Hârn Maps

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Area for Map notes on research topics.


Hârn Regional Map

  • Insert Table with 10 down x 14 wide squares.
  • Add Image Links:
    • ie: [[File:File.png|200px|thumb|left|alt text]] to use a 200 pixel wide rendition in a box in the left margin with "alt text" as description
    • [[File:Icon goldschmelze.png|link= ]]
    • Icon goldschmelze.png
Regional Hârn Map
A B C D E F G H I J K L M N
1 A1 B2 C1 D1 E1 F1 G1 H1 I1 J1 K1 L1 M1 N1 1
2 A2 B2 C2 D2 E2 F2 G2 H2 I2 J2 K2 L2 M2 N2 2
3 A3 B3 C3 D3 E3 F3 G3 H3 I3 J3 K3 L3 M3 N3 3
4 A4 B4 C4 D4 E4 F4 G4 H4 I4 J4 K4 L4 M4 N4 4
5 A5 B5 C5 D5 E5 F5 G5 H5 I5 J5 K5 L5 M5 N5 5
6 A6 B6 C6 D6 E6 F6 G6 H6 I6 J6 K6 L6 M6 N6 6
7 A7 B7 C7 D7 E7 F7 G7 H7 I7 J7 K7 L7 M7 N7 7
8 A8 B8 C8 D8 E8 F8 G8 H8 I8 J8 K8 L8 M8 N8 8
9 A9 B9 C9 D9 E9 F9 G9 H9 I9 J9 K9 L9 M9 N9 9
10 A10 B10 C10 D10 E10 F10 G10 H10 I10 J10 K10 L10 M10 N10 10
A B C D E F G H I J K L M N


  • Highlight available map squares with: Red overlay, Black Text showing Tile# (ie. C6 CG5000E-C6), and a link to Map Tile Page.
  • CG5000-E8 Atlas Hârnica Map E8 cut out as background image for each square that is available. Add new "Sea" only ones too for all water map.
  • Make a Regional Map with Cultures as a colour, and also icons for location types (ie. Castle, Keep, Capital, Site, and so on)
  • Colours used: A, B, H (1), K (2), L (3)


Map Scale

HârnWorld Mapping Scales

Poetic Maps: Rarely drawn to an proper scale; often quite fanciful.

Regional Map: 1 cm = 12.5 Miles = 20 km = 5 Hârnic Leagues = 1 Hex ~ 300 x 225 Miles (480 x 360 km)

Atlas Maps: Scale varies according to the area covered. ~ 15 x 10 Leagues (5 Leagues = 8cm)

Local Maps: 1 mm = 10 feet ~ 2400 feet x 1800 Feet (200 feet = 2cm)

Interior Maps: 1 mm = 1 foot


Note: Have an example on same "Pic". Template: 24cm x 18cm (A4). 1 League = 2.5 Miles


Printed Map Scale

Zoom Scale

Game world zoom scale, a side-by-side map from Regional down to Interior map showing size next to each other.

  • 1: Regional
    • 2: Atlas ~ Stored procedurally for terrain (Contours), then like decals, the features added as coordinates within.
      • 3: Atlas Hex (This is Game Map Moving Load Tiles Level). Size of Hex = 20 km, broken down into smaller and smaller hexes, reference to 8x8km Witcher 3 areas.
        • 4: Local (Local "White" are modified player/MMO additions) ~ Referenced by DB with a Code (to make) for Regional, Hex #, Local Grid Coordinates+Alignment. This is the meat of the system for customisation and player interaction that shows where in game content is located and what. Stored as a vector outline for the foot print.
          • 5: Interior ~ will use the procedural building block system, saved as an architectural blueprint that others can reference and modify for designing their own variations. ie. Houses, Keeps, Castles, etc.

The Mappa Hârnica Toolkit

  • Regional Map: 1 cm = 12.5 miles (10 mm = 20 km) ~ Designed were designed for drawing multiple kingdoms. ~ Primarily for drawing coastal regions. These are large-scale land maps. They portray geographical locations like islands.
    • Kingdom Map: ?? ~ Designed for drawing large land masses.
  • Atlas Maps: 8 cm = 12.5 miles (80 mm = 20 km) ~ Designed for drawing kingdom-sized maps. These are medium-scale land maps. They show countries and the location of various settlements (villages, towns, cities) and other significant features (ruins, tribal villages, and GM points of interest).
  • Local Maps: 1 mm = 10 feet (1 mm = ? m) ~ Designed for illustrating villages and towns as well as other local features.
  • Interior Maps: 1 mm = 1 foot (1 mm = ? m) ~ Designed for drawing interiors of castles, keeps and other buildings.

Map Layers

Make into a table for better layout/description of each, with Icons of Each type on a map.

  • Regional
    • Vegetation
      • Ice/Snow/Rock field
      • Alpine Vegetation
      • Needle leaf Forest
      • Mixed Forest
      • Woodland
      • Heath
      • Cropland and Pasture
      • Peak
      • Mountains
      • Hills
      • Marshland
      • Water
      • Reef
      • River (Lake, Ocean/Sea, Pond)
      • Ford
      • Cataract
      • Rapids
      • Bridge
    • Water
      • Water
      • Stream
      • River
      • Lake
      • Canal
    • Coast
      • Coastline
    • Contour
      • Land Contour
      • Water Contour
    • Topology
      • Marsh
      • Hills
      • Mountains
      • Reef
    • Labels (Text)
      • Political
      • Settlement
      • Feature
    • Roads
      • Road and Trail
      • Ferry Line
      • Paved Road
      • Unpaved Road
    • Borders
      • National
      • Shire/Province
      • Hundred/District
    • Special
      • Hex
      • Legend
      • Map Border
  • Kingdom
    • A
    • A
    • A
    • A
  • Atlas
    • A
    • A
    • A
    • A
  • Local
    • A
    • A
    • A
    • A
  • Interior
    • A
    • A
    • A
    • A

Note: Taken from MH Toolkit Manual.PDF (Uses CC2 (Campaign Cartographer 2 version 6) with Mappa Hârnic Toolkit version 2.0)


Source


Research

Note: Green = I Have, Red = I Don't have, Orange = Old Scan only, Blue = Misc


  • Hârn Maps
  • Keléstia
    • Keléstia Regions
      • Island of Hârn
      • Atlas Hârnica
        • C6 Kingdom of Rethem CG5000E-C6
        • D6 Kingdom of Rethem CG5000E-D6
        • D7 Kingdom of Kanday CG5000E-D7
        • D8 Kingdom of Kanday CG5000E-D8
        • D9 Kingdom of Kanday CG5000E-D9
        • E6 Kingdom of Rethem CG5000E-E6 (including settlements of Menekai and Themeson)
        • E7 Republic of Tharda CG5000E-E7
        • E8 Kingdom of Kanday CG5000E-E8
        • E9 Kingdom of Kanday CG5000E-E9
        • G2 Kingdom of Orbaal CG5000-G2 (including the major settlements of Arathel, Wethom, Pjagel, Vold, and Tandir)
        • H2 Kingdom of Orbaal CG5000-H2 (including the major settlements of Geldeheim and Vaagel as well as the fortified thrans of Fjaga, Shien, Ebein, Zynholm, Daasen, Aaldem, and Pethwys.)
        • H4 Kingdom of Orbaal CG5000-H4 Northern part of Misyn. The area is home to the Lucrain, Huxuth, and Bwaft colonies of Gargun
        • H5 Kingdom of Orbaal CG5000-H5 Southern part of Misyn. northeastern shores of Lake Benath.
        • J4 Kingdom of Kaldor CG5000E-J4
        • J5 Kingdom of Kaldor CG5000E-J5
        • J6 Kingdom of Kaldor CG5000E-J6
        • K4 Kingdom of Kaldor CG5000E-K4
        • K5 Kingdom of Kaldor CG5000E-K5
        • K6 Kingdom of Kaldor CG5000E-K6
        • L5 Kingdom of Azadmere CG5000E-L5
        • L6 Kingdom of Kaldor CG5000-L6 Southern portion of Tontury Lake and the Ilmen Marsh. Pagelin villages are found along the Osel and Ilmen rivers in the southwest corner of the map.
      • Local Maps
  • Shôrkýnè (a large feudal kingdom with a weak king)
  • Ivínia (an analogue of Scandinavia complete with fjords, Vikings, and a religion similar to that of the old Norse)
  • island kingdom of Chélemby
  • a mixed-Ivínian trading state (an analogue of the medieval Scandinavian trading state of Visby
  • Hârbáaler kingdom of Lédenheim
  • Venârivè



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Notes

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