Difference between revisions of "Hârn Manor Addons & Expansions"

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[[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Ideas]] [[Category:Hârn]] [[Category:Hârn AddOns]] [[Category:HârnManor]] [[Category:Manor]] [[Category:Village]] [[Category:Budget]] [[Category:Economy]]
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[[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Ideas]] [[Category:Hârn]] [[Category:Hârn AddOns]] [[Category:HârnManor]] [[Category:Manor]] [[Category:Village]] [[Category:Budget]] [[Category:Economy]] [[Category:Expansion]]

Revision as of 22:03, 16 July 2017

Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)

Note: ADD Link Colour for Text: CREATE LINKED Page

Kandáy Player Map

Note: ADD Households (add Expansion article)

Note: ADD All expansions and additional source material pertaining to Manors and their function, economics, etc.

Note: CREATE seperate pages and cross sections for all the below material.


Manor Addons & Expansions

Building A Manor

Article from Thonahexus No8, by George Kelln and Joe Adams.

A short explanation of how long, it takes to build a manor.

Generating and Running a Manor With HârnManor

These pages will look at the process of generating a manor and it's initial setup with HârnManor

  • Note: See The Alienage All Things Relating to Trade, Shipping, and Commodities (© Roy Denton 2010)
    • Alienage also has other sections to add, expand, such as The Land, Agriculture, etc.


EH3 Manor CG6003

Need to seperate this article so a side-by-side comparison can be established and creating a list of original Manor Creation figures that are NOT inflated like HarnManor is when creating manor Economics.

Note: ADD Comparison and differances to EH3 Manor CG6003 article. This will bring back to proper costs and original concept by Robin.

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Notes

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