Difference between revisions of "Game Design Ideas"
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** [http://www.redblobgames.com/grids/hexagons/#coordinates|Cube coordinates] | ** [http://www.redblobgames.com/grids/hexagons/#coordinates|Cube coordinates] | ||
*** Diagram with working code rollover | *** Diagram with working code rollover | ||
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** [[Link|Link Name]] | ** [[Link|Link Name]] | ||
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| − | == [[ | + | == [[Link_articles_probability|Probability and Games: Damage Rolls]] == |
| + | '''Note:''' <span style="color:#FF0000">TO ADD:</span> '''MUST''' add this article for random roll variances and how they function etc. | ||
| + | * [http://www.redblobgames.com/articles/probability/damage-rolls.html Probability and Games: Damage Rolls] | ||
| + | ** A | ||
* [[Link|Link Name]] | * [[Link|Link Name]] | ||
** [[Link|Link Name]] | ** [[Link|Link Name]] | ||
Revision as of 14:47, 1 July 2017
Game Design Articles ideas and example articles to procure a design.
Colour Text: Code: public class
| 900px |
Contents
Hârn
Measurements
Land Size
Geology Simulator
ICE#5542 Rolemaster Castles & Ruins
Ingame Map
- M_Gerards_Kruispoort_R01.jpg
Geology Simulator
- Geology Simulator Part 1
- Geology Simulator Part 2
- Geology Simulator Part 3
- Geology Simulator Part 4
- Geology Simulator Part 5
Articles to ADD
Research
Various systems, calculations for Hex and Hexing Grids.
- Hexagon Grids
- 20 Fun Grid Facts (Hex Grids)
- Eisenstein integer
- Converting between Spiral Honeycomb Mosaic and axial hex coordinates
- Fundamental Perspective #4 – the implied relationship within PYXIS indices
- Numbers: Their Tales, Types, and Treasures. Chapter 4: Discovering Properties of Numbers 4.7.POLYGONAL NUMBERS
- Geometry with Hex Coordinates
- Below Examples have working code examples for various uses
- Movement Range
- coordinates
- Diagram with working code rollover
- Link Name
- Link Name
Probability and Games: Damage Rolls
Note: TO ADD: MUST add this article for random roll variances and how they function etc.
Link Name
Notes
- A
- A