Difference between revisions of "Game Design Procedural Procworld"
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Game Design Articles researching Procedural Techniques, other ideas and examples. | Game Design Articles researching Procedural Techniques, other ideas and examples. | ||
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| + | |+ style="caption-side:bottom; color:#000000;"|'''Do 17Z-10, 2./ NJG 2''' | ||
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==[[Game_Design_Procedural_Procworld|Procedural World Blog]]== | ==[[Game_Design_Procedural_Procworld|Procedural World Blog]]== | ||
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* [[Game_Design_Procedural_Procworld_Real men don't draw buildings|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars | * [[Game_Design_Procedural_Procworld_Real men don't draw buildings|Real men don't draw buildings]] ~ Example of why we want to use Procedural grammars | ||
* [[Game_Design_Procedural_Procworld_OpenCL, first iteration|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point | * [[Game_Design_Procedural_Procworld_OpenCL, first iteration|OpenCL, first iteration]] ~ (Voxels) Point, edge, and inner point | ||
| − | * [[ | + | * [[Game_Design_Procedural_Procworld_Grammar Time|Grammar Time]] ~ Architectural Grammars |
| − | * [[ | + | * [[Game_Design_Procedural_Procworld_Vacansopapurosophobia|Vacansopapurosophobia]] |
* [[Game_Design_Procedural_Procworld_|title]] | * [[Game_Design_Procedural_Procworld_|title]] | ||
* [[Game_Design_Procedural_Procworld_|title]] | * [[Game_Design_Procedural_Procworld_|title]] | ||
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=Notes= | =Notes= | ||
| − | * | + | * [http://procworld.blogspot.com.au/ Procedural World Blog] |
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[[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Procedural]] [[Category:Procedural World Blog]] | [[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Procedural]] [[Category:Procedural World Blog]] | ||
Latest revision as of 20:06, 5 December 2015
Game Design Articles researching Procedural Techniques, other ideas and examples.
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Procedural World Blog
- Real men don't draw buildings ~ Example of why we want to use Procedural grammars
- OpenCL, first iteration ~ (Voxels) Point, edge, and inner point
- Grammar Time ~ Architectural Grammars
- Vacansopapurosophobia
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