Difference between revisions of "Hârn Wilderness Peran"
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'''<span style="color:#006699">Possible Link</span>''' | '''<span style="color:#006699">Possible Link</span>''' | ||
| − | Peran is an extensive wilderness in northwestern Hârn. | + | Replace “ ” with " |
| + | |||
| + | <center> | ||
| + | {| | ||
| + | |+ style="caption-side:bottom; color:#000000;"|'''Kandáy Player Map''' | ||
| + | | [[File:Kandáy_Player_Map.png|900px|center|link= ]] | ||
| + | |} | ||
| + | </center> | ||
| + | |||
| + | |||
| + | Peran is an extensive '''<span style="color:#006699">wilderness</span>''' in '''<span style="color:#006699">northwestern Hârn</span>'''. | ||
Primeval forests cloak this land of mysteries so densely | Primeval forests cloak this land of mysteries so densely | ||
that the ill-prepared may be swallowed by the trackless | that the ill-prepared may be swallowed by the trackless | ||
| Line 35: | Line 45: | ||
steep and animal trails are more likely to lead to traps | steep and animal trails are more likely to lead to traps | ||
than prey. Here the outsider is more often the hunted than the hunter. Evils | than prey. Here the outsider is more often the hunted than the hunter. Evils | ||
| − | here are best left undisturbed. There are ancient Khuzan and Corani ruins, | + | here are best left undisturbed. There are ancient '''<span style="color:#006699">Khuzan</span>''' and '''<span style="color:#006699">Corani</span>''' '''<span style="color:#006699">ruins</span>''', |
| − | and snakes and Ivashu of every type are so common that some say Ilvir | + | and '''<span style="color:#006699">snakes</span>''' and '''<span style="color:#006699">Ivashu</span>''' of every type are so common that some say '''<span style="color:#006699">Ilvir</span>''' |
| − | tarried here on His way to Araka-Kalai. | + | tarried here on His way to '''<span style="color:#006699">Araka-Kalai</span>'''. |
| − | Here, too, are the fierce Kubora and Urdu tribes, whose enmity has | + | Here, too, are the fierce '''<span style="color:#006699">Kubora</span>''' and '''<span style="color:#006699">Urdu</span>''' tribes, whose enmity has |
lasted two millennia. Living off the hunt and patches of cultivation they | lasted two millennia. Living off the hunt and patches of cultivation they | ||
hack out of the wilderness, these savage warriors have defied an empire and | hack out of the wilderness, these savage warriors have defied an empire and | ||
| Line 45: | Line 55: | ||
jealously guard the rich natural bounty of Peran from those who seek it. | jealously guard the rich natural bounty of Peran from those who seek it. | ||
| − | Orbaalese and Ivinian whalers and sealers prowl the coasts in their | + | '''<span style="color:#006699">Orbaalese</span>''' and '''<span style="color:#006699">Ivinian</span>''' whalers and sealers prowl the coasts in their |
longships, trading where they must, taking what they can. Beware, too, the | longships, trading where they must, taking what they can. Beware, too, the | ||
| − | Agrikan warriors who, for more than a generation, have coveted what Peran | + | '''<span style="color:#006699">Agrikan</span>''' warriors who, for more than a generation, have coveted what Peran |
| − | has to offer. The Warriors of Mameka in the west have tried once and failed | + | has to offer. The ''Warriors of Mameka'' in the west have tried once and failed |
| − | in conquest, but they will try again. In the east, the Red Shadows of Herpa | + | in conquest, but they will try again. In the east, the ''Red Shadows of Herpa'' |
call for a crusade against the Kubora. | call for a crusade against the Kubora. | ||
| + | |||
| + | '''<span style="color:#006699"> | ||
| + | </span>''' | ||
==== CREDITS ==== | ==== CREDITS ==== | ||
| Line 68: | Line 81: | ||
==== HISTORY ==== | ==== HISTORY ==== | ||
| + | '''<span style="color:#006699"> | ||
| + | </span>''' | ||
| − | + | On Yaelah of each Larane, the council of all Kuboran | |
| − | + | ''Hanuhn'' meet at Kustan. By tradition, the eldest among | |
| + | them sings the “Song of the Fallen God.” The same song | ||
| + | is sung at the Nuzyael moot of the Urdu. This ancient | ||
| + | tale tells of the origins of Peran as a rugged wilderness in | ||
| + | which the “Old Ones of the Forest” lived for an eternity. | ||
| + | Then there was a great battle in the skies and a god was | ||
| + | cast down. His iron club fell to earth at the head of the | ||
| + | River Denia. The impact created the marsh and raised up | ||
| + | the Rayesha Mountains. '''<span style="color:#006699">Kemlar</span>''' saw the turmoil in the | ||
| + | heavens and chose Peran as the sacred place. | ||
| + | |||
| + | When Kemlar led the first humans here, they found | ||
| + | the Khuzdul hunting in the foothills of the Rayeshas and | ||
| + | as far west as the '''<span style="color:#006699">Hand of Crador</span>''', which they shunned. | ||
| + | The Kubora and Urdu feared the “men under the | ||
| + | mountain” and kept their distance. Today, intact Khuzan | ||
| + | structures are rare; typically only a few dressed stones | ||
| + | signal where once a sturdy hunting lodge sat. These ruins | ||
| + | are commonly the lair of bear or lynx and exert a strange | ||
| + | attraction to Ivashu. Little remains that would remind the | ||
| + | traveler that these were once Khuzan lands. | ||
| + | |||
| + | With Lothrim’s fall, his Foulspawn despoiled Kiraz | ||
| + | and swarmed into Peran. For centuries, the tribes fought | ||
| + | to drive them from the forests. When the Foulspawn | ||
| + | were finally confined to the '''<span style="color:#006699">Rayesha Mountains</span>''' and their | ||
| + | foothills, the Kubora found that the '''<span style="color:#006699">Jenath</span>''' tribes had | ||
| + | taken the lower '''<span style="color:#006699">Denia</span>''' and '''<span style="color:#006699">Perath</span>''' valleys. Weakened from | ||
| + | resisting the gargun, the Kubora left the lowlands to the | ||
| + | newcomers and returned to their ancient feuding. | ||
| + | |||
| + | At the start of the '''<span style="color:#006699">fifth century</span>''', the <u>Corani legions | ||
| + | absorbed the Jenath and took the river valleys</u>. Some | ||
| + | remains of their settlements, decorated with tiles and | ||
| + | mosaics, can be found today in the open oak and beech | ||
| + | woods of the valleys. These settlers explored many | ||
| + | of the limestone caves they discovered in the forest | ||
| + | and established mines in the river valleys that were | ||
| + | abandoned and lost with the collapse of the empire. | ||
| + | The wild tales of river gold were not lost and draw | ||
| + | adventurers to this day. | ||
| + | |||
| + | The <u>destruction of the legionary fort at Kustan</u> in | ||
| + | '''<span style="color:#006699">477</span>''' marked the end of <u>Corani interest in Peran</u>. Until the | ||
| + | coming of '''<span style="color:#006699">Arlun</span>''', the Kubora warred among themselves | ||
| + | or against the Urdu and occasional gargun swarms. They | ||
| + | were content to be the undisputed custodians of Kemlar’s | ||
| + | legacy. | ||
===== Peran Today ===== | ===== Peran Today ===== | ||
| − | + | Animal collectors scour Peran for bears, lynx, and | |
| − | + | rare Ivashu, which are drugged, caged, and sent south | |
| + | to the arenas. Trappers tend long traplines for mink and | ||
| + | beaver pelts, and the musk glands of beavers and Peran | ||
| + | civets are in great demand by the '''<span style="color:#006699">perfumers</span>''' of '''<span style="color:#006699">Coranan</span>''' | ||
| + | and '''<span style="color:#006699">Shiran</span>'''. The plentiful seals along the rocky coast are | ||
| + | a source of great wealth. Peran is an herbalist’s larder; | ||
| + | almost every herb of value can be found in the forests | ||
| + | and hills of Peran, as well as some that are still unknown | ||
| + | to the apothecaries of civilized lands. Each summer, | ||
| + | traders attend the '''<span style="color:#006699">Beast Fayre</span>''' at '''<span style="color:#006699">Emesa</span>''' to trade for these | ||
| + | wonders and for slaves taken by the Warriors of Mameka | ||
| + | in their raids against the Kubora. Adventurous traders | ||
| + | travel to the annual '''<span style="color:#006699">Kuboran moot</span>''' at Kustan. | ||
| + | |||
| + | Boats from '''<span style="color:#006699">Emesa Hundred</span>''' compete with Kuboran | ||
| + | fishermen in the '''<span style="color:#006699">Gulf of Pendos</span>''' and the '''<span style="color:#006699">Perath estuary</span>'''. | ||
| + | The whales that migrate through the gulf are <u>sacred to | ||
| + | the Kubora, but not to Rethemi whalers</u>. | ||
| + | |||
| + | The <u>military road to Kustan built by the Corani | ||
| + | legions</u>, known as the '''<span style="color:#006699">Scarlet Ribbon</span>''', has eroded to a dirt | ||
| + | trail above the '''<span style="color:#006699">Perath River</span>'''. Some ruined legionary block | ||
| + | houses survive along the trail, generally at mountain | ||
| + | passes and fords. The remains of forts and lesser roads | ||
| + | can be found in many parts of Peran, as far east as | ||
| + | abandoned '''<span style="color:#006699">Mejetus</span>''' in the lands of the '''<span style="color:#006699">Urdu</span>'''. These | ||
| + | '''<span style="color:#006699">Corani ruins</span>''' are ignored by some tribes while others, | ||
| + | such as the '''<span style="color:#006699">Suyari</span>''', treat them with reverence. | ||
| + | The '''<span style="color:#006699">bog iron mine</span>''' at the mouth of the '''<span style="color:#006699">River Perath</span>''' | ||
| + | was abandoned by the retreating Corani, but reopened | ||
| + | with the coming of the Warriors of Mameka in '''<span style="color:#006699">699</span>'''. | ||
| + | It is now operated by the '''<span style="color:#006699">Miners’ Guild</span>''' on behalf of | ||
| + | the Agrikans, who have also discovered '''<span style="color:#006699">silver</span>''' east of | ||
| + | '''<span style="color:#006699">Bedenes</span>'''. | ||
| + | |||
| + | The '''<span style="color:#006699">Warriors of Mameka</span>''' <u>trace their history to | ||
| + | priests who accompanied the legions to Kustan</u>. The | ||
| + | fortress has religious significance to them. The order | ||
| + | marched north in '''<span style="color:#006699">718</span>''', seeking a '''<span style="color:#006699">sacred treasure</span>''' said | ||
| + | to be buried at Kustan. Agrikan bones now litter the | ||
| + | approaches to the site of the Kuboran moot, and Agrikan | ||
| + | weapons arm Kuboran warriors. | ||
| + | |||
| + | The Agrikans at '''<span style="color:#006699">Menekai</span>''' have recently begun to | ||
| + | seek support from the '''<span style="color:#006699">Apalankh</span>''' for a '''<span style="color:#006699">holy crusade</span>'''. Their | ||
| + | goal is to reach '''<span style="color:#006699">Fort Mejetus</span>''' and recover the '''<span style="color:#006699">lost treasure</span>''' | ||
| + | of '''<span style="color:#006699">Emperor Mejenes the Great</span>'''. They are eager to expand | ||
| + | their holdings and actively raid the nearby Kubora to | ||
| + | acquire slaves for their mines and forges. | ||
Revision as of 02:28, 12 June 2018
Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules.
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Contents
Peran COL5891
Note: ADD
Possible Link
Replace “ ” with "
Peran is an extensive wilderness in northwestern Hârn.
Primeval forests cloak this land of mysteries so densely
that the ill-prepared may be swallowed by the trackless
wilderness. Penetrating damp rots everything it touches
in the day and chills the bones at night. The hills are
steep and animal trails are more likely to lead to traps
than prey. Here the outsider is more often the hunted than the hunter. Evils
here are best left undisturbed. There are ancient Khuzan and Corani ruins,
and snakes and Ivashu of every type are so common that some say Ilvir
tarried here on His way to Araka-Kalai.
Here, too, are the fierce Kubora and Urdu tribes, whose enmity has lasted two millennia. Living off the hunt and patches of cultivation they hack out of the wilderness, these savage warriors have defied an empire and conquered a kingdom, which they may now be ready to take back. They jealously guard the rich natural bounty of Peran from those who seek it.
Orbaalese and Ivinian whalers and sealers prowl the coasts in their longships, trading where they must, taking what they can. Beware, too, the Agrikan warriors who, for more than a generation, have coveted what Peran has to offer. The Warriors of Mameka in the west have tried once and failed in conquest, but they will try again. In the east, the Red Shadows of Herpa call for a crusade against the Kubora.
CREDITS
Writer: Alun Rees
Art Director: Richard Luschek
Contributor: Daniel Bell
Map: Alun Rees
Editors: Brent Bailey, Grant Dalgliesh, John Sgammato
Layout: Thomas Shook
HISTORY
On Yaelah of each Larane, the council of all Kuboran Hanuhn meet at Kustan. By tradition, the eldest among them sings the “Song of the Fallen God.” The same song is sung at the Nuzyael moot of the Urdu. This ancient tale tells of the origins of Peran as a rugged wilderness in which the “Old Ones of the Forest” lived for an eternity. Then there was a great battle in the skies and a god was cast down. His iron club fell to earth at the head of the River Denia. The impact created the marsh and raised up the Rayesha Mountains. Kemlar saw the turmoil in the heavens and chose Peran as the sacred place.
When Kemlar led the first humans here, they found the Khuzdul hunting in the foothills of the Rayeshas and as far west as the Hand of Crador, which they shunned. The Kubora and Urdu feared the “men under the mountain” and kept their distance. Today, intact Khuzan structures are rare; typically only a few dressed stones signal where once a sturdy hunting lodge sat. These ruins are commonly the lair of bear or lynx and exert a strange attraction to Ivashu. Little remains that would remind the traveler that these were once Khuzan lands.
With Lothrim’s fall, his Foulspawn despoiled Kiraz and swarmed into Peran. For centuries, the tribes fought to drive them from the forests. When the Foulspawn were finally confined to the Rayesha Mountains and their foothills, the Kubora found that the Jenath tribes had taken the lower Denia and Perath valleys. Weakened from resisting the gargun, the Kubora left the lowlands to the newcomers and returned to their ancient feuding.
At the start of the fifth century, the Corani legions absorbed the Jenath and took the river valleys. Some remains of their settlements, decorated with tiles and mosaics, can be found today in the open oak and beech woods of the valleys. These settlers explored many of the limestone caves they discovered in the forest and established mines in the river valleys that were abandoned and lost with the collapse of the empire. The wild tales of river gold were not lost and draw adventurers to this day.
The destruction of the legionary fort at Kustan in 477 marked the end of Corani interest in Peran. Until the coming of Arlun, the Kubora warred among themselves or against the Urdu and occasional gargun swarms. They were content to be the undisputed custodians of Kemlar’s legacy.
Peran Today
Animal collectors scour Peran for bears, lynx, and rare Ivashu, which are drugged, caged, and sent south to the arenas. Trappers tend long traplines for mink and beaver pelts, and the musk glands of beavers and Peran civets are in great demand by the perfumers of Coranan and Shiran. The plentiful seals along the rocky coast are a source of great wealth. Peran is an herbalist’s larder; almost every herb of value can be found in the forests and hills of Peran, as well as some that are still unknown to the apothecaries of civilized lands. Each summer, traders attend the Beast Fayre at Emesa to trade for these wonders and for slaves taken by the Warriors of Mameka in their raids against the Kubora. Adventurous traders travel to the annual Kuboran moot at Kustan.
Boats from Emesa Hundred compete with Kuboran fishermen in the Gulf of Pendos and the Perath estuary. The whales that migrate through the gulf are sacred to the Kubora, but not to Rethemi whalers.
The military road to Kustan built by the Corani legions, known as the Scarlet Ribbon, has eroded to a dirt trail above the Perath River. Some ruined legionary block houses survive along the trail, generally at mountain passes and fords. The remains of forts and lesser roads can be found in many parts of Peran, as far east as abandoned Mejetus in the lands of the Urdu. These Corani ruins are ignored by some tribes while others, such as the Suyari, treat them with reverence. The bog iron mine at the mouth of the River Perath was abandoned by the retreating Corani, but reopened with the coming of the Warriors of Mameka in 699. It is now operated by the Miners’ Guild on behalf of the Agrikans, who have also discovered silver east of Bedenes.
The Warriors of Mameka trace their history to priests who accompanied the legions to Kustan. The fortress has religious significance to them. The order marched north in 718, seeking a sacred treasure said to be buried at Kustan. Agrikan bones now litter the approaches to the site of the Kuboran moot, and Agrikan weapons arm Kuboran warriors.
The Agrikans at Menekai have recently begun to seek support from the Apalankh for a holy crusade. Their goal is to reach Fort Mejetus and recover the lost treasure of Emperor Mejenes the Great. They are eager to expand their holdings and actively raid the nearby Kubora to acquire slaves for their mines and forges.
GEOGRAPHY & CLIMATE
- A
- A
The Old Ones of the Forest
- A
- A
THE NORTHERN COASTAL PLAIN
- A
- A
The Urdu Oath Ground
- A
- A
THE WESTERN HIGHLANDS
- A
- A
Kustan
- A
- A
THE RIVER VALLEYS
- A
- A
The Scarlet Ribbon
- A
- A
THE BROKEN LANDS
- A
- A
Legend of the Fallen God
The origin of the Song of the Fallen God is unknown. The Kubora may have learned it from the Khuzdul of Kiraz or it may describe real events from the time of their ancestors’ arrival in Peran. It may simply be a means to explain the strange formations of the Broken Lands.
The Hand is named for Crador the Blind, a Kuboran deity seen by some tribes as a jester-god who brings good luck. Tribes with ranges nearer to the Hand attach a more sinister nature to Crador, calling him "Bringer of Nightmares" and "Twister of Luck." Others believe him a bastard god fathered by a southern deity who led the Corani into Peran.
The Corani first heard of the Hand of Crador and the Song of the Fallen God in the 450s. The Agrikan priests at Kustan sought out the Hand, having drawn a parallel to the claws Agrik lost to Larani in the epic Battle of Khamar. What they found is unknown, but strange mosaics in the ruined walls of Kustan may disclose secrets to one clever enough to interpret them.
THE RAYESHA FOOTHILLS
- A
- A
Ruins of Fort Mejetus
- A
- A
A
- A
- A
References
History Sources
- A
- A
- A
- COL5660 Kingdom of Kandáy ~ Kingdom Module
- CG5740 Kingdom of Réthem ~ Kingdom Module
- CG5770 Republic of Thârda ~ Kingdom Module
- Barbarian Area
- A
- Barbarian Area
- A
- A
Kingdoms
- A
- A
- Hârn
- Kingdoms
- Humans
- CG5007 Kingdom of Chybísa ~ Kingdom Module
- CG5610 Kingdom of Káldôr ~ Kingdom Module
- COL5660 Kingdom of Kandáy ~ Kingdom Module
- CG5700E Kingdom of Mèlderýn ~ Kingdom Module
- CG5800 Kingdom of Orbáal ~ Kingdom Module
- CG5740 Kingdom of Réthem ~ Kingdom Module
- CG5770 Republic of Thârda ~ Kingdom Module
- IDEA Coráni Empire ~ ADD other Minor/Historic Petty States & Petty Kingdoms to a list, ie. Kingdom of Aléathia, Kingdom of Moleryn, and Wilderness regions like CG5891 Peran, surrounding Barbarian Tribes and their histories.
- Human Barbarians
- HârnMaster Barbarians 4761-E
- 18 tribes
- Adaenum (20 Tribes)
- Anoa (47 Tribes)
- Bujoc (34 Tribes)
- Serachelni
- Isochelni
- Garachelni
- Chelni (28 Tribes)
- Chymak (60 Clan groups)
- Equani (87 Tribes)
- Gozyda ( Tribes)
- Domi
- Ramali
- Mimeyi
- Hodiri (82 Tribes)
- Kabloqui (36 Bands)
- Kamaki (14 Tribes)
- Kath (60 Bands)
- Kubora (26 Tribes)
- Pagaelin (117 Tribes)
- Solori (33 Tribes)
- Taelda (41 Tribes)
- Tulwyn (92 Tribes)
- Urdu (73 Tribes))
- Ymodi (23 Tribes)
- 18 tribes
- Other Races
- Kingdom of Ázadmêre CG5004
- Khuzdul/Khuzan (Hârn's Dwarves)
- Kingdom of Eváel CG5081
- Sinái/Sindarin (Hârn's Elves)
- Gârgún CG
- Gârgún (Hârn's Orcs and Goblins)
- a
- a
- Kingdom of Ázadmêre CG5004
- Humans
- Kingdoms
A
- A
- A
A
- A
- A
Notes
- A
- A