Difference between revisions of "Game Design Procedural"
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[http://procworld.blogspot.com.au/ Procedural World Blog] | [http://procworld.blogspot.com.au/ Procedural World Blog] | ||
| − | * [[Game_Design_Procedural_Procworld_| | + | * [[Game_Design_Procedural_Procworld_|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars |
| − | * [[Game_Design_Procedural_Procworld_| | + | * [[Game_Design_Procedural_Procworld_|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point |
* [[Game_Design_Procedural_Procworld_|title]] | * [[Game_Design_Procedural_Procworld_|title]] | ||
* [[Game_Design_Procedural_Procworld_|title]] | * [[Game_Design_Procedural_Procworld_|title]] | ||
Revision as of 23:47, 28 November 2015
Game Design Articles researching Procedural Techniques, other ideas and examples.
Colour Text: Code: public class
Procedural World Blog
- Real men don't draw buildings ~ Example of why we want to use Procedural grammars
- OpenCL, first iteration ~ (Voxels) Point, edge, and inner point
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