Difference between revisions of "Hârn Kingdom of Kandáy"

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m (Additional Indexes)
m (Additional Indexes)
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== Additional Indexes ==
 
== Additional Indexes ==
 +
* Natural Feature
 +
* Grassland
 +
* Cropland/Pasture
 +
* Heath
 +
* Mixed Woodland
 +
* Mixed Forest
 +
* Needleleaf Forest
 +
* Alpine Vegetation
 +
* Ice, Snow or Rockfield (Snowcap & Glacier)
 +
* Mountains
 +
* Peak (feet)
 +
* Marsh
 +
* Water
 +
* Reef
 +
* Hills
 +
 
* Features
 
* Features
 
** Bridges
 
** Bridges
** Rapids
+
** Rapids (White Water)
** Falls
+
** Cataract (Waterfall)
 
** Dam/Weir
 
** Dam/Weir
 
** Canal
 
** Canal
** Ferry
+
** Ferry/Regular Maritime Route
** Ford
+
** Ford (on River)
** Tollhouse
+
** Tollhouse/Outpost
 +
** Fort/etc.
 +
** Beacon/Landmark
  
 
* Habitats
 
* Habitats
** Marsh
+
** Marsh/Fens/Bog/Swamp
** Moor
+
** Heath/Moor
** Heath
+
 
** Forest
 
** Forest
 
** Downs
 
** Downs
** Bog
 
 
** etc
 
** etc
  
 
* Regions, Highlands, Mountain Ranges, Mountain Peaks, Gap, Gorge, Hills, Woods
 
* Regions, Highlands, Mountain Ranges, Mountain Peaks, Gap, Gorge, Hills, Woods
  
* Point of Interest
+
* Point of Interest, Point of Arcane Interest
* Special Sites, Ruins, etc.
+
* Special Sites, Ruins or Construction Site, Monument/Standing Stone(s), Henge/Major Feature, Barrow or Burial Place, Landscape Art, etc.
 +
* Major Cave(s) or Cave Complex
 +
* Natural Anchorage
 +
* Wreck or Wrecks
  
 
* Resources
 
* Resources
 
** Quarry
 
** Quarry
** Mines
+
** Mine
 
*** types
 
*** types
 
*** Copper
 
*** Copper
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*** Gems
 
*** Gems
 
*** etc
 
*** etc
 +
 +
Water Supply (Reliable)
 +
Game
 +
Roockery/Range: Fowl, Aquatic Mammals, Exotic Creature(s)
  
 
** Herbs
 
** Herbs
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* Islands
 
* Islands
 
* River, Stream, Creek, Lake, Pond
 
* River, Stream, Creek, Lake, Pond
* Seas, Straits, Bays, Reef/Rocks
+
* Seas, Straits, Bays, Reef/Rocks/Shoal
  
 
* Roads (Start location, passes through, End location)
 
* Roads (Start location, passes through, End location)
** Paved
+
** Paved (Highway)
** Unpaved
+
** Unpaved Road
** Trail
+
** Trail (Good or Rural Track)
  
 
* Tribal Groups
 
* Tribal Groups
** Clans, etc.
+
** Human: Clans, etc.
 
** Gargun (Colonies, Tribes, etc.)
 
** Gargun (Colonies, Tribes, etc.)
 
 
* a
 
** a
 
*** a
 
**** a
 
***** a
 
  
 
==A==
 
==A==

Revision as of 19:40, 31 May 2017

Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules.


Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)


Kingdom of Kandáy COL5660

Kandáy Political Map


Kandáy Player Map


Introduction

Monarchs

History

Chronology (timeline)

Present Situation

King Andasin IV

Natural Resources

Ternu Heath

Exposure

Economic Data

Markets and Fairs

Religion

Social Customs

Clothing and Dress

Food & Drink

Music

Heraldry

Great Clans of Kandáy

Genealogoy

Government

Shires and Hundreds

Forest Hundreds

Military Resources

The Feudal Levy

Subinfeudation

  • a
    • a

Intro

Royal Domain

Freetown

Earl

Baron

Fighting Order

Church Estates

Settlement Index

  • a
    • a


Additional Indexes

  • Natural Feature
  • Grassland
  • Cropland/Pasture
  • Heath
  • Mixed Woodland
  • Mixed Forest
  • Needleleaf Forest
  • Alpine Vegetation
  • Ice, Snow or Rockfield (Snowcap & Glacier)
  • Mountains
  • Peak (feet)
  • Marsh
  • Water
  • Reef
  • Hills
  • Features
    • Bridges
    • Rapids (White Water)
    • Cataract (Waterfall)
    • Dam/Weir
    • Canal
    • Ferry/Regular Maritime Route
    • Ford (on River)
    • Tollhouse/Outpost
    • Fort/etc.
    • Beacon/Landmark
  • Habitats
    • Marsh/Fens/Bog/Swamp
    • Heath/Moor
    • Forest
    • Downs
    • etc
  • Regions, Highlands, Mountain Ranges, Mountain Peaks, Gap, Gorge, Hills, Woods
  • Point of Interest, Point of Arcane Interest
  • Special Sites, Ruins or Construction Site, Monument/Standing Stone(s), Henge/Major Feature, Barrow or Burial Place, Landscape Art, etc.
  • Major Cave(s) or Cave Complex
  • Natural Anchorage
  • Wreck or Wrecks
  • Resources
    • Quarry
    • Mine
      • types
      • Copper
      • Tin
      • Lead
      • Gems
      • etc

Water Supply (Reliable) Game Roockery/Range: Fowl, Aquatic Mammals, Exotic Creature(s)

    • Herbs
    • etc. (Trade Good Resources)
  • Capes & Points
  • Islands
  • River, Stream, Creek, Lake, Pond
  • Seas, Straits, Bays, Reef/Rocks/Shoal
  • Roads (Start location, passes through, End location)
    • Paved (Highway)
    • Unpaved Road
    • Trail (Good or Rural Track)
  • Tribal Groups
    • Human: Clans, etc.
    • Gargun (Colonies, Tribes, etc.)

A

  • a
    • a
      • a
        • a
          • a


Original Table

Hârnic Regions - Original
Region Name Kingdom Name Shire Name Hundred Name Hundred Moot Marketplace Manor Name Title Holder # Acres Land Quality # HouseHolds Notes
Hârn Kingdom of Kandáy COL5660 DAENSHIRE Aleur Forest Hundred * Manor Name Holder of title # Acres Land Quality # HouseHolds
Hârn Kingdom of Kandáy COL5660 Shire Name Hundred Name Hundred Moot Marketplace Manor Name Holder of title # Acres Land Quality # HouseHolds Notes
Hârn Kingdom Name Shire Name Hundred Name Hundred Moot Marketplace Manor Name Holder of title # Acres Land Quality # HouseHolds Notes


Subinfeudation
Royal Domain Holder Fortification Hundred Name Hundred Moot Marketplace Manor Name Title Holder # Acres Land Quality # HouseHolds Notes
Hârn Kingdom of Kandáy COL5660 DAENSHIRE Aleur Forest Hundred Manor Name Holder of title # Acres Land Quality # HouseHolds
Region Name Kingdom Name Shire Name Hundred Name Hundred Moot Marketplace Manor Name Holder of title # Acres Land Quality # HouseHolds Notes


Shire

  • Perishire


Hundred
  • Dureve


Manor
  • Selvos


A

  • A
    • A


Notes

  • A
    • A