Difference between revisions of "Game Design Procedural Procworld"
From ShieldKings Wiki
(Created page with "Game Design Articles researching Procedural Techniques, other ideas and examples. link= Colour Text: Code: '''<span style="color:#006699">public clas...") |
m |
||
| Line 7: | Line 7: | ||
==[[Game_Design_Procedural_Procworld|Procedural World Blog]]== | ==[[Game_Design_Procedural_Procworld|Procedural World Blog]]== | ||
| − | |||
| − | |||
* [[Game_Design_Procedural_Procworld_Real men don't draw buildings|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars | * [[Game_Design_Procedural_Procworld_Real men don't draw buildings|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars | ||
* [[Game_Design_Procedural_Procworld_OpenCL, first iteration|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point | * [[Game_Design_Procedural_Procworld_OpenCL, first iteration|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point | ||
| Line 46: | Line 44: | ||
=Notes= | =Notes= | ||
| − | * | + | * [http://procworld.blogspot.com.au/ Procedural World Blog] |
* | * | ||
[[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Procedural]] [[Category:Procedural World Blog]] | [[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Procedural]] [[Category:Procedural World Blog]] | ||
Revision as of 00:09, 29 November 2015
Game Design Articles researching Procedural Techniques, other ideas and examples.
Colour Text: Code: public class
Procedural World Blog
- Real men don't draw buildings ~ Example of why we want to use Procedural grammars
- OpenCL, first iteration ~ (Voxels) Point, edge, and inner point
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
- title
Link Name
Link Name