Difference between revisions of "Game Design Procedural Procworld"

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(Created page with "Game Design Articles researching Procedural Techniques, other ideas and examples. link= Colour Text: Code: '''<span style="color:#006699">public clas...")
 
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==[[Game_Design_Procedural_Procworld|Procedural World Blog]]==
 
==[[Game_Design_Procedural_Procworld|Procedural World Blog]]==
[http://procworld.blogspot.com.au/ Procedural World Blog]
 
 
 
* [[Game_Design_Procedural_Procworld_Real men don't draw buildings|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars
 
* [[Game_Design_Procedural_Procworld_Real men don't draw buildings|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars
 
* [[Game_Design_Procedural_Procworld_OpenCL, first iteration|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point
 
* [[Game_Design_Procedural_Procworld_OpenCL, first iteration|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point
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=Notes=
 
=Notes=
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* [http://procworld.blogspot.com.au/ Procedural World Blog]
 
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[[Category:Research]] [[Category:Game Design]] [[Category:Articles]]  [[Category:Procedural]]  [[Category:Procedural World Blog]]
 
[[Category:Research]] [[Category:Game Design]] [[Category:Articles]]  [[Category:Procedural]]  [[Category:Procedural World Blog]]

Revision as of 00:09, 29 November 2015

Game Design Articles researching Procedural Techniques, other ideas and examples.

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Procedural World Blog


Link Name


Link Name


Notes