Hârn Republic of Thârda
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Contents
- 1 Republic of Thârda
- 2 Republic of Thârda COL5770
- 3 History
- 4 CURRENT EVENTS
- 5 SOCIETY
- 6 GOVERNMENT
- 7 MILITARY
- 8 LAW
- 9 ECONOMY
- 10 RELIGION
- 11 Thardic Clans
- 12 Thârda Poetic Map
- 13 THARDIC SETTLEMENTS
- 14 CORANAN PROVINCE
- 15 EIDEL PROVINCE
- 16 GERIUM PROVINCE
- 17 KOM PROVINCE
- 18 RAMALA PROVINCE
- 19 SHIRAN PROVINCE
- 20 Settlement Index
- 21 Map Key
- 22 Make Thârda like Kandáy
- 23 A
- 24 A
- 25 Notes
Republic of Thârda
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Contents List
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- Introduction
- Credits
- History
- The Corani Empire
- The Balshan Jihad
- The Theocracy of Tekhos
- The Thardic League
- The Thardic Republic
- Current Events
- Society
- The Patron-Client Relationship
- Government
- The Senate
- Marshals and Magistrates
- The City of Coranan
- Other Officials
- Military
- The Legions
- Law
- Economy
- Religion
- Thardic Clans
- Poetic Map
- Thardic Settlements
- Legion Garrisons
- Legion, Cohort, and Companies Table
- Coranan City
- Red Guard (Legion)
- Legion Garrisons
- CORANAN PROVINCE
- Coranan Legion
- Coranan District
- Chenad District
- ESURON DISTRICT
- HIBUT DISTRICT
- OSTENOR DISTRICT
- TELEN DISTRICT
- EIDEL PROVINCE
- Eidel Legion
- EIDRU DISTRICT
- Kuseme DISTRICT
- GERIUM PROVINCE
- Gerium Legion
- GEMINOST DISTRICT
- GESHTEI DISTRICT
- IMRIUM DISTRICT
- NORU DISTRICT
- KOM PROVINCE
- Kom Legion
- DUMON DISTRICT
- PARNAN DISTRICT
- STIMOS DISTRICT
- RAMALA PROVINCE
- Ramala Legion
- SHIRAN PROVINCE
- Shiran Legion
- BYTHE DISTRICT
- FIRIS DISTRICT
- HEDIRO DISTRICT
- PEDEN DISTRICT
- SHIRAN DISTRICT
Republic of Thârda COL5770
Note: ADD the contents of Republic of Thârda just as Kandáy Contents
Tharda is a region of west-central Hârn, primarily the Thard River basin. It includes small parts of the kingdoms of Rethem and Kanday and all of the Thardic Republic. The natural vegetation is mixed woodland and forest, but includes some rugged coniferous highlands.
The Thardic Republic, commonly called just Tharda, is bordered to the south by the feudal Kingdom of Kanday and to the west by the Kingdom of Rethem. Tharda has won a war with Kanday within the last decade, and relations with Rethem are tense, but the present state of affairs is a watchful peace. Two tribal nations also border the Republic: the wary and often violent Gozyda, and the ruthless Tulwyn.
History
The upper and middle Thard River valley has been occupied since at least 1100 BT, and perhaps even earlier. The original Jarin settlers were swelled by immigrants after the end of the Atani Wars. By the first century TR there were over a hundred small tribes making their home in the region.
The rise of Lothrim the Foulspawner’s empire in the first and second centuries TR subjugated many of the Thardic tribes who were considered Lothrim’s tributary “allies.” In the wake of Lothrim’s fall, several petty states rose and fell, but none received any degree of permanence until the fourth century.
CREDITS
Writers: Margaret Foy, Edwin King,
Creative Consultant: N. Robin Crossby
Illustrations: Eric Hotz, Richard Luschek
Heraldry: Matt Roegner
Editors: Brent Bailey, Tom Dalgliesh, Edwin King
Layout: Brent Bailey
This article was originally published in 1987 as part of the Tharda Republic Module.
The Corani Empire
In 301, the eight Corani tribes were united by Corthir, who founded the city of Coranan. Corthir’s “empire” extended less than 20 leagues east and west of the city on the north bank of the Thard. Two successive rulers extended the boundaries to Telen in the east and the Gomisen River in the west.
The nascent kingdom nearly suffered a fatal disaster during the reign of Raelan, the fourth emperor, who attempted to subdue the tribesmen of the Hefiosa highlands. The tribes harassed and routed the Corani armies, which had been weakened by the winter of 365. Raelan was killed and the Hefiosa tribes advanced towards Coranan. The kingdom was saved by Raelan’s young son, Arosta, who defeated the tribes at the Battle of Osten in 367 and virtually exterminated them by 369. Following this triumph, Arosta advanced east to Lake Benath, defeating the Shira tribes at the Battle of the Source in 372 and the Komii tribes the following year. Near the end of his reign, Arosta completed his conquest of the Thard River valley by defeating the Merdi tribal federation at the Battle of Hereg. When he died in 380, he left behind a kingdom that had more than tripled in size.
Malian was the first ruler to adopt the title “Emperor” and founded the cities of Merethos (now Golotha) and Shiran. He is also credited with the creation of the Corani civil service, a complex and sophisticated organization that eased the burden of administering the lands won by Arosta. His successor, Kobar, reigned for 43 years and did much to promote trade and internal communications. He also extended the empire south to the Eryn River and began the conquest of Peran.
Kobar’s son, Laketta, was a sensualist who was disinterested in government. His death in 443 caused a succession crises. When Xuaka, King of Aleathia, seized the opportunity to invade, the pragmatic Corani quickly chose Mejenes as emperor over Laketta’s brother. The choice proved a wise one, as Mejenes defeated the Aleathians in a brilliant campaign, resulting in the annexation of the kingdom. Having removed the last obstacle to Corani hegemony in western Hârn, Mejenes turned his attention northwards but died of fever while campaigning in Equeth in 465.
Mejenes’ son, Sylud the Scholar, encouraged learning and the arts. He built several libraries and sponsored various archeological expeditions, one of which provoked the loss of Peran in 477. Saurach, Sylud’s younger brother, was an Agrikan fanatic. He was assassinated under bizarre circumstances a few hours after proclaiming the “Unification Writ,” banning all religions except Agrik.
Mindrithar, Saurach’s successor, reformed the tax and legal codes and promoted religious liberty and trade. He was unpopular with the traditional Corani nobility; his efforts eroded much of their powers. When he died in 512, they placed his moronic son Korad on the throne. Korad spent his reign issuing forgettable juvenile edicts while the nobility won back its old powers.
Shorka, Korad’s adopted son, poisoned him and assumed the imperial mantle in 528. He fostered a corrupt and tyrannical regime and was dominated by the influence of his court astrologer and chancellor, Workol. Shorka left the administration of the empire to Workol, who conducted a campaign of terror against his personal enemies and instituted an increasingly ludicrous series of taxes and policies.
The Balshan Jihad
When Shorka died of an apoplectic seizure in 555, he was succeeded by his nephew Medak, whose first official act was the execution of Workol. He vigorously fought corruption and regularly executed venal officials. He repealed many taxes, although by using funds seized from the corrupt he was able to repair much of the neglected defenses and roads of the empire. He hated astrologers and prophets and sentenced many to death for “crimes against the greater good.” One of these was the Morgathian prophet Balsha, whose reputation for accurate doomsaying had won him a wide following. His death on the impaling stake in 558 precipitated the Balshan Jihad.
Thousands flocked to the banners of Balsha’s lieutenants and the rebellion was fed by the devastating Red Death plague of 559. As predicted by Balsha, almost two out of every ten Thardans died between 559 and 561. Few fields were planted and what crops were grown were harvested by sick or dying peasants. The Corani nobility took most of the harvest for themselves. Thousands died of starvation. Before the winter of 559 had ended, desperate peasants began attacking the homes of nobles for revenge and food. Many peasants saw the Jihad as a chance to avenge wrongs inflicted by a callous aristocracy.
By 560, the Jihad controlled the whole of Rethem. The purge-weakened Imperial armies were powerless against the revolt and many units joined the Balshans. In 562, the Jihad captured Merethos, renaming it Golotha. In 564, Horahnam of Tekhos, a Khala (Morgathian underpriest) murdered his father, the governor of Shiran, and his elder brother, both of whom were loyal to the Empire. Seizing control of the city, he declared his support of the Jihad. Coranan was by then besieged; it surrendered in 565 after Emperor Medak was captured by the Balshans while attempting to flee to Aleath and impaled outside of Coranan.
The Theocracy of Tekhos
After the fall of the Empire, a bitter power struggle ensued between the Balshan leaders. In 568, after two years of intrigue and assassination, Horahnam of Tekhos emerged as sole leader and founded the Theocracy of Tekhos. Lasting for 20 years, the Theocracy had a permanent effect on the character of north eastern Tharda where its hold was the strongest.
The Theocrats attempted to eliminate the nobility of the Corani Empire. They were most successful in northern Tharda, where thousands were exterminated. In the cities of Golotha, Coranan, and Shiran, the populace was exposed to perverse Morgathian spectacles and rituals in which “opponents” to the new order were butchered. When Horahnam was assassinated in 588, his Theocracy collapsed. In the north, the few noble families that had survived were so closely identified with the Theocracy that they were hunted down along with Clan Tekhos and the priests of Morgath.
The Thardic League
During the Interregnum, petty states rose and fell while brigands and robbers infested the roads. During this 33-year period, an ethic of protection by and for the extended clan arose in northeastern Tharda. This had its roots in the ancient social structures of the Corani tribes. With the traditional leadership of the region destroyed by the Theocrats, the new aristocracy came from wealthy merchant clans located in urban centers. In 621, the heads of the most powerful clans in Coranan formed the Coranan Republic. Four years later, the Shiran Republic was founded with similar leadership and a virtually identical constitution. Both Republics were headed by Senates of the clan heads and some senators were members of both Senates. In 632, the two Republics formed an alliance. When Arlun conquered the Golothan Theocracy and founded the Kingdom of Rethem in 635, the two Senates, anticipating his expansionist designs, voted to form the Thardic League in 636.
The Republics retained complete control of internal policies and taxation. The League had responsibility for the defense of the Republics and foreign relations. The post of autarch was created, each officeholder elected to serve one seven-year term. The League was defended by the Autarch’s Guard; by tradition, the commander of the Guard became the next autarch. All officers of the guard were appointed by the autarch. Since only the Senates could appropriate taxes for the League’s use, they had considerable theoretical and practical influence on the policies of the autarch.
Neradas of Shiran, the first autarch (636–43), was unable to prevent Arlun from conquering Menekai and Senun but was able to establish a secure border along the Gomisen River. The second holder of the office, Lepral of Telen (643–50), was greatly relieved when Arlun’s attention moved to the southwest. This left him free to concentrate on the internal problem of banditry. He successfully wiped out most of the bandits in the League. Only the brigands of the Hefiosa Hills survived.
Karnis, the third autarch of the League (650–57), drummed up popular support and forced the Senates to permit an invasion of Kom in 654. He claimed (with particularly flimsy evidence) that the Federation of Kom was preparing to seize Imrium, but they were totally unprepared for war. Karnis proceeded from Imrium to the Pech River and swiftly descended down the valley. Dividing the Guards in three, he attacked Stimos, Dumon, and Parnan simultaneously. Parnan surrendered as soon as the League armies appeared; Duman and Stimos surrendered after token resistance. The two Senates vying over control of the new territory finally reached a compromise whereby Kom became a province administered by Karnis on behalf of the two Republics, with the assistance of representatives of the Senates.
Jalien of Shiran, the fourth autarch (657–61), hoped to emulate his predecessor with expansion of his own. He sent an embassy to Moleryn in hopes of persuading the small state to join the League. Moleryn explained, quite politely, that it was satisfied with its independent alliance with the Kingdom of Kanday. On the return trip, one of the ambassadors suddenly fell ill and died. Jalien, who had already claimed that the Moleryn Republic was instituting “restrictive and protectionist tariffs” against League goods, accused the Moleryni of poisoning the ambassador, and attacked from Eidru. Moleryn was hopelessly outclassed by the League armies and quickly sued for peace. Ironically, one of the few casualties of the campaign was Jalien, who was killed by a “stray arrow” in his tent half a mile from the walls of Moleryn.
After Jalien’s death, Colura of Coranan became the fifth autarch (661–68) and, for a time, was successful in prosecuting the war. Kanday demanded the withdrawal of the League from Moleryn but Colura ignored the demand. Kanday then declared war on the League even though it was ill-prepared. The Five-Year War, as it became known, seemed destined to add pieces of Kanday to the League. At the Battle of Teb Marsh (663), not only did the League defeat the forces of Kanday, it also captured the royal keep of Ibonost. Queen Arelora of Kanday then took personal command of the demoralized army and started to push Colura’s Guards back. In 665, at the Battle of Eidru, she captured first Eidru and then Kuseme when the panicked Guards fleeing her forces failed to close the gates fast enough to bar her advancing knights. Colura and the remnants of the Guard retreated to Coranan and managed to raise Kobar Bridge. By the terms of the Peace of Quivum in 666, Kanday annexed Kuseme and Eidru and regained Ibonost, but the League kept Moleryn. Although Colura finished his term of office, he was discredited and was something of an object of ridicule. He died of a stroke in 670 and it seems likely that the stress of the Five-Year War had much to do with his early death.
Aglir of Telen was the sixth and last autarch (668–74). His pride and arrogance disturbed many senators, who thought the autarchy was already too close to becoming a monarchy. One day, he announced to the Senate the conquest of Ramala and Athul as far as the Geleme River by virtue of drawing a line on the map. Without approval of the Senates, he used funds earmarked for the defenses of Moleryn to provoke the Salt War with Kaldor over the Salt Route. Kaldor was resoundingly defeated at the Battle of Chelna Gap (672). Popular approval was so strong, the Senates had to stifle their resentment. But in 673 at the Battle of Ramala Gap, the League was defeated by Kaldor and forced to accept trade and territorial concessions. Kaldoran traders were exempted from various tariffs and tolls and the League had to forego any further claims to territories beyond Trobridge Inn.
Aglir held courts-martial for several months and executed 43 officers for treason and cowardice. His incompetent son, Taresir, the deputy commander of the Guards, was not even charged although he was probably more responsible than any other for the debacle at Ramala Gap. The army came close to mutiny and the populace began to riot against Aglir’s imperial pretensions. Aglir declared martial law and issued warrants for the arrest of several senators on treason charges. Before any arrests were made, members of his bodyguard assassinated him. The four assassins brought the warrants with Aglir’s signature and seal affixed to the two Senates. The day after the assassination, both Senates passed identical motions abolishing the autarchy and establishing a joint commission to establish a unified Republic.
The Thardic Republic
The Thardic Republic was founded only three months after the death of Aglir. Since then, the real history of the Republic has been largely a matter of the ins and outs of power politics, most of which are unknown or obscure to the general public. However, two events stand out.
In 708, the Order of the Red Shadows of Herpa crossed the Gomisen River and seized Themeson Keep. In 714, the situation was further complicated when the Order of the Eight Demons and the Cohorts of Gashang split from the Order of Herpa the Mace and the Red Shadows of Herpa. The present ramifications of these events are discussed under Current Events below.
In 712, the Kandian Earl of Kuseme sent knights to enforce his claims on villages to the east and north of Eidru. Two of these were within the borders of Ramala Province. The Senate ordered the Marshal of Ramala, Kronas Elernin, to attack and take Kuseme. He invested Kuseme and left a small force to maintain the siege. After a few months of countermarching, the Ramala Legion and the Kandian army finally met outside of Eidru. The Kandian force was routed and Eidru Keep taken. Before hostilities could resume, Kanday and the Republic concluded a peace treaty ceding Kuseme, Eidru, and their territories to the Thardic Republic. Kanday’s King Andasin IV hadn’t wanted war to start with and the Senate did not want to see Kronas cover himself with glory. His supporters in the Senate were able to arrange for him to be appointed both marshal and magistrate of the new Eidel Province.
CURRENT EVENTS
Various factions play a major role in the power politics of the Republic. There are currently five major factions in the Senate; some senators are members of more than one. The Consolidationist Faction is prorepublican and aims to clean up internal problems such as the Hefiosa bandits and the Gozyda and Tulwyni barbarians. The Expansionist Faction is also pro-republican but favors the conquest of lands in Kanday and Rethem. These are the two largest factions. The Imperialist faction wants a return to the Imperial system with an elected emperor, coupled with internal consolidation, a hereditary nobility, and feudalism. The Monarchist Faction wishes to establish a weak king, with the real power wielded by a hereditary Senate and emphasis on foreign conquest. The Reform Faction, by far the smallest of the five, wants to clean up “abuses” in the Senate and the government. There is sympathy for this position in the rural areas. Factional politics are made more complex by the religious, guild, and client relationships of the senators.
Relations with Kanday are presently peaceful. The Senate has been trying to pressure King Andasin IV to aid in restraining the Mimeyi Gozyda who occasionally raid the Salt Route. Andasin’s position is that the Mimeyi are an independent people, not subject to his wishes, and overt action against them by the Republic would be viewed with disfavor by Kanday. Attempts by the Senate to reach an agreement with Kanday regarding increased or coordinated patrols of the Salt Route have so far proved futile.
There has been tension between the Republic and Rethem since 708, when the Red Shadows of Herpa seized Themeson. The situation was further confused by the schism of 714 that resulted in the holders of Themeson splitting from their parent order and founding the Order of the Cohorts of Gashang. The Order of Eight Demons, the clerical order that sponsors the Cohorts of Gashang, is headquartered in Shiran, with other temples in Coranan and Golotha. They also hold several manors near Themeson. Neither order has been enthusiastic in its support of Chafin III of Rethem. Chafin’s response to periodic demands for the return of Themeson from the Thardic Senate has been that the events took place during the reign of his predecessor and that he has no control over the matter. The Senate properly regards these claims as “the veriest nonsense” but has yet to take firm action on the matter. The situation is said to be giving Chafin ulcers.
In fact, the demands are made only to conceal secret negotiations between the Senate and the Cohorts of Gashang for the return of the land to the Republic. The fighting order is well aware of its tenuous position with the Rethemi throne and with its powerful parent order based across the river at Menekai. The grandmaster of the sponsoring Order of the Eight Demons, Merele of Kantar, supports the return of Themeson to the Republic. Her influence, combined with the persuasion of the Senate, will probably ensure this result. Merele is 42, an alluring if sinister figure in Shiran society.
Most of the Republic’s problems are domestic. The Tulwyn and Gozyda and the Hefiosa brigands pose some threat to security. There is a trend towards lessening of the traditional religious tolerance in Tharda, particularly in settlements near the Rethem and Kanday borders. Primary targets of such persecution are followers of Larani or Agrik, who some folk see as anti-Republican, or as consorts of the enemy.
The most serious trend in Thardic politics is the Senate’s increasing inability to compromise on important issues. The intrigue over the appointment of a new Warden for Coranan is reaching a crisis point. The city has been without a Warden for three months and the Red Guard can presently be described as capriciously surly. The Senate has managed to reduce the field of candidates to two, both of whom are supporters of the Consolidationist Faction. Unfortunately, both candidates are supported by half the senators and neither can gain the two thirds vote necessary for appointment. It is possible that a compromise candidate will be proposed in the near future. There are also several persons who desire that the number of senators be expanded beyond 68 to allow themselves to be elected. So far, none of them has managed to influence enough senators to get such a matter passed. Observers fear that the Senate will still be deadlocked by the time that the next triennial appointments must be made in 722.
Despite these problems, the Senate is still managing to deal with normal business. A petition from the Pilots’ Guild before the Senate proposes requiring all vessels longer than 16 feet to hire a pilot. The present law sets the figure at 30 feet, with the result than many riverboats are 29 feet long. The matter is under consideration and, in view of the amount of money being spent by the guild to “make their position clear,” it seems likely to be passed into law. There is also a petition for the recognition as a guild of the Teamsters’ Brotherhood. The petition is opposed by the Mangai, the Hârnic association of guilds, but the fledgling Brotherhood has made several gifts to key senators. Other proposals before the Senate are those to pave various pieces of road, repair the 13-yearold flood damage at Shiran, and a wild-eyed scheme sponsored by several senators and the immensely powerful Nordaka clan of Telen to build a seaport on the Gulf of Chakro connected directly to Telen by a new road through the Ramala Gap.
General Kronas has effectively pacified Eidel province. In the process, he has executed, exiled, or enslaved most of the Kandian nobility who were foolish enough to remain behind. As magistrate, he has been the principal prosecutor of treason trials in the province, which have brought him considerable land and money. By redistributing these lands, he has effectively doubled the number of clients obligated to him and his clan. None of his enemies in the Senate are happy about the growth of his power. There is a growing desire to appoint him to the post of Marshal of Ramala in 722. Kronas has on several occasions commented that he could, given proper support, pacify one third of the province in each year of his term. Due to his carefully worded vague statements on major issues, Kronas has managed to gain some support from every senatorial faction. Interestingly, elements of the rural youth are becoming increasingly either Reform or Imperialist minded; both groups favor Kronas, but for different reasons.
SOCIETY
Thardic society can be traced back to the Corani tribes that formed the basis for the old Imperial society. The major evolutions during the Imperial period were the introduction of plantations worked by war slaves and the titling of chief patrons. By the time the Empire collapsed, it was virtually a feudal system. The Theocracy of Tekhos essentially replaced the imperial officials and nobility with their own people. The fall of the Theocrats and the near total destruction of any traditional authority left a power vacuum. This caused people to fall back on the earlier structure that had never been replaced, only submerged.
Land gives rank in Thardic society. In other words, status is not directly heritable but land and debts are. When the Republic was founded, the oligarchy controlled more than 90% of the land. These 70 families now own or control about 85% of the land, most of it not cleared or settled. Thardic society is divided into four main legal classes: freeborn, freed, ward, and slave. Wards are children, idiots, and the insane. Freeborn and freed are classed as citizens.
At the bottom of Thardic society are the slaves, most of whom are war captives, convicted criminals, and debtors. They have no rights or protection. It is common to free faithful slaves after long service, often in the owner’s will. A freed slave becomes the permanent client of the former owner’s clan.
Loyalty is given first to the clan, then the patron, and finally the Republic. The clanhead has complete control over the lives of family members. He can arrange marriages, compel divorces, disown a clan member, and adopt persons into the clan. In rare instances, clanheads can legally execute or sell a family member into slavery. There are only three alternatives that dissatisfied clan members have: marry out, be adopted out, or enlist in a legion.
The Patron-Client Relationship
Thardic society operates on the basis of a network of voluntary formal obligations and duties known as the patron-client relationship. Both parties are obligated to help, protect, and avenge each other. The system rests on a web of favors owed and given. There are complex legal rules for assigning monetary value to favors to prevent confusion as to how much obligation a service creates. A patron or client who fails to meet their obligations can be sued, abandoned, or, in exceptional cases, sold into slavery.
The monetary value of favors is an inheritable debt. Some clans are never able to pay it and acquire the de facto status of serfs. Only the two eldest children of these unfortunates inherit the debts of their parents, the others are free to enlist in the legions. If several children do this, there is a chance of buying the parents out of debt or acquiring new land.
Most free persons in the Republic are both patrons and clients. A person may have more than one patron. A client with two patrons can mediate disputes between them. Similarly, a patron will mediate disputes between their clients.
A patron is expected to investigate the death or injury of a client and apprehend and prosecute those responsible. If the client is hauled into court, the patron is expected to represent them or obtain a defender. Patrons also obtain exemptions, licenses, appointments, and business opportunities. They help with dowries and assist in the arranging of marriages. They may help with ransoms, fines, or wagers at law.
A client must defend and protect the patron and is generally obliged to return favor for favor as far as they are able. The favors done by clients are similar to those required of a vassal in the feudal system. Unlike feudal vassals, however, a Thardic client is free to change patrons. If the client has obligations to the former patron, then they must pay off the favors owed or find another patron who will buy the obligations.
GOVERNMENT
The theory behind the government is that every form of rule by men of men eventually becomes too large and starts overtaxing and interfering in the private affairs of good citizens. The Thardic system pits the “natural” tendency of the state towards tyranny against the patronclient relationship. Patrons use their social and economic power to make deals to gain appointments, opportunities, and political concessions for themselves and their clients. The government is based on the principal of mutual interest and benefit; consensus and compromise usually assure a reasonable division of spoils: “If I support your program, my client gets this appointment, contract, promotion, etc.”
What appalls foreigners the most about the Thardic Republic is the open expectation of what are elsewhere considered bribes. Many visitors are left speechless by the sight of discreetly placed signs listing the suggested “gift” for various services. Accepting or offering such a gift is not considered corrupt or illegal, although there are stiff penalties for breach of promise and overcharging. Thardans patiently explain to visitors that public officials are almost all unpaid and overworked, so a gift motivates them to take a special interest in individual cases and handle them expeditiously. Thardans cheerfully advise visitors to think of it as a fee for services rendered rather than a bribe. More widely traveled or cynical Republicans observe that the practice is more honest, and usually cheaper, than the semi-covert corruption in most feudal states.
The Republican bureaucracy is notorious for inefficiency, incompetence, and indifference. All of this disappears in the face of a shrewdly placed gift. As a witticism has it, “All problems can be cured with silver except old age and death, and the bureaucracy is working to solve those.”
Taxes in the cities are low compared to the rest of Hârn but are higher than those in the rest of the Republic. Taxes are generally low because so many officials are unpaid and legionnaires are usually paid with land at the end of their term of service.
The Senate
The Thardic Senate has been called both the most corrupt and the most realistic governmental body on Hârn. Members are elected for life by a two thirds vote of the existing senators. The office is unpaid but is very remunerative due to the gifts senators receive. Theoretically, any free citizen of the Republic can become a senator, but few can afford the cost of the gifts necessary to ensure election. Senator Markaz from Shiran, elected in 718, spent more than 3,000 gold crowns to win his seat. The Senate originally had 54 members but additions have brought it up to 68. New members are elected when a senator dies or retires.
The Senate serves as both the legislature and the supreme court of the Thardic Republic. It levies taxes, appoints officials, declares war, makes treaties, and tries high crimes. The Senate inherited most of its customs from the earlier Senates of the Republics of Coranan and Shiran. It meets once yearly from the beginning of Ilvin to the end of Morgat in the Chamber of the Red Domes in Coranan. Although attendance is not required of senators, most deem it in their best interest to be there. The Senate sits in continuous session whenever the Republic is at war with a foreign enemy. It also convenes in the case of national emergencies, for treason trials, or if one third of the senators sign a proclamation of session. Quorum is one third of the elected members. The only exception to the quorum rule is the election of new members, when a referendum ballot is circulated to each senator. The most senior member of the Senate serves as president. Senators speak on issues in the order of reverse seniority.
A session of the Senate cannot begin without reports from the Haruspex (interpreter of omens) and the Astrologer to the Republic. The roll call of members is read by the Herald to the Senate. The Chaplain of the Senate pronounces a non-denominational invocation to ask the gods for their blessing.
Senators are the most-favored citizens of the Republic. Most of the higher offices are awarded to senators, their kin, and their clients. They enjoy numerous privileges, only the most notable of which can be mentioned here. No senator may be restrained, arrested, or executed except by warrant of treason issued by the Senate. Senators have the right to speak in any court of law, examine any official’s records, and stay any execution or commute any sentence not ordered by the Senate itself. A senator may commandeer the services of any slave or citizen for assistance in the exercise of his privileges. Impeding or failing to cooperate with a senator who claims exercise of privilege is treason. Entering the Senate chamber with a weapon is also considered treason.
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Marshals and Magistrates
The governance of each province is divided between two officials, the marshal and the magistrate, appointed by the Senate to three-year terms. They may be reappointed an indefinite number of times at the expiration of each term of office. Each can veto the actions of the other and deadlocks may be settled by the Senate. On rare occasions, one person is appointed to both offices. Such is presently the case in Eidel Province. Neither official is paid and both expect large gifts in exchange for their attention. The marshal commands the provincial legion, which not only defends the province, but acts as a police force and bodyguard for provincial officials. It is high treason for a marshal to lead his troops outside his jurisdiction without explicit approval from the Senate. The magistrate is the chief administrative and judicial officer in the province.
The City of Coranan
The city of Coranan is a separate administrative district governed by the prefect and warden. The warden commands the Red Guard, who garrison the city and serve as the senatorial bodyguard. Although it is technically responsible for policing the city, it has grown so lax in this regard that several private mercenary corps have taken over much of that duty. The prefect has responsibility for the financial, judicial, and civil administration in the city.
Other Officials
Some local officials are appointed by the magistrates or prefect. These include commissioners that oversee markets, roads, public works, etc. These positions are avidly sought because they are potentially very lucrative. The marshals and the warden directly appoint the officers under their command. The Senate also appoints other offices that vary in their potential for gifts. The censor’s function is to update the Republic’s roll of knights and yeomen. The office is filled every five years for a term of 18 months. When the Senate has particularly urgent business, it appoints a procurator, an inspector and judge who outranks provincial governors. They are appointed for a one-year term to investigate problems that cross jurisdictional boundaries. The Senate also awards a few sinecures on a lifetime basis: Herald to the Senate, Astrologer and Haruspex to the Republic, and Chaplain of the Senate (who is always a layman, and never a priest of any religion).
MILITARY
All free land-holding clans are assessed a Legionary Tax of 1d per acre per year. This is all that is required of clans owning less than 300 acres. A family that owns 300 to 600 acres is “given a feather” for one of its members, who is equipped as a foot soldier. Clans that own 600 to 1200 acres must equip a light cavalryman and those with 1200 or more acres are given a knighthood to bestow on one of the family. These persons are required to enlist in a legion.
Other persons may voluntarily enlist in a legion. Such recruits are required to equip themselves, or be equipped by the legion, as light foot. Many join the army in hopes of social advancement or to escape the drudgery of their existence.
Legionnaires serve full-time between the ages of 16 and 20, three months a year from 21 to 40 (reserves), and emergency service from 41 to 60 (retirees). When a soldier has completed their reserve service, the family must equip another legionnaire. In addition, for every similar number of acres above the minimum owned by a clan, they must equip another soldier. Clans always have the option to refuse a grant of yeomanry or knighthood and pay the Legionary Tax instead.
Legionnaires can opt to reenlist at the end of each four-year term of service. Since “20-year men” are eligible for grants of land when they muster out, most choose to rejoin. A legionnaire’s pay is 1d per day.
The Legions
The legions of the Thardic Republic are not just military institutions. They also serve as a means for the stabilization of the society through the distribution of undeveloped land. They are also a means of advancement in society. Legions provide their recruits with a network of social contacts outside their clan or settlement.
The Thardic Republic has the largest body of fulltime trained troops on Hârn. The six legions and the Red Guard have a total full-time strength of 1160 foot and 380 cavalry (knights). Reserves of approximately 4500 foot and 820 knights also exist, one quarter of whom will be on three-month active duty at any time.
When a legionnaire enlists, they are trained for six months. Knights enlisting in the legions are presumed to be trained in combat but are drilled in tactics. Light cavalry and infantry are trained in the use of the short bow and are used as skirmishers to harass the enemy with bow fire. Heavy cavalry and infantry are used as shock troops, preferably against disordered enemies.
Persons joining the legions are assigned the rank of cadet. Once training is finished, a cadet’s rank and assignment depends on their social status, their ability to buy promotion, and their ability. Promotions may be purchased after a minimum service of six months at the lower rank. Rank up to the level of captain may be purchased; after that, officers are appointed by their superiors, presumably on merit.
Thardic legions have developed a “mobile fort” for use while encamped in hostile territory. Besides their normal equipment, each foot soldier carries a six‑foot-long stake about six inches in diameter, and each cavalryman carries a similar stake plus four three‑foot‑long thinner stakes. Thus, for every 10 cavalry and 30 infantry, a 20-foot section of wall can be built. At the end of the day’s march, a square fort with an inner embankment reinforced by the shorter stakes is assembled. The outer wall stands about five feet high and the inner about two feet. When possible, a ditch is dug outside the perimeter.
LAW
At the top of the judicial system is the Senate, which tries cases of treason, cases against senators, and lesser cases that are successfully appealed to it. Each province, and the city of Coranan, has a court presided over by the magistrate or prefect. These officials appoint district judges, called legars. Below these are local judges appointed by the magistrate.
The major difference between Thardic law and the feudal legal system is that feudal obligations either do not exist or are formalized in the patron-client relationship. Also absent are royal privilege and the foundation it provides for Forest Law and felonies. Most foreigners are confused by the Thardic legal system. As a result, there are special “Foreigners’ Courts” for cases involving them. Under Thardic law, civil status is given to many offenses that are normally considered felonies. Criminal status is assigned only to acts committed against the Republic. In civil cases, only the parties concerned may bring suit; in criminal cases, any citizen may file and prosecute a suit.
In addition to the usual crimes against the state such as sedition, treason, and espionage, there are two specially defined crimes in the Thardic Republic. Regicide is the murder of a senator. Impersonation is defined as using the insignia or claiming the privileges of official rank, such as senator, magistrate, legar, etc. This crime includes the improper use of heraldic devices, the wearing of a ring on the right hand (gold for senators, silver for knights), wearing a purple cloak (senators), a crimson cloak (magistrates and marshals), or a feather in one’s cap (yeomen).
There are no prosecutors for criminal cases. Persons appear before a judge and demonstrate that a crime has been committed. If they do so successfully, they are given a warrant to investigate. If the case comes to trial, the investigator acts as the prosecutor. If the prosecutor wins, they receive one third of any imposed fine. In civil cases, half the fine goes to the plaintiff and half to the state.
Thardic law includes the practice of wagers at law: the prosecutor or plaintiff must deposit a sum of money with the court as proof of serious intent; if the case is lost, so is the wager. In this event, half the wager goes to the court as compensation for its time and half goes to the defendant for having been subjected to “nuisance.”
Trials are conducted before juries of eight citizens. Jury selection is haphazard at best; they are frequently made up from the first eight citizens passing the court. Trial by combat is permitted within the Pamesani arenas, although this requires that a fee be paid to the court and to the masters of the arena.
Legally, torture may be used on aliens and slaves to obtain evidence at any time. It may only be used on citizens in cases involving crimes against the Republic. The most common penalty in Thardic law is a fine, either alone or in addition to other penalties. In serious cases, criminals may be given the choice between permanent exile or enslavement. In Shiran and Coranan, criminals are often condemned to the Pamesani arenas, either for a single event or a longer period, depending on the crime.
The biggest difference between Thardic law and the Hârnic norm is the Republic’s definition of criminal bribery and corruption. As noted above, it is not considered bribery to give gifts to public officials to expedite matters. However, it is a serious offense to offer a bribe to someone to ignore the facts of a case or falsify a record. Thardic law recognizes a difference between bias and prejudgment. The latter, especially as the result of a bribe, is illegal. Under Thardic law, bribery is defined as an attempt to induce an official or juror to prejudge a situation or legal case. Since gifts given to provide added motivation to perform one’s duties are an entrenched part of Thardic society, it is often difficult to prove the difference between the two actions.
ECONOMY
The Thard River is sometimes called “the heart’s blood of the Republic” because it provides fertile soil, fish, and transportation. It floods every year, usually doing little damage, although in 707 considerable damage was done to Shiran.
Lake Benath provides several species of fish that are dried, smoked, pickled, or salted for export down the river. Some fish are harvested for oils used in perfume manufacture. The forests of the Republic provide lumber, resins, charcoal, nuts, and herbs for local consumption and export. Other resources include iron and silver from mines in northern Tharda.
The most famous elements in the Republic’s economy are slaves and salt. Several slavers deal in gladiators for the Pamesani Games, pleasure slaves, household servants, or general laborers. The area west of Imrium is Hârn’s largest known source of rock salt. The salt is traded with Kaldor and eastern Hârn. So significant is this export that it has given its name to the Salt Route and to the Salt War fought between the Thardic League and Kaldor in 672.
The annual caravans between Kaldor and the Thardic Republic are assembled in Coranan and are joined by lesser groups in Moleryn. Merchants travel from west to east in the spring, returning in late summer or fall. Most are content to trade in the Tashal markets, but some travel to Orbaal or Thay. The Mangai, the Hârnic organization of guilds, has a strong voice in political affairs. Petitions presented to the senate from the Mangai are generally well received. Arbitrating disputes between guilds, one of the functions of the Mangai in most regions, is not particularly important in the Republic, since this usually falls within the patron-client relationship.
RELIGION
The Church of Halea is popular among the upper and middle classes in the Republic and many senators are adherents. Shiran is the seat of the Primate of Hârn. Both the marshal and magistrate of Shiran province are devotees of Halea and divert provincial taxes to church coffers.
Two orders of the Church of Agrik operate the Pamesani Games. While these are popular, the political leanings of other factions and orders of the Agrikan church are less well received. This has not prevented the church from attracting members from the Thardic nobility and military.
The association between the Laranian Church and the Kandian throne causes some suspicion. Nonetheless, some Thardic knights and senators are adherents and the church has supplied troops to the Republic on occasion. A leading faction in the Thardic Laranian Church supports a return to the Imperial system and the introduction of hereditary feudalism.
The Church of Ilvir is poorly organized and has few adherents. They supply Ivashu for the Pamesani Games. An itinerate faction of the church regards this practice as sacrilegious and may be responsible for the release of Ivashu held for the Shiran games.
The Church of Peoni is popular among the rural population and most villages have a shrine to the Lady of Labors. The church is widely known for its generosity to the poor and disadvantaged.
The Church of Save-K’nor is represented by all three of its orders. The Hyn-Aelori maintains archives and takes little interest in politics. The Rydequelyn satirize political life in the Republic and act as social critics. The Shea‑al‑Aecor exerts a subtle influence on Thardic politics. Many members hold influential posts in government or with wealthy clans.
Thardic Clans
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Clan Aquil Shield: Chevronny of seventeen argent and purpure, a beacon gold. Motto: Hold Fast. Registry: Palace of Gules, 679.
Clan Asarn Shield: Vert, two horses gold. Motto: Who Catches the Wind. Registry: Palace of Gules, 712.
Clan Cosele Shield: Gyronny gold and tenne, a winged horse passant argent. Motto: Forever. Registry: Palace of Gules, 691.
Clan Dethale Shield: Purpure, an escarbuncle argent. Motto: Trust But Verify. Registry: Palace of Gules, 693.
Clan Elernin Shield: Quarterly, gules, a seme of cross botonnys gold; party per bend sinister sable and of the first, a lion rampant of the second. Motto: No Debate. Registry: Palace of Gules, 683.
Clan Jeredosta Shield: Party per bend sinister sanguine and sable, a bull rampant argent. Motto: Conquer the Unconquerable. Registry: Palace of Gules, 662.
Clan Khonary Shield: Argent, an eagle displayed sable. Motto: To the Victor. Registry: Palace of Gules, 701.
Clan Nordaka Shield: Pale per fess gold and argent countercharged, a swan close proper. Motto: Prosper. Registry: Palace of Gules, 603.
Clan Wejik Shield: Barry of six sable and gules, a bend sinister azure. Motto: Fortune Favors the Bold. Registry: Palace of Gules, 680.
Format: These are shortened register entries. Registers generally allow at least one full page for each achievement. All of the above are sufficiently important to merit several pages in most registers.
Registry: The college enclave and date of the most recent registration and/or amendment. Components of many of the achievements, particularly the arms and specific charges, have more ancient associations with the clan or unit.
Clans: There was simply not enough space to provide achievements of every major Thardic clan. Therefore, we have provided the clans we believed most important in present-day Tharda. GMs can, at need, produce achievements for other clans by following a similar format.
Legions: Legion heraldry is show on the following pages. The achievement of each legion is incorporated, in various forms, into its banner, the livery of its troops, etc. Each legion would also have appended to its registry a list of battle honors. Note that in addition to their official names, many units have nicknames commonly used by the troops or disparagingly by other folk.
Thârda Poetic Map
THARDIC SETTLEMENTS
The following pages list all settlements shown on the map of the Thardic Republic. With the exception of Ramala, the provinces are subdivided into varying numbers of administrative districts. The settlements are organized alphabetically within each district, the districts are listed alphabetically within each province, and the provinces are also listed alphabetically. The following data is given on the settlement lists.
Settlement (Column 1)
The name of the settlement. These are not manors in the feudal sense. They are villages of ten or more households. Typically, each village will contain a clanhouse (villa) of the dominant landholding clan, and abodes for other rural peasants. The concept of serfdom does not apply to Tharda. Most rural folk are freemen but as they are undoubtably clients of the major landholder, the difference may be problematical. Most villages also contain a Peonian shrine and a mill that is invariably owned and operated by a master of the Millers’ Guild. The district capital is, with the exception of Coranan District, the major settlement. There is a complete alphabetical list of all Thardic settlements on the back of the Tharda map; this list identifies the district where the settlement is located.
Holder (Column 2)
The name of the major landholding clan in the village and surrounding area. Roughly 85% of all land in Tharda is owned by 66 prominent clans. The named clan will typically own 60–80% of the surrounding land, the balance being held by client freemen. A significant portion of the clan estates are usually “farmed out” to tenant freemen. A full list of the major clans is given at the end of the index.
Unlike feudal Hârn, the churches do not hold rural estates with one exception. The Agrikan Order of Eight Demons, headquartered in Shiran, owns three estates in Geshtei District. This land was part of the order’s estates at Themeson, a keep that was once within the republic but is now within Rethem. See the Rethem Kingdom Module under Themeson for details.
Acres (Column 3)
The gross acreage of cropland and pasture in the settlement. Much of this will not be arable cropland. A reasonable rule of thumb is: Waste (10%), Woods (20%), Pasture (30%), and Arable (40%, half of which will lie fallow). The list on page 12 shows the total acreage held by each clan.
Land Quality (Column 4)
A factor describing the quality of the arable land around the settlement based on a Hârnic average of 1.00. Gross acres should be multiplied by land quality for more precise data calculations.
Households (Column 5)
The number of households in the settlement. The average household has five persons, including spouse and offspring. A few of these households will be clansmen of the major clan; most will be client families who are either tenants or freeholders. A rough breakdown of rural and urban households for Tharda is: Slave (17%) and Freemen (83%).
Legion Garrisons
The six Thardic legions are prominent landholders. Most “legion land” surrounds legion forts shown on the map as a settlement with a dot in the center. It is customary for 20-year veterans of a legion to receive 40–60 acres of legion land when they muster out. Hence, most of the land around a legion fort that is not owned by the legion will be held by such veterans.
Each of the six Thardic legions are headquartered in a provincial capital. The ideal legion would have four cohorts, but since all district capitals are the headquarters of one cohort, this varies from two cohorts in the Ramala Legion to six cohorts in the Coranan Legion. The Red Guard, the “elite” unit restricted to the city of Coranan, is effectively one cohort of eight companies. The following table lists the (current) respective strengths of each legion.
Legion Garrisons Table
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Theoretically, a cohort has 20 companies, each containing 20 men, for a total of 400. Nowhere is this paper strength actually available. Thardic cohorts range from three to 12 active, full-strength companies of legionnaires, although about half of any company will be three-month reservists. That is, a cohort of six companies (120 men) would have 60 regulars and 60 reservists. In times of emergency, a further 180 reservists would be available, bringing the strength to 15 companies (300 men). The full complement of a cohort would be rounded out with volunteers and retirees as necessary. The number of companies stationed at any legion fortress is indicated in brackets; that is, “Kom Legion [2]” means that two companies of the legion are normally stationed there. Cohorts in militarily sensitive areas such as Gerium and Eidel tend to be better manned. Keep in mind, some posts may be temporarily understrength if men are on patrol, etc.
Although all major settlements contain a keep or castle, most minor settlements are not fortified. The clanhouse of the major clan may be somewhat defensible, however, and most settlements have reserve and retired members of a legion as landholders. It may be assumed that every settlement has reservists equivalent to one infantryman per 200 acres. Around legion forts, the proportion could be as much as one infantryman per household.
Coranan City
The city of Coranan is governed by two officials, both appointed by the senate for one-year terms, which are renewable at the pleasure of the senators. The prefect is responsible for financial, judicial, and other civic matters; the warden commands the Red Guard and is responsible for protecting the Senate and general policing and security. A large bureaucracy exists to assist both men. The current prefect is Toribir Wejik, a competent administrator who has held the office for four years. Wejik is a scholarly man of 57 whose frail appearance belies his energy. He frequently outworks his younger assistants. He is a member of the Consolidationist faction in the Senate. The position of warden is currently vacant and has been for three months due to a deadlock in the senate. The two leading candidates are Harmon Kainel and Azikain Gelber.
Red Guard
Red Guard
Shield: Gules, a lion sejant-erect holding a battleaxe all gold, in honor point a molet of eight points of the second. Supporter: A gryphon segreant gold. Helm: A pothelm gules. Motto: Named by the enemy. Registry: Palace of Gules, 574.
CORANAN PROVINCE
The provincial capital is at Telen, the city of Coranan having its own administration. The provincial magistrate is Amerak Nordaka and the marshal is Cobart Nordaka. The two men are cousins, members of the immensely wealthy Nordaka clan. Several lesser members of Clan Nordaka hold posts in the local civil, judicial, and military administrations.
Coranan District
Coranan district is administered from Verus. This has been the case since the foundation of the Republic of Coranan in 621, when it was deemed wise to dilute power by removing the district administration from the city. The district legar is Barane Khonary; Hordal Cosele commands the legion cohort.
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Coranan Legion
Coranan Legion
Shield: Purpure, a winged arm gold, holding a sword proper. Supporter: A gryphon segreant gold. Motto: Winged victory. Registry: Palace of Gules, 622.
Chenad District
Chenad Keep is the district capital. The site was originally occupied by the Telene tribal people who were assimilated into the growing Corani Empire, and the first fortification was built in 339. Although the keep was improved by the Emperor Mejenes in 452, much of the existing stonework dates from 339. The district legar is Lounda Krenna; commander of the Chenad Cohort is Toliam Herthel.
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ESURON DISTRICT
Esuron Keep was the site of an ancient Corani tribal fortification. The earthworks of the old hillfort are still plainly visible and it is not uncommon for ancient artifacts to be turned up by local peasants working their fields. The existing keep was built in 687 to replace a structure erected by Corthir in 304. The legar is Endal Cadrune, a member of one of the Republic’s most powerful clans. Yandal is 37 years old and has a difficult time hiding his ambition to be the next provincial magistrate. Astur Exenion commands the Esuron Cohort.
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HIBUT DISTRICT
Hibut Keep was once an old Corani tribal fort. Many of the hills north of Hibut are capped with stone cairns that many folk believe are the graves of Corani chieftains. Corthir’s stone keep, built in 307, still stands, although it is in serious need of repair. The district legar is Jurdin Melvoen, a weak administrator who is strongly influenced by the commander of the Hibut Cohort, Poris Kardan. Poris is a good friend of Marshal Kronas and holds land in Eidel Province for his trouble.
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OSTENOR DISTRICT
Ostenor Keep is a relatively modern structure dating from 642. It replaced an Imperial fortress that had been built in 413 on the site of an old Corani settlement. This fort was destroyed during the Balshan Jihad. There are numerous barrow graves and stone cairns in the vicinity. Locals claim that the shades of Corani warriors can be seen to march through the town on the night of Navek 30. Attempting to witness this phenomenon is deemed to be the greatest of follies. In 367, Arosta the Conqueror defeated the Hefiosa tribes under Adjak at the Battle of Osten a few leagues north of the settlement. The district legar is Rolur Onaxis, a powerful friend of the Nordakas from Telen. The commander of the Ostenor Cohort is Harmon Kainel, one of the leading candidates for appointment as Warden of Coranan.
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TELEN DISTRICT
The district capital is Telen, which is also capital of Coranan Province. Telen is a partially walled town on the Thard River with an impressive citadel that is the headquarters of the Coranan Legion. Telen became part of the Corani Empire in 325 and soon developed into a thriving town. Its population has tripled in the last century, making it the third largest settlement in the Republic after Coranan and Shiran.
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EIDEL PROVINCE
The provincial capital is Kuseme. Formerly part of the Coranan Republic and Thardic League, Eidel was an Earldom of the Kingdom of Kanday from 665 to 712, when it was annexed during the Kuseme Wars. As a result of the past political instability in the region, the province is somewhat underpopulated. Both the offices of marshal and magistrate of Eidel are held by one man, Kronas of Clan Elernin, who is possibly the single most powerful individual in the Republic. Kronas was the general who conquered the territory for the Republic in 712; for this service, the senate voted him the offices in 713. Kronas is, by far, the biggest landholder in the province, having acquired estates that now exceed his traditional clan lands in Ramala Province. With his conquest of Eidel, Kronas has been able to cement relationships throughout the Republic by ensuring the newly conquered lands have been distributed to friends and relatives. The marshal has also made generous endowments of frontier land to his Eidel Legion.
Eidel Legion
Eidel Legion
Shield: Sable, orle argent, an eagle rising, wings displayed and inverted above a battleaxe all of the second. Supporter: A gryphon segreant gold. Motto: Death. Registry: Palace of Gules, 713.
EIDRU DISTRICT
The district capital is Eidru Keep, built in 452 to guard the southern approach to Kuseme and Coranan. After the fall of the Corani Empire in 565, Eidru was in the hands of a brutal Morgathian despot called Jamyn of Mykman, who was assassinated in 589. Eidru was an independent republic for a time but was annexed by the Coranan Republic in 623. Eidru was captured by the armies of Kanday in 665 and remained a part of that kingdom until 712, when it was recaptured for the Republic by Kronas Elernin. The district legar is Morasy Yemala, who is husband to Florane Elernin, the eldest daughter of Kronas Elernin. The Yemalas also hold land in Gerium Province. The commander of Eidru Cohort is Tobrin Levrel, a member of the powerful Levrel clan from Noru.
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KUSEME DISTRICT
Kuseme Castle is one of the oldest structures on Hârn, built more than 400 years ago by Corthir, the first Corani emperor. For many years, it was the only imperial fortress south of the Thard River. The origin of the settlement is somewhat obscure. Some sources claim that Kuseme was one of the Corani tribal fortresses, while others refer to a people known as the Eithane who “dwelt across Mother Thard” and who were conquered and massacred by Corthir. Corthir’s original keep was improved by Arosta in 372. The castle was the principal seat of the Earl of Kuseme, but was ceded to the Republic by Kanday as part of the peace treaty that ended the Kuseme War in 712. The district legar is Orvin Asarn, a member of a powerful family in Coranan District; his father is a prominent senator. Joubar Holsine commands the Kuseme Cohort. He has been associated with Kronas for more than 10 years but is quietly uneasy with his commander’s imperialist leanings.
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GERIUM PROVINCE
Gerium Legion
Shield: Vert, a molet of eight points gold above a buglehorn proper. Supporter: A gryphon segreant gold. Motto: We who dare. Registry: Palace of Gules, 642.
Geshtei is the provincial capital. The marshal, Jithias Mariam, obtained the office by the influence of his uncle in the Senate (since assassinated). Jithias is only 20 and the family fears for his safety now that he is no longer protected by the old patriarch’s network of political favors. Offsetting this is the fact that Jithias, who is prone to rashness, commands the most powerful legion in Tharda. The provincial magistrate, Borisir of the powerful Wytel clan, sends constant unfavorable reports to the Senate; Borisir fears that Jithias seeks to provoke war with Rethem and has suggested more than once that Jithias should be replaced as soon as possible. Most believe it is only a matter of time before one of these men assassinates the other. Borisir, 57, is a corpulent sensualist. Some gossips have it that the hatred the two men share for each other has more than a political basis. It is whispered that Jithias scornfully rejected Borisir’s offers of personal “friendship.” Jithias is associated with the Expansionist faction in the Senate; Borisir is an ardent supporter of the Consolidationist faction.
GEMINOST DISTRICT
This district is administered from Geminost Keep, originally a fortress built by the Emperor Raelan to serve as a base for his campaigns against the Hefiosa tribes. Raelan’s defeat and the near destruction of the empire halted construction. The keep was completed by Arosta the Conqueror in 375. The district legar is Arlin Holsine, the corpulent 47-year-old clanhead of the powerful Holsine clan. His younger brother, Joubar Holsine, is the commander of the Kuseme Cohort.
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GESHTEI DISTRICT
Geshtei District contains two major fortifications, Geshtei Castle and Fobin Keep. Geshtei castle was built by Emperor Lobir in 345. It grew quickly and for a time was larger than Coranan. Fobin was built in 347 by Lobir on a previously uninhabited site. In 521, the great flood of the Thard washed away part of Fobin’s foundation and caused major damage. The keep remained in disrepair until 635, when the expansionist designs of Arlun of Rethem became clear. Repairs were done hurriedly and are the weakest point in the defenses. The district legar is Braen Wytel, a nephew of the provincial magistrate. Horik Baral commands the Geshtei Cohort, which is headquartered at Fobin.
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IMRIUM DISTRICT
A noted salt-producing district administered from Imrium Castle. The site has been fortified since the fourth century. The district legar is Rondal Gyben. The commander of the Imrium Cohort is Parlyn Musbern, a competent and ambitious soldier.
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NORU DISTRICT
The district is administered from Noru Keep, which was built in 312 on the site of a Corani tribal fortification. There is an extensive ancient burial ground on the island in the Thard west of the settlement. The district legar is Abena Tholtha, clanhead of the Tholtha clan and avid supporter of Borisir Wytel. The commander of Noru Cohort is Sinazar Cosele, a member of the district’s second most prominent family and arch rivals of the Mariam clan, who are the most powerful family. Sinazar is 38 and resents being subordinate to his youthful 20‑year‑old legion commander. With one eye on the post of provincial marshal, he discreetly supports Borisir Wytel in the magistrate’s campaign to remove Jithias Mariam from office.
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KOM PROVINCE
Kom Legion
Shield: Gold, a cross sable, inescutcheon argent a black bull’s head proper. Supporter: A gryphon segreant gold. Motto: None. Registry: Palace of Gules, 656.
The provincial capital is Parnan, headquarters of the Kom Legion. The marshal is Senator Xeldon Pesed, 35, who is the clanhead of the province’s most powerful clan and a supporter of the Consolidationist faction. He is humorless, conscientious, and, in the words of one senatorial wit, “very unkomly.” Xeldon trusts few men and has made the Kom Legion something of a private army by ensuring that all cohort commanders are his own relatives. The magistrate’s post has been haggled over in the senate since Ilvin 719. The primary contender for the post is Sadar Calasain, but his clan are ancient enemies of the Peseds and they have successfully blocked his appointment in the senate. Kom is a hilly and forested province. It is noted for its iron mines at Hikun.
DUMON DISTRICT
The district is administered from Dumon Keep, originally built by Kobar in 385. It was the site of one of the largest Komii tribal settlements. Locals claim that the area is haunted by the spectre of a Komii woman who is periodically encountered near streams washing bloody clothes and weeping for the Komii. The district legar is Carala Massith, known throughout Kom as an ambitious and unscrupulous man. The commander of the Dumon Cohort is Duraena Pesed, a cousin of the provincial marshal.
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PARNAN DISTRICT
Parnan Castle is the district and provincial capital. Parnan was begun by Arosta on the site of the largest Komii fort. The castle was completed by Kobar. Parnan was the capital of the old Federation of Kom, annexed by the Thardic League in 654. The district legar is Barogar Turistas; the commander of the Parnan cohort is Klodel Pesed, a younger brother of the provincial marshal.
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STIMOS DISTRICT
This northwest frontier district is administered from Stimos Keep, which was originally settled by refugees fleeing the ravages of the Theocracy. The keep was built about 575. Stimos joined the Federation of Kom after the demise of the Theocracy. Ore shipments from the iron mines at Hikun, 25 leagues upriver, are stored here for shipment to Shiran. Shipping bulk ores is expensive and there have recently been several foundries built at Stimos to smelt ores before shipment to Shiran and elsewhere. The building of a smelter at Hikun itself may result in changes to this practice. The district legar is Ezarn Halan, a member of the district’s most powerful clan and a man who further enriches his clan by astute investments in the mining industry. The commander of Stimos Cohort is Maldain Pesed, known locally as the “Pirate of Pech” because only members of the Miners’ Guild who offer discreet bribes can avoid lengthy delays at Stimos for various inspections and red tape.
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RAMALA PROVINCE
Ramala Legion
Shield: Party per pale, sanguine and gules, a boar passant argent. Mantling: Sanguine and gules. Supporter: A gryphon segreant gold. Motto: Foe’s bane. Registry: Palace of Gules, 669.
The largest province of the Thardic Republic, stretching from the Farin River in the east to the Mimea Hills in the west. Originally a province of the Thardic League, Ramala remains a wilderness over which the Republic has the lightest of holds. Conquest and settlement of eastern Ramala is the favorite pet project of many expansionist senators, but the Tulwyn have so far resisted the sporadic, half-hearted attempts made in this regard. East of Moleryn, patrols cannot safely venture far off the Salt Route. And soldiers of the Ramala Legion have a saying, “Nothing lies beyond Taztos save arrows thick as rain and an unmarked grave.” Unlike other provinces, Ramala is not subdivided into districts; it is administered as a single unit entirely from Moleryn. The current magistrate, Mardorva of Clan Seris, prefers dwelling in his Shiran townhouse to being found “alive or dead” in Ramala. Given to sudden and short‑lived enthusiasms, Seris eagerly “purchased” the post in 719 but soon decided to leave administration of the province to Marshal Parga Ostardas, who keeps an extra 30% of the take. Parga is a greedy and vicious man, hated by his troops. He is an ardent opponent of the Aramal Road project, fearing that its construction would alter the status quo in Ramala.
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SHIRAN PROVINCE
Shiran Legion
Shield: Party per fess argent and azure, a tower proper. Supporter: A gryphon segreant gold. Motto: Bright glory. Registry: Palace of Gules, 628.
The second most populous province in Tharda. The capital of the province is the walled city of Shiran, which has an approximate population of 3,900. The magistrate is Serenima of Clan Dethale; she has a reputation for assessing very high fines for minor offenses. Her connection with the Halean church is well known and a sizable proportion of provincial revenue finds its way into temple coffers. The marshal, Quarlid Jeredosta, is easily manipulated and is remarkably free from opinions of his own. He is most amenable to any suggestions made by Serenima, his five subordinate cohort commanders, the temple of Halea, and the Mangai. Serenima has privately remarked that he should have been born a sheep. Both officials are members of the Expansionist faction.
BYTHE DISTRICT
Bythe Keep is built on the site of a Shira tribal fortress and guards the a bridge leading into Shiran. The district legar is Carounda Polivar; the commander of the Bythe Cohort is Marvaen Sudela, an competent soldier with ambition to become provincial marshal.
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FIRIS DISTRICT
Firis Castle was founded in 677 by legionary retirees as an experiment in planned settlement promoted by a group of expansionist senators. The castle was finished by 700. The district legar is Toralda Aquil, a member of one of Tharda’s most powerful clans. Toralda’s father is one of the most senior senators in Coranan, as is his uncle Demosa Aquil. The commander of the Firis Cohort recently died and the unit awaits a new leader.
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HEDIRO DISTRICT
This district has two major settlements, Hediro and Cestor. The present district capital is Hediro, but a planned move to Cestor is planned for 721; the headquarters of the district cohort has already been transferred. Nolan Bay is a superb harbor but is infamous for a series of violent and mysterious attacks on local residents. Victims are found dismembered and partially eaten and no clue has yet been found to the perpetrator of these acts. The district legar (at Hediro) is Polane Jeredosta, a relative of the provincial marshal. The commander of the Hediro Cohort (at Cestor) is Kalarn Horla, who is essentially a competent thug.
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PEDEN DISTRICT
Peden was a Shira tribal fortification built in the futile hope of preventing Corani expansion. Arosta captured it with ease and built the present keep with tribal slave labor. The district legar is Julwyne Luridel, a corrupt if competent administrator. The commander of the Peden Cohort is Grandel Khonary.
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SHIRAN DISTRICT
Capital of Shiran District and Province. The Corani king, Arosta the Conqueror, built a keep here to control the conquered Shira in 378. The city was founded in 391 by the Emperor Malian and Horahnam made it the capital of his Theocracy of Tekhos. After the collapse of the Theocracy in 588, Shiran became the capital of the Shiran Republic in 625, joined Coranan in the Thardic League in 636, and voted to be part of the Thardic Republic in 674. The district legar is Zulor Dethdale, a younger brother of the magistrate. The commander of the Shiran Cohort is Nolarn Seris. He is much more ambitious and ruthless than his cousin, Mardorva, the magistrate of Ramala.
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Settlement Index
The following is an alphabetical list of all settlements on the Tharda map. The list identifies the district where a settlement is located. To obtain specific political and economic data for any Thardic settlement, refer to the list under the appropriate district in the Tharda article.
| Settlement | District? |
|---|---|
| Abbleton | HEDIRO |
| Abitar | FIRIS |
| Abmeinar | HEDIRO |
| Addeg | CHENAD |
| Addel | PEDEN |
| Adel | GESHTEI |
| Adott | RAMALA |
| Akeinar | PARNAN |
| Akenar | RAMALA |
| Akhill | ESURON |
| Akidale | HEDIRO |
| Aldale | ESURON |
| Alton | IMRIUM |
| Animway | PARNAN |
| Ank | BYTHE |
| Annstone | IMRIUM |
| Appenhil | HIBUT |
| Ashtree | OSTENOR |
| Ateel | GEMINOST |
| Aubissent | EIDRU |
| Aunch | GESHTEI |
| Auwz | HEDIRO |
| Averstok | ESURON |
| Balmeinar | OSTENOR |
| Bassus | IMRIUM |
| Beardley | FIRIS |
| Bedoe | STIMOS |
| Bedol | DUMON |
| Beenhalm | PARNAN |
| Behzi | STIMOS |
| Beldair | CHENAD |
| Beldin | ESURON |
| Benalon | NORU |
| Berhd | RAMALA |
| Berly | GESHTEI |
| Bessing | HEDIRO |
| Beston | PARNAN |
| Bettup | SHIRAN |
| Bidezz | SHIRAN |
| Billinar | FIRIS |
| Binnom | FIRIS |
| Bobber | KUSEME |
| Boluv | OSTENOR |
| Bout | PEDEN |
| Bovett | TELEN |
| Burdoc | HEDIRO |
| Buzon | GESHTEI |
| Bynine | IMRIUM |
| BYTHE | BYTHE |
| Bythi | BYTHE |
| Cacer | TELEN |
| Caenne | EIDRU |
| Camstock | HEDIRO |
| Canacin | IMRIUM |
| Cannip | BYTHE |
| Carmeny | GESHTEI |
| Cas | SHIRAN |
| Casameinar | STIMOS |
| Casbrook | PARNAN |
| Cass | TELEN |
| Catt | IMRIUM |
| Caunn | CHENAD |
| Ceiv | PARNAN |
| Cennbrook | EIDRU |
| Cessnow | HIBUT |
| Cest | NORU |
| Cestbrooke | HEDIRO |
| CESTOR | HEDIRO |
| CHENAD | CHENAD |
| Cithedale | PEDEN |
| Clainne | KUSEME |
| Claun | SHIRAN |
| Clenad | CHENAD |
| Connem | FIRIS |
| Conner | NORU |
| Convil | FIRIS |
| Coorton | PARNAN |
| Cours | GESHTEI |
| Cude | ESURON |
| Culameinar | HEDIRO |
| Cuzzen | ESURON |
| Dajel | CORANAN |
| Dalgesh | GEMINOST |
| Dedna | EIDRU |
| Deenar | RAMALA |
| Deerfall | FIRIS |
| Deerham | HEDIRO |
| Deerston | ESURON |
| Deffan | ESURON |
| Degup | BYTHE |
| Deh | HEDIRO |
| Deih | HIBUT |
| Deilzik | DUMON |
| Dekar | DUMON |
| Delbid | IMRIUM |
| Delinar | PEDEN |
| Denon | HIBUT |
| Deor | GEMINOST |
| Dess | CORANAN |
| Desstok | FIRIS |
| Dodna | GESHTEI |
| Dolir | CORANAN |
| Dolnar | ESURON |
| Duhst | FIRIS |
| DUMON | DUMON |
| Dumonea | DUMON |
| Eberd | CHENAD |
| Edale | GESHTEI |
| Egglia | DUMON |
| EIDRU | EIDRU |
| Eithus | HEDIRO |
| Ennar | RAMALA |
| Essig | ESURON |
| Estane | FIRIS |
| ESURON | ESURON |
| Eswut | NORU |
| Euposs | DUMON |
| Evern | GESHTEI |
| Fafhir | FIRIS |
| Falk | NORU |
| Fall | TELEN |
| Farih | STIMOS |
| Fegiz | PARNAN |
| Felkitt | PEDEN |
| Fenp | RAMALA |
| Ferbor | SHIRAN |
| Ferns | CHENAD |
| Fervit | CORANAN |
| Fethinar | FIRIS |
| Fife | PEDEN |
| Figgel | SHIRAN |
| Filimn | NORU |
| Fillic | STIMOS |
| Firge | HIBUT |
| FIRIS | FIRIS |
| Fituv | KUSEME |
| Fitz | HIBUT |
| Flaen | KUSEME |
| Flexnar | SHIRAN |
| FOBIN | GESHTEI |
| Fostin | FIRIS |
| Foun | NORU |
| Foups | KUSEME |
| Gainsdala | FIRIS |
| Gaulh | RAMALA |
| Gaulnar | HEDIRO |
| Gavs | ESURON |
| Gede | PEDEN |
| Gehne | HIBUT |
| Gekun | HIBUT |
| Geliss | GEMINOST |
| Gellie | PARNAN |
| Gem | ESURON |
| Gemelot | GESHTEI |
| GEMINOST | GEMINOST |
| Gemna | GESHTEI |
| Genil | BYTHE |
| Gerhart | SHIRAN |
| GESHTEI | GESHTEI |
| Gessis | BYTHE |
| Gessup | HIBUT |
| Gest | SHIRAN |
| Gevul | KUSEME |
| Gilliff | SHIRAN |
| Giln | KUSEME |
| Glonn | PEDEN |
| Golar | CORANAN |
| Golir | TELEN |
| Goltust | TELEN |
| Gostok | TELEN |
| Goune | GESHTEI |
| Grabe | KUSEME |
| Graen | EIDRU |
| Gropay | NORU |
| Gufen | CORANAN |
| Guinn | IMRIUM |
| Guinp | CORANAN |
| Guston | SHIRAN |
| Habek | CORANAN |
| Hal | OSTENOR |
| Hammut | GEMINOST |
| Hanar | STIMOS |
| Hapoul | NORU |
| Hazar | HIBUT |
| Heage | KUSEME |
| Hedde | TELEN |
| HEDIRO | HEDIRO |
| Hedne | PARNAN |
| Heed | ESURON |
| Heff | HIBUT |
| Helar | KUSEME |
| Helnar | RAMALA |
| Helost | OSTENOR |
| Heml | ESURON |
| Hemmel | OSTENOR |
| Hene | KUSEME |
| Henemda | HIBUT |
| Henin | STIMOS |
| Hetsa | NORU |
| Hetwa | STIMOS |
| HIBUT | HIBUT |
| Hibuten | HIBUT |
| Hiddel | PARNAN |
| Hiden-Tah | KUSEME |
| Higgon | RAMALA |
| Hikel | CORANAN |
| Hillop | IMRIUM |
| Hillop | NORU |
| Hilzut | CORANAN |
| Hinew | PEDEN |
| Hinn | FIRIS |
| Hinopo | NORU |
| Hinow | HEDIRO |
| Hipbron | PARNAN |
| Hipon | GEMINOST |
| Hisst | TELEN |
| Histok | FIRIS |
| Hivuw | EIDRU |
| Hoeman | HEDIRO |
| Hoff | SHIRAN |
| Honre | GEMINOST |
| Hotte | HIBUT |
| Hue | KUSEME |
| Hummud | CORANAN |
| Hunil | CORANAN |
| Hydel | SHIRAN |
| Ianda | GESHTEI |
| Idum | NORU |
| Ikeas | GEMINOST |
| Ilnom | TELEN |
| IMRIUM | IMRIUM |
| Imur | GESHTEI |
| Isut | NORU |
| Itela | DUMON |
| Iveer | STIMOS |
| Jast | OSTENOR |
| Javemeinar | HIBUT |
| Jeg | TELEN |
| Jehlan | EIDRU |
| Jena | DUMON |
| Jettes | DUMON |
| Jetuw | CORANAN |
| Jexteem | HEDIRO |
| Jine | HIBUT |
| Jir | KUSEME |
| Jotut | NORU |
| Jough | GEMINOST |
| Jouhn | EIDRU |
| Joune | HEDIRO |
| Journe | HIBUT |
| Kaffenar | OSTENOR |
| Kahl | EIDRU |
| Kanop | PEDEN |
| Kazzmeinar | HIBUT |
| Kazzoz | ESURON |
| Keddelis | GESHTEI |
| Keeg | PEDEN |
| Keeh | HEDIRO |
| Keery | ESURON |
| Keffos | OSTENOR |
| Kehn | HIBUT |
| Kellim | PARNAN |
| Kelmeinar | GESHTEI |
| Kemston | FIRIS |
| Kenddal | OSTENOR |
| Kennin | CORANAN |
| Kerch | DUMON |
| Kerrhart | EIDRU |
| Kersk | GEMINOST |
| Keu | EIDRU |
| Kezzay | PARNAN |
| Kicer | GEMINOST |
| Kikeh | GEMINOST |
| Killon | HEDIRO |
| Kinar | HIBUT |
| Kinis | EIDRU |
| Kinnos | CORANAN |
| Kiomn | STIMOS |
| Klammeinar | FIRIS |
| Koam | STIMOS |
| Kollow | HEDIRO |
| Kopal | SHIRAN |
| Koron | NORU |
| Kott | RAMALA |
| Koumira | SHIRAN |
| Kubben | BYTHE |
| KUSEME | KUSEME |
| Kusston | HEDIRO |
| Kuzzen | FIRIS |
| Ky-Millis | ESURON |
| Lak-Amnar | TELEN |
| Lameinar | CHENAD |
| Lammuria | DUMON |
| Lassil | CHENAD |
| Lechad | CHENAD |
| Ledau | NORU |
| Leehon | ESURON |
| Lemino | OSTENOR |
| Le-Shel | FIRIS |
| Lilen | GESHTEI |
| Lima-An | STIMOS |
| Limath | TELEN |
| Linij | CORANAN |
| Lolmi | KUSEME |
| Loru | GESHTEI |
| Lorut | GESHTEI |
| Louzis | HEDIRO |
| Lymuagin | DUMON |
| Mahn | PEDEN |
| Marouh | OSTENOR |
| Mazu | IMRIUM |
| Menep | STIMOS |
| Mestok | HEDIRO |
| Midton | TELEN |
| Milis | CORANAN |
| Millok | HEDIRO |
| Milon | CORANAN |
| Minn | EIDRU |
| Mixtin | FIRIS |
| Mol | CORANAN |
| MOLERYN | RAMALA |
| Monew | FIRIS |
| Monns | HEDIRO |
| Moolar | HEDIRO |
| Motz | HIBUT |
| Mumak | TELEN |
| Nar | SHIRAN |
| Neht | KUSEME |
| Nemenar | TELEN |
| Netex | ESURON |
| Nicen | DUMON |
| Niegec | KUSEME |
| Nigens | CORANAN |
| Nikemn | NORU |
| Nikkem | KUSEME |
| Nillinar | CHENAD |
| Nim | CHENAD |
| Nimeinar | DUMON |
| Nina | SHIRAN |
| Nissemhold | PARNAN |
| Nivon | NORU |
| Nohroz | CORANAN |
| Noleinar | STIMOS |
| Noleir | PARNAN |
| Nollin | HEDIRO |
| Nom | GESHTEI |
| Nom | SHIRAN |
| Nonal | NORU |
| Nool | TELEN |
| Noolnar | ESURON |
| NORU | NORU |
| Norw | OSTENOR |
| Norw | SHIRAN |
| Nott | HEDIRO |
| Nuomir | SHIRAN |
| Oepus | CORANAN |
| Ohnelf | KUSEME |
| Okhin | STIMOS |
| Onrein | GESHTEI |
| Onun | KUSEME |
| Opar | NORU |
| Oposs | FIRIS |
| Oren | PARNAN |
| Oseme | GESHTEI |
| OSTENOR | OSTENOR |
| Ouftwol | PARNAN |
| Ounen | FIRIS |
| Outmeinar | PEDEN |
| Overnist | IMRIUM |
| Pacaen | HIBUT |
| Pacen | PEDEN |
| Padden | FIRIS |
| Pahn | CHENAD |
| Pake | PARNAN |
| Paleinar | DUMON |
| Palomeinar | OSTENOR |
| Panton | SHIRAN |
| PARNAN | PARNAN |
| Pearce | ESURON |
| Pedec | RAMALA |
| PEDEN | PEDEN |
| Peehil | KUSEME |
| Peeshin | PARNAN |
| Pekimeinar | PEDEN |
| Pelek | TELEN |
| Perawol | RAMALA |
| Perter | HEDIRO |
| Perthe | BYTHE |
| Pillos | FIRIS |
| Pilt | SHIRAN |
| Pinar | IMRIUM |
| Pinnbrook | CHENAD |
| Pinop | CORANAN |
| Pirl | EIDRU |
| Plohgart | EIDRU |
| Poah | KUSEME |
| Poinel | NORU |
| Polim | KUSEME |
| Pomn | TELEN |
| Ponimeinar | KUSEME |
| Ponn | HEDIRO |
| Ponna | BYTHE |
| Ponon | GEMINOST |
| Poolnar | HEDIRO |
| Pottrev | DUMON |
| Pouhg | SHIRAN |
| Prill | OSTENOR |
| Proje | NORU |
| Pross | HIBUT |
| Prumen | NORU |
| Pullnar | ESURON |
| Pulvar | NORU |
| Punnsend | SHIRAN |
| Purough | TELEN |
| Pushn | PARNAN |
| Putal | KUSEME |
| Pypper | TELEN |
| Quaye | OSTENOR |
| Quevin | HEDIRO |
| Quillow | SHIRAN |
| Quinntree | SHIRAN |
| Quipt | BYTHE |
| Quoss | KUSEME |
| Quozz | HEDIRO |
| Raenar | GESHTEI |
| Rasivar | GESHTEI |
| Raymeinar | DUMON |
| Relimn | KUSEME |
| Relivost | TELEN |
| Remiff | SHIRAN |
| Remmel | TELEN |
| Remos | NORU |
| Repnim | HEDIRO |
| Rever | OSTENOR |
| Riane | NORU |
| Rig | IMRIUM |
| Riplen | ESURON |
| Riss | PARNAN |
| Ritzen | IMRIUM |
| Rizzuny | HIBUT |
| Rolim | KUSEME |
| Rompil | NORU |
| Roon | EIDRU |
| Ruh | TELEN |
| Rusna | GESHTEI |
| Russen | IMRIUM |
| Ruth | HEDIRO |
| Rutmir | NORU |
| Sadzi | GESHTEI |
| Saeh | KUSEME |
| Saj | KUSEME |
| Sasneinar | SHIRAN |
| Sather | CORANAN |
| Scolt | EIDRU |
| Seak | STIMOS |
| Selim | KUSEME |
| Selimeinar | FIRIS |
| Selouh | NORU |
| Seppin | RAMALA |
| Serisuss | RAMALA |
| Shirah | SHIRAN |
| SHIRAN | SHIRAN |
| Silop | NORU |
| Sinnel | IMRIUM |
| Sipazer | GESHTEI |
| Sisin | CORANAN |
| Sitarny | GESHTEI |
| Slanel | STIMOS |
| Smether | TELEN |
| Snill | IMRIUM |
| Solm | CHENAD |
| Souna | HIBUT |
| Spinder | SHIRAN |
| Spol | EIDRU |
| Stanum | OSTENOR |
| Starra | HEDIRO |
| Stass | NORU |
| STIMOS | STIMOS |
| Stodge | HEDIRO |
| Storm | ESURON |
| Stoss | IMRIUM |
| Stoth | HEDIRO |
| Strint | HIBUT |
| Strom | CORANAN |
| Stune | KUSEME |
| Stus | EIDRU |
| Sucisp | KUSEME |
| Sule | KUSEME |
| Sullop | SHIRAN |
| Sumnau | SHIRAN |
| Sumno | NORU |
| Swhen | CORANAN |
| Taal | PARNAN |
| Talum | NORU |
| Tamih | ESURON |
| Tamle | GESHTEI |
| Tarath | GESHTEI |
| Taztos | RAMALA |
| Tazus | SHIRAN |
| Tefan | NORU |
| Tegh | RAMALA |
| Telbbak | TELEN |
| TELEN | TELEN |
| Telenar | TELEN |
| Telene | NORU |
| Telliran | OSTENOR |
| Temmnar | FIRIS |
| Tennar | PARNAN |
| Tennin | FIRIS |
| Terin | GESHTEI |
| Thaming | TELEN |
| Then | GESHTEI |
| Thess | HEDIRO |
| Thestall | ESURON |
| Thoff | CORANAN |
| Tinehn | EIDRU |
| Tinel | KUSEME |
| Tish | HIBUT |
| Tiw | KUSEME |
| Tobess | TELEN |
| Tommin | HIBUT |
| Toran | OSTENOR |
| Tor-Sern | IMRIUM |
| Tosuqu | FIRIS |
| Troul | CORANAN |
| Trunak | KUSEME |
| Tuirnelm | KUSEME |
| Tukr | EIDRU |
| Tunarel | BYTHE |
| Tus | CORANAN |
| Tusson | NORU |
| Tust | EIDRU |
| Tuttel | HIBUT |
| Tuw | ESURON |
| Tuwith | HEDIRO |
| Tuwora | CORANAN |
| Tuz | RAMALA |
| Tuzor | NORU |
| Twillir | SHIRAN |
| Twuss | SHIRAN |
| Tybrook | HIBUT |
| Tysah | HEDIRO |
| Ulniss | FIRIS |
| Umar | NORU |
| Upnar | FIRIS |
| Urdran | GESHTEI |
| Useed | HEDIRO |
| Ushive | GESHTEI |
| Usk | TELEN |
| Utems | KUSEME |
| Vafeh | GESHTEI |
| Vauhge | HEDIRO |
| Vektor | TELEN |
| Velg-Hill | TELEN |
| Vemil | GESHTEI |
| Venire | ESURON |
| VERUS | CORANAN |
| Vil | DUMON |
| Vil | NORU |
| Virs | PARNAN |
| Vissle | FIRIS |
| Vradi | GEMINOST |
| Vuldale | HEDIRO |
| Vurdem | STIMOS |
| Vurnast | FIRIS |
| Vuss | IMRIUM |
| Wab | KUSEME |
| Wappuh | HEDIRO |
| Wardale | TELEN |
| Warhalle | IMRIUM |
| Warmeinar | EIDRU |
| Warnar | RAMALA |
| Warshid | HIBUT |
| Warwel | SHIRAN |
| Wattige | BYTHE |
| Wearton | ESURON |
| Weken | HIBUT |
| Welk | HIBUT |
| Wellen | GESHTEI |
| Wellisa | DUMON |
| Widel | NORU |
| Wirthton | FIRIS |
| Wokin | KUSEME |
| Wumi | CORANAN |
| Wuthin | GEMINOST |
| Wyn | BYTHE |
| Wyne | GESHTEI |
| Yehge | BYTHE |
| Zelh | OSTENOR |
| Zeman | TELEN |
| Zera | SHIRAN |
| Zost | HEDIRO |
| Zuh | CHENAD |
| Zulor | NORU |
| Zuwik | CORANAN |
Map Key
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King Andasin IV
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Intro
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