Difference between revisions of "Hârn Manor"

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=== NEW Index ===
 
=== NEW Index ===
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'''Note: <span style="color:#FF0000">ADD</span>''' Page Links ready for transfer.
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* [[Game_Design_Ideas_Hârn_Manor|HârnManor]] + PageName
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** Start with First, ie. CG4751-E HârnManor, then Manor Life, and so on.
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'''Note: <span style="color:#FF0000">ADD</span>''' Page Numbers to the index, ready for tag-linking.
  
 
     1 CG4751-E HârnManor
 
     1 CG4751-E HârnManor

Revision as of 20:32, 11 July 2017

Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules.


Note: SPLIT article up like Kingdom of Kandáy COL5660 and have seperate pages for each sections.

Note: MOVE FROM OLD CG4751-E HârnManor


Note: ADD Comparison and differances to EH3 Manor CG6003 article. This will bring back to proper costs and original concept by Robin.


Note: CREATE A NEW PAGE with OLD DATA & NEW Article: HârnManor ?


Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)


HârnManor COL5660

Kandáy Political Map


NEW Index

Note: ADD Page Links ready for transfer.

  • HârnManor + PageName
    • Start with First, ie. CG4751-E HârnManor, then Manor Life, and so on.

Note: ADD Page Numbers to the index, ready for tag-linking.

   1 CG4751-E HârnManor
       1.1 Credits
           1.1.1 Writers
           1.1.2 Editors
           1.1.3 Maps & Plans
           1.1.4 Cover & Art
           1.1.5 Contributors
       1.2 Introduction
       1.3 SIDEBARS
       1.4 About Realism
       1.5 Contents
       1.6 Manor Data Forms
       1.7 SIDEBARS
       1.8 Dice Conventions
           1.8.1 CREATE TABLE
       1.9 Rounding Conventions
       1.10 HârnMaster Terms
   2 Manor Life
       2.1 The Manorhouse
       2.2 SIDEBARS
           2.2.1 Hârnic Manors
           2.2.2 Knight's Fee
           2.2.3 Rushlights & Lamps
       2.3 Manor Lands
           2.3.1 Cropland & Crops
           2.3.2 Meadows
           2.3.3 Pasture & Livestock
           2.3.4 Woodlands
       2.4 SIDEBARS
           2.4.1 The Demesne
           2.4.2 The Village
           2.4.3 Winter Crops
           2.4.4 Livestock Contributions
       2.5 Manor Tenants
           2.5.1 Freeholders
           2.5.2 Serfs (Unfree)
       2.6 SIDEBARS
           2.6.1 The Rural Priest
           2.6.2 Craftsmen
           2.6.3 Tenant Officers
           2.6.4 Manor Slaves
       2.7 Peasant Life
       2.8 SIDEBARS
           2.8.1 Weavers & Spinsters
           2.8.2 Packed Earth Floors
           2.8.3 Furnishings & Appointments
           2.8.4 Clothing
           2.8.5 Food and Cooking
           2.8.6 Games & Leisure
       2.9 SIDEBARS
           2.9.1 Millers' Guild Monopoly
           2.9.2 Maslin Bread Recipe
           2.9.3 Country Ale Recipe
       2.10 Hallmoots
       2.11 SIDEBARS
           2.11.1 Unfree Legal Status
   3 Village Generation
       3.1 Villages
       3.2 VILLAGE CENSUS FORM (VCF)
       3.3 TENANT HOUSEHOLDS
       3.4 TENANT SKILL (ML)
       3.5 HOUSEHOLD SIZE
       3.6 TENANT ACRES
       3.7 SIDEBARS
           3.7.1 TENANT CLASS Table
               3.7.1.1 Serf Classes
               3.7.1.2 Family Size
       3.8 TENANT OBLIGATIONS
           3.8.1 Freehold Tenants
           3.8.2 Unfree Tenants
           3.8.3 Slave Tenants
       3.9 SIDEBARS
           3.9.1 The Manor Map
       3.10 VILLAGE CRAFTSMEN
       3.11 SIDEBARS
           3.11.1 CRAFTSMAN OCCUPATION Table
           3.11.2 Freemasters
           3.11.3 Ale, Beer, and Cider
       3.12 YEOMEN
           3.12.1 Yeoman Scutage
       3.13 SIDEBARS
           3.13.1 FEUDAL OBLIGATIONS Table
           3.13.2 YEOMAN CLASS Table
           3.13.3 AVONEL MANOR: Yeomen
           3.13.4 Military Substitutions
           3.13.5 The Feudal Levy
       3.14 TENANT OFFICES
       3.15 SIDEBARS
           3.15.1 MANOR CALENDAR
       3.16 MANOR CHURCHES (The Priest)
           3.16.1 The Glebe
       3.17 SIDEBARS
       3.18 Tenant Tithe
           3.18.1 Glebe Revenues
       3.19 Describing Tenants
           3.19.1 Tenant adjective Table
   4 Manor Generation
       4.1 MANOR BUDGET FORM [MBF]
           4.1.1 GENERAL DATA
               4.1.1.1 Gross Acres
           4.1.2 Woods Acres
           4.1.3 Cleared Acres
           4.1.4 Tenant Acres
           4.1.5 Demesne Acres
           4.1.6 Labor Pool
           4.1.7 Labor Obligation
       4.2 SIDEBARS
           4.2.1 Atlas Hârnica Data
               4.2.1.1 Loban Manor
           4.2.2 Population Density
           4.2.3 Land Quality (LQ)
           4.2.4 Fief Index (FI)
           4.2.5 Trade Index (TI)
       4.3 SIDEBARS
           4.3.1 FIEF INDEX Table
           4.3.2 TRADE INDEX Table
   5 Household Generation
       5.1 Household
           5.1.1 Populating the Household
           5.1.2 Manor Households Table
       5.2 SIDEBARS
           5.2.1 Household Support Costs
       5.3 HOUSEHOLD NOBLES
       5.4 SIDEBARS
           5.4.1 HOUSEHOLD NOBLES Table
           5.4.2  Loyalty
       5.5 HOUSEHOLD SERVANTS
       5.6 SIDEBARS
           5.6.1 HOUSEHOLD SERVANTS Table
           5.6.2 Tenants, Labor, and Extortion
               5.6.2.1 Household Slaves
       5.7 HOUSEHOLD CRAFTSMEN
       5.8 SIDEBARS
           5.8.1 HOUSEHOLD CRAFTSMEN Table
           5.8.2 Craftsmen & Savings
           5.8.3 Bonded-Masters
       5.9 HOUSEHOLD MILITARY
       5.10 SIDEBARS
           5.10.1 MILITARY RETAINERS Table
           5.10.2 Player-Character Retainers
           5.10.3 What's in my Woods?
       5.11 THE LORD'S STABLE
           5.11.1 The Lord's Kennels (600d)
           5.11.2 The Lord's Falconry (800d)
       5.12 SIDEBARS
           5.12.1 THE LORD'S STABLE Table
   6 Manor Budget
       6.1 Manor Budget
           6.1.1 FIEF BUDGET
               6.1.1.1 Weather Index
               6.1.1.2 [1] Woods
               6.1.1.3 [2] Crops
               6.1.1.4 [3] Pasture
       6.2 SIDEBARS
           6.2.1 BASIC YIELDS Table
           6.2.2 WEATHER INDEX TABLE
               6.2.2.1 Weather
               6.2.2.2  Weather Averaging
               6.2.2.3  Tenant Officer Skills
               6.2.2.4 [4] Waste
               6.2.2.5 [5] Total Harvest
               6.2.2.6 [6] Crop Seed
               6.2.2.7 [7] Winter Feed
               6.2.2.8 [8] Fief Maintenance
       6.3 SIDEBARS
           6.3.1 BEADLE SUCCESS TABLE
           6.3.2  Seed Storage and Loss
           6.3.3 FIEF MAINTENANCE Table
               6.3.3.1 [9] Assart
               6.3.3.2 [10] FIEF INCOME
                   6.3.3.2.1 *
       6.4 SIDEBARS
           6.4.1  Timberwrights & Assart
           6.4.2 New Forest
           6.4.3 LORD's BUDGET
               6.4.3.1 [11] Demesne Income
               6.4.3.2 [12] Tenant Rents & Fees
               6.4.3.3 [13] Glebe Revenue
               6.4.3.4 [14] Taxes & Tolls
               6.4.3.5 [15] Amercements
               6.4.3.6 [16] Feudal Income
               6.4.3.7 [17] Total Income
       6.5 SIDEBARS
           6.5.1 Demesne Income
           6.5.2 Vassal Fief Budgets
           6.5.3 Scutage
               6.5.3.1 [18] Household
               6.5.3.2 [19] Feudal Payments
               6.5.3.3 [20] Tithe
               6.5.3.4 [21] Labor Hired
               6.5.3.5 [22] Political Expenses
               6.5.3.6 [23] TOTAL EXPENSES
               6.5.3.7 [24] TO PRIVY PURSE
                   6.5.3.7.1 *
       6.6 SIDEBARS
           6.6.1 Buried Treasure
           6.6.2 The Familia
           6.6.3  Lifestyle & Prestige
       6.7 CHURCH MANORS
           6.7.1 ABBEYS – Clerical Orders
           6.7.2 CHAPTER HOUSES – Fighting Orders
       6.8 SIDEBARS
           6.8.1 Abbey Households
           6.8.2 Abbey Support Costs
           6.8.3 Indulgences
       6.9  CROPS
           6.9.1 GENERATING CROPS
           6.9.2 REEVE INDEX & HARDINESS (HR)
           6.9.3 CHANGING THE CROP MIX
       6.10 SIDEBARS
           6.10.1 CROP DATA TABLE
           6.10.2 Hardiness Rating (HR)
       6.11  LIVESTOCK
           6.11.1 GENERATING LIVESTOCK
           6.11.2 HERDER SKILL & HARDINESS (HR)
           6.11.3 SUMMER & WINTER LIVESTOCK
       6.12 SIDEBARS
           6.12.1 LIVESTOCK DATA TABLE
           6.12.2 A
       6.13  TOPOGRAPHY
           6.13.1 [1] Lowland
           6.13.2 [2] Highland
           6.13.3 [3] Coastal
           6.13.4 [4] Forest
       6.14 SIDEBARS
           6.14.1 TOPOGRAPHY Table
           6.14.2 Wealth from the Sea
           6.14.3 Wealth from the Forest
   7 Glossary
       7.1 A
           7.1.1 A
           7.1.2 A
   8 Manor Events
       8.1 MANOR EVENTS
           8.1.1 Generating Events
               8.1.1.1 MANOR EVENTS Table
       8.2 MANOR RAIDS
           8.2.1 MANOR RAIDS Table
       8.3 WEATHER EVENTS
           8.3.1 WEATHER EVENTS Table
       8.4 SIDEBARS
           8.4.1 BUILDING STRENGTH Table
   9 Hallmoots Events
       9.1 HALLMOOTS
           9.1.1 Hallmoot Procedure
           9.1.2 Hallmoot Events Table
               9.1.2.1 HALLMOOT EVENT Table
       9.2 A
       9.3 SIDEBARS
           9.3.1 A Table
   10 Tenant Fate
       10.1 TENANT FATE
       10.2 Tenant Fate Routine
           10.2.1 Tenant Fate Example:
       10.3 TENANT FATE Table
       10.4 SIDEBARS
           10.4.1 A Table
   11 Manors of Hârn (examples)
       11.1 Avonel
           11.1.1 AVONEL
               11.1.1.1 Current Affairs
               11.1.1.2 Economics and Agrarian Life
           11.1.2 LOCAL MAP KEY
           11.1.3 THE VILLAGE RESIDENTS
               11.1.3.1 #
               11.1.3.2 #
           11.1.4 MANORHOUSE
           11.1.5 HOUSEHOLD
               11.1.5.1 Sir Howart Mymby
               11.1.5.2 Gethro Tassady
               11.1.5.3 Selina Tassady
               11.1.5.4 Servants and Retainers
           11.1.6 AVONEL MANOR BUDGET
           11.1.7 AVONEL MANOR CENSUS
               11.1.7.1 AVONEL MANOR CENSUS TABLE
           11.1.8 GM MAP Name
           11.1.9 PLAYER MAP Name
       11.2 Clord
           11.2.1 NAME
               11.2.1.1 Current Affairs
               11.2.1.2 Economics and agrarian Life
           11.2.2 Local Key Map
           11.2.3 The Village Residents
               11.2.3.1 #
           11.2.4 MANORHOUSE
           11.2.5 HOUSEHOLD
               11.2.5.1 Sir A
               11.2.5.2 Name A
               11.2.5.3 Servants and Retailers
           11.2.6 Name MANOR BUDGET
               11.2.6.1 GENERAL DATA
               11.2.6.2 LORD’S HOUSEHOLD
               11.2.6.3 MANOR BUDGET
                   11.2.6.3.1 FIEF BUDGET
                   11.2.6.3.2 LORD’S BUDGET
               11.2.6.4 CROPS
               11.2.6.5 LIVESTOCK
           11.2.7 Name MANOR CENSUS
               11.2.7.1 TABLE PARTS
           11.2.8 GM MAP Name
           11.2.9 PLAYER MAP Name
       11.3 Roganter
           11.3.1 NAME
               11.3.1.1 Current Affairs
               11.3.1.2 Economics and agrarian Life
           11.3.2 Local Key Map
           11.3.3 The Village Residents
               11.3.3.1 #
           11.3.4 MANORHOUSE
           11.3.5 HOUSEHOLD
               11.3.5.1 Sir A
               11.3.5.2 Name A
               11.3.5.3 Servants and Retailers
           11.3.6 Name MANOR BUDGET
               11.3.6.1 GENERAL DATA
               11.3.6.2 LORD’S HOUSEHOLD
               11.3.6.3 MANOR BUDGET
                   11.3.6.3.1 FIEF BUDGET
                   11.3.6.3.2 LORD’S BUDGET
               11.3.6.4 CROPS
               11.3.6.5 LIVESTOCK
           11.3.7 Name MANOR CENSUS
               11.3.7.1 TABLE PARTS
           11.3.8 GM MAP Name
           11.3.9 PLAYER MAP Name
       11.4 Turenborg
           11.4.1 NAME
               11.4.1.1 Current Affairs
               11.4.1.2 Economics and agrarian Life
           11.4.2 Local Key Map
           11.4.3 The Village Residents
               11.4.3.1 #
           11.4.4 MANORHOUSE
           11.4.5 HOUSEHOLD
               11.4.5.1 Sir A
               11.4.5.2 Name A
               11.4.5.3 Servants and Retailers
           11.4.6 Name MANOR BUDGET
               11.4.6.1 GENERAL DATA
               11.4.6.2 LORD’S HOUSEHOLD
               11.4.6.3 MANOR BUDGET
                   11.4.6.3.1 FIEF BUDGET
                   11.4.6.3.2 LORD’S BUDGET
               11.4.6.4 CROPS
               11.4.6.5 LIVESTOCK
           11.4.7 Name MANOR CENSUS
               11.4.7.1 TABLE PARTS
           11.4.8 GM MAP Name
           11.4.9 PLAYER MAP Name
       11.5 Template
           11.5.1 NAME
               11.5.1.1 Current Affairs
               11.5.1.2 Economics and agrarian Life
           11.5.2 Local Key Map
           11.5.3 The Village Residents
               11.5.3.1 #
           11.5.4 MANORHOUSE
           11.5.5 HOUSEHOLD
               11.5.5.1 Sir A
               11.5.5.2 Name A
               11.5.5.3 Servants and Retailers
           11.5.6 Name MANOR BUDGET
               11.5.6.1 GENERAL DATA
               11.5.6.2 LORD’S HOUSEHOLD
               11.5.6.3 MANOR BUDGET
                   11.5.6.3.1 FIEF BUDGET
                   11.5.6.3.2 LORD’S BUDGET
               11.5.6.4 CROPS
               11.5.6.5 LIVESTOCK
           11.5.7 Name MANOR CENSUS
               11.5.7.1 TABLE PARTS
           11.5.8 GM MAP Name
           11.5.9 PLAYER MAP Name
   12 Manor Budget Form
   13 Manor Census Form
   14 Back Cover
       14.1 HârnWorld tm
       14.2 MANORS OF HÂRN
   15 Addons: Households (add Expansion article)
       15.1 Building A Manor
       15.2 Generating and Running a Manor With HârnManor
           15.2.1 HârnManor
           15.2.2 Introduction to the Manor Generation Process
           15.2.3 Gathering Manor Data
           15.2.4 Generating a Village
           15.2.5 The Manorial Household
           15.2.6 Generate Fief Budget
           15.2.7 Generate Lord's Budget
           15.2.8 Managing a Manor
           15.2.9 Advanced Features
           15.2.10 Religious Manors
       15.3 A
       15.4 A
   16 Nested Tables
   17 Text Rotation
       17.1 Template:Transform-rotate
       17.2 Preformatted text
       17.3 Rotation Idea
           17.3.1 Width of Border Boxes
           17.3.2 Width of Border Boxes Experiments
           17.3.3 Various Border Boxes
           17.3.4 Complex Border Boxes
   18 A
   19 Notes


A

Kandáy Player Map


Introduction

Monarchs

History

Chronology (timeline)

Present Situation

King Andasin IV

Natural Resources

Ternu Heath

Exposure

Economic Data

Markets and Fairs

Religion

Social Customs

Clothing and Dress

Food & Drink

Music

Heraldry

Great Clans of Kandáy

Genealogoy

Government

Shires and Hundreds

Forest Hundreds

Military Resources

The Feudal Levy

Subinfeudation

  • a
    • a

Intro

Royal Domain

Freetown

Earl

Baron

Fighting Order

Church Estates

Settlement Index

  • a
    • a


A

  • A
    • A


Notes

  • A
    • A