45–46
 
| Kamaki
 
|-
 
| 47–48
 
| Kath
 
|-
 
| 49–56
 
| Kubora
 
|-
 
| 57–66
 
| Pagaelin
 
|-
 
| '''<span style="color:#FF0000">67–68</span>'''
 
| '''<span style="color:#FF0000">MISSING</span>'''
 
|-
 
| 69–71
 
| Solori
 
|-
 
| 72–82
 
| Taelda
 
|-
 
| 83–92
 
| Tulwyn
 
|-
 
| 93–98
 
| Urdu
 
|-
 
| 99–00
 
| Ymodi
 
 
|-
 
| 19
 
! colspan="2"| Chybisa
 
|-
 
| 01–40 Burzyn 61–75 Lerenil
 
|-
 
| 41–60 Geda 76–00 Onden
 
 
|-
 
| 20–32
 
! colspan="2"| Kaldor
 
|-
 
| 01–02 Athelren 24–31 Kiban 66–70 Querina
 
|-
 
| 03–04 Baseta 32–33 Kobing 71–72 Setrew
 
|-
 
| 05–06 Bidow 34–36 Kolorn 73–75 Shebra
 
|-
 
| 07–09 Esenor 37–38 Kyg 76–77 Sirendel
 
|-
 
| 10–11 Fisen 39–46 Minarsas 78–88 Tashal
 
|-
 
| 12–17 Gardiren 47–48 Nenda 89–91 Ternua
 
|-
 
| 18 Getha 49–50 Nubeth 92–93 Tonot
 
|-
 
| 19–20 Heru 51–56 Olokand 94–96 Uldien
 
|-
 
| 21–22 Hutop 57–58 Pendeth 97–98 Yeged
 
|-
 
| 23 Jedes 59–65 Qualdris 99–00 Zoben
 
 
|-
 
| 33–44
 
! colspan="2"| Kanday
 
|-
 
| 01–16 Aleath 41 Gimon 67–68 Pinide
 
|-
 
| 17–18 Avertu 42 Hebon 69–72 Quivum
 
|-
 
| 19–20 Chison 43–46 Heroth 73–78 Sarkum
 
|-
 
| 21–22 Cuton 47 Ibonost 79–85 Selvos
 
|-
 
| 23 Dunir 48–51 Imiden 86–91 Sepire
 
|-
 
| 24–31 Dyrisa 52–57 Kedis 92–97 Sumon
 
|-
 
| 32–33 Edino 58–62 Menekod 98 Torthan
 
|-
 
| 34–38 Ewen 63 Minilaous 99–00 Zerien
 
|-
 
| 39–40 Findumon 64–66 Ohetis
 
 
|-
 
| 45–64
 
! colspan="2"| Melderyn
 
|-
 
| 01–10 Cherafir 38–41 Huvos 68–69 Parios
 
|-
 
| 11–20 Chyrefal 42–44 Jetust 70–72 Parnam
 
|-
 
| 21 Cosyuh 45–46 Jothet 73 Racyn
 
|-
 
| 22 Cundras 47–51 Karveth 74–76 Ramere
 
|-
 
| 23–26 Cupeth 52–53 Laket 77–80 Shenap
 
|-
 
| 27 Fosumo 54–55 Lyf 81–93 Thay
 
|-
 
| 28 Glenoth 56–57 Menio 94–96 Wharo
 
|-
 
| 29 Gosus 58–59 Moque 97–98 Yael
 
|-
 
| 30–32 Gythrun 60–64 Nurisel 99–00 Zuilos
 
|-
 
| 33–37 Harden 65–67 Ontur
 
 
|-
 
| 65–74
 
! colspan="2"| Orbaal
 
|-
 
| 01–02 Aaldem 34–35 Kjen 70–71 Shien
 
|-
 
| 03–04 Antir 36–39 Leriel 72–75 Tandir
 
|-
 
| 05–07 Arathel 40–44 Lorkin 76–77 Tawheim
 
|-
 
| 08–09 Arone 45–49 Marby 78–79 Teryff
 
|-
 
| 10–11 Asax 50–51 Mul 80–81 Thoen
 
|-
 
| 12–13 Daasen 52–53 Pethwys 82–83 Thrand
 
|-
 
| 14–15 Ebein 54–55 Pjagel 84–85 Thursa
 
|-
 
| 16–17 Fjaga 56–58 Pled 86–87 Utera
 
|-
 
| 18–23 Geldeheim 59–60 Pyberg 88–91 Vaagel
 
|-
 
| 24–25 Gwaeryn 61–62 Quiam 92–93 Vold
 
|-
 
| 26–27 Gyfyn 63–64 Quimen 94–95 Wethom
 
|-
 
| 28–29 Hjael 65–67 Sherwyn 96–98 Zuden
 
|-
 
| 30–33 Keiren 68–69 Shese 99–03 Zynholm
 
 
|-
 
| 75–86
 
! colspan="2"| Rethem
 
|-
 
| 01–02 Arketh 32–35 Ithius 68–72 Shostim
 
|-
 
| 03–04 Bedenes 36–40 Menekai 73–79 Techen
 
|-
 
| 05–07 Bekar 41–45 Norienar 80–85 Themeson
 
|-
 
| 08–12 Chakta 46–49 Omnis 86–89 Thiri
 
|-
 
| 13–15 Dasen 50–54 Phira 90–92 Tormau
 
|-
 
| 16–22 Golotha 55–58 Quiso 93–94 Weseda
 
|-
 
| 23–24 Henwe 59–61 Quste 95–98 Winen
 
|-
 
| 25–27 Hyen 62–67 Senun 99–00 Zaza
 
|-
 
| 28–31 Ithiko
 
 
|-
 
| 87–99
 
! colspan="2"| Tharda
 
|-
 
| 01–03 Bythe 39–42 Fobin 73–76 Noru
 
|-
 
| 04–06 Cestor 43–44 Geminost 77–78 Ostenor
 
|-
 
| 07–09 Chenad 45–51 Geshtei 79–84 Parnan
 
|-
 
| 10–24 Coranan 52–54 Hediro 85–86 Peden
 
|-
 
| 25 Dumon 55–59 Hibut 87–95 Shiran
 
|-
 
| 26–30 Eidru 60–64 Imrium 96 Stimos
 
|-
 
| 31–33 Esuron 65–69 Kuseme 97–00 Telen
 
|-
 
| 34–38 Firis 70–72 Moleryn
 
 
|-
 
| 00
 
! colspan="2"| Miscellaneous
 
|-
 
| 01–05
 
| Elshavel
 
|-
 
| 06–90
 
| Habe
 
|-
 
| 91–93
 
| Noron
 
|-
 
| 94–95
 
| Trobridge
 
|-
 
| 96–00
 
| Ulfshafen
 
 
|}
 
  
 
== [[Hârn_HârnWorld_Regional_Map| Regional Map]] ==
 
== [[Hârn_HârnWorld_Regional_Map| Regional Map]] ==
'''Note:''' '''<span style="color:#FF0000">ADD</span>''' Link to other Regional Map information.
+
* [[Hârn_HârnWorld_Regional_Map#Regional Map| Regional Map]]
 
+
** [[Hârn_HârnWorld_Regional_Map#Vegetation| Vegetation]]
 
+
** [[Hârn_HârnWorld_Regional_Map#TOPOGRAPHY| TOPOGRAPHY]]
=== Regional Map ===
+
** [[Hârn_HârnWorld_Regional_Map#Keeps, Castles, and Towns| Keeps, Castles, and Towns]]
The full-color map of Hârn provides a vast amount of information with a unique cartographic system developed specifically for fantasy gaming. The system allows easy perception of both terrain and topography. For example, a forest area may be depicted as flat, swampy, hilly, or mountainous. The hex grid helps the plotting of movement and distance. The numbered and lettered square grid is a handy reference to locate features described in Hârndex.
+
** [[Hârn_HârnWorld_Regional_Map#Roads And Trails| Roads And Trails]]
 
+
The area covered measures 250 Hârnic '''<span style="color:#006699">leagues</span>''' (1,000 km or 620 miles) north/south and approximately 375 '''<span style="color:#006699">Hârnic leagues</span>''' (1,500 km or 930 miles) east/west.
+
 
+
==== Vegetation ====
+
The regional map has seven principal vegetation classes. Each is identified on the map key.
+
 
+
'''Ice, Snow, Rockfield:''' Permanent mountain snowpack, precipitous rocky cliffs, and the like. Nothing grows here because the land is either snowbound or barren.
+
 
+
'''Alpine Vegetation:''' Found only in mountains, between the treeline and snowcap. Soil moisture is frozen (permafrost) except during summer, when the top two or three feet thaws. The frozen ground prevents the drainage of melt water, causing marshy conditions in early summer. Permafrost promotes an essentially treeless region covered with short-rooted plants, sedges, grasses, mosses, and lichens. In midsummer, some plants flower for a few weeks, providing a carpet of color (alpine meadow).
+
 
+
'''Needleleaf Forest:''' Forest of tall, straight-trunked, cone-shaped trees with small needle-like leaves (mostly evergreen). Needleleaf forest occurs on Hârn in the highlands above 3,000 feet and in Orbaal. Due to the year-round shade, undergrowth tends to be sparse; since it occurs mostly in mountainous areas, travel can still be difficult. Major tree species include Orbaalese Spruce, Sorkin Pine, Kom Cedar, and Northern Fir.
+
 
+
'''Mixed Forest:''' Forests containing needleleaf evergreens, needleleaf deciduous, or summergreen deciduous trees, two of which must be present. Needleleaf deciduous trees are similar to their evergreen cousins but shed their leaves in winter. There are only two such species on Hârn, the Golden Larch and Katha Birch. Broadleaf trees tend to have short to medium stubby trunks, a few long branches, and a generous canopy of deciduous leaves that provide good shade in summer but shed completely in winter. There are some 120 different species of broadleaf on Hârn; the most common types are Hârnic Oak, Shava Maple, Solora Elm, and Western Ash.
+
 
+
'''Mixed Woodland:''' Areas with a tree canopy between 15% and 50% are considered woodland. Such areas contain mainly summergreen deciduous trees growing in clumps or copses interspersed with open grassy areas. The open areas may be natural, fire induced, or the result of human or animal intervention. Hârn’s climate makes extensive natural prairie grassland impossible.
+
 
+
'''Heath:''' Sometimes called moor, heathland is found along windward margins when a combination of poor soils and high winds exist. Heathland is mainly treeless although a few stunted birches, willows, and various large shrubs can be found. The dominant vegetation is a dense layer of sturdy low-lying plants such as heather. Poor drainage creates bogs in low-lying areas.
+
 
+
'''Cropland and Pasture:''' Found mainly around all Hârnic settlements. Only about 40% of the land will actually be under cultivation. The balance will be pasture and the odd stand of trees.
+
 
+
==== TOPOGRAPHY ====
+
Textures overlay the vegetation colors to provide landform data. This system allows you to distinguish between, for example, mountainous forests and flat forests. The absence of any texture implies that the land is fairly flat with, at most, gentle rolling hills.
+
 
+
'''Hills:''' Rough hilly terrain that tends to make travel difficult. Mountains rarely turn abruptly into plains and so foothills will usually be indicated.
+
 
+
'''Mountains:''' Terrain difficult to cross and probably impassable in winter. Mounted travel is especially difficult and climbing gear may be necessary. Peaks higher than 6,000 feet are named on the map.
+
 
+
'''Marshland:''' Swampy terrain can occur anywhere there is poor drainage. Marshland should not be thought of as impenetrable swamp, but it is likely to contain deep bogs, quicksands, etc.
+
 
+
'''Reefs:''' Shoals or rocks definitely hazardous to seafarers. No distinction is made on the map between salt and fresh water; there are no salt lakes on Hârn.
+
 
+
'''Rivers:''' The rivers shown are sufficiently deep (10’–20’) to be navigable. They are fordable only at marked fords and only then when the weather has been reasonably dry over the last few days. There may be dozens of smaller streams in each hex not shown; these will occasionally dry up or swell to the size of a river. Waterfalls and rapids are indicated by blue slashes.
+
 
+
==== Keeps, Castles, and Towns ====
+
For the most part, only settlements with major fortifications are shown. Most of these are surrounded by at least a small town and dozens of small villages. All settlements shown hold a market or fair at least once a month; many do so daily.
+
  
==== Roads And Trails ====
 
Paved roads are "all weather" and quite rare on Hârn. Unpaved roads are always muddy when it rains. The trails shown are those that even a tenderfoot would have difficulty wandering off. Not shown are thousands of game and other minor trails crisscrossing Hârn.
 
  
 
== [[Hârn_HârnWorld_Movement| Movement]] ==
 
== [[Hârn_HârnWorld_Movement| Movement]] ==
=== Watch Routines ===
+
* [[Hârn_HârnWorld_Movement#Watch Routines| Watch Routines]]
We recommend the following sequence for moving characters on the Regional Map. The 24-hour day is divided into six watches, each lasting four hours. The first watch begins at midnight and ends at 4 a.m., and so on.
+
** [[Hârn_HârnWorld_Movement#Movement Table| Movement Table]]
 
+
*** [[Hârn_HârnWorld_Movement#Weather Modifications| Weather Modifications]]
'''1. Weather Generation'''
+
*** [[Hârn_HârnWorld_Movement#Forced Marches| Forced Marches]]
At the beginning of each watch, the GM generates the weather using the weather table (page 58). This is reported to the players, who record it in their journal or log.
+
*** [[Hârn_HârnWorld_Movement#Sea Movement| Sea Movement]]
 
+
'''2. Encounter Generation'''
+
The type of encounters possible depends on the terrain being crossed. The GM determines if the players will have any encounters during the watch. If encounters are scheduled, the GM rolls 1d8 for each to determine in which half-hour of the watch they will occur and 1d30 if the exact minute is required. The GM tells the players of encounters only when they actually occur.
+
 
+
'''3. Movement'''
+
The GM asks the players in which direction they wish to travel. Using the Movement Rates table, the GM then estimates how far the party can travel, either until the next encounter or the end of the watch, whichever comes first. He should then move the party on his map, describing as necessary the terrain crossed. Once all business arising from record-keeping, player mapping, and encounters has been dealt with, steps 1–3 are repeated for the next watch.
+
 
+
==== Movement Table ====
+
Movement rates are at GM discretion. The table is merely a guide. Rates are given in leagues per watch, which is approximately equal to Km/hour. A Hârnic League is 2.5 miles (4 Km). Five leagues equal one hex on a regional map.
+
 
+
The table lists movement rates for vegetation types under three topography classes. Foot means walking at a steady pace, horse means walk/trot when mounted, and cart or wagon rates assume average loads and draft animals. Generally, pack animals move at the Foot rate.
+
 
+
===== Weather Modifications =====
+
Weather conditions modify movement rates (at GM discretion). Rain falling for two or more watches will create mud on trails and unpaved roads, reducing movement by 50%. Ground cover, such as grass or gravel, prevents mud except for very heavy rain (one or more days). If there is no mud, rain reduces movement by only 10–25%.
+
 
+
Snow less than knee-high slows movement by 25–50%; for roads and trails, reduce only 20% if hardpack. Snow deeper than knee-high slows movement dramatically; for this and for blizzards, all movement should be at most one-quarter rate. Individuals wearing skis can move at Foot rate; snowshoes allow the user to move at 50% Foot rate.
+
 
+
===== Forced Marches =====
+
At the expense of incremental fatigue, handled at GM discretion, movement rates may be increased by up to 50% for foot or wagon traffic and 100% for horse traffic.
+
 
+
===== Sea Movement =====
+
Movement at sea depends on wind, weather, tides, type of vessel, familiarity with a waterway, etc. Under optimum conditions of wind and tide, a merchant ship might average 10 leagues (two hexes) per watch, and a warship about 15 leagues under sail and 10 leagues under oar. A detailed maritime routine can be found in the Pilots’ Almanac.
+
 
+
INSERT TABLE
+
{|
+
! style="background:#CCCCCC;" colspan="5"| MOVEMENT Rates
+
|-
+
! Terrain
+
! Foot
+
! Horse
+
! Cart
+
! Wagon
+
|-
+
| rowspan="9"| Flat
+
|-
+
| Paved Road 5 10 5 5
+
|-
+
| Unpaved Road 5 9 5 4
+
|-
+
| Trail 5 9 4 3
+
|-
+
| Cropland/Pasture 4 6 2 1
+
|-
+
| Mixed Woodland 4 6 2 1
+
|-
+
| Heathland 4 6 0.5 0.5
+
|-
+
| Mixed Forest 3 4 0.5 0.5
+
|-
+
| Needleleaf Forest 3 5 1 0.5
+
|-
+
| Swamp 1 1 0 0
+
|-
+
| rowspan="8"| Rough/Hilly
+
|-
+
| Paved Road 4 9 4 4
+
|-
+
| Unpaved Road 4 8 4 3
+
|-
+
| Trail 4 7 2 1
+
|-
+
| Cropland/Pasture 3 5 1 0.5
+
|-
+
| Mixed Woodland 3 5 1 0.5
+
|-
+
| Heathland 3 5 0.5 0.5
+
|-
+
| Mixed Forest 2 2 0.5 •
+
|-
+
| Needleleaf Forest 2 3 0.5 •
+
|-
+
| rowspan="8"| Mountains
+
|-
+
| Paved Road 3 6 3 2
+
|-
+
| Unpaved Road 3 6 2 1
+
|-
+
| Trail 3 5 1 0.5
+
|-
+
| Cold Woodland 2 4 0 0
+
|-
+
| Alpine Vegetation 2 4 0 0
+
|-
+
| Mixed Forest 1 1 0 0
+
|-
+
| Needleleaf Forest 1 2 0 0
+
|-
+
| Ice/Snow/Rockfield 1 2 0 0
+
|-
+
! colspan="6"| Weather Reductions
+
|-
+
| Rain 10–25% Snow (Hardpack) 20%
+
|-
+
| Mud 50% Snow (Over Ankles) 25–50%
+
|-
+
| Blizzard 75–100% Snow (Over Knees) 75–100%
+
|}
+
 
+
====== A ======
+
INSERT TABLE
+
'''Note:''' '''<span style="color:#FF0000">ADD</span>'''
+
* A
+
** A
+
 
+
==== SideBar ====
+
<center>
+
{|
+
|+ style="caption-side:bottom; color:#000000;"|'''Kandáy Coat of Arms'''
+
| [[File:Kandáy_Player_Map.png|900px|center|link= ]]
+
|}
+
</center>
+
  
  
 
== [[Hârn_HârnWorld_Weather_Generation| Weather Generation]] ==
 
== [[Hârn_HârnWorld_Weather_Generation| Weather Generation]] ==
=== Weather Generation ===
+
* [[Hârn_HârnWorld_Weather_Generation#Weather Generation| Weather Generation]]
===== Initial Setup =====
+
** [[Hârn_HârnWorld_Weather_Generation#Initial Setup| Initial Setup]]
Roll 1d20. Place a marker on the table for the appropriate season in the numbered box equal to the roll.
+
*** [[Hârn_HârnWorld_Weather_Generation#Weather Change| Weather Change]]
 +
*** [[Hârn_HârnWorld_Weather_Generation#Cloud Cover| Cloud Cover]]
 +
*** [[Hârn_HârnWorld_Weather_Generation#Temperature| Temperature]]
 +
*** [[Hârn_HârnWorld_Weather_Generation#Wind| Wind]]
 +
*** [[Hârn_HârnWorld_Weather_Generation#Precipitation| Precipitation]]
 +
** [[Hârn_HârnWorld_Weather_Generation#Weather Generation Table| Weather Generation Table]]
 +
*** [[Hârn_HârnWorld_Weather_Generation#Weather Generation Legend| Weather Generation Legend]]
  
===== Weather Change =====
 
Weather is generated anew at the beginning of each watch. Roll 1d10 and move marker as indicated below. If marker moves off table, re-enter at other end.
 
  
INSERT TABLE
+
== [[Hârn_HârnWorld_Hârn_Poetic_Map| Hârn Poetic Map]] ==
{|
+
! Roll
+
! Change
+
|-
+
| 1
+
| Up 1
+
|-
+
| 2–7
+
| Same
+
|-
+
| 8–9
+
| Down 1
+
|-
+
| 10
+
| Down 2
+
|}
+
  
===== Cloud Cover =====
 
INSERT TABLE
 
{|
 
| IMAGE
 
| Overcast (80% cloudy or more)
 
|-
 
| IMAGE
 
| Cloudy (20% to 80% cloudy)
 
|-
 
| IMAGE
 
| Clear (20% cloudy or less)
 
|}
 
 
===== Temperature =====
 
Temperatures do not take into account windchill factors. If an alternate temperature is given in brackets, such as (Freezing), it applies during night watches.
 
 
===== Wind =====
 
The letter code indicates the mean direction from which the wind will blow during the watch; they correspond to the hex-grid on the regional map.
 
 
The number range (e.g., 1–3) is the mean windforce. The GM can get a specific windforce by rolling 1d3. Better yet, use discretion to gauge the actual windforce (if needed); sheltered locales will be less windy (the low end of the range) and exposed areas will tend to have more violent winds (the top end). The following table is a guide to windforce scale.
 
 
INSERT TABLE
 
{|
 
! Scale
 
! Force
 
! Leagues/h
 
! km/h
 
! M.P.H.
 
|-
 
| 0
 
| Calm
 
| 0–2
 
| 0–8
 
| 0–5
 
|-
 
| 1
 
| Breeze
 
| 2–6
 
| 8–24
 
| 5–15
 
|-
 
| 2
 
| Windy
 
| 6–12
 
| 24–48
 
| 15–30
 
|-
 
| 3
 
| Gale
 
| 12–22
 
| 48–88
 
| 30–55
 
|-
 
| 4
 
| Storm
 
| 22+
 
| 88+
 
| 55+
 
|-
 
| colspan="5"| '''Optional:''' In coastal hexes, the wind is likely to blow onshore at dusk, offshore at dawn.
 
|}
 
 
 
===== Precipitation =====
 
INSERT TABLE
 
{|
 
| IMAGE
 
| Rain Showers or Light Rain
 
|-
 
| IMAGE
 
| Steady or Heavy Rain
 
|-
 
| IMAGE
 
| Snow/Sleet Flurries
 
|-
 
| IMAGE
 
| Steady Snow/Sleet
 
|-
 
| IMAGE
 
| Thunderstorms (10% Chance of Hail)
 
|-
 
| IMAGE
 
| Fog or Mist (Only if Windforce is 0 or Calm)
 
|}
 
 
 
==== Weather Generation Table ====
 
'''Note:''' '''<span style="color:#FF0000">ADD</span>''' Images, Row Span for each top bottom section.
 
 
INSERT TABLE
 
{|
 
! style="background:#CCCCCC;" colspan="9"| Weather Generation
 
|-
 
! ROLL
 
! colspan="2"| Spring
 
! colspan="2"| Summer
 
! colspan="2"| Autumn
 
! colspan="2"| Winter
 
|-
 
| 1
 
| COLD N 1–3
 
| IMAGE
 
| COOL N 0–2
 
| IMAGE
 
| COOL (Cold) N 0–2
 
| IMAGE
 
| COLD (Frzg) N 0–2
 
| IMAGE
 
|-
 
| 2
 
| COOL
 
| NE 1–3
 
| WARM
 
| NE 0–2
 
| WARM
 
| (Cool)
 
| N 0–2
 
| FRZG
 
| NW 1–3
 
|-
 
| 3
 
| WARM
 
| (Cool)
 
| SE 0–2
 
| HOT
 
| (Cool)
 
| SE 0–2
 
| WARM
 
| (Cool)
 
| NE 0–2
 
| COLD
 
| N 2–4
 
|-
 
| 4
 
| WARM
 
| SW 1–3
 
| HOT
 
| (Warm)
 
| S 0–2
 
| HOT
 
| (Warm)
 
| SE 0–2
 
| COOL
 
| (Cold)
 
| NE 1–3
 
|-
 
| 5
 
| COOL
 
| NW 2–4
 
| WARM
 
| SW 0–2
 
| HOT
 
| (Warm)
 
| S 0–2
 
| WARM
 
| (Cold)
 
| SE 0–2
 
|-
 
| 6
 
| COLD
 
| NW 2–4
 
| WARM
 
| (Cool)
 
| S 0–2
 
| WARM
 
| SW 0–2
 
| COOL
 
| (Frzg)
 
| S 0–2
 
|-
 
| 7
 
| COLD
 
| (Frzg)
 
| SW 1–3
 
| COOL
 
| SW 1–3
 
| COOL
 
| NW 1–3
 
| COLD
 
| SW 1–3
 
|-
 
| 8
 
| COOL
 
| SW 1–3
 
| COOL
 
| NW 2–4
 
| COLD
 
| SW 1–3
 
| COLD
 
| NW 0–2
 
|-
 
| 9
 
| COLD
 
| NW 1–3
 
| WARM
 
| (Cool)
 
| SW 1–3
 
| COLD
 
| NW 2–4
 
| COOL
 
| SW 1–3
 
|-
 
| 10
 
| FRZG
 
| N 0–2
 
| WARM
 
| (Cool)
 
| NW 1–3
 
| COLD
 
| N 1–3
 
| COLD
 
| NW 1–3
 
|-
 
| 11
 
| COLD
 
| (Frzg)
 
| N 1–3
 
| WARM
 
| (Cool)
 
| N 1–3
 
| COLD
 
| N 2–4
 
| COLD
 
| N 2–4
 
|-
 
| 12
 
| COOL
 
| (Frzg)
 
| NE 1–3
 
| HOT
 
| (Cool)
 
| NE 0–2
 
| COOL
 
| NE 1–3
 
| FRZG
 
| N 1–3
 
|-
 
| 13
 
| WARM
 
| (Cool)
 
| SE 0–2
 
| HOT
 
|(Warm)
 
| SE 0–2
 
| WARM
 
| (Cool)
 
| SE 0–2
 
| COOL
 
| (Frzg)
 
| NE 2–4
 
|-
 
| 14
 
| HOT
 
| (Warm)
 
| S 0–2
 
| WARM
 
| (Cool)
 
| S 0–2
 
| COOL
 
| S 1–3
 
| COOL
 
| (Cold)
 
| SE 1–3
 
|-
 
| 15
 
| WARM
 
| SW 0–2
 
| WARM
 
| SW 0–2
 
| COOL
 
| SW 2–4
 
| COOL
 
| (Frzg)
 
| S 1–3
 
|-
 
| 16
 
| COOL
 
| (Cold)
 
| NW 1–3
 
| WARM
 
| (Cool)
 
| SW 1–3
 
| WARM
 
| (Cool)
 
| S 1–3
 
| COOL
 
| (Cold)
 
| SW 2–4
 
|-
 
| 17
 
| COOL
 
| SW 2–4
 
| COOL
 
| SW 2–4
 
| WARM
 
| (Cool)
 
| SW 1–3
 
| COLD
 
| (Frzg)
 
| NW 1–3
 
|-
 
| 18
 
| COOL
 
| SW 2–4
 
| COOL
 
| SW 1–3
 
| COOL
 
| (Cold)
 
| NW 2–4
 
| COLD
 
| SW 2–4
 
|-
 
| 19
 
| COLD
 
| NW 2–4
 
| COOL
 
| SW 1–3
 
| COLD
 
| (Frzg)
 
| SW 2–4
 
| COLD
 
| SW 1–3
 
|-
 
| 20
 
| COLD
 
| NW 1–3
 
| COLD
 
| NW 0–2
 
| FRZG
 
| NW 1–3
 
| COLD
 
| NW 1–3
 
|}
 
 
'''Note:''' '''<span style="color:#FF0000">ADD</span>''' A
 
 
<center>
 
{|
 
|+ style="caption-side:bottom; color:#000000;"|'''Weather Legend Diagram'''
 
| [[File:Kandáy_Player_Map.png|900px|center|link= ]]
 
|}
 
</center>
 
 
== [[Hârn_HârnWorld_Hârn_Poetic_Map| Hârn Poetic Map]] ==
 
  
 
== [[Hârn_HârnWorld_Back_Cover| Back Cover]] ==
 
== [[Hârn_HârnWorld_Back_Cover| Back Cover]] ==
 
== A ==
 
INSERT TABLE
 
=== A ===
 
==== A ====
 
===== A =====
 
====== A ======
 
INSERT TABLE
 
'''Note:''' '''<span style="color:#FF0000">ADD</span>'''
 
* A
 
** A
 
  
  
Line 1,208: Line 367:
  
  
[[Category:Hârn]]
+
[[Category:Hârn]] [[Category:HârnWorld]]

Latest revision as of 19:17, 26 August 2018

Note: ADD proper names and cross-internal links.

Note: ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.

Note: Text Highlight and Background Colour: Kandáy, Réthem, Thârda, Káldôr, Mèlderýn, Chybísa, Orbáal, Ázadmêre, Eváel.

Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)

Note: Colour Highlights: Yellow

Colour LINK Text: Possible Link NAME

Note: Hidden comments <!-- TEXT HERE WILL NOT BE DISPLAYED -->

Note: Anchor Points - Section linking WITHIN pages USE [[Help:Section#Section_linking|Section linking]] or To link to a section in the same page you can use [[#section name|displayed text]], and to link to a section in another page [[page name#section name|displayed text]].

Note: Section linking with arbitrary id USE <span id="anchor_name"></span>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. ADD inside Table Caption/Heaer Text


HârnWorld COL5001

(64 Pages) - version 1.2

Replace “ ” with "

Replace ‘ ’ with '

Possible Link


INSERT TABLE

IDEA Icon
Idea Icon.png

Credits

Introduction


Cultures


Government


Rural Manors


Towns and Cities


Hârnic Guilds


Economics

Religion


History


Character Generation


Regional Map


Movement


Weather Generation


Hârn Poetic Map

Back Cover

HârnDex COL5002

  • (157 Pages) ~ A HârnWorld Reference and Glossary
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    • A


A

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    • A


Notes

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    • A