Difference between revisions of "Hârn Regions"
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Add and create a complete table of these, categorise, add links, find "proper" names and spelling, and other information (Acres/LQ/etc). Then I can create a complete LQ map with their values and overlay on the overall Hârn map to paint a better picture of the land types. Also will help create add additional information like features (quarries, Fishing ports, Chapterhouses, etc.) | Add and create a complete table of these, categorise, add links, find "proper" names and spelling, and other information (Acres/LQ/etc). Then I can create a complete LQ map with their values and overlay on the overall Hârn map to paint a better picture of the land types. Also will help create add additional information like features (quarries, Fishing ports, Chapterhouses, etc.) | ||
| − | '''Note:''' Add | + | '''Note:''' <span style="color:#FF0000">Add</span> Resource (Quarry, Salt Mine, Gems, etc.) to each Settlement as a separate column, showing fealty to it. |
| − | '''Note:''' Add all Roads (Paved/Unpaved), and Trail names as a separate table with From/To and [Map] locations. Same could be done for trade routes. | + | '''Note:''' <span style="color:#FF0000">Add</span> all Roads (Paved/Unpaved), and Trail names as a separate table with From/To and [Map] locations. Same could be done for trade routes. |
Sort the bottom into a complete list of each Kingdom and Region within tables. | Sort the bottom into a complete list of each Kingdom and Region within tables. | ||
| − | '''Note:''' Add | + | '''Note:''' <span style="color:#FF0000">Add</span> Subinfeudation (Royal Domain, Freetown, Earls, Baron, Abbeys, Orders, etc. |
Revision as of 19:35, 29 May 2017
Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules.
Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)
Colour Text: Code: public class
| File:Do17 model.jpg |
Contents
Hârn Regions
Add and create a complete table of these, categorise, add links, find "proper" names and spelling, and other information (Acres/LQ/etc). Then I can create a complete LQ map with their values and overlay on the overall Hârn map to paint a better picture of the land types. Also will help create add additional information like features (quarries, Fishing ports, Chapterhouses, etc.)
Note: Add Resource (Quarry, Salt Mine, Gems, etc.) to each Settlement as a separate column, showing fealty to it.
Note: Add all Roads (Paved/Unpaved), and Trail names as a separate table with From/To and [Map] locations. Same could be done for trade routes.
Sort the bottom into a complete list of each Kingdom and Region within tables.
Note: Add Subinfeudation (Royal Domain, Freetown, Earls, Baron, Abbeys, Orders, etc.
Hârn Regions Nelafayn Hundred Project Example
The Nelafayn Hundred Project is a volunteer web effort to develop fanon for HârnWorld (created by N. Robin Crossby and published by Columbia Games Inc.)
Nelafayn’s rich background provides GMs, players and aspiring writers with a great locale that shows Hârn’s best. If you would like to participate, please e-mail the coordinators: Daniel Bell and J. Patrick McDonald.
Note: Nelafayn Hundred Project
Note: Use as an example of each Hundred for each Kingdom and the breakdown of each Hundred in each Region.
Hârn Regions Nelafayn Hundred Project Example
Using the modern layout and templates from wikipedia, use the above sidebars for creating templates for each Region, Country, Shire, Hundred, Settlement/Manor.
- Make a page with all the parts and examples of what I am aiming for with references to the source ideas.
- A
A
Kingdoms
Kingdom of Kandáy COL5660
A
Table Template
Maybe add race, ie.: Human, Barbarian, etc. Maybe add Population. Add Military Resources, separate table of add to columns. (Type, Guard, # Manors, total Acres, total HouseHolds) Add Economic Data, separate table of add to columns. Add Shire Moot (Sheriff), Hundred Moot (Bailiff), etc. Add Guilds, Chapterhouses, Religious Structures (Church, Abbey, etc.) Add Grid (location) ie. E8
| Region Name | Kingdom Name | Shire Name | Hundred Name | Manor Name | Title Holder | # Acres | Land Quality | # HouseHolds | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Hârn | Kingdom of Kandáy COL5660 | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
| Hârn | Kingdom of Rethem CG5740 | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
| Hârn | Republic of Tharda CG5770 | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
| Hârn | Kingdom of Kaldor CG5610 | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
| Hârn | Kingdom of Orbaal CG5800 | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
| Hârn | Kingdom of Chybisa CG5007 | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
| Hârn | Kingdom of Melderyn CG5700E | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
| Hârn | Kingdom Name | Shire Name | Hundred Name | Manor Name | Holder of title | # Acres | Land Quality | # HouseHolds | Notes |
A
- Hârn
- Kingdoms
- Humans
- Kingdom of Réthem CG5740
- Republic of Thârda CG5770
- Kingdom of Kandáy COL5660
- Kingdom of Káldôr CG5610
- Kingdom of Orbáal CG5800
- Kingdom of Chybísa CG5007
- Kingdom of Mèlderýn CG5700E
- Human Barbarians
- HârnMaster Barbarians 4761-E
- 18 tribes
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 18 tribes
- Other Races
- Kingdom of Ázadmêre CG5004
- Khuzdul/Khuzan (Hârn's Dwarves)
- Kingdom of Eváel CG5081
- Sinái/Sindarin (Hârn's Elves)
- Gârgún CG
- Gârgún (Hârn's Orcs and Goblins)
- a
- a
- Kingdom of Ázadmêre CG5004
- Humans
- Kingdoms
A
- A
- A
A
- A
- A
Notes
- A
- A