Hârn Wilderness Peran

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Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules.


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Peran is an extensive wilderness in northwestern Hârn. Primeval forests cloak this land of mysteries so densely that the ill-prepared may be swallowed by the trackless wilderness. Penetrating damp rots everything it touches in the day and chills the bones at night. The hills are steep and animal trails are more likely to lead to traps than prey. Here the outsider is more often the hunted than the hunter. Evils here are best left undisturbed. There are ancient Khuzan and Corani ruins, and snakes and Ivashu of every type are so common that some say Ilvir tarried here on His way to Araka-Kalai.

Here, too, are the fierce Kubora and Urdu tribes, whose enmity has lasted two millennia. Living off the hunt and patches of cultivation they hack out of the wilderness, these savage warriors have defied an empire and conquered a kingdom, which they may now be ready to take back. They jealously guard the rich natural bounty of Peran from those who seek it.

Orbaalese and Ivinian whalers and sealers prowl the coasts in their longships, trading where they must, taking what they can. Beware, too, the Agrikan warriors who, for more than a generation, have coveted what Peran has to offer. The Warriors of Mameka in the west have tried once and failed in conquest, but they will try again. In the east, the Red Shadows of Herpa call for a crusade against the Kubora.


CREDITS

Writer: Alun Rees

Art Director: Richard Luschek

Contributor: Daniel Bell

Map: Alun Rees

Editors: Brent Bailey, Grant Dalgliesh, John Sgammato

Layout: Thomas Shook


HISTORY

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Peran Today
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GEOGRAPHY & CLIMATE

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The Old Ones of the Forest
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THE NORTHERN COASTAL PLAIN

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The Urdu Oath Ground
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THE WESTERN HIGHLANDS

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Kustan
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THE RIVER VALLEYS

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The Scarlet Ribbon
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THE BROKEN LANDS

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Legend of the Fallen God

The origin of the Song of the Fallen God is unknown. The Kubora may have learned it from the Khuzdul of Kiraz or it may describe real events from the time of their ancestors’ arrival in Peran. It may simply be a means to explain the strange formations of the Broken Lands.

The Hand is named for Crador the Blind, a Kuboran deity seen by some tribes as a jester-god who brings good luck. Tribes with ranges nearer to the Hand attach a more sinister nature to Crador, calling him "Bringer of Nightmares" and "Twister of Luck." Others believe him a bastard god fathered by a southern deity who led the Corani into Peran.

The Corani first heard of the Hand of Crador and the Song of the Fallen God in the 450s. The Agrikan priests at Kustan sought out the Hand, having drawn a parallel to the claws Agrik lost to Larani in the epic Battle of Khamar. What they found is unknown, but strange mosaics in the ruined walls of Kustan may disclose secrets to one clever enough to interpret them.


THE RAYESHA FOOTHILLS

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Ruins of Fort Mejetus
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References

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Kingdoms


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Notes

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