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Kandáy Political Map

MANOR BUDGET FORM (MBF)

GENERAL DATA
Gross Acres
Woods Acres
Cleared Acres
Tenant Acres
Demesne Acres
Labor Pool
Labor Obligation

SIDEBARS

Atlas Hârnica Data
Loban Manor
Population Density
Land Quality (LQ)
Fief Index (FI)
Trade Index (TI)

SIDEBARS

FIEF INDEX Table
TRADE INDEX Table
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Manor 15

Manor Generation

Manor economics can be dealt with at various levels of complexity depending on the degree of authenticity required. A basic system is provided but many optional rules are included to add detail and spice.

The system works by first generating a manor and then, if desired, filling out a Manor Budget each game year at harvest time. The following is a step-by-step description for generating a manor and recording the data on the Manor Budget Form (MBF).


MANOR BUDGET FORM [MBF]

GENERAL DATA

Gross Acres

The total acres in the fief. This number should be taken from the appropriate Atlas Hârnica entry, or can be set by the GM as desired. Gross Acres only change if land is ceded or annexed.

Woods Acres

The total acres of woodland in the fief. This includes streams, ponds, swamp, and heath, all of which produce useful products such as fish, herbs, reeds, wild fowl, and bird eggs. Woods are the fiefholder's hunting preserve, except tenants pay annual fees to graze pigs, collect dropwood, and forage for berries. Woods average 20% of the fief, which may be generated as (1d10+15)% of Gross Acres.

Cleared Acres

The total acres of land available for cultivation. This is equal to Gross Acres minus Woods Acres.

Tenant Acres

The total Cleared Acres held by the fief's tenants. This number is the sum of Serf and Free Acres taken from the Village Census Form.

Demesne Acres

The total Cleared Acres remaining for the fiefholder's own use. It is equal to Cleared Acres minus Tenant Acres.

Labor Pool

The total days of labor available on the fief from ALL tenants. Some of this labor is already obligated to the lord, some is needed by the tenants to work their own land, and some is surplus labor available for hire.

  • Labor Pool: Tenant Households × 500 days.

Labor Obligation

The labor owed to the lord from tenants. This number is the sum of Labor days on the Village Census Form.

SIDEBARS

Atlas Hârnica Data

If the fief is in one of Hârn's kingdoms, the Holder, Gross Acres, Land Quality (LQ), and Households (HD) may be read from the Atlas Hârnica entries, such as this manor from Kaldor:


Atlas Hârnica Data Example
Manor Holder Acres LQ HD
Loban Dezaller 1,620 1.05 23


Held by Clan Dezaller and detailed in the 100 Bushels of Rye adventure module, Loban has 1,620 Gross Acres, LQ 1.05, and 23 Tenant Households. Assuming 20% woods (generated with 3d6+10) Loban has the following basic data:


Loban Manor
Gross Acres 1,620
– Woods Acres 324
= Cleared Acres 1,296
− Tenant Acres 438
= Demesne Acres 858


Loban's demesne share of the land is much higher than normal, but that's because of the current problems plaguing the fief. Typically, a demesne is around 50% of the fief.

Population Density

There are about 90,000 acres in one hex of the Hârn regional map. Allowing 20% woods, the Cleared Acres average 72,000. Assuming half of this is the lord's demesne, the remaining 36,000 acres could (at one household per 20 acres) support 1,800 tenant households, or about 9,000 folk. Few rural hexes on Hârn are this densely populated.

Note: ADD This needs to be clarified and modified with the overlay map to show population density overall, utilising Population Bubbles etc.

Manor 16

Land Quality (LQ)

An index that reflects the average fertility of the fief's land. LQ modifies crop yields. It is normally a constant, but might change very slowly at GM discretion. Average LQ is 1.00; 0.75 indicates severely depleted or poor land. and 1.25 is excellent. LQ is given in all Atlas Hârnica entries.

Fief Index (FI)

An index ranging from 0.75 to 1.25 which reflects the quality of capital assets on the fief, such as barns, granaries, roads, bridges, ditches, canals, and duck ponds. It also reflects quality of livestock, seed stocks, etc. FI is generated on the Fief Index table or can be set by the GM within the range given allowing for the effects of war, floods, etc.

Trade Index (TI)

An index which represents the fief's trade potential in terms of traffic on its roads, rivers, and ports. TI can be used to influence which freemaster craftsmen are likely to settle on the manor, modify income that the lord can raise from tolls, and may be an indication of the probability of anything exciting happening at the manor. TI is assessed at GM discretion based on guidelines provided in the Trade Index table. It may be adjusted at any time to reflect the local effects of season, war, famine, and natural catastrophe.

SIDEBARS

FIEF INDEX Table

FIEF INDEX
2d6 FI  
2 0.75 The current FI may be assigned by the GM or randomly generated by a 2d6 roll.

Local effects of war, flood, and other calamities may be handled by a negative modifier to the 2d6 roll.

3 0.80
4 0.85
5 0.90
6 0.95
7 1.00
8 1.05
9 1.10
10 1.15
11 1.20
12 1.25

An abandoned fief has a base FI of 0.50, the minimum for any estate with some Cleared Acres. This can be adjusted to reflect the extent of damage and/or pillage that has occurred. Current FI can be raised by fief improvements, or may decrease by neglect. See Manor 24, Fief Maintenance.

TRADE INDEX Table

TRADE INDEX
TI Trade /Traffic Potential
0.50 Manor is 20 leagues from a major settlement.
0.75 Manor is 10 leagues from a major settlement.
1.00 Manor is 5 leagues journey from a major settlement.
Extrapolate TI to reflect actual road distance (terrain could be significant) from a major settlement, and then modify:
+0.20 Manor located on major river or road.
+0.10 Manor located on minor river or road.
+0.10 Major settlement is a Castle town.
+0.30 Major settlement is a City.


Example: A manor 8 leagues from a City and located on a Major Road is rated 0.85 for distance from major settlement, with a bonus of +0.20 for Major road and +0.30 for City, giving a final TI of 1.35.



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