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| | ==[[Game_Design_Procedural_Procworld|Procedural World Blog]]== | | ==[[Game_Design_Procedural_Procworld|Procedural World Blog]]== |
| | [http://procworld.blogspot.com.au/ Procedural World Blog] | | [http://procworld.blogspot.com.au/ Procedural World Blog] |
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| − | * [[Game_Design_Procedural_Procworld_Real men don't draw buildings|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars
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| − | * [[Game_Design_Procedural_Procworld_OpenCL, first iteration|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point
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Game Design Articles researching Procedural Techniques, other ideas and examples.