Difference between revisions of "Hârn Encyclopedia Hârnica 03"

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=== Manor Economics ===
 
=== Manor Economics ===
 +
Manorial economics are surprisingly complex. They can be dealt with at various levels of complexity and abstraction depending on the degree of authenticity desired by the GM and players. This system is intended to provide procedures of medium complexity that will give the feel of fief economics without being incomprehensible.
 +
 +
The system works by filling out budget forms each game year at harvest time; on Hârn this is around the end of Azura, the seventh month. Normally, the GM will only require budgets for manors held (or governed) by player characters. If a regular budget is required for very large holdings, although not may players will achieve this status, then it might be easier to complete the procedure for one year only with average weather and yields, and thereafter to assume that all revenues, service, etc. will stay the same, with optional yearly variations.
 +
 
==== The Basic Procedure ====
 
==== The Basic Procedure ====
 +
We have provided two budget forms, designed to be photocopied as needed. These are the Tenant Household Form (THF) and General Budget Form (GBF). The THF records data on the tenant households in a fief; the GBF is a general assessment of the fief's welfare and is used to compute revenues, changing land use, budgeted expenditures, etc. Since this is a budgetary system, factors tend to change. Work in pencil and keep an eraser handy. Step by step procedures are given for filling out the two forms, to be done in the exact order specified below:
 +
 +
#. The General Data section in GBF.
 +
#. The Tenant Household Form.
 +
#. The Revenue section in GBF
 +
#. The Household Budget section in GBF
 +
#. The Fief Budget section in GBF
 +
 
=== General Data ===
 
=== General Data ===
 +
# GROSS ACRES
 +
The total amount of land in the fief specified in Altas Hârnica indices. This acreage will only vary if land is ceded or annexed.
 +
# WASTE ACRES
 +
The number of acres (usually swamp, heath or precipitous rockfield) that have no agricultural value and cannot (with the available technology) be made useful. Determine acreage as (3d6)% of [1].
 +
# WOOD ACRES
 +
The total acres of woodland and forest in the fief. Hunting
 +
# CLEARED ACRES
 +
# LABOUR POOL (LP)
 +
# LAND QUALITY (LQ)
 +
# FIEF INDEX (FI)
 +
# WEATHER INDEX (WI)
 +
 
=== Tenant Households ===
 
=== Tenant Households ===
 
==== Household Generation ====
 
==== Household Generation ====

Revision as of 21:42, 11 February 2017

Encyclopedia Hârnica EH3

This issue we present our first Hârnic castle, an article on manors stressing fief management and economics, and the second of seven atlas maps for the Kingdom of Kaldor.


CG 6003 Encyclopedia Hârnica 3

    • EH3 Has original Hârn Manor Article that became HârnManor ~ Discussion
    • Pages from CG 6003 - Encyclopedia Hârnica 03.pdf


Olokand (Kaldor)

  • The Royal Castle in Northwest Kaldor


Manor

The article on Hârnic manors is a new direction for us; a combination rules and environment article. In our experience, fief management is a much neglected part of fantasy role playing which players enjoy once they try it. GM's can use this article at two levels:


  1. Using on the Tenant Household routine, and the index of settlements in Atlas Hârnica, the background for any character born in a rural area (most should be) can be generated right down to the level of which houseold the PC is from. Such character detail is always interesting to players and can be helpful to the GM, who can run through the management routine by himself, now and again, generating fate and economic worth for the PC's birthplace and household. Such events may influence the character's future options and decisions.
  2. Assuming you have a PC fiefholder or manorial bailiff (how you do this is up to you), most players love to count their pennies and fief management will keep the busy doing just that while you dream up their next quest. Manorial economics are surprisingly complex; the interdepenent details can be overwhelming. Our experience is that a complex "money machine" approach to fief management will not endearyou to your players. We have chosen to simplify the economics in favour of a more personal approach to tennant/lord relationships. Our players love it.


Manor Economics

Manorial economics are surprisingly complex. They can be dealt with at various levels of complexity and abstraction depending on the degree of authenticity desired by the GM and players. This system is intended to provide procedures of medium complexity that will give the feel of fief economics without being incomprehensible.

The system works by filling out budget forms each game year at harvest time; on Hârn this is around the end of Azura, the seventh month. Normally, the GM will only require budgets for manors held (or governed) by player characters. If a regular budget is required for very large holdings, although not may players will achieve this status, then it might be easier to complete the procedure for one year only with average weather and yields, and thereafter to assume that all revenues, service, etc. will stay the same, with optional yearly variations.

The Basic Procedure

We have provided two budget forms, designed to be photocopied as needed. These are the Tenant Household Form (THF) and General Budget Form (GBF). The THF records data on the tenant households in a fief; the GBF is a general assessment of the fief's welfare and is used to compute revenues, changing land use, budgeted expenditures, etc. Since this is a budgetary system, factors tend to change. Work in pencil and keep an eraser handy. Step by step procedures are given for filling out the two forms, to be done in the exact order specified below:

  1. . The General Data section in GBF.
  2. . The Tenant Household Form.
  3. . The Revenue section in GBF
  4. . The Household Budget section in GBF
  5. . The Fief Budget section in GBF

General Data

  1. GROSS ACRES

The total amount of land in the fief specified in Altas Hârnica indices. This acreage will only vary if land is ceded or annexed.

  1. WASTE ACRES

The number of acres (usually swamp, heath or precipitous rockfield) that have no agricultural value and cannot (with the available technology) be made useful. Determine acreage as (3d6)% of [1].

  1. WOOD ACRES

The total acres of woodland and forest in the fief. Hunting

  1. CLEARED ACRES
  2. LABOUR POOL (LP)
  3. LAND QUALITY (LQ)
  4. FIEF INDEX (FI)
  5. WEATHER INDEX (WI)

Tenant Households

Household Generation

Yeomen

Serf Households

Tenant Fate Table

New Households

Updating the THF

Revenues

Household Budget

Fief Budget

TENANT HOUSEHOLD FORM

GENERAL BUDGET FORM

Atlas Hârnica

  • A
    • A


A

  • A
    • A


Notes

  • A
    • A