Difference between revisions of "Hârn Adventure Dead of Winter"

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== Introduction ==
 
== Introduction ==
A stormy day in early winter. Gusts
+
A stormy day in early winter. Gusts of wind whip up the powdery snow cloaking Ternu Heath in a mantle of white. A lone group of travelers hurries to a remote Laranian abbey to escape the merciless weather. The powers of fate have chosen them to become involved in a series of mysterious and bloody crimes soon to take place at the abbey.
of wind whip up the powdery snow
+
cloaking Ternu Heath in a mantle of
+
white. A lone group of travelers hurries
+
to a remote Laranian abbey to escape
+
the merciless weather. The powers
+
of fate have chosen them to become
+
involved in a series of mysterious and bloody crimes soon
+
to take place at the abbey.
+
  
Someone is killing the clerics of Chendy Abbey. But
 
why isn’t there a corpse to be found after each murder,
 
just a pool of blood? Are there in fact really any murders,
 
or is someone playing a devious game? Why are the other
 
guests of the abbey so chilly and remote? Has the time
 
of the final battle between Larani, the shining guardian
 
of Dolithor, and Agrik, the Lord of the Four Horsemen,
 
finally come, fulfilling an ancient dark prophecy? In
 
an atmosphere of fear, mistrust, political intrigue, and
 
religious hysteria, the characters must discover the answers
 
to these questions if they hope to survive.
 
  
Dead of Winter is the first HârnMaster adventure
+
Someone is killing the clerics of Chendy Abbey. But why isn’t there a corpse to be found after each murder, just a pool of blood? Are there in fact really any murders, or is someone playing a devious game? Why are the other guests of the abbey so chilly and remote? Has the time of the final battle between Larani, the shining guardian of Dolithor, and Agrik, the Lord of the Four Horsemen, finally come, fulfilling an ancient dark prophecy? In an atmosphere of fear, mistrust, political intrigue, and religious hysteria, the characters must discover the answers to these questions if they hope to survive.
module written by German authors. It contains detailed
+
descriptions of a Laranian abbey and village situated on
+
the edge of the Ternu Heath in southern Kanday. The
+
complex political situation in Kanday and the kingdom’s
+
conflict-laden relations with its neighbors, Rethem and
+
Tharda, influence the plot. Gamemasters will find this
+
module an invaluable aid to designing further adventures in
+
western Hârn. The year, as always, is 720.
+
  
===STRUCTURE===
 
Dead of Winter consists of three parts. The first part
 
describes the village and abbey of Chendy and their
 
inhabitants. The second part contains a mystery adventure
 
and a description of the current political situation in
 
western Hârn. The third part is a glossary that briefly
 
explains all the Hârn-specific names and terms used in
 
this module. More detailed descriptions of these and
 
other terms can be found in our base HârnWorld module
 
and religion is covered in much greater depth in our
 
HârnMaster Religion publication.
 
  
Like all HârnWorld modules, this publication is divided
+
''Dead of Winter'' is the first ''HârnMaster'' adventure module written by German authors. It contains detailed descriptions of a Laranian abbey and village situated on the edge of the Ternu Heath in southern Kanday. The complex political situation in Kanday and the kingdom’s conflict-laden relations with its neighbors, Rethem and Tharda, influence the plot. Gamemasters will find this module an invaluable aid to designing further adventures in western Hârn. The year, as always, is 720.
into separate articles that can be taken apart, three-hole
+
punched, and placed in your own Encyclopedia Hârnica
+
binder.
+
  
A
 
  
* A
+
===STRUCTURE===
** A
+
''Dead of Winter'' consists of three parts. The <u>first part</u> describes the village and abbey of Chendy and their inhabitants. The <u>second part</u> contains a mystery adventure and a description of the current political situation in western Hârn. The <u>third part</u> is a glossary that briefly explains all the Hârn-specific names and terms used in this module. More detailed descriptions of these and other terms can be found in our base ''HârnWorld'' module and religion is covered in much greater depth in our ''HârnMaster Religion'' publication.
 +
 
  
 +
Like all ''HârnWorld'' modules, this publication is divided into separate articles that can be taken apart, three-hole punched, and placed in your own ''Encyclopedia Hârnica'' binder.
  
 
== A ==
 
== A ==

Revision as of 06:58, 5 June 2018

A Hârnic Murder Mystery

A stormy day in early winter. Gusts of wind whip up the powdery snow cloaking Ternu Heath in a mantle of white. A lone group of travelers hurries to a remote Laranian abbey to escape the merciless weather. The powers of fate have chosen them to become involved with a series of violent murders at the abbey.


Chendy is an abbey of the Laranian Order of Hyvrik, held from the Bishop of Ternula. Someone is killing clerics of the abbey. But why isn’t there a corpse to be found after each murder? Are there in fact really any murders, or is someone playing a devious game? Why are the other noble guests of the abbey so chilly and remote? Has the time of the final battle between Larani, the shining guardian of Dolithor, and Agrik, the Lord of the Four Horsemen finally come, fulfilling an ancient dark prophecy? In an atmosphere of fear, mistrust, political intrigue, and religious hysteria, the characters must discover the answers to these questions if they hope to survive.


Dead of Winter contains detailed descriptions of a Laranian abbey and village situated on the southern edge of the Ternu Heath in Kandáy. The complicated political situation in Kanday and the kingdom’s difficult relations with its neighbors influence the plot. Gamemasters will find this module a valuable aid when designing further adventures in western Hârn.


Note: ADD proper names and cross-internal links.

Note: ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.


Note: Text Highlight and Background Colour: Kandáy


Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)

Note: Colour Highlights: Yellow

Colour LINK Text: Possible Link NAME


Note: Hidden comments <!-- TEXT HERE WILL NOT BE DISPLAYED -->


Note: Anchor Points - Section linking WITHIN pages USE [[Help:Section#Section_linking|Section linking]] or To link to a section in the same page you can use [[#section name|displayed text]], and to link to a section in another page [[page name#section name|displayed text]].


Note: Section linking with arbitrary id USE <span id="anchor_name"></span>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. ADD inside Table Caption/Heaer Text


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Coat of Arms


Dead of Winter COL5041

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  • Dead of Winter COL5041 38 Pages ~ details of CHENDY (a rural secular Abbey) including Saint Aedan of Chison (abbey’s patron saint), and complete writeup of the population Abbey (31) and village (205).
Subinfeudation
Region Kingdom Shire Hundred Fealty Settlement Map Fortification Market Port Population Moot Manor/Fief Name Title Holder Title Name of Person Acres LQ HD Notes
Hârn Kandáy Selionshire Asolena KORRI [E9] ABBEY (Unfortified) 205 (Village)

31 (ABBEY)

CHENDY Serolan Iblis Milaka 2670 0.98 41 Tin Mine [E9]

Note: ADD Links, Under POPULATION, split cell in two columns.

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Introduction

A stormy day in early winter. Gusts of wind whip up the powdery snow cloaking Ternu Heath in a mantle of white. A lone group of travelers hurries to a remote Laranian abbey to escape the merciless weather. The powers of fate have chosen them to become involved in a series of mysterious and bloody crimes soon to take place at the abbey.


Someone is killing the clerics of Chendy Abbey. But why isn’t there a corpse to be found after each murder, just a pool of blood? Are there in fact really any murders, or is someone playing a devious game? Why are the other guests of the abbey so chilly and remote? Has the time of the final battle between Larani, the shining guardian of Dolithor, and Agrik, the Lord of the Four Horsemen, finally come, fulfilling an ancient dark prophecy? In an atmosphere of fear, mistrust, political intrigue, and religious hysteria, the characters must discover the answers to these questions if they hope to survive.


Dead of Winter is the first HârnMaster adventure module written by German authors. It contains detailed descriptions of a Laranian abbey and village situated on the edge of the Ternu Heath in southern Kanday. The complex political situation in Kanday and the kingdom’s conflict-laden relations with its neighbors, Rethem and Tharda, influence the plot. Gamemasters will find this module an invaluable aid to designing further adventures in western Hârn. The year, as always, is 720.


STRUCTURE

Dead of Winter consists of three parts. The first part describes the village and abbey of Chendy and their inhabitants. The second part contains a mystery adventure and a description of the current political situation in western Hârn. The third part is a glossary that briefly explains all the Hârn-specific names and terms used in this module. More detailed descriptions of these and other terms can be found in our base HârnWorld module and religion is covered in much greater depth in our HârnMaster Religion publication.


Like all HârnWorld modules, this publication is divided into separate articles that can be taken apart, three-hole punched, and placed in your own Encyclopedia Hârnica binder.

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