Difference between revisions of "Hârn Republic of Thârda"

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Replace “ ” with "
 
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'''<span style="color:#006699">Possible Link</span>'''
 
'''<span style="color:#006699">Possible Link</span>'''
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=== Contents List ===
 
=== Contents List ===
 +
==== Chapters and Sections ====
 +
'''<span style="color:#FF0000">to UPDATE</span>: '''with Chapters (breakdown) by each Heading type (list Font Name/Type (Italic, Bold, etc.), Size, and Key for description). All this will breakdown and make things easier later on when it comes time to figure out the wiki layout, templates required, and code for special additions like Headers & Foots and so on.
 +
 +
* Book Title: Albertus-Bold 96pt
 +
** Credits: AmasisMT,Bold 14pt
 +
** Chapter Title: Korinna-Bold 18pt (Header Title Name: Korinna-Bold 14pt/Header Section/Page#: Korinna-Bold 18pt)
 +
*** Chapter subheading: Korinna-Bold 14pt
 +
**** Chapter section: Korinna-Bold 12pt
 +
***** Chapter Text Intro: AmasisMT-Regular 12pt
 +
****** Chapter Text: AmasisMT-Regular 10pt
 +
 +
* Chapter sidebar Header: Korinna-Bold 10pt
 +
** Chapter sidebar Text: AmasisMT-Regular 9pt
 +
 +
* Place these in layered bullets lists and add font to code, possibly even a template for each font making a wiki system for Styles (as in MS Word).
 +
* Add a  "Template:<nowiki>{{Infobox game}}</nowiki>" & "<nowiki>{{Primarysources}}</nowiki>" from [https://en.wikipedia.org/wiki/H%C3%A2rnMaster HârnMaster] at wikipedia.
 +
* Add Header and foot style to each page via templates.
 +
 +
 
'''Note:''' '''<span style="color:#FF0000">MODIFY</span>''' with actual Contents
 
'''Note:''' '''<span style="color:#FF0000">MODIFY</span>''' with actual Contents
  
* ''No Cover, No Political Map, No Poetic Map''
 
 
* Introduction
 
* Introduction
 
* Credits
 
* Credits
 
* History
 
* History
*** Western Expansion
+
** The Corani Empire
*** Northern Expansion
+
** The Balshan Jihad
*** The End of Imperial Control in the West
+
** The Theocracy of Tekhos
*** The Balshan Jihad
+
** The Thardic League
*** The Theocracy of Tekhos
+
** The Thardic Republic
*** The Interregnum
+
** The Kuboran Dynasty
+
*** Arlun the Barbarian (635–656)
+
*** Obras the Southron (656–672)
+
*** Nemiran the Zealot (672–681)
+
** The House of Araku
+
*** Puril (681–689)
+
*** Ezar’s War (682–697)
+
*** Kabe (689–692)
+
*** Chafin I, Winner By Any Means (692–703)
+
*** Chafin II, the Timorous (703–715)
+
 
* Current Events
 
* Current Events
**  
+
* Society
**  
+
** The Patron-Client Relationship
**  
+
* Government
**  
+
** The Senate
**  
+
** Marshals and Magistrates
**  
+
** The City of Coranan
**  
+
** Other Officials
**  
+
* Military
 
+
** The Legions
 
+
* Law
* A
+
* Economy
** A
+
* Religion
*** A
+
* Thardic Clans
**** A
+
* Poetic Map
***** A
+
* Thardic Settlements
****** A
+
** Legion Garrisons
 +
*** Legion, Cohort, and Companies Table
 +
** Coranan City
 +
*** Red Guard (Legion)
 +
* CORANAN PROVINCE
 +
*** Coranan Legion
 +
** Coranan District
 +
** Chenad District
 +
** ESURON DISTRICT
 +
** HIBUT DISTRICT
 +
** OSTENOR DISTRICT
 +
** TELEN DISTRICT
 +
* EIDEL PROVINCE
 +
*** Eidel Legion
 +
** EIDRU DISTRICT
 +
** Kuseme DISTRICT
 +
* GERIUM PROVINCE
 +
*** Gerium Legion
 +
** GEMINOST DISTRICT
 +
** GESHTEI DISTRICT
 +
** IMRIUM DISTRICT
 +
** NORU DISTRICT
 +
* KOM PROVINCE
 +
*** Kom Legion
 +
** DUMON DISTRICT
 +
** PARNAN DISTRICT
 +
** STIMOS DISTRICT
 +
* RAMALA PROVINCE
 +
*** Ramala Legion
 +
* SHIRAN PROVINCE
 +
*** Shiran Legion
 +
** BYTHE DISTRICT
 +
** FIRIS DISTRICT
 +
** HEDIRO DISTRICT
 +
** PEDEN DISTRICT
 +
** SHIRAN DISTRICT
  
 
== [[Hârn_Republic_of_Thârda|Republic of Thârda]] '''<span style="color:#008000">COL5770</span>''' ==
 
== [[Hârn_Republic_of_Thârda|Republic of Thârda]] '''<span style="color:#008000">COL5770</span>''' ==
Line 104: Line 148:
 
wary and often violent Gozyda, and the ruthless Tulwyn.
 
wary and often violent Gozyda, and the ruthless Tulwyn.
  
History
+
== History ==
 
The upper and middle Thard River valley has been occupied since at
 
The upper and middle Thard River valley has been occupied since at
 
least 1100 BT, and perhaps even earlier. The original Jarin settlers were
 
least 1100 BT, and perhaps even earlier. The original Jarin settlers were
Line 113: Line 157:
  
 
CREDITS
 
CREDITS
Writers: Margaret Foy, Edwin King,
+
 
Creative Consultant: N. Robin Crossby
+
'''Writers:''' Margaret Foy, Edwin King,
Illustrations: Eric Hotz, Richard Luschek
+
 
Heraldry: Matt Roegner
+
'''Creative Consultant:''' N. Robin Crossby
Editors: Brent Bailey, Tom Dalgliesh,
+
 
Edwin King
+
'''Illustrations:''' Eric Hotz, Richard Luschek
Layout: Brent Bailey
+
 
This article was originally published in
+
'''Heraldry:''' Matt Roegner
1987 as part of the Tharda Republic Module.
+
 
 +
'''Editors:''' Brent Bailey, Tom Dalgliesh, Edwin King
 +
 
 +
'''Layout:''' Brent Bailey
 +
 
 +
This article was originally published in 1987 as part of the Tharda Republic Module.
  
 
The Corani Empire
 
The Corani Empire
Line 458: Line 507:
 
the new Eidel Province.
 
the new Eidel Province.
  
CURRENT EVENTS
+
== CURRENT EVENTS ==
 
+
 
Various factions play a major role in the power
 
Various factions play a major role in the power
 
politics of the Republic. There are currently five major
 
politics of the Republic. There are currently five major
Line 605: Line 653:
 
Kronas, but for different reasons.
 
Kronas, but for different reasons.
  
SOCIETY
+
== SOCIETY ==
 
+
 
Thardic society can be traced back to the Corani
 
Thardic society can be traced back to the Corani
 
tribes that formed the basis for the old Imperial society.
 
tribes that formed the basis for the old Imperial society.
Line 691: Line 738:
 
patron who will buy the obligations.
 
patron who will buy the obligations.
  
GOVERNMENT
+
== GOVERNMENT ==
 
+
 
The theory behind the government is that every form
 
The theory behind the government is that every form
 
of rule by men of men eventually becomes too large
 
of rule by men of men eventually becomes too large
Line 856: Line 902:
 
</center>
 
</center>
  
MILITARY
+
== MILITARY ==
 
+
 
All free land-holding clans are assessed a Legionary
 
All free land-holding clans are assessed a Legionary
 
Tax of 1d per acre per year. This is all that is required of
 
Tax of 1d per acre per year. This is all that is required of
Line 936: Line 981:
 
outside the perimeter.
 
outside the perimeter.
  
LAW
+
== LAW ==
 
+
 
At the top of the judicial system is the Senate,
 
At the top of the judicial system is the Senate,
 
which tries cases of treason, cases against senators, and
 
which tries cases of treason, cases against senators, and
Line 1,018: Line 1,062:
 
difference between the two actions.
 
difference between the two actions.
  
ECONOMY
+
== ECONOMY ==
 
+
 
The Thard River is sometimes called “the heart’s
 
The Thard River is sometimes called “the heart’s
 
blood of the Republic” because it provides fertile soil,
 
blood of the Republic” because it provides fertile soil,
Line 1,058: Line 1,101:
 
relationship.
 
relationship.
  
RELIGION
+
== RELIGION ==
 
+
 
The Church of Halea is popular among the upper
 
The Church of Halea is popular among the upper
 
and middle classes in the Republic and many senators
 
and middle classes in the Republic and many senators
Line 1,100: Line 1,142:
 
Many members hold influential posts in government or
 
Many members hold influential posts in government or
 
with wealthy clans.
 
with wealthy clans.
 +
 +
== Thardic Clans ==
  
 
INSERT TABLE
 
INSERT TABLE
Line 1,178: Line 1,222:
 
nicknames commonly used by the troops or disparagingly by
 
nicknames commonly used by the troops or disparagingly by
 
other folk.
 
other folk.
 +
 +
== Thârda Poetic Map ==
  
 
<center>
 
<center>
Line 1,186: Line 1,232:
 
</center>
 
</center>
  
THARDIC SETTLEMENTS
+
== THARDIC SETTLEMENTS ==
 
+
 
The following pages list all settlements shown on
 
The following pages list all settlements shown on
 
the map of the Thardic Republic. With the exception
 
the map of the Thardic Republic. With the exception
Line 1,197: Line 1,242:
 
data is given on the settlement lists.
 
data is given on the settlement lists.
  
Settlement (Column 1)
+
=== Settlement (Column 1) ===
 
+
 
The name of the settlement. These are not manors
 
The name of the settlement. These are not manors
 
in the feudal sense. They are villages of ten or more
 
in the feudal sense. They are villages of ten or more
Line 1,215: Line 1,259:
 
settlement is located.
 
settlement is located.
  
Holder (Column 2)
+
=== Holder (Column 2) ===
 
+
 
The name of the major landholding clan in the
 
The name of the major landholding clan in the
 
village and surrounding area. Roughly 85% of all land
 
village and surrounding area. Roughly 85% of all land
Line 1,234: Line 1,277:
 
Module under Themeson for details.
 
Module under Themeson for details.
  
Acres (Column 3)
+
=== Acres (Column 3) ===
 
+
 
The gross acreage of cropland and pasture in the
 
The gross acreage of cropland and pasture in the
 
settlement. Much of this will not be arable cropland. A
 
settlement. Much of this will not be arable cropland. A
Line 1,243: Line 1,285:
 
by each clan.
 
by each clan.
  
Land Quality (Column 4)
+
=== Land Quality (Column 4) ===
 
+
 
A factor describing the quality of the arable land
 
A factor describing the quality of the arable land
 
around the settlement based on a Hârnic average of 1.00.
 
around the settlement based on a Hârnic average of 1.00.
Line 1,250: Line 1,291:
 
precise data calculations.
 
precise data calculations.
  
Households (Column 5)
+
=== Households (Column 5) ===
 
+
 
The number of households in the settlement. The
 
The number of households in the settlement. The
 
average household has five persons, including spouse and
 
average household has five persons, including spouse and
Line 1,267: Line 1,307:
 
</center>
 
</center>
  
Legion Garrisons
+
=== Legion Garrisons ===
 
+
 
The six Thardic legions are prominent landholders.
 
The six Thardic legions are prominent landholders.
 
Most “legion land” surrounds legion forts shown on
 
Most “legion land” surrounds legion forts shown on
Line 1,287: Line 1,326:
 
legion.
 
legion.
  
 +
==== Legion Garrisons Table ====
 
INSERT TABLE
 
INSERT TABLE
  
Line 1,318: Line 1,358:
 
household.
 
household.
  
Coranan City
+
=== Coranan City ===
 
+
 
The city of Coranan is governed by two officials,
 
The city of Coranan is governed by two officials,
 
both appointed by the senate for one-year terms, which
 
both appointed by the senate for one-year terms, which
Line 1,337: Line 1,376:
 
Gelber.
 
Gelber.
  
 +
==== Red Guard ====
 
<center>
 
<center>
 
{|
 
{|
Line 1,352: Line 1,392:
 
'''Registry:''' Palace of Gules, 574.
 
'''Registry:''' Palace of Gules, 574.
  
CORANAN PROVINCE
+
== CORANAN PROVINCE ==
 
+
 
The provincial capital is at Telen, the city of Coranan
 
The provincial capital is at Telen, the city of Coranan
 
having its own administration. The provincial magistrate
 
having its own administration. The provincial magistrate
Line 1,362: Line 1,401:
 
administrations.
 
administrations.
  
Coranan District
+
=== Coranan District ===
 
+
 
Coranan district is administered from Verus. This
 
Coranan district is administered from Verus. This
 
has been the case since the foundation of the Republic
 
has been the case since the foundation of the Republic
Line 1,373: Line 1,411:
 
INSERT TABLE
 
INSERT TABLE
  
 +
==== Coranan Legion ====
 
<center>
 
<center>
 
{|
 
{|
Line 1,387: Line 1,426:
 
'''Registry:''' Palace of Gules, 622.
 
'''Registry:''' Palace of Gules, 622.
  
Chenad District
+
=== Chenad District ===
 
+
 
Chenad Keep is the district capital. The site was
 
Chenad Keep is the district capital. The site was
 
originally occupied by the Telene tribal people who were
 
originally occupied by the Telene tribal people who were
Line 1,400: Line 1,438:
 
INSERT TABLE
 
INSERT TABLE
  
ESURON DISTRICT
+
=== ESURON DISTRICT ===
 
+
 
Esuron Keep was the site of an ancient Corani
 
Esuron Keep was the site of an ancient Corani
 
tribal fortification. The earthworks of the old hillfort are
 
tribal fortification. The earthworks of the old hillfort are
Line 1,415: Line 1,452:
 
INSERT TABLE
 
INSERT TABLE
  
HIBUT DISTRICT
+
=== HIBUT DISTRICT ===
 
+
 
Hibut Keep was once an old Corani tribal fort. Many
 
Hibut Keep was once an old Corani tribal fort. Many
 
of the hills north of Hibut are capped with stone cairns
 
of the hills north of Hibut are capped with stone cairns
Line 1,429: Line 1,465:
 
INSERT TABLE
 
INSERT TABLE
  
OSTENOR DISTRICT
+
=== OSTENOR DISTRICT ===
 
+
 
Ostenor Keep is a relatively modern structure dating
 
Ostenor Keep is a relatively modern structure dating
 
from 642. It replaced an Imperial fortress that had been
 
from 642. It replaced an Imperial fortress that had been
Line 1,449: Line 1,484:
 
INSERT TABLE
 
INSERT TABLE
  
TELEN DISTRICT
+
=== TELEN DISTRICT ===
 
+
 
The district capital is Telen, which is also capital
 
The district capital is Telen, which is also capital
 
of Coranan Province. Telen is a partially walled town
 
of Coranan Province. Telen is a partially walled town
Line 1,462: Line 1,496:
 
INSERT TABLE
 
INSERT TABLE
  
EIDEL PROVINCE
+
== EIDEL PROVINCE ==
 
+
<center>
+
{|
+
|+ style="caption-side:bottom; color:#000000;"|'''Eidel Legion'''
+
| [[File:Kandáy_Player_Map.png|900px|center|link= ]]
+
|}
+
</center>
+
 
+
'''Eidel Legion'''
+
 
+
'''Shield:''' Sable, orle argent, an eagle rising, wings displayed and inverted above a battleaxe all of the second.
+
'''Supporter:''' A gryphon segreant gold.
+
'''Motto:''' Death.
+
'''Registry:''' Palace of Gules, 713.
+
 
+
 
The provincial capital is Kuseme. Formerly part of
 
The provincial capital is Kuseme. Formerly part of
 
the Coranan Republic and Thardic League, Eidel was an
 
the Coranan Republic and Thardic League, Eidel was an
Line 1,498: Line 1,517:
 
Eidel Legion.
 
Eidel Legion.
  
EIDRU DISTRICT
+
==== Eidel Legion ====
 +
<center>
 +
{|
 +
|+ style="caption-side:bottom; color:#000000;"|'''Eidel Legion'''
 +
| [[File:Kandáy_Player_Map.png|900px|center|link= ]]
 +
|}
 +
</center>
 +
 
 +
'''Eidel Legion'''
 +
 
 +
'''Shield:''' Sable, orle argent, an eagle rising, wings displayed and inverted above a battleaxe all of the second.
 +
'''Supporter:''' A gryphon segreant gold.
 +
'''Motto:''' Death.
 +
'''Registry:''' Palace of Gules, 713.
 +
 
  
 +
=== EIDRU DISTRICT ===
 
The district capital is Eidru Keep, built in 452 to
 
The district capital is Eidru Keep, built in 452 to
 
guard the southern approach to Kuseme and Coranan.
 
guard the southern approach to Kuseme and Coranan.
Line 1,518: Line 1,552:
 
INSERT TABLE
 
INSERT TABLE
  
KUSEME DISTRICT
+
=== KUSEME DISTRICT ===
 
+
 
Kuseme Castle is one of the oldest structures
 
Kuseme Castle is one of the oldest structures
 
on Hârn, built more than 400 years ago by Corthir,
 
on Hârn, built more than 400 years ago by Corthir,
Line 1,548: Line 1,581:
 
INSERT TABLE
 
INSERT TABLE
  
GERIUM PROVINCE
+
== GERIUM PROVINCE ==
  
 
<center>
 
<center>
Line 1,585: Line 1,618:
 
supporter of the Consolidationist faction.
 
supporter of the Consolidationist faction.
  
GEMINOST DISTRICT
+
=== GEMINOST DISTRICT ===
 
+
 
This district is administered from Geminost Keep,
 
This district is administered from Geminost Keep,
 
originally a fortress built by the Emperor Raelan to serve
 
originally a fortress built by the Emperor Raelan to serve
Line 1,599: Line 1,631:
 
INSERT TABLE
 
INSERT TABLE
  
GESHTEI DISTRICT
+
=== GESHTEI DISTRICT ===
 
+
 
Geshtei District contains two major fortifications,
 
Geshtei District contains two major fortifications,
 
Geshtei Castle and Fobin Keep. Geshtei castle was built
 
Geshtei Castle and Fobin Keep. Geshtei castle was built
Line 1,624: Line 1,655:
 
INSERT TABLE
 
INSERT TABLE
  
IMRIUM DISTRICT
+
=== IMRIUM DISTRICT ===
 
+
 
A noted salt-producing district administered from
 
A noted salt-producing district administered from
 
Imrium Castle. The site has been fortified since the
 
Imrium Castle. The site has been fortified since the
Line 1,634: Line 1,664:
 
INSERT TABLE
 
INSERT TABLE
  
NORU DISTRICT
+
=== NORU DISTRICT ===
 
+
 
The district is administered from Noru Keep, which
 
The district is administered from Noru Keep, which
 
was built in 312 on the site of a Corani tribal fortification.
 
was built in 312 on the site of a Corani tribal fortification.
Line 1,653: Line 1,682:
 
INSERT TABLE
 
INSERT TABLE
  
KOM PROVINCE
+
== KOM PROVINCE ==
  
 
<center>
 
<center>
Line 1,684: Line 1,713:
 
province. It is noted for its iron mines at Hikun.
 
province. It is noted for its iron mines at Hikun.
  
DUMON DISTRICT
+
=== DUMON DISTRICT ===
 
+
 
The district is administered from Dumon Keep,
 
The district is administered from Dumon Keep,
 
originally built by Kobar in 385. It was the site of one of
 
originally built by Kobar in 385. It was the site of one of
Line 1,699: Line 1,727:
 
INSERT TABLE
 
INSERT TABLE
  
PARNAN DISTRICT
+
=== PARNAN DISTRICT ===
 
+
 
Parnan Castle is the district and provincial capital.
 
Parnan Castle is the district and provincial capital.
 
Parnan was begun by Arosta on the site of the largest
 
Parnan was begun by Arosta on the site of the largest
Line 1,711: Line 1,738:
 
INSERT TABLE
 
INSERT TABLE
  
STIMOS DISTRICT
+
=== STIMOS DISTRICT ===
 
+
 
This northwest frontier district is administered from
 
This northwest frontier district is administered from
 
Stimos Keep, which was originally settled by refugees
 
Stimos Keep, which was originally settled by refugees
Line 1,734: Line 1,760:
 
INSERT TABLE
 
INSERT TABLE
  
RAMALA PROVINCE
+
== RAMALA PROVINCE ==
  
 
<center>
 
<center>
Line 1,787: Line 1,813:
 
INSERT TABLE
 
INSERT TABLE
  
SHIRAN PROVINCE
+
== SHIRAN PROVINCE ==
  
 
<center>
 
<center>
Line 1,818: Line 1,844:
 
officials are members of the Expansionist faction.
 
officials are members of the Expansionist faction.
  
BYTHE DISTRICT
+
=== BYTHE DISTRICT ===
 
+
 
Bythe Keep is built on the site of a Shira tribal
 
Bythe Keep is built on the site of a Shira tribal
 
fortress and guards the a bridge leading into Shiran. The
 
fortress and guards the a bridge leading into Shiran. The
Line 1,835: Line 1,860:
 
</center>
 
</center>
  
FIRIS DISTRICT
+
=== FIRIS DISTRICT ===
 
+
 
Firis Castle was founded in 677 by legionary retirees
 
Firis Castle was founded in 677 by legionary retirees
 
as an experiment in planned settlement promoted by a
 
as an experiment in planned settlement promoted by a
Line 1,855: Line 1,879:
 
INSERT TABLE
 
INSERT TABLE
  
HEDIRO DISTRICT
+
=== HEDIRO DISTRICT ===
 
+
 
This district has two major settlements, Hediro
 
This district has two major settlements, Hediro
 
and Cestor. The present district capital is Hediro,
 
and Cestor. The present district capital is Hediro,
Line 1,879: Line 1,902:
 
INSERT TABLE
 
INSERT TABLE
  
PEDEN DISTRICT
+
=== PEDEN DISTRICT ===
 
+
 
Peden was a Shira tribal fortification built in the futile
 
Peden was a Shira tribal fortification built in the futile
 
hope of preventing Corani expansion. Arosta captured
 
hope of preventing Corani expansion. Arosta captured
Line 1,890: Line 1,912:
 
INSERT TABLE
 
INSERT TABLE
  
SHIRAN DISTRICT
+
=== SHIRAN DISTRICT ===
 
+
 
Capital of Shiran District and Province. The Corani
 
Capital of Shiran District and Province. The Corani
 
king, Arosta the Conqueror, built a keep here to control
 
king, Arosta the Conqueror, built a keep here to control
Line 1,913: Line 1,934:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+ style="caption-side:top; color:#e76700;"|Settlement Index
 
|+ style="caption-side:top; color:#e76700;"|Settlement Index
 +
!Settlement
 +
!District?
 +
|-
 
|Abbleton
 
|Abbleton
 
|HEDIRO
 
|HEDIRO
Line 3,698: Line 3,722:
 
|CORANAN
 
|CORANAN
 
|}
 
|}
 
 
=== INSERT TABLE ===
 
 
Abbleton......... HEDIRO
 
Abitar............... FIRIS
 
Abmeinar........ HEDIRO
 
Addeg.............. CHENAD
 
Addel............... PEDEN
 
Adel................. GESHTEI
 
Adott................ RAMALA
 
Akeinar............ PARNAN
 
Akenar............. RAMALA
 
Akhill............... ESURON
 
Akidale............ HEDIRO
 
Aldale.............. ESURON
 
Alton................ IMRIUM
 
Animway......... PARNAN
 
Ank.................. BYTHE
 
Annstone......... IMRIUM
 
Appenhil.......... HIBUT
 
Ashtree............ OSTENOR
 
Ateel................ GEMINOST
 
Aubissent........ EIDRU
 
Aunch.............. GESHTEI
 
Auwz................ HEDIRO
 
Averstok.......... ESURON
 
Balmeinar....... OSTENOR
 
Bassus............. IMRIUM
 
Beardley.......... FIRIS
 
Bedoe.............. STIMOS
 
Bedol............... DUMON
 
Beenhalm........ PARNAN
 
Behzi................ STIMOS
 
Beldair............. CHENAD
 
Beldin.............. ESURON
 
Benalon........... NORU
 
Berhd............... RAMALA
 
Berly................ GESHTEI
 
Bessing............ HEDIRO
 
Beston............. PARNAN
 
Bettup.............. SHIRAN
 
Bidezz.............. SHIRAN
 
Billinar............. FIRIS
 
Binnom............ FIRIS
 
Bobber............. KUSEME
 
Boluv............... OSTENOR
 
Bout................. PEDEN
 
Bovett.............. TELEN
 
Burdoc............. HEDIRO
 
Buzon.............. GESHTEI
 
Bynine............. IMRIUM
 
BYTHE............ BYTHE
 
Bythi................ BYTHE
 
Cacer............... TELEN
 
Caenne............ EIDRU
 
Camstock........ HEDIRO
 
Canacin........... IMRIUM
 
Cannip............. BYTHE
 
Carmeny......... GESHTEI
 
Cas................... SHIRAN
 
Casameinar..... STIMOS
 
Casbrook......... PARNAN
 
Cass................. TELEN
 
Catt.................. IMRIUM
 
Caunn.............. CHENAD
 
Ceiv.................. PARNAN
 
Cennbrook...... EIDRU
 
Cessnow.......... HIBUT
 
Cest.................. NORU
 
Cestbrooke..... HEDIRO
 
CESTOR.......... HEDIRO
 
CHENAD........ CHENAD
 
Cithedale......... PEDEN
 
Clainne............ KUSEME
 
Claun............... SHIRAN
 
Clenad............. CHENAD
 
Connem.......... FIRIS
 
Conner............ NORU
 
Convil.............. FIRIS
 
Coorton........... PARNAN
 
Cours............... GESHTEI
 
Cude................ ESURON
 
Culameinar..... HEDIRO
 
Cuzzen............. ESURON
 
Dajel................ CORANAN
 
Dalgesh........... GEMINOST
 
Dedna.............. EIDRU
 
Deenar............. RAMALA
 
Deerfall............ FIRIS
 
Deerham......... HEDIRO
 
Deerston......... ESURON
 
Deffan.............. ESURON
 
Degup.............. BYTHE
 
Deh.................. HEDIRO
 
Deih................. HIBUT
 
Deilzik............. DUMON
 
Dekar............... DUMON
 
Delbid.............. IMRIUM
 
Delinar............. PEDEN
 
Denon.............. HIBUT
 
Deor................. GEMINOST
 
Dess................. CORANAN
 
Desstok........... FIRIS
 
Dodna.............. GESHTEI
 
Dolir................. CORANAN
 
Dolnar............. ESURON
 
Duhst............... FIRIS
 
DUMON.......... DUMON
 
Dumonea........ DUMON
 
Eberd............... CHENAD
 
Edale................ GESHTEI
 
Egglia............... DUMON
 
EIDRU............. EIDRU
 
Eithus.............. HEDIRO
 
Ennar............... RAMALA
 
Essig................ ESURON
 
Estane.............. FIRIS
 
ESURON......... ESURON
 
Eswut............... NORU
 
Euposs............. DUMON
 
Evern............... GESHTEI
 
Fafhir............... FIRIS
 
Falk.................. NORU
 
Fall................... TELEN
 
Farih................. STIMOS
 
Fegiz................ PARNAN
 
Felkitt............... PEDEN
 
Fenp................. RAMALA
 
Ferbor.............. SHIRAN
 
Ferns................ CHENAD
 
Fervit............... CORANAN
 
Fethinar........... FIRIS
 
Fife................... PEDEN
 
Figgel............... SHIRAN
 
Filimn.............. NORU
 
Fillic................. STIMOS
 
Firge................ HIBUT
 
FIRIS............... FIRIS
 
Fituv................ KUSEME
 
Fitz................... HIBUT
 
Flaen................ KUSEME
 
Flexnar............ SHIRAN
 
FOBIN............. GESHTEI
 
Fostin............... FIRIS
 
Foun................. NORU
 
Foups............... KUSEME
 
Gainsdala........ FIRIS
 
Gaulh............... RAMALA
 
Gaulnar........... HEDIRO
 
Gavs................. ESURON
 
Gede................ PEDEN
 
Gehne.............. HIBUT
 
Gekun.............. HIBUT
 
Geliss............... GEMINOST
 
Gellie............... PARNAN
 
Gem................. ESURON
 
Gemelot.......... GESHTEI
 
GEMINOST.... GEMINOST
 
Gemna............. GESHTEI
 
Genil................ BYTHE
 
Gerhart............ SHIRAN
 
GESHTEI........ GESHTEI
 
Gessis.............. BYTHE
 
Gessup............. HIBUT
 
Gest................. SHIRAN
 
Gevul............... KUSEME
 
Gilliff ............... SHIRAN
 
Giln.................. KUSEME
 
Glonn............... PEDEN
 
Golar................ CORANAN
 
Golir................. TELEN
 
Goltust............. TELEN
 
Gostok............. TELEN
 
Goune.............. GESHTEI
 
Grabe............... KUSEME
 
Graen............... EIDRU
 
Gropay............. NORU
 
Gufen............... CORANAN
 
Guinn............... IMRIUM
 
Guinp............... CORANAN
 
Guston............. SHIRAN
 
Habek.............. CORANAN
 
Hal................... OSTENOR
 
Hammut.......... GEMINOST
 
Hanar............... STIMOS
 
Hapoul............. NORU
 
Hazar............... HIBUT
 
Heage.............. KUSEME
 
Hedde.............. TELEN
 
HEDIRO.......... HEDIRO
 
Hedne.............. PARNAN
 
Heed................ ESURON
 
Heff ................. HIBUT
 
Helar................ KUSEME
 
Helnar.............. RAMALA
 
Helost.............. OSTENOR
 
Heml................ ESURON
 
Hemmel.......... OSTENOR
 
Hene................ KUSEME
 
Henemda........ HIBUT
 
Henin............... STIMOS
 
Hetsa............... NORU
 
Hetwa.............. STIMOS
 
 
=== INSERT TABLE ===
 
 
HIBUT............. HIBUT
 
Hibuten........... HIBUT
 
Hiddel.............. PARNAN
 
Hiden-Tah....... KUSEME
 
Higgon............. RAMALA
 
Hikel................ CORANAN
 
Hillop............... IMRIUM
 
Hillop............... NORU
 
Hilzut............... CORANAN
 
Hinew.............. PEDEN
 
Hinn................. FIRIS
 
Hinopo............ NORU
 
Hinow.............. HEDIRO
 
Hipbron........... PARNAN
 
Hipon............... GEMINOST
 
Hisst................. TELEN
 
Histok.............. FIRIS
 
Hivuw.............. EIDRU
 
Hoeman.......... HEDIRO
 
Hoff ................. SHIRAN
 
Honre.............. GEMINOST
 
Hotte............... HIBUT
 
Hue.................. KUSEME
 
Hummud......... CORANAN
 
Hunil................ CORANAN
 
Hydel............... SHIRAN
 
Ianda................ GESHTEI
 
Idum................ NORU
 
Ikeas................ GEMINOST
 
Ilnom............... TELEN
 
IMRIUM.......... IMRIUM
 
Imur................. GESHTEI
 
Isut................... NORU
 
Itela.................. DUMON
 
Iveer................ STIMOS
 
Jast................... OSTENOR
 
Javemeinar..... HIBUT
 
Jeg................... TELEN
 
Jehlan.............. EIDRU
 
Jena................. DUMON
 
Jettes............... DUMON
 
Jetuw............... CORANAN
 
Jexteem........... HEDIRO
 
Jine.................. HIBUT
 
Jir..................... KUSEME
 
Jotut................. NORU
 
Jough............... GEMINOST
 
Jouhn............... EIDRU
 
Joune............... HEDIRO
 
Journe............. HIBUT
 
Kaffenar.......... OSTENOR
 
Kahl................. EIDRU
 
Kanop.............. PEDEN
 
Kazzmeinar..... HIBUT
 
Kazzoz............. ESURON
 
Keddelis.......... GESHTEI
 
Keeg................. PEDEN
 
Keeh................. HEDIRO
 
Keery............... ESURON
 
Keffos.............. OSTENOR
 
Kehn................ HIBUT
 
Kellim.............. PARNAN
 
Kelmeinar....... GESHTEI
 
Kemston.......... FIRIS
 
Kenddal........... OSTENOR
 
Kennin............. CORANAN
 
Kerch............... DUMON
 
Kerrhart........... EIDRU
 
Kersk............... GEMINOST
 
Keu................... EIDRU
 
Kezzay............. PARNAN
 
Kicer................ GEMINOST
 
Kikeh................ GEMINOST
 
Killon............... HEDIRO
 
Kinar................ HIBUT
 
Kinis................. EIDRU
 
Kinnos............. CORANAN
 
Kiomn.............. STIMOS
 
Klammeinar.... FIRIS
 
Koam............... STIMOS
 
Kollow............. HEDIRO
 
Kopal............... SHIRAN
 
Koron............... NORU
 
Kott.................. RAMALA
 
Koumira.......... SHIRAN
 
Kubben............ BYTHE
 
KUSEME......... KUSEME
 
Kusston........... HEDIRO
 
Kuzzen............. FIRIS
 
Ky-Millis.......... ESURON
 
Lak-Amnar...... TELEN
 
Lameinar......... CHENAD
 
Lammuria....... DUMON
 
Lassil................ CHENAD
 
Lechad............. CHENAD
 
Ledau............... NORU
 
Leehon............ ESURON
 
Lemino............ OSTENOR
 
Le-Shel............ FIRIS
 
Lilen................. GESHTEI
 
Lima-An.......... STIMOS
 
Limath............. TELEN
 
Linij.................. CORANAN
 
Lolmi............... KUSEME
 
Loru................. GESHTEI
 
Lorut................ GESHTEI
 
Louzis.............. HEDIRO
 
Lymuagin........ DUMON
 
Mahn............... PEDEN
 
Marouh............ OSTENOR
 
Mazu................ IMRIUM
 
Menep............. STIMOS
 
Mestok............ HEDIRO
 
Midton............. TELEN
 
Milis................. CORANAN
 
Millok.............. HEDIRO
 
Milon............... CORANAN
 
Minn................ EIDRU
 
Mixtin.............. FIRIS
 
Mol................... CORANAN
 
MOLERYN...... RAMALA
 
Monew............ FIRIS
 
Monns............. HEDIRO
 
Moolar............. HEDIRO
 
Motz................ HIBUT
 
Mumak............ TELEN
 
Nar................... SHIRAN
 
Neht................. KUSEME
 
Nemenar......... TELEN
 
Netex............... ESURON
 
Nicen............... DUMON
 
Niegec............. KUSEME
 
Nigens............. CORANAN
 
Nikemn............ NORU
 
Nikkem............ KUSEME
 
Nillinar............. CHENAD
 
Nim.................. CHENAD
 
Nimeinar......... DUMON
 
Nina................. SHIRAN
 
Nissemhold..... PARNAN
 
Nivon............... NORU
 
Nohroz............. CORANAN
 
Noleinar.......... STIMOS
 
Noleir............... PARNAN
 
Nollin............... HEDIRO
 
Nom................. GESHTEI
 
Nom................. SHIRAN
 
Nonal............... NORU
 
Nool................. TELEN
 
Noolnar........... ESURON
 
NORU.............. NORU
 
Norw................ OSTENOR
 
Norw................ SHIRAN
 
Nott.................. HEDIRO
 
Nuomir............ SHIRAN
 
Oepus.............. CORANAN
 
Ohnelf ............. KUSEME
 
Okhin............... STIMOS
 
Onrein............. GESHTEI
 
Onun................ KUSEME
 
Opar................. NORU
 
Oposs.............. FIRIS
 
Oren................. PARNAN
 
Oseme............. GESHTEI
 
OSTENOR...... OSTENOR
 
Ouftwol........... PARNAN
 
Ounen.............. FIRIS
 
Outmeinar...... PEDEN
 
Overnist.......... IMRIUM
 
Pacaen............. HIBUT
 
Pacen............... PEDEN
 
Padden............ FIRIS
 
Pahn................. CHENAD
 
Pake................. PARNAN
 
Paleinar........... DUMON
 
Palomeinar...... OSTENOR
 
Panton............. SHIRAN
 
PARNAN......... PARNAN
 
Pearce.............. ESURON
 
Pedec............... RAMALA
 
PEDEN............ PEDEN
 
Peehil............... KUSEME
 
Peeshin............ PARNAN
 
Pekimeinar...... PEDEN
 
Pelek................ TELEN
 
Perawol............ RAMALA
 
Perter............... HEDIRO
 
Perthe.............. BYTHE
 
Pillos................ FIRIS
 
Pilt.................... SHIRAN
 
Pinar................ IMRIUM
 
Pinnbrook....... CHENAD
 
Pinop............... CORANAN
 
Pirl................... EIDRU
 
Plohgart.......... EIDRU
 
Poah................. KUSEME
 
Poinel............... NORU
 
Polim................ KUSEME
 
Pomn............... TELEN
 
Ponimeinar..... KUSEME
 
Ponn................. HEDIRO
 
Ponna............... BYTHE
 
Ponon.............. GEMINOST
 
Poolnar............ HEDIRO
 
Pottrev............. DUMON
 
Pouhg............... SHIRAN
 
Prill.................. OSTENOR
 
Proje................ NORU
 
Pross................ HIBUT
 
Prumen........... NORU
 
Pullnar............. ESURON
 
Pulvar.............. NORU
 
 
=== INSERT TABLE ===
 
 
Punnsend........ SHIRAN
 
Purough........... TELEN
 
Pushn............... PARNAN
 
Putal................ KUSEME
 
Pypper............. TELEN
 
Quaye.............. OSTENOR
 
Quevin............. HEDIRO
 
Quillow............ SHIRAN
 
Quinntree........ SHIRAN
 
Quipt................ BYTHE
 
Quoss.............. KUSEME
 
Quozz.............. HEDIRO
 
Raenar............. GESHTEI
 
Rasivar............ GESHTEI
 
Raymeinar...... DUMON
 
Relimn............. KUSEME
 
Relivost........... TELEN
 
Remiff ............. SHIRAN
 
Remmel........... TELEN
 
Remos............. NORU
 
Repnim............ HEDIRO
 
Rever............... OSTENOR
 
Riane............... NORU
 
Rig.................... IMRIUM
 
Riplen.............. ESURON
 
Riss.................. PARNAN
 
Ritzen.............. IMRIUM
 
Rizzuny............ HIBUT
 
Rolim............... KUSEME
 
Rompil............. NORU
 
Roon................ EIDRU
 
Ruh.................. TELEN
 
Rusna............... GESHTEI
 
Russen............. IMRIUM
 
Ruth................. HEDIRO
 
Rutmir............. NORU
 
Sadzi................ GESHTEI
 
Saeh................. KUSEME
 
Saj.................... KUSEME
 
Sasneinar........ SHIRAN
 
Sather.............. CORANAN
 
Scolt................. EIDRU
 
Seak................. STIMOS
 
Selim................ KUSEME
 
Selimeinar....... FIRIS
 
Selouh.............. NORU
 
Seppin............. RAMALA
 
Serisuss........... RAMALA
 
Shirah.............. SHIRAN
 
SHIRAN.......... SHIRAN
 
Silop................. NORU
 
Sinnel............... IMRIUM
 
Sipazer............. GESHTEI
 
Sisin................. CORANAN
 
Sitarny............. GESHTEI
 
Slanel............... STIMOS
 
Smether........... TELEN
 
Snill.................. IMRIUM
 
Solm................. CHENAD
 
Souna............... HIBUT
 
Spinder............ SHIRAN
 
Spol.................. EIDRU
 
Stanum............ OSTENOR
 
Starra............... HEDIRO
 
Stass................ NORU
 
STIMOS.......... STIMOS
 
Stodge............. HEDIRO
 
Storm............... ESURON
 
Stoss................ IMRIUM
 
Stoth................ HEDIRO
 
Strint................ HIBUT
 
Strom............... CORANAN
 
Stune............... KUSEME
 
Stus.................. EIDRU
 
Sucisp.............. KUSEME
 
Sule.................. KUSEME
 
Sullop.............. SHIRAN
 
Sumnau........... SHIRAN
 
Sumno............. NORU
 
Swhen.............. CORANAN
 
Taal.................. PARNAN
 
Talum.............. NORU
 
Tamih.............. ESURON
 
Tamle.............. GESHTEI
 
Tarath.............. GESHTEI
 
Taztos.............. RAMALA
 
Tazus............... SHIRAN
 
Tefan................ NORU
 
Tegh................. RAMALA
 
Telbbak............ TELEN
 
TELEN............ TELEN
 
Telenar............ TELEN
 
Telene.............. NORU
 
Telliran............ OSTENOR
 
Temmnar........ FIRIS
 
Tennar............. PARNAN
 
Tennin............. FIRIS
 
Terin................ GESHTEI
 
Thaming.......... TELEN
 
Then................ GESHTEI
 
Thess............... HEDIRO
 
Thestall........... ESURON
 
Thoff ............... CORANAN
 
Tinehn............. EIDRU
 
Tinel................ KUSEME
 
Tish.................. HIBUT
 
Tiw................... KUSEME
 
Tobess............. TELEN
 
Tommin........... HIBUT
 
Toran............... OSTENOR
 
Tor-Sern.......... IMRIUM
 
Tosuqu............. FIRIS
 
Troul................ CORANAN
 
Trunak............. KUSEME
 
Tuirnelm......... KUSEME
 
Tukr................. EIDRU
 
Tunarel............ BYTHE
 
Tus................... CORANAN
 
Tusson............. NORU
 
Tust.................. EIDRU
 
Tuttel............... HIBUT
 
Tuw.................. ESURON
 
Tuwith............. HEDIRO
 
Tuwora............ CORANAN
 
Tuz................... RAMALA
 
Tuzor............... NORU
 
Twillir.............. SHIRAN
 
Twuss.............. SHIRAN
 
Tybrook........... HIBUT
 
Tysah............... HEDIRO
 
Ulniss............... FIRIS
 
Umar................ NORU
 
Upnar.............. FIRIS
 
Urdran............. GESHTEI
 
Useed.............. HEDIRO
 
Ushive............. GESHTEI
 
Usk................... TELEN
 
Utems.............. KUSEME
 
Vafeh............... GESHTEI
 
Vauhge............ HEDIRO
 
Vektor.............. TELEN
 
Velg-Hill.......... TELEN
 
Vemil............... GESHTEI
 
Venire.............. ESURON
 
VERUS............ CORANAN
 
Vil..................... DUMON
 
Vil..................... NORU
 
Virs.................. PARNAN
 
Vissle............... FIRIS
 
Vradi................ GEMINOST
 
Vuldale............ HEDIRO
 
Vurdem........... STIMOS
 
Vurnast............ FIRIS
 
Vuss................. IMRIUM
 
Wab.................. KUSEME
 
Wappuh........... HEDIRO
 
Wardale........... TELEN
 
Warhalle.......... IMRIUM
 
Warmeinar...... EIDRU
 
Warnar............ RAMALA
 
Warshid........... HIBUT
 
Warwel............ SHIRAN
 
Wattige............ BYTHE
 
Wearton.......... ESURON
 
Weken.............. HIBUT
 
Welk................. HIBUT
 
Wellen............. GESHTEI
 
Wellisa............. DUMON
 
Widel............... NORU
 
Wirthton.......... FIRIS
 
Wokin.............. KUSEME
 
Wumi............... CORANAN
 
Wuthin............. GEMINOST
 
Wyn................. BYTHE
 
Wyne............... GESHTEI
 
Yehge............... BYTHE
 
Zelh.................. OSTENOR
 
Zeman............. TELEN
 
Zera................. SHIRAN
 
Zost.................. HEDIRO
 
Zuh................... CHENAD
 
Zulor................ NORU
 
Zuwik............... CORANAN
 
  
 
== Map Key ==
 
== Map Key ==
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== Name & Dates List ==
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'''Note:''' '''<span style="color:#FF0000">ADD</span>''' a proper/seperate page for this all as a table. Once broken down into the Book Style like Kanday's split page style, can then add Category for each section part so that a complete list then gets made for all the pages for "said name". The once this is done, can then add this comprehensive list to "that" Index Section for "Category". In the end the aim is to create a complete "Name & Dates List/Index" so all the '''<span style="color:#006699">LINKS</span>''' for names can then not only be categorised, but also interlinked between ALL articles and books, especially for DATES as this will be required to create a comprehensive Chronology Timeline and quick inter-referencing of the subject link(s).
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'''Note:''' '''<span style="color:#FF0000">ADD</span>''' links to each Name & Date within the Tabled Index, these should also include Eras & Periods for dates.
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'''Note:''' '''<span style="color:#FF0000">INCLUDE</span>''' all these into the Template (Sidebars & other data) Tables and so on.
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'''Note:''' '''<span style="color:#FF0000">Example</span>:''' Mercenary Companies would not only have a template for the Company, but be interlinked with that Type as a Category reflecting and showing Country, Shire, Hundred, Leader, Associated to/Sponsor, Location/Region and all other manner of data links within the design of the template and interact automatically with other templates, catergories, and index link lists.
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'''Note:''' '''<span style="color:#FF0000">Example</span>:''' A river would have a sidebar template that includes it's source length and so on, but also show not only the Catergories & Names, but be reflected within each of those Categories & Names Listed together. Basically internested Data, Links, Catergories, and so on to save redoing all links again with new pages or modifications, it automatically gets updated once interconnected correctly.
  
 
== Notes ==
 
== Notes ==

Latest revision as of 19:28, 26 August 2018

Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules.


Note: ADD proper names and cross-internal links.

Note: ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.

Note: Text Highlight and Background Colour: Thârda

Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)

Note: Colour Highlights: Yellow

Colour LINK Text: Possible Link NAME

Note: Hidden comments <!-- TEXT HERE WILL NOT BE DISPLAYED -->

Note: Anchor Points - Section linking WITHIN pages USE [[Help:Section#Section_linking|Section linking]] or To link to a section in the same page you can use [[#section name|displayed text]], and to link to a section in another page [[page name#section name|displayed text]].

Note: Section linking with arbitrary id USE <span id="anchor_name"></span>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada.

ADD inside Table Caption/Heaer Text


Contents

Republic of Thârda

Note: ADD the contents of Thârda just as Kingdom of Kandáy Contents

Replace “ ” with "

Replace ‘ ’ with '

Possible Link

INSERT TABLE

Coat of Arms


Contents List

Chapters and Sections

to UPDATE: with Chapters (breakdown) by each Heading type (list Font Name/Type (Italic, Bold, etc.), Size, and Key for description). All this will breakdown and make things easier later on when it comes time to figure out the wiki layout, templates required, and code for special additions like Headers & Foots and so on.

  • Book Title: Albertus-Bold 96pt
    • Credits: AmasisMT,Bold 14pt
    • Chapter Title: Korinna-Bold 18pt (Header Title Name: Korinna-Bold 14pt/Header Section/Page#: Korinna-Bold 18pt)
      • Chapter subheading: Korinna-Bold 14pt
        • Chapter section: Korinna-Bold 12pt
          • Chapter Text Intro: AmasisMT-Regular 12pt
            • Chapter Text: AmasisMT-Regular 10pt
  • Chapter sidebar Header: Korinna-Bold 10pt
    • Chapter sidebar Text: AmasisMT-Regular 9pt
  • Place these in layered bullets lists and add font to code, possibly even a template for each font making a wiki system for Styles (as in MS Word).
  • Add a "Template:{{Infobox game}}" & "{{Primarysources}}" from HârnMaster at wikipedia.
  • Add Header and foot style to each page via templates.


Note: MODIFY with actual Contents

  • Introduction
  • Credits
  • History
    • The Corani Empire
    • The Balshan Jihad
    • The Theocracy of Tekhos
    • The Thardic League
    • The Thardic Republic
  • Current Events
  • Society
    • The Patron-Client Relationship
  • Government
    • The Senate
    • Marshals and Magistrates
    • The City of Coranan
    • Other Officials
  • Military
    • The Legions
  • Law
  • Economy
  • Religion
  • Thardic Clans
  • Poetic Map
  • Thardic Settlements
    • Legion Garrisons
      • Legion, Cohort, and Companies Table
    • Coranan City
      • Red Guard (Legion)
  • CORANAN PROVINCE
      • Coranan Legion
    • Coranan District
    • Chenad District
    • ESURON DISTRICT
    • HIBUT DISTRICT
    • OSTENOR DISTRICT
    • TELEN DISTRICT
  • EIDEL PROVINCE
      • Eidel Legion
    • EIDRU DISTRICT
    • Kuseme DISTRICT
  • GERIUM PROVINCE
      • Gerium Legion
    • GEMINOST DISTRICT
    • GESHTEI DISTRICT
    • IMRIUM DISTRICT
    • NORU DISTRICT
  • KOM PROVINCE
      • Kom Legion
    • DUMON DISTRICT
    • PARNAN DISTRICT
    • STIMOS DISTRICT
  • RAMALA PROVINCE
      • Ramala Legion
  • SHIRAN PROVINCE
      • Shiran Legion
    • BYTHE DISTRICT
    • FIRIS DISTRICT
    • HEDIRO DISTRICT
    • PEDEN DISTRICT
    • SHIRAN DISTRICT

Republic of Thârda COL5770

Note: ADD the contents of Republic of Thârda just as Kandáy Contents

Provincial boundaries, 720 TR

Tharda is a region of west-central Hârn, primarily the Thard River basin. It includes small parts of the kingdoms of Rethem and Kanday and all of the Thardic Republic. The natural vegetation is mixed woodland and forest, but includes some rugged coniferous highlands.

The Thardic Republic, commonly called just Tharda, is bordered to the south by the feudal Kingdom of Kanday and to the west by the Kingdom of Rethem. Tharda has won a war with Kanday within the last decade, and relations with Rethem are tense, but the present state of affairs is a watchful peace. Two tribal nations also border the Republic: the wary and often violent Gozyda, and the ruthless Tulwyn.

History

The upper and middle Thard River valley has been occupied since at least 1100 BT, and perhaps even earlier. The original Jarin settlers were swelled by immigrants after the end of the Atani Wars. By the first century TR there were over a hundred small tribes making their home in the region.

The rise of Lothrim the Foulspawner’s empire in the first and second centuries TR subjugated many of the Thardic tribes who were considered Lothrim’s tributary “allies.” In the wake of Lothrim’s fall, several petty states rose and fell, but none received any degree of permanence until the fourth century.

CREDITS

Writers: Margaret Foy, Edwin King,

Creative Consultant: N. Robin Crossby

Illustrations: Eric Hotz, Richard Luschek

Heraldry: Matt Roegner

Editors: Brent Bailey, Tom Dalgliesh, Edwin King

Layout: Brent Bailey

This article was originally published in 1987 as part of the Tharda Republic Module.

The Corani Empire

In 301, the eight Corani tribes were united by Corthir, who founded the city of Coranan. Corthir’s “empire” extended less than 20 leagues east and west of the city on the north bank of the Thard. Two successive rulers extended the boundaries to Telen in the east and the Gomisen River in the west.

The nascent kingdom nearly suffered a fatal disaster during the reign of Raelan, the fourth emperor, who attempted to subdue the tribesmen of the Hefiosa highlands. The tribes harassed and routed the Corani armies, which had been weakened by the winter of 365. Raelan was killed and the Hefiosa tribes advanced towards Coranan. The kingdom was saved by Raelan’s young son, Arosta, who defeated the tribes at the Battle of Osten in 367 and virtually exterminated them by 369. Following this triumph, Arosta advanced east to Lake Benath, defeating the Shira tribes at the Battle of the Source in 372 and the Komii tribes the following year. Near the end of his reign, Arosta completed his conquest of the Thard River valley by defeating the Merdi tribal federation at the Battle of Hereg. When he died in 380, he left behind a kingdom that had more than tripled in size.

Malian was the first ruler to adopt the title “Emperor” and founded the cities of Merethos (now Golotha) and Shiran. He is also credited with the creation of the Corani civil service, a complex and sophisticated organization that eased the burden of administering the lands won by Arosta. His successor, Kobar, reigned for 43 years and did much to promote trade and internal communications. He also extended the empire south to the Eryn River and began the conquest of Peran.

Kobar’s son, Laketta, was a sensualist who was disinterested in government. His death in 443 caused a succession crises. When Xuaka, King of Aleathia, seized the opportunity to invade, the pragmatic Corani quickly chose Mejenes as emperor over Laketta’s brother. The choice proved a wise one, as Mejenes defeated the Aleathians in a brilliant campaign, resulting in the annexation of the kingdom. Having removed the last obstacle to Corani hegemony in western Hârn, Mejenes turned his attention northwards but died of fever while campaigning in Equeth in 465.

Mejenes’ son, Sylud the Scholar, encouraged learning and the arts. He built several libraries and sponsored various archeological expeditions, one of which provoked the loss of Peran in 477. Saurach, Sylud’s younger brother, was an Agrikan fanatic. He was assassinated under bizarre circumstances a few hours after proclaiming the “Unification Writ,” banning all religions except Agrik.

Mindrithar, Saurach’s successor, reformed the tax and legal codes and promoted religious liberty and trade. He was unpopular with the traditional Corani nobility; his efforts eroded much of their powers. When he died in 512, they placed his moronic son Korad on the throne. Korad spent his reign issuing forgettable juvenile edicts while the nobility won back its old powers.

Shorka, Korad’s adopted son, poisoned him and assumed the imperial mantle in 528. He fostered a corrupt and tyrannical regime and was dominated by the influence of his court astrologer and chancellor, Workol. Shorka left the administration of the empire to Workol, who conducted a campaign of terror against his personal enemies and instituted an increasingly ludicrous series of taxes and policies.

The Balshan Jihad

When Shorka died of an apoplectic seizure in 555, he was succeeded by his nephew Medak, whose first official act was the execution of Workol. He vigorously fought corruption and regularly executed venal officials. He repealed many taxes, although by using funds seized from the corrupt he was able to repair much of the neglected defenses and roads of the empire. He hated astrologers and prophets and sentenced many to death for “crimes against the greater good.” One of these was the Morgathian prophet Balsha, whose reputation for accurate doomsaying had won him a wide following. His death on the impaling stake in 558 precipitated the Balshan Jihad.

Thousands flocked to the banners of Balsha’s lieutenants and the rebellion was fed by the devastating Red Death plague of 559. As predicted by Balsha, almost two out of every ten Thardans died between 559 and 561. Few fields were planted and what crops were grown were harvested by sick or dying peasants. The Corani nobility took most of the harvest for themselves. Thousands died of starvation. Before the winter of 559 had ended, desperate peasants began attacking the homes of nobles for revenge and food. Many peasants saw the Jihad as a chance to avenge wrongs inflicted by a callous aristocracy.

By 560, the Jihad controlled the whole of Rethem. The purge-weakened Imperial armies were powerless against the revolt and many units joined the Balshans. In 562, the Jihad captured Merethos, renaming it Golotha. In 564, Horahnam of Tekhos, a Khala (Morgathian underpriest) murdered his father, the governor of Shiran, and his elder brother, both of whom were loyal to the Empire. Seizing control of the city, he declared his support of the Jihad. Coranan was by then besieged; it surrendered in 565 after Emperor Medak was captured by the Balshans while attempting to flee to Aleath and impaled outside of Coranan.

The Theocracy of Tekhos

After the fall of the Empire, a bitter power struggle ensued between the Balshan leaders. In 568, after two years of intrigue and assassination, Horahnam of Tekhos emerged as sole leader and founded the Theocracy of Tekhos. Lasting for 20 years, the Theocracy had a permanent effect on the character of north eastern Tharda where its hold was the strongest.

The Theocrats attempted to eliminate the nobility of the Corani Empire. They were most successful in northern Tharda, where thousands were exterminated. In the cities of Golotha, Coranan, and Shiran, the populace was exposed to perverse Morgathian spectacles and rituals in which “opponents” to the new order were butchered. When Horahnam was assassinated in 588, his Theocracy collapsed. In the north, the few noble families that had survived were so closely identified with the Theocracy that they were hunted down along with Clan Tekhos and the priests of Morgath.

The Thardic League

During the Interregnum, petty states rose and fell while brigands and robbers infested the roads. During this 33-year period, an ethic of protection by and for the extended clan arose in northeastern Tharda. This had its roots in the ancient social structures of the Corani tribes. With the traditional leadership of the region destroyed by the Theocrats, the new aristocracy came from wealthy merchant clans located in urban centers. In 621, the heads of the most powerful clans in Coranan formed the Coranan Republic. Four years later, the Shiran Republic was founded with similar leadership and a virtually identical constitution. Both Republics were headed by Senates of the clan heads and some senators were members of both Senates. In 632, the two Republics formed an alliance. When Arlun conquered the Golothan Theocracy and founded the Kingdom of Rethem in 635, the two Senates, anticipating his expansionist designs, voted to form the Thardic League in 636.

The Republics retained complete control of internal policies and taxation. The League had responsibility for the defense of the Republics and foreign relations. The post of autarch was created, each officeholder elected to serve one seven-year term. The League was defended by the Autarch’s Guard; by tradition, the commander of the Guard became the next autarch. All officers of the guard were appointed by the autarch. Since only the Senates could appropriate taxes for the League’s use, they had considerable theoretical and practical influence on the policies of the autarch.

Neradas of Shiran, the first autarch (636–43), was unable to prevent Arlun from conquering Menekai and Senun but was able to establish a secure border along the Gomisen River. The second holder of the office, Lepral of Telen (643–50), was greatly relieved when Arlun’s attention moved to the southwest. This left him free to concentrate on the internal problem of banditry. He successfully wiped out most of the bandits in the League. Only the brigands of the Hefiosa Hills survived.

Karnis, the third autarch of the League (650–57), drummed up popular support and forced the Senates to permit an invasion of Kom in 654. He claimed (with particularly flimsy evidence) that the Federation of Kom was preparing to seize Imrium, but they were totally unprepared for war. Karnis proceeded from Imrium to the Pech River and swiftly descended down the valley. Dividing the Guards in three, he attacked Stimos, Dumon, and Parnan simultaneously. Parnan surrendered as soon as the League armies appeared; Duman and Stimos surrendered after token resistance. The two Senates vying over control of the new territory finally reached a compromise whereby Kom became a province administered by Karnis on behalf of the two Republics, with the assistance of representatives of the Senates.

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Jalien of Shiran, the fourth autarch (657–61), hoped to emulate his predecessor with expansion of his own. He sent an embassy to Moleryn in hopes of persuading the small state to join the League. Moleryn explained, quite politely, that it was satisfied with its independent alliance with the Kingdom of Kanday. On the return trip, one of the ambassadors suddenly fell ill and died. Jalien, who had already claimed that the Moleryn Republic was instituting “restrictive and protectionist tariffs” against League goods, accused the Moleryni of poisoning the ambassador, and attacked from Eidru. Moleryn was hopelessly outclassed by the League armies and quickly sued for peace. Ironically, one of the few casualties of the campaign was Jalien, who was killed by a “stray arrow” in his tent half a mile from the walls of Moleryn.

After Jalien’s death, Colura of Coranan became the fifth autarch (661–68) and, for a time, was successful in prosecuting the war. Kanday demanded the withdrawal of the League from Moleryn but Colura ignored the demand. Kanday then declared war on the League even though it was ill-prepared. The Five-Year War, as it became known, seemed destined to add pieces of Kanday to the League. At the Battle of Teb Marsh (663), not only did the League defeat the forces of Kanday, it also captured the royal keep of Ibonost. Queen Arelora of Kanday then took personal command of the demoralized army and started to push Colura’s Guards back. In 665, at the Battle of Eidru, she captured first Eidru and then Kuseme when the panicked Guards fleeing her forces failed to close the gates fast enough to bar her advancing knights. Colura and the remnants of the Guard retreated to Coranan and managed to raise Kobar Bridge. By the terms of the Peace of Quivum in 666, Kanday annexed Kuseme and Eidru and regained Ibonost, but the League kept Moleryn. Although Colura finished his term of office, he was discredited and was something of an object of ridicule. He died of a stroke in 670 and it seems likely that the stress of the Five-Year War had much to do with his early death.

Aglir of Telen was the sixth and last autarch (668–74). His pride and arrogance disturbed many senators, who thought the autarchy was already too close to becoming a monarchy. One day, he announced to the Senate the conquest of Ramala and Athul as far as the Geleme River by virtue of drawing a line on the map. Without approval of the Senates, he used funds earmarked for the defenses of Moleryn to provoke the Salt War with Kaldor over the Salt Route. Kaldor was resoundingly defeated at the Battle of Chelna Gap (672). Popular approval was so strong, the Senates had to stifle their resentment. But in 673 at the Battle of Ramala Gap, the League was defeated by Kaldor and forced to accept trade and territorial concessions. Kaldoran traders were exempted from various tariffs and tolls and the League had to forego any further claims to territories beyond Trobridge Inn.

Aglir held courts-martial for several months and executed 43 officers for treason and cowardice. His incompetent son, Taresir, the deputy commander of the Guards, was not even charged although he was probably more responsible than any other for the debacle at Ramala Gap. The army came close to mutiny and the populace began to riot against Aglir’s imperial pretensions. Aglir declared martial law and issued warrants for the arrest of several senators on treason charges. Before any arrests were made, members of his bodyguard assassinated him. The four assassins brought the warrants with Aglir’s signature and seal affixed to the two Senates. The day after the assassination, both Senates passed identical motions abolishing the autarchy and establishing a joint commission to establish a unified Republic.

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The Thardic Republic

The Thardic Republic was founded only three months after the death of Aglir. Since then, the real history of the Republic has been largely a matter of the ins and outs of power politics, most of which are unknown or obscure to the general public. However, two events stand out.

In 708, the Order of the Red Shadows of Herpa crossed the Gomisen River and seized Themeson Keep. In 714, the situation was further complicated when the Order of the Eight Demons and the Cohorts of Gashang split from the Order of Herpa the Mace and the Red Shadows of Herpa. The present ramifications of these events are discussed under Current Events below.

In 712, the Kandian Earl of Kuseme sent knights to enforce his claims on villages to the east and north of Eidru. Two of these were within the borders of Ramala Province. The Senate ordered the Marshal of Ramala, Kronas Elernin, to attack and take Kuseme. He invested Kuseme and left a small force to maintain the siege. After a few months of countermarching, the Ramala Legion and the Kandian army finally met outside of Eidru. The Kandian force was routed and Eidru Keep taken. Before hostilities could resume, Kanday and the Republic concluded a peace treaty ceding Kuseme, Eidru, and their territories to the Thardic Republic. Kanday’s King Andasin IV hadn’t wanted war to start with and the Senate did not want to see Kronas cover himself with glory. His supporters in the Senate were able to arrange for him to be appointed both marshal and magistrate of the new Eidel Province.

CURRENT EVENTS

Various factions play a major role in the power politics of the Republic. There are currently five major factions in the Senate; some senators are members of more than one. The Consolidationist Faction is prorepublican and aims to clean up internal problems such as the Hefiosa bandits and the Gozyda and Tulwyni barbarians. The Expansionist Faction is also pro-republican but favors the conquest of lands in Kanday and Rethem. These are the two largest factions. The Imperialist faction wants a return to the Imperial system with an elected emperor, coupled with internal consolidation, a hereditary nobility, and feudalism. The Monarchist Faction wishes to establish a weak king, with the real power wielded by a hereditary Senate and emphasis on foreign conquest. The Reform Faction, by far the smallest of the five, wants to clean up “abuses” in the Senate and the government. There is sympathy for this position in the rural areas. Factional politics are made more complex by the religious, guild, and client relationships of the senators.

Relations with Kanday are presently peaceful. The Senate has been trying to pressure King Andasin IV to aid in restraining the Mimeyi Gozyda who occasionally raid the Salt Route. Andasin’s position is that the Mimeyi are an independent people, not subject to his wishes, and overt action against them by the Republic would be viewed with disfavor by Kanday. Attempts by the Senate to reach an agreement with Kanday regarding increased or coordinated patrols of the Salt Route have so far proved futile.

There has been tension between the Republic and Rethem since 708, when the Red Shadows of Herpa seized Themeson. The situation was further confused by the schism of 714 that resulted in the holders of Themeson splitting from their parent order and founding the Order of the Cohorts of Gashang. The Order of Eight Demons, the clerical order that sponsors the Cohorts of Gashang, is headquartered in Shiran, with other temples in Coranan and Golotha. They also hold several manors near Themeson. Neither order has been enthusiastic in its support of Chafin III of Rethem. Chafin’s response to periodic demands for the return of Themeson from the Thardic Senate has been that the events took place during the reign of his predecessor and that he has no control over the matter. The Senate properly regards these claims as “the veriest nonsense” but has yet to take firm action on the matter. The situation is said to be giving Chafin ulcers.

In fact, the demands are made only to conceal secret negotiations between the Senate and the Cohorts of Gashang for the return of the land to the Republic. The fighting order is well aware of its tenuous position with the Rethemi throne and with its powerful parent order based across the river at Menekai. The grandmaster of the sponsoring Order of the Eight Demons, Merele of Kantar, supports the return of Themeson to the Republic. Her influence, combined with the persuasion of the Senate, will probably ensure this result. Merele is 42, an alluring if sinister figure in Shiran society.

Most of the Republic’s problems are domestic. The Tulwyn and Gozyda and the Hefiosa brigands pose some threat to security. There is a trend towards lessening of the traditional religious tolerance in Tharda, particularly in settlements near the Rethem and Kanday borders. Primary targets of such persecution are followers of Larani or Agrik, who some folk see as anti-Republican, or as consorts of the enemy.

The most serious trend in Thardic politics is the Senate’s increasing inability to compromise on important issues. The intrigue over the appointment of a new Warden for Coranan is reaching a crisis point. The city has been without a Warden for three months and the Red Guard can presently be described as capriciously surly. The Senate has managed to reduce the field of candidates to two, both of whom are supporters of the Consolidationist Faction. Unfortunately, both candidates are supported by half the senators and neither can gain the two thirds vote necessary for appointment. It is possible that a compromise candidate will be proposed in the near future. There are also several persons who desire that the number of senators be expanded beyond 68 to allow themselves to be elected. So far, none of them has managed to influence enough senators to get such a matter passed. Observers fear that the Senate will still be deadlocked by the time that the next triennial appointments must be made in 722.

Despite these problems, the Senate is still managing to deal with normal business. A petition from the Pilots’ Guild before the Senate proposes requiring all vessels longer than 16 feet to hire a pilot. The present law sets the figure at 30 feet, with the result than many riverboats are 29 feet long. The matter is under consideration and, in view of the amount of money being spent by the guild to “make their position clear,” it seems likely to be passed into law. There is also a petition for the recognition as a guild of the Teamsters’ Brotherhood. The petition is opposed by the Mangai, the Hârnic association of guilds, but the fledgling Brotherhood has made several gifts to key senators. Other proposals before the Senate are those to pave various pieces of road, repair the 13-yearold flood damage at Shiran, and a wild-eyed scheme sponsored by several senators and the immensely powerful Nordaka clan of Telen to build a seaport on the Gulf of Chakro connected directly to Telen by a new road through the Ramala Gap.

Kronas Elernin, Marshal and Magistrate of Eidel Province

General Kronas has effectively pacified Eidel province. In the process, he has executed, exiled, or enslaved most of the Kandian nobility who were foolish enough to remain behind. As magistrate, he has been the principal prosecutor of treason trials in the province, which have brought him considerable land and money. By redistributing these lands, he has effectively doubled the number of clients obligated to him and his clan. None of his enemies in the Senate are happy about the growth of his power. There is a growing desire to appoint him to the post of Marshal of Ramala in 722. Kronas has on several occasions commented that he could, given proper support, pacify one third of the province in each year of his term. Due to his carefully worded vague statements on major issues, Kronas has managed to gain some support from every senatorial faction. Interestingly, elements of the rural youth are becoming increasingly either Reform or Imperialist minded; both groups favor Kronas, but for different reasons.

SOCIETY

Thardic society can be traced back to the Corani tribes that formed the basis for the old Imperial society. The major evolutions during the Imperial period were the introduction of plantations worked by war slaves and the titling of chief patrons. By the time the Empire collapsed, it was virtually a feudal system. The Theocracy of Tekhos essentially replaced the imperial officials and nobility with their own people. The fall of the Theocrats and the near total destruction of any traditional authority left a power vacuum. This caused people to fall back on the earlier structure that had never been replaced, only submerged.

Land gives rank in Thardic society. In other words, status is not directly heritable but land and debts are. When the Republic was founded, the oligarchy controlled more than 90% of the land. These 70 families now own or control about 85% of the land, most of it not cleared or settled. Thardic society is divided into four main legal classes: freeborn, freed, ward, and slave. Wards are children, idiots, and the insane. Freeborn and freed are classed as citizens.

At the bottom of Thardic society are the slaves, most of whom are war captives, convicted criminals, and debtors. They have no rights or protection. It is common to free faithful slaves after long service, often in the owner’s will. A freed slave becomes the permanent client of the former owner’s clan.

Loyalty is given first to the clan, then the patron, and finally the Republic. The clanhead has complete control over the lives of family members. He can arrange marriages, compel divorces, disown a clan member, and adopt persons into the clan. In rare instances, clanheads can legally execute or sell a family member into slavery. There are only three alternatives that dissatisfied clan members have: marry out, be adopted out, or enlist in a legion.

The Patron-Client Relationship

Thardic society operates on the basis of a network of voluntary formal obligations and duties known as the patron-client relationship. Both parties are obligated to help, protect, and avenge each other. The system rests on a web of favors owed and given. There are complex legal rules for assigning monetary value to favors to prevent confusion as to how much obligation a service creates. A patron or client who fails to meet their obligations can be sued, abandoned, or, in exceptional cases, sold into slavery.

The monetary value of favors is an inheritable debt. Some clans are never able to pay it and acquire the de facto status of serfs. Only the two eldest children of these unfortunates inherit the debts of their parents, the others are free to enlist in the legions. If several children do this, there is a chance of buying the parents out of debt or acquiring new land.

Most free persons in the Republic are both patrons and clients. A person may have more than one patron. A client with two patrons can mediate disputes between them. Similarly, a patron will mediate disputes between their clients.

A patron is expected to investigate the death or injury of a client and apprehend and prosecute those responsible. If the client is hauled into court, the patron is expected to represent them or obtain a defender. Patrons also obtain exemptions, licenses, appointments, and business opportunities. They help with dowries and assist in the arranging of marriages. They may help with ransoms, fines, or wagers at law.

A client must defend and protect the patron and is generally obliged to return favor for favor as far as they are able. The favors done by clients are similar to those required of a vassal in the feudal system. Unlike feudal vassals, however, a Thardic client is free to change patrons. If the client has obligations to the former patron, then they must pay off the favors owed or find another patron who will buy the obligations.

GOVERNMENT

The theory behind the government is that every form of rule by men of men eventually becomes too large and starts overtaxing and interfering in the private affairs of good citizens. The Thardic system pits the “natural” tendency of the state towards tyranny against the patronclient relationship. Patrons use their social and economic power to make deals to gain appointments, opportunities, and political concessions for themselves and their clients. The government is based on the principal of mutual interest and benefit; consensus and compromise usually assure a reasonable division of spoils: “If I support your program, my client gets this appointment, contract, promotion, etc.”

What appalls foreigners the most about the Thardic Republic is the open expectation of what are elsewhere considered bribes. Many visitors are left speechless by the sight of discreetly placed signs listing the suggested “gift” for various services. Accepting or offering such a gift is not considered corrupt or illegal, although there are stiff penalties for breach of promise and overcharging. Thardans patiently explain to visitors that public officials are almost all unpaid and overworked, so a gift motivates them to take a special interest in individual cases and handle them expeditiously. Thardans cheerfully advise visitors to think of it as a fee for services rendered rather than a bribe. More widely traveled or cynical Republicans observe that the practice is more honest, and usually cheaper, than the semi-covert corruption in most feudal states.

The Republican bureaucracy is notorious for inefficiency, incompetence, and indifference. All of this disappears in the face of a shrewdly placed gift. As a witticism has it, “All problems can be cured with silver except old age and death, and the bureaucracy is working to solve those.”

Taxes in the cities are low compared to the rest of Hârn but are higher than those in the rest of the Republic. Taxes are generally low because so many officials are unpaid and legionnaires are usually paid with land at the end of their term of service.

The Senate

The Thardic Senate has been called both the most corrupt and the most realistic governmental body on Hârn. Members are elected for life by a two thirds vote of the existing senators. The office is unpaid but is very remunerative due to the gifts senators receive. Theoretically, any free citizen of the Republic can become a senator, but few can afford the cost of the gifts necessary to ensure election. Senator Markaz from Shiran, elected in 718, spent more than 3,000 gold crowns to win his seat. The Senate originally had 54 members but additions have brought it up to 68. New members are elected when a senator dies or retires.

The Senate serves as both the legislature and the supreme court of the Thardic Republic. It levies taxes, appoints officials, declares war, makes treaties, and tries high crimes. The Senate inherited most of its customs from the earlier Senates of the Republics of Coranan and Shiran. It meets once yearly from the beginning of Ilvin to the end of Morgat in the Chamber of the Red Domes in Coranan. Although attendance is not required of senators, most deem it in their best interest to be there. The Senate sits in continuous session whenever the Republic is at war with a foreign enemy. It also convenes in the case of national emergencies, for treason trials, or if one third of the senators sign a proclamation of session. Quorum is one third of the elected members. The only exception to the quorum rule is the election of new members, when a referendum ballot is circulated to each senator. The most senior member of the Senate serves as president. Senators speak on issues in the order of reverse seniority.

A session of the Senate cannot begin without reports from the Haruspex (interpreter of omens) and the Astrologer to the Republic. The roll call of members is read by the Herald to the Senate. The Chaplain of the Senate pronounces a non-denominational invocation to ask the gods for their blessing.

Senators are the most-favored citizens of the Republic. Most of the higher offices are awarded to senators, their kin, and their clients. They enjoy numerous privileges, only the most notable of which can be mentioned here. No senator may be restrained, arrested, or executed except by warrant of treason issued by the Senate. Senators have the right to speak in any court of law, examine any official’s records, and stay any execution or commute any sentence not ordered by the Senate itself. A senator may commandeer the services of any slave or citizen for assistance in the exercise of his privileges. Impeding or failing to cooperate with a senator who claims exercise of privilege is treason. Entering the Senate chamber with a weapon is also considered treason.

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Marshals and Magistrates

The governance of each province is divided between two officials, the marshal and the magistrate, appointed by the Senate to three-year terms. They may be reappointed an indefinite number of times at the expiration of each term of office. Each can veto the actions of the other and deadlocks may be settled by the Senate. On rare occasions, one person is appointed to both offices. Such is presently the case in Eidel Province. Neither official is paid and both expect large gifts in exchange for their attention. The marshal commands the provincial legion, which not only defends the province, but acts as a police force and bodyguard for provincial officials. It is high treason for a marshal to lead his troops outside his jurisdiction without explicit approval from the Senate. The magistrate is the chief administrative and judicial officer in the province.

The City of Coranan

The city of Coranan is a separate administrative district governed by the prefect and warden. The warden commands the Red Guard, who garrison the city and serve as the senatorial bodyguard. Although it is technically responsible for policing the city, it has grown so lax in this regard that several private mercenary corps have taken over much of that duty. The prefect has responsibility for the financial, judicial, and civil administration in the city.

Other Officials

Some local officials are appointed by the magistrates or prefect. These include commissioners that oversee markets, roads, public works, etc. These positions are avidly sought because they are potentially very lucrative. The marshals and the warden directly appoint the officers under their command. The Senate also appoints other offices that vary in their potential for gifts. The censor’s function is to update the Republic’s roll of knights and yeomen. The office is filled every five years for a term of 18 months. When the Senate has particularly urgent business, it appoints a procurator, an inspector and judge who outranks provincial governors. They are appointed for a one-year term to investigate problems that cross jurisdictional boundaries. The Senate also awards a few sinecures on a lifetime basis: Herald to the Senate, Astrologer and Haruspex to the Republic, and Chaplain of the Senate (who is always a layman, and never a priest of any religion).

Cobart and Amerak Nordaka, Marshal and Magistrate of Coranan Province

MILITARY

All free land-holding clans are assessed a Legionary Tax of 1d per acre per year. This is all that is required of clans owning less than 300 acres. A family that owns 300 to 600 acres is “given a feather” for one of its members, who is equipped as a foot soldier. Clans that own 600 to 1200 acres must equip a light cavalryman and those with 1200 or more acres are given a knighthood to bestow on one of the family. These persons are required to enlist in a legion.

Other persons may voluntarily enlist in a legion. Such recruits are required to equip themselves, or be equipped by the legion, as light foot. Many join the army in hopes of social advancement or to escape the drudgery of their existence.

Legionnaires serve full-time between the ages of 16 and 20, three months a year from 21 to 40 (reserves), and emergency service from 41 to 60 (retirees). When a soldier has completed their reserve service, the family must equip another legionnaire. In addition, for every similar number of acres above the minimum owned by a clan, they must equip another soldier. Clans always have the option to refuse a grant of yeomanry or knighthood and pay the Legionary Tax instead.

Legionnaires can opt to reenlist at the end of each four-year term of service. Since “20-year men” are eligible for grants of land when they muster out, most choose to rejoin. A legionnaire’s pay is 1d per day.

The Legions

The legions of the Thardic Republic are not just military institutions. They also serve as a means for the stabilization of the society through the distribution of undeveloped land. They are also a means of advancement in society. Legions provide their recruits with a network of social contacts outside their clan or settlement.

The Thardic Republic has the largest body of fulltime trained troops on Hârn. The six legions and the Red Guard have a total full-time strength of 1160 foot and 380 cavalry (knights). Reserves of approximately 4500 foot and 820 knights also exist, one quarter of whom will be on three-month active duty at any time.

When a legionnaire enlists, they are trained for six months. Knights enlisting in the legions are presumed to be trained in combat but are drilled in tactics. Light cavalry and infantry are trained in the use of the short bow and are used as skirmishers to harass the enemy with bow fire. Heavy cavalry and infantry are used as shock troops, preferably against disordered enemies.

Persons joining the legions are assigned the rank of cadet. Once training is finished, a cadet’s rank and assignment depends on their social status, their ability to buy promotion, and their ability. Promotions may be purchased after a minimum service of six months at the lower rank. Rank up to the level of captain may be purchased; after that, officers are appointed by their superiors, presumably on merit.

Thardic legions have developed a “mobile fort” for use while encamped in hostile territory. Besides their normal equipment, each foot soldier carries a six‑foot-long stake about six inches in diameter, and each cavalryman carries a similar stake plus four three‑foot‑long thinner stakes. Thus, for every 10 cavalry and 30 infantry, a 20-foot section of wall can be built. At the end of the day’s march, a square fort with an inner embankment reinforced by the shorter stakes is assembled. The outer wall stands about five feet high and the inner about two feet. When possible, a ditch is dug outside the perimeter.

LAW

At the top of the judicial system is the Senate, which tries cases of treason, cases against senators, and lesser cases that are successfully appealed to it. Each province, and the city of Coranan, has a court presided over by the magistrate or prefect. These officials appoint district judges, called legars. Below these are local judges appointed by the magistrate.

The major difference between Thardic law and the feudal legal system is that feudal obligations either do not exist or are formalized in the patron-client relationship. Also absent are royal privilege and the foundation it provides for Forest Law and felonies. Most foreigners are confused by the Thardic legal system. As a result, there are special “Foreigners’ Courts” for cases involving them. Under Thardic law, civil status is given to many offenses that are normally considered felonies. Criminal status is assigned only to acts committed against the Republic. In civil cases, only the parties concerned may bring suit; in criminal cases, any citizen may file and prosecute a suit.

In addition to the usual crimes against the state such as sedition, treason, and espionage, there are two specially defined crimes in the Thardic Republic. Regicide is the murder of a senator. Impersonation is defined as using the insignia or claiming the privileges of official rank, such as senator, magistrate, legar, etc. This crime includes the improper use of heraldic devices, the wearing of a ring on the right hand (gold for senators, silver for knights), wearing a purple cloak (senators), a crimson cloak (magistrates and marshals), or a feather in one’s cap (yeomen).

There are no prosecutors for criminal cases. Persons appear before a judge and demonstrate that a crime has been committed. If they do so successfully, they are given a warrant to investigate. If the case comes to trial, the investigator acts as the prosecutor. If the prosecutor wins, they receive one third of any imposed fine. In civil cases, half the fine goes to the plaintiff and half to the state.

Thardic law includes the practice of wagers at law: the prosecutor or plaintiff must deposit a sum of money with the court as proof of serious intent; if the case is lost, so is the wager. In this event, half the wager goes to the court as compensation for its time and half goes to the defendant for having been subjected to “nuisance.”

Trials are conducted before juries of eight citizens. Jury selection is haphazard at best; they are frequently made up from the first eight citizens passing the court. Trial by combat is permitted within the Pamesani arenas, although this requires that a fee be paid to the court and to the masters of the arena.

Legally, torture may be used on aliens and slaves to obtain evidence at any time. It may only be used on citizens in cases involving crimes against the Republic. The most common penalty in Thardic law is a fine, either alone or in addition to other penalties. In serious cases, criminals may be given the choice between permanent exile or enslavement. In Shiran and Coranan, criminals are often condemned to the Pamesani arenas, either for a single event or a longer period, depending on the crime.

The biggest difference between Thardic law and the Hârnic norm is the Republic’s definition of criminal bribery and corruption. As noted above, it is not considered bribery to give gifts to public officials to expedite matters. However, it is a serious offense to offer a bribe to someone to ignore the facts of a case or falsify a record. Thardic law recognizes a difference between bias and prejudgment. The latter, especially as the result of a bribe, is illegal. Under Thardic law, bribery is defined as an attempt to induce an official or juror to prejudge a situation or legal case. Since gifts given to provide added motivation to perform one’s duties are an entrenched part of Thardic society, it is often difficult to prove the difference between the two actions.

ECONOMY

The Thard River is sometimes called “the heart’s blood of the Republic” because it provides fertile soil, fish, and transportation. It floods every year, usually doing little damage, although in 707 considerable damage was done to Shiran.

Lake Benath provides several species of fish that are dried, smoked, pickled, or salted for export down the river. Some fish are harvested for oils used in perfume manufacture. The forests of the Republic provide lumber, resins, charcoal, nuts, and herbs for local consumption and export. Other resources include iron and silver from mines in northern Tharda.

The most famous elements in the Republic’s economy are slaves and salt. Several slavers deal in gladiators for the Pamesani Games, pleasure slaves, household servants, or general laborers. The area west of Imrium is Hârn’s largest known source of rock salt. The salt is traded with Kaldor and eastern Hârn. So significant is this export that it has given its name to the Salt Route and to the Salt War fought between the Thardic League and Kaldor in 672.

The annual caravans between Kaldor and the Thardic Republic are assembled in Coranan and are joined by lesser groups in Moleryn. Merchants travel from west to east in the spring, returning in late summer or fall. Most are content to trade in the Tashal markets, but some travel to Orbaal or Thay. The Mangai, the Hârnic organization of guilds, has a strong voice in political affairs. Petitions presented to the senate from the Mangai are generally well received. Arbitrating disputes between guilds, one of the functions of the Mangai in most regions, is not particularly important in the Republic, since this usually falls within the patron-client relationship.

RELIGION

The Church of Halea is popular among the upper and middle classes in the Republic and many senators are adherents. Shiran is the seat of the Primate of Hârn. Both the marshal and magistrate of Shiran province are devotees of Halea and divert provincial taxes to church coffers.

Two orders of the Church of Agrik operate the Pamesani Games. While these are popular, the political leanings of other factions and orders of the Agrikan church are less well received. This has not prevented the church from attracting members from the Thardic nobility and military.

The association between the Laranian Church and the Kandian throne causes some suspicion. Nonetheless, some Thardic knights and senators are adherents and the church has supplied troops to the Republic on occasion. A leading faction in the Thardic Laranian Church supports a return to the Imperial system and the introduction of hereditary feudalism.

The Church of Ilvir is poorly organized and has few adherents. They supply Ivashu for the Pamesani Games. An itinerate faction of the church regards this practice as sacrilegious and may be responsible for the release of Ivashu held for the Shiran games.

The Church of Peoni is popular among the rural population and most villages have a shrine to the Lady of Labors. The church is widely known for its generosity to the poor and disadvantaged.

The Church of Save-K’nor is represented by all three of its orders. The Hyn-Aelori maintains archives and takes little interest in politics. The Rydequelyn satirize political life in the Republic and act as social critics. The Shea‑al‑Aecor exerts a subtle influence on Thardic politics. Many members hold influential posts in government or with wealthy clans.

Thardic Clans

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Achievements of Selected Clans of the Thardic Republic

Clan Aquil Shield: Chevronny of seventeen argent and purpure, a beacon gold. Motto: Hold Fast. Registry: Palace of Gules, 679.

Clan Asarn Shield: Vert, two horses gold. Motto: Who Catches the Wind. Registry: Palace of Gules, 712.

Clan Cosele Shield: Gyronny gold and tenne, a winged horse passant argent. Motto: Forever. Registry: Palace of Gules, 691.

Clan Dethale Shield: Purpure, an escarbuncle argent. Motto: Trust But Verify. Registry: Palace of Gules, 693.

Clan Elernin Shield: Quarterly, gules, a seme of cross botonnys gold; party per bend sinister sable and of the first, a lion rampant of the second. Motto: No Debate. Registry: Palace of Gules, 683.

Clan Jeredosta Shield: Party per bend sinister sanguine and sable, a bull rampant argent. Motto: Conquer the Unconquerable. Registry: Palace of Gules, 662.

Clan Khonary Shield: Argent, an eagle displayed sable. Motto: To the Victor. Registry: Palace of Gules, 701.

Clan Nordaka Shield: Pale per fess gold and argent countercharged, a swan close proper. Motto: Prosper. Registry: Palace of Gules, 603.

Clan Wejik Shield: Barry of six sable and gules, a bend sinister azure. Motto: Fortune Favors the Bold. Registry: Palace of Gules, 680.

Format: These are shortened register entries. Registers generally allow at least one full page for each achievement. All of the above are sufficiently important to merit several pages in most registers.

Registry: The college enclave and date of the most recent registration and/or amendment. Components of many of the achievements, particularly the arms and specific charges, have more ancient associations with the clan or unit.

Clans: There was simply not enough space to provide achievements of every major Thardic clan. Therefore, we have provided the clans we believed most important in present-day Tharda. GMs can, at need, produce achievements for other clans by following a similar format.

Legions: Legion heraldry is show on the following pages. The achievement of each legion is incorporated, in various forms, into its banner, the livery of its troops, etc. Each legion would also have appended to its registry a list of battle honors. Note that in addition to their official names, many units have nicknames commonly used by the troops or disparagingly by other folk.

Thârda Poetic Map

Thârda Poetic Map

THARDIC SETTLEMENTS

The following pages list all settlements shown on the map of the Thardic Republic. With the exception of Ramala, the provinces are subdivided into varying numbers of administrative districts. The settlements are organized alphabetically within each district, the districts are listed alphabetically within each province, and the provinces are also listed alphabetically. The following data is given on the settlement lists.

Settlement (Column 1)

The name of the settlement. These are not manors in the feudal sense. They are villages of ten or more households. Typically, each village will contain a clanhouse (villa) of the dominant landholding clan, and abodes for other rural peasants. The concept of serfdom does not apply to Tharda. Most rural folk are freemen but as they are undoubtably clients of the major landholder, the difference may be problematical. Most villages also contain a Peonian shrine and a mill that is invariably owned and operated by a master of the Millers’ Guild. The district capital is, with the exception of Coranan District, the major settlement. There is a complete alphabetical list of all Thardic settlements on the back of the Tharda map; this list identifies the district where the settlement is located.

Holder (Column 2)

The name of the major landholding clan in the village and surrounding area. Roughly 85% of all land in Tharda is owned by 66 prominent clans. The named clan will typically own 60–80% of the surrounding land, the balance being held by client freemen. A significant portion of the clan estates are usually “farmed out” to tenant freemen. A full list of the major clans is given at the end of the index.

Unlike feudal Hârn, the churches do not hold rural estates with one exception. The Agrikan Order of Eight Demons, headquartered in Shiran, owns three estates in Geshtei District. This land was part of the order’s estates at Themeson, a keep that was once within the republic but is now within Rethem. See the Rethem Kingdom Module under Themeson for details.

Acres (Column 3)

The gross acreage of cropland and pasture in the settlement. Much of this will not be arable cropland. A reasonable rule of thumb is: Waste (10%), Woods (20%), Pasture (30%), and Arable (40%, half of which will lie fallow). The list on page 12 shows the total acreage held by each clan.

Land Quality (Column 4)

A factor describing the quality of the arable land around the settlement based on a Hârnic average of 1.00. Gross acres should be multiplied by land quality for more precise data calculations.

Households (Column 5)

The number of households in the settlement. The average household has five persons, including spouse and offspring. A few of these households will be clansmen of the major clan; most will be client families who are either tenants or freeholders. A rough breakdown of rural and urban households for Tharda is: Slave (17%) and Freemen (83%).

Kandáy Player Map

Legion Garrisons

The six Thardic legions are prominent landholders. Most “legion land” surrounds legion forts shown on the map as a settlement with a dot in the center. It is customary for 20-year veterans of a legion to receive 40–60 acres of legion land when they muster out. Hence, most of the land around a legion fort that is not owned by the legion will be held by such veterans.

Each of the six Thardic legions are headquartered in a provincial capital. The ideal legion would have four cohorts, but since all district capitals are the headquarters of one cohort, this varies from two cohorts in the Ramala Legion to six cohorts in the Coranan Legion. The Red Guard, the “elite” unit restricted to the city of Coranan, is effectively one cohort of eight companies. The following table lists the (current) respective strengths of each legion.

Legion Garrisons Table

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Theoretically, a cohort has 20 companies, each containing 20 men, for a total of 400. Nowhere is this paper strength actually available. Thardic cohorts range from three to 12 active, full-strength companies of legionnaires, although about half of any company will be three-month reservists. That is, a cohort of six companies (120 men) would have 60 regulars and 60 reservists. In times of emergency, a further 180 reservists would be available, bringing the strength to 15 companies (300 men). The full complement of a cohort would be rounded out with volunteers and retirees as necessary. The number of companies stationed at any legion fortress is indicated in brackets; that is, “Kom Legion [2]” means that two companies of the legion are normally stationed there. Cohorts in militarily sensitive areas such as Gerium and Eidel tend to be better manned. Keep in mind, some posts may be temporarily understrength if men are on patrol, etc.

Although all major settlements contain a keep or castle, most minor settlements are not fortified. The clanhouse of the major clan may be somewhat defensible, however, and most settlements have reserve and retired members of a legion as landholders. It may be assumed that every settlement has reservists equivalent to one infantryman per 200 acres. Around legion forts, the proportion could be as much as one infantryman per household.

Coranan City

The city of Coranan is governed by two officials, both appointed by the senate for one-year terms, which are renewable at the pleasure of the senators. The prefect is responsible for financial, judicial, and other civic matters; the warden commands the Red Guard and is responsible for protecting the Senate and general policing and security. A large bureaucracy exists to assist both men. The current prefect is Toribir Wejik, a competent administrator who has held the office for four years. Wejik is a scholarly man of 57 whose frail appearance belies his energy. He frequently outworks his younger assistants. He is a member of the Consolidationist faction in the Senate. The position of warden is currently vacant and has been for three months due to a deadlock in the senate. The two leading candidates are Harmon Kainel and Azikain Gelber.

Red Guard

Red Guard'

Red Guard

Shield: Gules, a lion sejant-erect holding a battleaxe all gold, in honor point a molet of eight points of the second. Supporter: A gryphon segreant gold. Helm: A pothelm gules. Motto: Named by the enemy. Registry: Palace of Gules, 574.

CORANAN PROVINCE

The provincial capital is at Telen, the city of Coranan having its own administration. The provincial magistrate is Amerak Nordaka and the marshal is Cobart Nordaka. The two men are cousins, members of the immensely wealthy Nordaka clan. Several lesser members of Clan Nordaka hold posts in the local civil, judicial, and military administrations.

Coranan District

Coranan district is administered from Verus. This has been the case since the foundation of the Republic of Coranan in 621, when it was deemed wise to dilute power by removing the district administration from the city. The district legar is Barane Khonary; Hordal Cosele commands the legion cohort.

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Coranan Legion

Coranan Legion

Coranan Legion

Shield: Purpure, a winged arm gold, holding a sword proper. Supporter: A gryphon segreant gold. Motto: Winged victory. Registry: Palace of Gules, 622.

Chenad District

Chenad Keep is the district capital. The site was originally occupied by the Telene tribal people who were assimilated into the growing Corani Empire, and the first fortification was built in 339. Although the keep was improved by the Emperor Mejenes in 452, much of the existing stonework dates from 339. The district legar is Lounda Krenna; commander of the Chenad Cohort is Toliam Herthel.

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ESURON DISTRICT

Esuron Keep was the site of an ancient Corani tribal fortification. The earthworks of the old hillfort are still plainly visible and it is not uncommon for ancient artifacts to be turned up by local peasants working their fields. The existing keep was built in 687 to replace a structure erected by Corthir in 304. The legar is Endal Cadrune, a member of one of the Republic’s most powerful clans. Yandal is 37 years old and has a difficult time hiding his ambition to be the next provincial magistrate. Astur Exenion commands the Esuron Cohort.

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HIBUT DISTRICT

Hibut Keep was once an old Corani tribal fort. Many of the hills north of Hibut are capped with stone cairns that many folk believe are the graves of Corani chieftains. Corthir’s stone keep, built in 307, still stands, although it is in serious need of repair. The district legar is Jurdin Melvoen, a weak administrator who is strongly influenced by the commander of the Hibut Cohort, Poris Kardan. Poris is a good friend of Marshal Kronas and holds land in Eidel Province for his trouble.

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OSTENOR DISTRICT

Ostenor Keep is a relatively modern structure dating from 642. It replaced an Imperial fortress that had been built in 413 on the site of an old Corani settlement. This fort was destroyed during the Balshan Jihad. There are numerous barrow graves and stone cairns in the vicinity. Locals claim that the shades of Corani warriors can be seen to march through the town on the night of Navek 30. Attempting to witness this phenomenon is deemed to be the greatest of follies. In 367, Arosta the Conqueror defeated the Hefiosa tribes under Adjak at the Battle of Osten a few leagues north of the settlement. The district legar is Rolur Onaxis, a powerful friend of the Nordakas from Telen. The commander of the Ostenor Cohort is Harmon Kainel, one of the leading candidates for appointment as Warden of Coranan.

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TELEN DISTRICT

The district capital is Telen, which is also capital of Coranan Province. Telen is a partially walled town on the Thard River with an impressive citadel that is the headquarters of the Coranan Legion. Telen became part of the Corani Empire in 325 and soon developed into a thriving town. Its population has tripled in the last century, making it the third largest settlement in the Republic after Coranan and Shiran.

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EIDEL PROVINCE

The provincial capital is Kuseme. Formerly part of the Coranan Republic and Thardic League, Eidel was an Earldom of the Kingdom of Kanday from 665 to 712, when it was annexed during the Kuseme Wars. As a result of the past political instability in the region, the province is somewhat underpopulated. Both the offices of marshal and magistrate of Eidel are held by one man, Kronas of Clan Elernin, who is possibly the single most powerful individual in the Republic. Kronas was the general who conquered the territory for the Republic in 712; for this service, the senate voted him the offices in 713. Kronas is, by far, the biggest landholder in the province, having acquired estates that now exceed his traditional clan lands in Ramala Province. With his conquest of Eidel, Kronas has been able to cement relationships throughout the Republic by ensuring the newly conquered lands have been distributed to friends and relatives. The marshal has also made generous endowments of frontier land to his Eidel Legion.

Eidel Legion

Eidel Legion

Eidel Legion

Shield: Sable, orle argent, an eagle rising, wings displayed and inverted above a battleaxe all of the second. Supporter: A gryphon segreant gold. Motto: Death. Registry: Palace of Gules, 713.


EIDRU DISTRICT

The district capital is Eidru Keep, built in 452 to guard the southern approach to Kuseme and Coranan. After the fall of the Corani Empire in 565, Eidru was in the hands of a brutal Morgathian despot called Jamyn of Mykman, who was assassinated in 589. Eidru was an independent republic for a time but was annexed by the Coranan Republic in 623. Eidru was captured by the armies of Kanday in 665 and remained a part of that kingdom until 712, when it was recaptured for the Republic by Kronas Elernin. The district legar is Morasy Yemala, who is husband to Florane Elernin, the eldest daughter of Kronas Elernin. The Yemalas also hold land in Gerium Province. The commander of Eidru Cohort is Tobrin Levrel, a member of the powerful Levrel clan from Noru.

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KUSEME DISTRICT

Kuseme Castle is one of the oldest structures on Hârn, built more than 400 years ago by Corthir, the first Corani emperor. For many years, it was the only imperial fortress south of the Thard River. The origin of the settlement is somewhat obscure. Some sources claim that Kuseme was one of the Corani tribal fortresses, while others refer to a people known as the Eithane who “dwelt across Mother Thard” and who were conquered and massacred by Corthir. Corthir’s original keep was improved by Arosta in 372. The castle was the principal seat of the Earl of Kuseme, but was ceded to the Republic by Kanday as part of the peace treaty that ended the Kuseme War in 712. The district legar is Orvin Asarn, a member of a powerful family in Coranan District; his father is a prominent senator. Joubar Holsine commands the Kuseme Cohort. He has been associated with Kronas for more than 10 years but is quietly uneasy with his commander’s imperialist leanings.

Kuseme

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GERIUM PROVINCE

Gerium Legion

Gerium Legion

Shield: Vert, a molet of eight points gold above a buglehorn proper. Supporter: A gryphon segreant gold. Motto: We who dare. Registry: Palace of Gules, 642.

Geshtei is the provincial capital. The marshal, Jithias Mariam, obtained the office by the influence of his uncle in the Senate (since assassinated). Jithias is only 20 and the family fears for his safety now that he is no longer protected by the old patriarch’s network of political favors. Offsetting this is the fact that Jithias, who is prone to rashness, commands the most powerful legion in Tharda. The provincial magistrate, Borisir of the powerful Wytel clan, sends constant unfavorable reports to the Senate; Borisir fears that Jithias seeks to provoke war with Rethem and has suggested more than once that Jithias should be replaced as soon as possible. Most believe it is only a matter of time before one of these men assassinates the other. Borisir, 57, is a corpulent sensualist. Some gossips have it that the hatred the two men share for each other has more than a political basis. It is whispered that Jithias scornfully rejected Borisir’s offers of personal “friendship.” Jithias is associated with the Expansionist faction in the Senate; Borisir is an ardent supporter of the Consolidationist faction.

GEMINOST DISTRICT

This district is administered from Geminost Keep, originally a fortress built by the Emperor Raelan to serve as a base for his campaigns against the Hefiosa tribes. Raelan’s defeat and the near destruction of the empire halted construction. The keep was completed by Arosta the Conqueror in 375. The district legar is Arlin Holsine, the corpulent 47-year-old clanhead of the powerful Holsine clan. His younger brother, Joubar Holsine, is the commander of the Kuseme Cohort.

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GESHTEI DISTRICT

Geshtei District contains two major fortifications, Geshtei Castle and Fobin Keep. Geshtei castle was built by Emperor Lobir in 345. It grew quickly and for a time was larger than Coranan. Fobin was built in 347 by Lobir on a previously uninhabited site. In 521, the great flood of the Thard washed away part of Fobin’s foundation and caused major damage. The keep remained in disrepair until 635, when the expansionist designs of Arlun of Rethem became clear. Repairs were done hurriedly and are the weakest point in the defenses. The district legar is Braen Wytel, a nephew of the provincial magistrate. Horik Baral commands the Geshtei Cohort, which is headquartered at Fobin.

Geshtei Castle

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IMRIUM DISTRICT

A noted salt-producing district administered from Imrium Castle. The site has been fortified since the fourth century. The district legar is Rondal Gyben. The commander of the Imrium Cohort is Parlyn Musbern, a competent and ambitious soldier.

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NORU DISTRICT

The district is administered from Noru Keep, which was built in 312 on the site of a Corani tribal fortification. There is an extensive ancient burial ground on the island in the Thard west of the settlement. The district legar is Abena Tholtha, clanhead of the Tholtha clan and avid supporter of Borisir Wytel. The commander of Noru Cohort is Sinazar Cosele, a member of the district’s second most prominent family and arch rivals of the Mariam clan, who are the most powerful family. Sinazar is 38 and resents being subordinate to his youthful 20‑year‑old legion commander. With one eye on the post of provincial marshal, he discreetly supports Borisir Wytel in the magistrate’s campaign to remove Jithias Mariam from office.

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KOM PROVINCE

Kom Legion

Kom Legion

Shield: Gold, a cross sable, inescutcheon argent a black bull’s head proper. Supporter: A gryphon segreant gold. Motto: None. Registry: Palace of Gules, 656.

The provincial capital is Parnan, headquarters of the Kom Legion. The marshal is Senator Xeldon Pesed, 35, who is the clanhead of the province’s most powerful clan and a supporter of the Consolidationist faction. He is humorless, conscientious, and, in the words of one senatorial wit, “very unkomly.” Xeldon trusts few men and has made the Kom Legion something of a private army by ensuring that all cohort commanders are his own relatives. The magistrate’s post has been haggled over in the senate since Ilvin 719. The primary contender for the post is Sadar Calasain, but his clan are ancient enemies of the Peseds and they have successfully blocked his appointment in the senate. Kom is a hilly and forested province. It is noted for its iron mines at Hikun.

DUMON DISTRICT

The district is administered from Dumon Keep, originally built by Kobar in 385. It was the site of one of the largest Komii tribal settlements. Locals claim that the area is haunted by the spectre of a Komii woman who is periodically encountered near streams washing bloody clothes and weeping for the Komii. The district legar is Carala Massith, known throughout Kom as an ambitious and unscrupulous man. The commander of the Dumon Cohort is Duraena Pesed, a cousin of the provincial marshal.

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PARNAN DISTRICT

Parnan Castle is the district and provincial capital. Parnan was begun by Arosta on the site of the largest Komii fort. The castle was completed by Kobar. Parnan was the capital of the old Federation of Kom, annexed by the Thardic League in 654. The district legar is Barogar Turistas; the commander of the Parnan cohort is Klodel Pesed, a younger brother of the provincial marshal.

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STIMOS DISTRICT

This northwest frontier district is administered from Stimos Keep, which was originally settled by refugees fleeing the ravages of the Theocracy. The keep was built about 575. Stimos joined the Federation of Kom after the demise of the Theocracy. Ore shipments from the iron mines at Hikun, 25 leagues upriver, are stored here for shipment to Shiran. Shipping bulk ores is expensive and there have recently been several foundries built at Stimos to smelt ores before shipment to Shiran and elsewhere. The building of a smelter at Hikun itself may result in changes to this practice. The district legar is Ezarn Halan, a member of the district’s most powerful clan and a man who further enriches his clan by astute investments in the mining industry. The commander of Stimos Cohort is Maldain Pesed, known locally as the “Pirate of Pech” because only members of the Miners’ Guild who offer discreet bribes can avoid lengthy delays at Stimos for various inspections and red tape.

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RAMALA PROVINCE

Ramala Legion

Ramala Legion

Shield: Party per pale, sanguine and gules, a boar passant argent. Mantling: Sanguine and gules. Supporter: A gryphon segreant gold. Motto: Foe’s bane. Registry: Palace of Gules, 669.

The largest province of the Thardic Republic, stretching from the Farin River in the east to the Mimea Hills in the west. Originally a province of the Thardic League, Ramala remains a wilderness over which the Republic has the lightest of holds. Conquest and settlement of eastern Ramala is the favorite pet project of many expansionist senators, but the Tulwyn have so far resisted the sporadic, half-hearted attempts made in this regard. East of Moleryn, patrols cannot safely venture far off the Salt Route. And soldiers of the Ramala Legion have a saying, “Nothing lies beyond Taztos save arrows thick as rain and an unmarked grave.” Unlike other provinces, Ramala is not subdivided into districts; it is administered as a single unit entirely from Moleryn. The current magistrate, Mardorva of Clan Seris, prefers dwelling in his Shiran townhouse to being found “alive or dead” in Ramala. Given to sudden and short‑lived enthusiasms, Seris eagerly “purchased” the post in 719 but soon decided to leave administration of the province to Marshal Parga Ostardas, who keeps an extra 30% of the take. Parga is a greedy and vicious man, hated by his troops. He is an ardent opponent of the Aramal Road project, fearing that its construction would alter the status quo in Ramala.

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Fort Taztos

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SHIRAN PROVINCE

Shiran Legion

Shiran Legion

Shield: Party per fess argent and azure, a tower proper. Supporter: A gryphon segreant gold. Motto: Bright glory. Registry: Palace of Gules, 628.

The second most populous province in Tharda. The capital of the province is the walled city of Shiran, which has an approximate population of 3,900. The magistrate is Serenima of Clan Dethale; she has a reputation for assessing very high fines for minor offenses. Her connection with the Halean church is well known and a sizable proportion of provincial revenue finds its way into temple coffers. The marshal, Quarlid Jeredosta, is easily manipulated and is remarkably free from opinions of his own. He is most amenable to any suggestions made by Serenima, his five subordinate cohort commanders, the temple of Halea, and the Mangai. Serenima has privately remarked that he should have been born a sheep. Both officials are members of the Expansionist faction.

BYTHE DISTRICT

Bythe Keep is built on the site of a Shira tribal fortress and guards the a bridge leading into Shiran. The district legar is Carounda Polivar; the commander of the Bythe Cohort is Marvaen Sudela, an competent soldier with ambition to become provincial marshal.

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Bythe Keep

FIRIS DISTRICT

Firis Castle was founded in 677 by legionary retirees as an experiment in planned settlement promoted by a group of expansionist senators. The castle was finished by 700. The district legar is Toralda Aquil, a member of one of Tharda’s most powerful clans. Toralda’s father is one of the most senior senators in Coranan, as is his uncle Demosa Aquil. The commander of the Firis Cohort recently died and the unit awaits a new leader.

A warrior of the Tulwyn nation. Tulwyn tribes keep their distance from Firis but inhabit the hilly woodlands in and around the district.

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HEDIRO DISTRICT

This district has two major settlements, Hediro and Cestor. The present district capital is Hediro, but a planned move to Cestor is planned for 721; the headquarters of the district cohort has already been transferred. Nolan Bay is a superb harbor but is infamous for a series of violent and mysterious attacks on local residents. Victims are found dismembered and partially eaten and no clue has yet been found to the perpetrator of these acts. The district legar (at Hediro) is Polane Jeredosta, a relative of the provincial marshal. The commander of the Hediro Cohort (at Cestor) is Kalarn Horla, who is essentially a competent thug.

Fishing boats ply the waters of Lake Benath from many villages in Hediro District.

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PEDEN DISTRICT

Peden was a Shira tribal fortification built in the futile hope of preventing Corani expansion. Arosta captured it with ease and built the present keep with tribal slave labor. The district legar is Julwyne Luridel, a corrupt if competent administrator. The commander of the Peden Cohort is Grandel Khonary.

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SHIRAN DISTRICT

Capital of Shiran District and Province. The Corani king, Arosta the Conqueror, built a keep here to control the conquered Shira in 378. The city was founded in 391 by the Emperor Malian and Horahnam made it the capital of his Theocracy of Tekhos. After the collapse of the Theocracy in 588, Shiran became the capital of the Shiran Republic in 625, joined Coranan in the Thardic League in 636, and voted to be part of the Thardic Republic in 674. The district legar is Zulor Dethdale, a younger brother of the magistrate. The commander of the Shiran Cohort is Nolarn Seris. He is much more ambitious and ruthless than his cousin, Mardorva, the magistrate of Ramala.

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Settlement Index

The following is an alphabetical list of all settlements on the Tharda map. The list identifies the district where a settlement is located. To obtain specific political and economic data for any Thardic settlement, refer to the list under the appropriate district in the Tharda article.

Settlement Index
Settlement District?
Abbleton HEDIRO
Abitar FIRIS
Abmeinar HEDIRO
Addeg CHENAD
Addel PEDEN
Adel GESHTEI
Adott RAMALA
Akeinar PARNAN
Akenar RAMALA
Akhill ESURON
Akidale HEDIRO
Aldale ESURON
Alton IMRIUM
Animway PARNAN
Ank BYTHE
Annstone IMRIUM
Appenhil HIBUT
Ashtree OSTENOR
Ateel GEMINOST
Aubissent EIDRU
Aunch GESHTEI
Auwz HEDIRO
Averstok ESURON
Balmeinar OSTENOR
Bassus IMRIUM
Beardley FIRIS
Bedoe STIMOS
Bedol DUMON
Beenhalm PARNAN
Behzi STIMOS
Beldair CHENAD
Beldin ESURON
Benalon NORU
Berhd RAMALA
Berly GESHTEI
Bessing HEDIRO
Beston PARNAN
Bettup SHIRAN
Bidezz SHIRAN
Billinar FIRIS
Binnom FIRIS
Bobber KUSEME
Boluv OSTENOR
Bout PEDEN
Bovett TELEN
Burdoc HEDIRO
Buzon GESHTEI
Bynine IMRIUM
BYTHE BYTHE
Bythi BYTHE
Cacer TELEN
Caenne EIDRU
Camstock HEDIRO
Canacin IMRIUM
Cannip BYTHE
Carmeny GESHTEI
Cas SHIRAN
Casameinar STIMOS
Casbrook PARNAN
Cass TELEN
Catt IMRIUM
Caunn CHENAD
Ceiv PARNAN
Cennbrook EIDRU
Cessnow HIBUT
Cest NORU
Cestbrooke HEDIRO
CESTOR HEDIRO
CHENAD CHENAD
Cithedale PEDEN
Clainne KUSEME
Claun SHIRAN
Clenad CHENAD
Connem FIRIS
Conner NORU
Convil FIRIS
Coorton PARNAN
Cours GESHTEI
Cude ESURON
Culameinar HEDIRO
Cuzzen ESURON
Dajel CORANAN
Dalgesh GEMINOST
Dedna EIDRU
Deenar RAMALA
Deerfall FIRIS
Deerham HEDIRO
Deerston ESURON
Deffan ESURON
Degup BYTHE
Deh HEDIRO
Deih HIBUT
Deilzik DUMON
Dekar DUMON
Delbid IMRIUM
Delinar PEDEN
Denon HIBUT
Deor GEMINOST
Dess CORANAN
Desstok FIRIS
Dodna GESHTEI
Dolir CORANAN
Dolnar ESURON
Duhst FIRIS
DUMON DUMON
Dumonea DUMON
Eberd CHENAD
Edale GESHTEI
Egglia DUMON
EIDRU EIDRU
Eithus HEDIRO
Ennar RAMALA
Essig ESURON
Estane FIRIS
ESURON ESURON
Eswut NORU
Euposs DUMON
Evern GESHTEI
Fafhir FIRIS
Falk NORU
Fall TELEN
Farih STIMOS
Fegiz PARNAN
Felkitt PEDEN
Fenp RAMALA
Ferbor SHIRAN
Ferns CHENAD
Fervit CORANAN
Fethinar FIRIS
Fife PEDEN
Figgel SHIRAN
Filimn NORU
Fillic STIMOS
Firge HIBUT
FIRIS FIRIS
Fituv KUSEME
Fitz HIBUT
Flaen KUSEME
Flexnar SHIRAN
FOBIN GESHTEI
Fostin FIRIS
Foun NORU
Foups KUSEME
Gainsdala FIRIS
Gaulh RAMALA
Gaulnar HEDIRO
Gavs ESURON
Gede PEDEN
Gehne HIBUT
Gekun HIBUT
Geliss GEMINOST
Gellie PARNAN
Gem ESURON
Gemelot GESHTEI
GEMINOST GEMINOST
Gemna GESHTEI
Genil BYTHE
Gerhart SHIRAN
GESHTEI GESHTEI
Gessis BYTHE
Gessup HIBUT
Gest SHIRAN
Gevul KUSEME
Gilliff SHIRAN
Giln KUSEME
Glonn PEDEN
Golar CORANAN
Golir TELEN
Goltust TELEN
Gostok TELEN
Goune GESHTEI
Grabe KUSEME
Graen EIDRU
Gropay NORU
Gufen CORANAN
Guinn IMRIUM
Guinp CORANAN
Guston SHIRAN
Habek CORANAN
Hal OSTENOR
Hammut GEMINOST
Hanar STIMOS
Hapoul NORU
Hazar HIBUT
Heage KUSEME
Hedde TELEN
HEDIRO HEDIRO
Hedne PARNAN
Heed ESURON
Heff HIBUT
Helar KUSEME
Helnar RAMALA
Helost OSTENOR
Heml ESURON
Hemmel OSTENOR
Hene KUSEME
Henemda HIBUT
Henin STIMOS
Hetsa NORU
Hetwa STIMOS
HIBUT HIBUT
Hibuten HIBUT
Hiddel PARNAN
Hiden-Tah KUSEME
Higgon RAMALA
Hikel CORANAN
Hillop IMRIUM
Hillop NORU
Hilzut CORANAN
Hinew PEDEN
Hinn FIRIS
Hinopo NORU
Hinow HEDIRO
Hipbron PARNAN
Hipon GEMINOST
Hisst TELEN
Histok FIRIS
Hivuw EIDRU
Hoeman HEDIRO
Hoff SHIRAN
Honre GEMINOST
Hotte HIBUT
Hue KUSEME
Hummud CORANAN
Hunil CORANAN
Hydel SHIRAN
Ianda GESHTEI
Idum NORU
Ikeas GEMINOST
Ilnom TELEN
IMRIUM IMRIUM
Imur GESHTEI
Isut NORU
Itela DUMON
Iveer STIMOS
Jast OSTENOR
Javemeinar HIBUT
Jeg TELEN
Jehlan EIDRU
Jena DUMON
Jettes DUMON
Jetuw CORANAN
Jexteem HEDIRO
Jine HIBUT
Jir KUSEME
Jotut NORU
Jough GEMINOST
Jouhn EIDRU
Joune HEDIRO
Journe HIBUT
Kaffenar OSTENOR
Kahl EIDRU
Kanop PEDEN
Kazzmeinar HIBUT
Kazzoz ESURON
Keddelis GESHTEI
Keeg PEDEN
Keeh HEDIRO
Keery ESURON
Keffos OSTENOR
Kehn HIBUT
Kellim PARNAN
Kelmeinar GESHTEI
Kemston FIRIS
Kenddal OSTENOR
Kennin CORANAN
Kerch DUMON
Kerrhart EIDRU
Kersk GEMINOST
Keu EIDRU
Kezzay PARNAN
Kicer GEMINOST
Kikeh GEMINOST
Killon HEDIRO
Kinar HIBUT
Kinis EIDRU
Kinnos CORANAN
Kiomn STIMOS
Klammeinar FIRIS
Koam STIMOS
Kollow HEDIRO
Kopal SHIRAN
Koron NORU
Kott RAMALA
Koumira SHIRAN
Kubben BYTHE
KUSEME KUSEME
Kusston HEDIRO
Kuzzen FIRIS
Ky-Millis ESURON
Lak-Amnar TELEN
Lameinar CHENAD
Lammuria DUMON
Lassil CHENAD
Lechad CHENAD
Ledau NORU
Leehon ESURON
Lemino OSTENOR
Le-Shel FIRIS
Lilen GESHTEI
Lima-An STIMOS
Limath TELEN
Linij CORANAN
Lolmi KUSEME
Loru GESHTEI
Lorut GESHTEI
Louzis HEDIRO
Lymuagin DUMON
Mahn PEDEN
Marouh OSTENOR
Mazu IMRIUM
Menep STIMOS
Mestok HEDIRO
Midton TELEN
Milis CORANAN
Millok HEDIRO
Milon CORANAN
Minn EIDRU
Mixtin FIRIS
Mol CORANAN
MOLERYN RAMALA
Monew FIRIS
Monns HEDIRO
Moolar HEDIRO
Motz HIBUT
Mumak TELEN
Nar SHIRAN
Neht KUSEME
Nemenar TELEN
Netex ESURON
Nicen DUMON
Niegec KUSEME
Nigens CORANAN
Nikemn NORU
Nikkem KUSEME
Nillinar CHENAD
Nim CHENAD
Nimeinar DUMON
Nina SHIRAN
Nissemhold PARNAN
Nivon NORU
Nohroz CORANAN
Noleinar STIMOS
Noleir PARNAN
Nollin HEDIRO
Nom GESHTEI
Nom SHIRAN
Nonal NORU
Nool TELEN
Noolnar ESURON
NORU NORU
Norw OSTENOR
Norw SHIRAN
Nott HEDIRO
Nuomir SHIRAN
Oepus CORANAN
Ohnelf KUSEME
Okhin STIMOS
Onrein GESHTEI
Onun KUSEME
Opar NORU
Oposs FIRIS
Oren PARNAN
Oseme GESHTEI
OSTENOR OSTENOR
Ouftwol PARNAN
Ounen FIRIS
Outmeinar PEDEN
Overnist IMRIUM
Pacaen HIBUT
Pacen PEDEN
Padden FIRIS
Pahn CHENAD
Pake PARNAN
Paleinar DUMON
Palomeinar OSTENOR
Panton SHIRAN
PARNAN PARNAN
Pearce ESURON
Pedec RAMALA
PEDEN PEDEN
Peehil KUSEME
Peeshin PARNAN
Pekimeinar PEDEN
Pelek TELEN
Perawol RAMALA
Perter HEDIRO
Perthe BYTHE
Pillos FIRIS
Pilt SHIRAN
Pinar IMRIUM
Pinnbrook CHENAD
Pinop CORANAN
Pirl EIDRU
Plohgart EIDRU
Poah KUSEME
Poinel NORU
Polim KUSEME
Pomn TELEN
Ponimeinar KUSEME
Ponn HEDIRO
Ponna BYTHE
Ponon GEMINOST
Poolnar HEDIRO
Pottrev DUMON
Pouhg SHIRAN
Prill OSTENOR
Proje NORU
Pross HIBUT
Prumen NORU
Pullnar ESURON
Pulvar NORU
Punnsend SHIRAN
Purough TELEN
Pushn PARNAN
Putal KUSEME
Pypper TELEN
Quaye OSTENOR
Quevin HEDIRO
Quillow SHIRAN
Quinntree SHIRAN
Quipt BYTHE
Quoss KUSEME
Quozz HEDIRO
Raenar GESHTEI
Rasivar GESHTEI
Raymeinar DUMON
Relimn KUSEME
Relivost TELEN
Remiff SHIRAN
Remmel TELEN
Remos NORU
Repnim HEDIRO
Rever OSTENOR
Riane NORU
Rig IMRIUM
Riplen ESURON
Riss PARNAN
Ritzen IMRIUM
Rizzuny HIBUT
Rolim KUSEME
Rompil NORU
Roon EIDRU
Ruh TELEN
Rusna GESHTEI
Russen IMRIUM
Ruth HEDIRO
Rutmir NORU
Sadzi GESHTEI
Saeh KUSEME
Saj KUSEME
Sasneinar SHIRAN
Sather CORANAN
Scolt EIDRU
Seak STIMOS
Selim KUSEME
Selimeinar FIRIS
Selouh NORU
Seppin RAMALA
Serisuss RAMALA
Shirah SHIRAN
SHIRAN SHIRAN
Silop NORU
Sinnel IMRIUM
Sipazer GESHTEI
Sisin CORANAN
Sitarny GESHTEI
Slanel STIMOS
Smether TELEN
Snill IMRIUM
Solm CHENAD
Souna HIBUT
Spinder SHIRAN
Spol EIDRU
Stanum OSTENOR
Starra HEDIRO
Stass NORU
STIMOS STIMOS
Stodge HEDIRO
Storm ESURON
Stoss IMRIUM
Stoth HEDIRO
Strint HIBUT
Strom CORANAN
Stune KUSEME
Stus EIDRU
Sucisp KUSEME
Sule KUSEME
Sullop SHIRAN
Sumnau SHIRAN
Sumno NORU
Swhen CORANAN
Taal PARNAN
Talum NORU
Tamih ESURON
Tamle GESHTEI
Tarath GESHTEI
Taztos RAMALA
Tazus SHIRAN
Tefan NORU
Tegh RAMALA
Telbbak TELEN
TELEN TELEN
Telenar TELEN
Telene NORU
Telliran OSTENOR
Temmnar FIRIS
Tennar PARNAN
Tennin FIRIS
Terin GESHTEI
Thaming TELEN
Then GESHTEI
Thess HEDIRO
Thestall ESURON
Thoff CORANAN
Tinehn EIDRU
Tinel KUSEME
Tish HIBUT
Tiw KUSEME
Tobess TELEN
Tommin HIBUT
Toran OSTENOR
Tor-Sern IMRIUM
Tosuqu FIRIS
Troul CORANAN
Trunak KUSEME
Tuirnelm KUSEME
Tukr EIDRU
Tunarel BYTHE
Tus CORANAN
Tusson NORU
Tust EIDRU
Tuttel HIBUT
Tuw ESURON
Tuwith HEDIRO
Tuwora CORANAN
Tuz RAMALA
Tuzor NORU
Twillir SHIRAN
Twuss SHIRAN
Tybrook HIBUT
Tysah HEDIRO
Ulniss FIRIS
Umar NORU
Upnar FIRIS
Urdran GESHTEI
Useed HEDIRO
Ushive GESHTEI
Usk TELEN
Utems KUSEME
Vafeh GESHTEI
Vauhge HEDIRO
Vektor TELEN
Velg-Hill TELEN
Vemil GESHTEI
Venire ESURON
VERUS CORANAN
Vil DUMON
Vil NORU
Virs PARNAN
Vissle FIRIS
Vradi GEMINOST
Vuldale HEDIRO
Vurdem STIMOS
Vurnast FIRIS
Vuss IMRIUM
Wab KUSEME
Wappuh HEDIRO
Wardale TELEN
Warhalle IMRIUM
Warmeinar EIDRU
Warnar RAMALA
Warshid HIBUT
Warwel SHIRAN
Wattige BYTHE
Wearton ESURON
Weken HIBUT
Welk HIBUT
Wellen GESHTEI
Wellisa DUMON
Widel NORU
Wirthton FIRIS
Wokin KUSEME
Wumi CORANAN
Wuthin GEMINOST
Wyn BYTHE
Wyne GESHTEI
Yehge BYTHE
Zelh OSTENOR
Zeman TELEN
Zera SHIRAN
Zost HEDIRO
Zuh CHENAD
Zulor NORU
Zuwik CORANAN

Map Key

Map Key

Make Thârda like Kandáy

Introduction

Monarchs

History

Timeline Chronology

Present Situation

King Andasin IV

Natural Resources

Ternu Heath

Exposure

Economic Data

Markets and Fairs

Religion

Social Customs

Clothing and Dress

Food & Drink

Music

Heraldry

Great Clans of Kandáy

Genealogoy

Government

Shires and Hundreds

Forest Hundreds

Military Resources

The Feudal Levy

Subinfeudation

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Intro

Royal Domain

Freetown

Earl

Baron

Fighting Order

Church Estates

Settlement Index

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Name & Dates List

Note: ADD a proper/seperate page for this all as a table. Once broken down into the Book Style like Kanday's split page style, can then add Category for each section part so that a complete list then gets made for all the pages for "said name". The once this is done, can then add this comprehensive list to "that" Index Section for "Category". In the end the aim is to create a complete "Name & Dates List/Index" so all the LINKS for names can then not only be categorised, but also interlinked between ALL articles and books, especially for DATES as this will be required to create a comprehensive Chronology Timeline and quick inter-referencing of the subject link(s).

Note: ADD links to each Name & Date within the Tabled Index, these should also include Eras & Periods for dates.

Note: INCLUDE all these into the Template (Sidebars & other data) Tables and so on.

Note: Example: Mercenary Companies would not only have a template for the Company, but be interlinked with that Type as a Category reflecting and showing Country, Shire, Hundred, Leader, Associated to/Sponsor, Location/Region and all other manner of data links within the design of the template and interact automatically with other templates, catergories, and index link lists.

Note: Example: A river would have a sidebar template that includes it's source length and so on, but also show not only the Catergories & Names, but be reflected within each of those Categories & Names Listed together. Basically internested Data, Links, Catergories, and so on to save redoing all links again with new pages or modifications, it automatically gets updated once interconnected correctly.

Notes

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