Difference between revisions of "Hârn Encyclopedia Hârnica 03"

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(Created page with "Encyclopedia Hârnica 03 == CG 6003 Encyclopedia Hârnica 03 == ** EH3 Has original [http://www.lythia.com/forum/v...")
 
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Encyclopedia Hârnica 03
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Encyclopedia Hârnica EH3
  
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This issue we present our first Hârnic castle, an article on manors stressing fief management and economics, and the second of seven atlas maps for the Kingdom of Kaldor.
  
== [[Game_Design_Ideas_Hârn_Books_Encyclopedia_Hârnica_03|CG 6003 Encyclopedia Hârnica 03]] ==
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== [[Game_Design_Ideas_Hârn_Books_Encyclopedia_Hârnica_03|CG 6003 Encyclopedia Hârnica 3]] ==
 
** EH3 Has original [http://www.lythia.com/forum/viewtopic.php?f=9&t=21859 Hârn Manor] Article that became HârnManor ~ Discussion
 
** EH3 Has original [http://www.lythia.com/forum/viewtopic.php?f=9&t=21859 Hârn Manor] Article that became HârnManor ~ Discussion
 
** Pages from CG 6003 - Encyclopedia Hârnica 03.pdf
 
** Pages from CG 6003 - Encyclopedia Hârnica 03.pdf
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==Manor==
 
==Manor==
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The article on Hârnic manors is a new direction for us; a combination rules and environment article. In our experience, fief management is a much neglected part of fantasy role playing which players enjoy once they try it. GM's can use this article at two levels:
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1. Using on the Tenant Household routine, and the index of settlements in Atlas Hârnica, the background for any character born in a rural area (most should be) can be generated right down to the level of which houseold the PC is from. Such character detail is always interesting to players and can be helpful to the GM, who can run through the management routine by himself, now and again, generating fate and economic worth for the PC's birthplace and household. Such events may influence the character's future options and decisions.
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2. Assuming you have a PC fiefholder or manorial bailiff (how you do this is up to you), most players love to count their pennies and fief management will keep the busy doing just that while you dream up their next quest. Manorial economics are surprisingly complex; the interdepenent details can be overwhelming. Our experience is that a complex "money machine" approach to fief management will not endearyou to your players. We have chosen to simplify the economics in favour of a more personal approach to tennant/lord relationships. Our players love it.
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==A==
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==Atlas Hârnica==
 
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Revision as of 20:56, 11 February 2017

Encyclopedia Hârnica EH3

This issue we present our first Hârnic castle, an article on manors stressing fief management and economics, and the second of seven atlas maps for the Kingdom of Kaldor.


CG 6003 Encyclopedia Hârnica 3

    • EH3 Has original Hârn Manor Article that became HârnManor ~ Discussion
    • Pages from CG 6003 - Encyclopedia Hârnica 03.pdf


Olokand (Kaldor)

  • The Royal Castle in Northwest Kaldor


Manor

The article on Hârnic manors is a new direction for us; a combination rules and environment article. In our experience, fief management is a much neglected part of fantasy role playing which players enjoy once they try it. GM's can use this article at two levels:

1. Using on the Tenant Household routine, and the index of settlements in Atlas Hârnica, the background for any character born in a rural area (most should be) can be generated right down to the level of which houseold the PC is from. Such character detail is always interesting to players and can be helpful to the GM, who can run through the management routine by himself, now and again, generating fate and economic worth for the PC's birthplace and household. Such events may influence the character's future options and decisions. 2. Assuming you have a PC fiefholder or manorial bailiff (how you do this is up to you), most players love to count their pennies and fief management will keep the busy doing just that while you dream up their next quest. Manorial economics are surprisingly complex; the interdepenent details can be overwhelming. Our experience is that a complex "money machine" approach to fief management will not endearyou to your players. We have chosen to simplify the economics in favour of a more personal approach to tennant/lord relationships. Our players love it.

  • A
    • A


Atlas Hârnica

  • A
    • A


A

  • A
    • A


Notes

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