Difference between revisions of "Hârn Manor Tenant Fate"
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| − | '''Note:''' Green = <span style="color:#008000">I Have</span>, Red = <span style="color:#FF0000">Don't Have</span>, Orange = <span style="color:#E18700">Old Scan</span>, Blue = <span style="color:#000080">Misc</span>, Black = <span style="color:#000000">ALL Base (Template)</span> | + | '''Note:''' Green = '''<span style="color:#008000">I Have</span>''', Red = '''<span style="color:#FF0000">Don't Have</span>''', Orange = '''<span style="color:#E18700">Old Scan</span>''', Blue = '''<span style="color:#000080">Misc</span>''', Black = '''<span style="color:#000000">ALL Base (Template)</span>''' |
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| − | + | ==== [[Hârn_Manor_TENANT FATE|TENANT FATE]] ==== | |
| − | ==== [[ | + | ==== [[Hârn_Manor_Tenant Fate Routine|Tenant Fate Routine]] ==== |
| − | ==== [[ | + | |
===== Tenant Fate Example: ===== | ===== Tenant Fate Example: ===== | ||
| − | ==== [[ | + | ==== [[Hârn_Manor_TENANT FATE Table|TENANT FATE Table]] ==== |
==== SIDEBARS ==== | ==== SIDEBARS ==== | ||
===== A Table ===== | ===== A Table ===== | ||
* A | * A | ||
** A | ** A | ||
| + | |||
| + | |||
| + | '''Note: <span style="color:#FF0000">ADD</span>''' TABLES, each list on right is a table use SideBar to create Table. Create a Table/List of all Sidebars for referance. | ||
| + | |||
== Manor 38 == | == Manor 38 == | ||
| − | + | === [[Hârn_Manor_Tenant Fate|Tenant Fate]] === | |
| − | ** | + | ==== TENANT FATE ==== |
| + | The welfare of tenant households is subject to change. This is determined each year prior to Manor Budget. Ideally, the Tenant Fate involves negotiation between the tenant and the lord. The routine generates changes to acres held and to labor and kind obligations. Temporary changes (valid only for one year) are entered only as adjustments in the Notes column. The lord is at liberty to grant all, part, or none of a tenant petition. If the lord is unreasonable, the tenant might take illegal action. | ||
| + | |||
| + | ==== Tenant Fate Routine ==== | ||
| + | [1] Skill Development Roll | ||
| + | |||
| + | Make a normal skill development roll for each tenant. Assume a skill base of 10 for all tenants, hence the roll is made at 1d100+10. Tenant ML increases by one (1) if the roll exceeds the current ML. | ||
| + | |||
| + | [2] Skill Roll | ||
| + | |||
| + | Make a success roll against Tenant ML, modified at GM discretion. Manorial officers deserve a bonus of +10. Also modify for Weather from –20 (Disastrous) to +20 (Excellent). | ||
| + | |||
| + | [3] Fate Roll | ||
| + | |||
| + | Roll 1d100 on the Tenant Fate table, modified by the Tenant success level generated in [2] above. | ||
| + | |||
| + | CS: +30 MS: +10 | ||
| + | |||
| + | MF: –10 CF: –30 | ||
| + | |||
| + | ===== Tenant Fate Example: ===== | ||
| + | [1] A tenant has ML78. The 1d100+10 development is 82 meaning an increase to ML79. | ||
| + | |||
| + | [2] A normal skill roll is now made against ML79. No modifiers for office or weather apply. Assuming a roll of 63, the result is Marginal Success (MS). | ||
| + | |||
| + | [3] A 1d100 roll is made on the Tenant Fate table. The roll is 68 but the MS gives +10 for a score of 78. This result gives a Land Petition of 1d10 acres, generated as 4 acres. The tenant offers 16 days Labor or 24d Rent for these acres and the lord agrees or negotiates. | ||
| + | |||
| + | |||
| + | ==== TENANT FATE Table ==== | ||
| + | 01–10 ECONOMIC COLLAPSE | ||
| + | |||
| + | Household will suffer total collapse in 1d6 months unless the lord provides a subsidy of 2–12d Kind per acre. If the lord agrees, enter the subsidy in the Notes column. If the subsidy is denied, the household abandons the land when the collapse occurs and the holding reverts to the lord. | ||
| + | |||
| + | 11–30 TENANT HARDSHIP | ||
| + | |||
| + | Tenant requests assistance from the lord, offering to pay 25%, 50%, or 75% of his normal obligations. If the petition is refused, the chance of economic collapse (above) is shown in square brackets. Concessions are entered in the Notes column. | ||
| + | |||
| + | 01–60 Pay 25% Obligations [80%] | ||
| + | 61–90 Pay 50% Obligations [50%] | ||
| + | 91–00 Pay 75% Obligations [20%] | ||
| + | |||
| + | Both parties may negotiate. The lord has the right to demand permanent contract changes for concessions. This might be higher obligations for the same acres, conversion of some free acres to serf acres, and so on. Unreasonable demands by the lord are likely to be accepted, but this brings a 25% chance of economic collapse. | ||
| + | |||
| + | 25–35 HERIOT | ||
| + | |||
| + | The head of the household dies or disappears but leaves an heir acceptable to the lord. The heir must pay heriot, traditionally the best animal but often valued at 60d + 1d per acre. Heriot is entered in the Notes column. Regenerate Household ML for the heir. | ||
| + | |||
| + | 36–40 WARDSHIP | ||
| + | |||
| + | Tenant leaves a widow or minor as heir. The lord probably exercises the right of wardship until the widow remarries or the minor comes of age. Under wardship, the lord converts Labor owed (if any) to Rent at the rate of one day equals one penny, and then takes 50% more Rent than normal. | ||
| + | |||
| + | There is a 10% chance that no heir will be acceptable to the lord. Holding reverts to the lord. | ||
| + | |||
| + | 41–60 AVERAGE YEAR | ||
| + | |||
| + | Tenant can meet his obligations and is happy with his current status. | ||
| + | |||
| + | 61–70 TENANT EVENT | ||
| + | |||
| + | The tenant household has a special event that may be developed at GM discretion. Possibilities include robbery, discovery of buried treasure, crime of passion, family member disappearance, runaway, adoption, birth, wedding, or supernatural visitation. | ||
| + | |||
| + | 71–90 LAND PETITION | ||
| + | |||
| + | Tenant petitions for 1d10 additional acres. If a household already has 30 acres of unfree land, the petition is usually for freehold land. Freeholders rarely want unfree land. Tenant offers four days Labor per unfree acre or 6d Rent per free acre. Terms are negotiable. Any acres granted by the lord must come from his current demesne. An increase in acres may result in a change of class, such as cottar to half-villein. | ||
| + | |||
| + | 91–00 COMMUTATION | ||
| + | |||
| + | Serf offers to pay Rent instead of Labor for some/all unfree acres. The offer may be temporary or permanent. Rent offered is generally six pence (6d) per acre plus a one-time fee of 12d per acre for a permanent commutation. Permanent conversion of all Serf Acres to Free Acres means transformation to freehold status. | ||
| + | |||
| + | Freeholder makes a new Land Petition for 2d10 acres. | ||
| + | |||
| + | Yeomen petitions to convert military service into Rent (permanent) or Scutage (temporary). The monthly "cash value" of a yeoman's military service can be calculated from the Household Military support table on Manor 21. | ||
| + | |||
| + | |||
| + | === SIDEBARS === | ||
| + | ******************************************************** | ||
| + | ==== A Table ==== | ||
| + | * A | ||
| + | ** A | ||
| + | ******************************************************** | ||
| + | ******************************************************** | ||
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| − | + | [[Category:Hârn]] [[Category:Hârn Books]] [[Category:Columbia Games]] [[Category:HârnManor]] [[Category:Manor]] [[Category:Village]] [[Category:Budget]] [[Category:Economy]] | |
Latest revision as of 04:19, 20 August 2017
Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)
Note: ADD Link Colour for Text: CREATE LINKED Page
Note: REPLACE Headline link with page name.
Contents
TENANT FATE
Tenant Fate Routine
Tenant Fate Example:
TENANT FATE Table
SIDEBARS
A Table
- A
- A
Note: ADD TABLES, each list on right is a table use SideBar to create Table. Create a Table/List of all Sidebars for referance.
Manor 38
Tenant Fate
TENANT FATE
The welfare of tenant households is subject to change. This is determined each year prior to Manor Budget. Ideally, the Tenant Fate involves negotiation between the tenant and the lord. The routine generates changes to acres held and to labor and kind obligations. Temporary changes (valid only for one year) are entered only as adjustments in the Notes column. The lord is at liberty to grant all, part, or none of a tenant petition. If the lord is unreasonable, the tenant might take illegal action.
Tenant Fate Routine
[1] Skill Development Roll
Make a normal skill development roll for each tenant. Assume a skill base of 10 for all tenants, hence the roll is made at 1d100+10. Tenant ML increases by one (1) if the roll exceeds the current ML.
[2] Skill Roll
Make a success roll against Tenant ML, modified at GM discretion. Manorial officers deserve a bonus of +10. Also modify for Weather from –20 (Disastrous) to +20 (Excellent).
[3] Fate Roll
Roll 1d100 on the Tenant Fate table, modified by the Tenant success level generated in [2] above.
CS: +30 MS: +10
MF: –10 CF: –30
Tenant Fate Example:
[1] A tenant has ML78. The 1d100+10 development is 82 meaning an increase to ML79.
[2] A normal skill roll is now made against ML79. No modifiers for office or weather apply. Assuming a roll of 63, the result is Marginal Success (MS).
[3] A 1d100 roll is made on the Tenant Fate table. The roll is 68 but the MS gives +10 for a score of 78. This result gives a Land Petition of 1d10 acres, generated as 4 acres. The tenant offers 16 days Labor or 24d Rent for these acres and the lord agrees or negotiates.
TENANT FATE Table
01–10 ECONOMIC COLLAPSE
Household will suffer total collapse in 1d6 months unless the lord provides a subsidy of 2–12d Kind per acre. If the lord agrees, enter the subsidy in the Notes column. If the subsidy is denied, the household abandons the land when the collapse occurs and the holding reverts to the lord.
11–30 TENANT HARDSHIP
Tenant requests assistance from the lord, offering to pay 25%, 50%, or 75% of his normal obligations. If the petition is refused, the chance of economic collapse (above) is shown in square brackets. Concessions are entered in the Notes column.
01–60 Pay 25% Obligations [80%] 61–90 Pay 50% Obligations [50%] 91–00 Pay 75% Obligations [20%]
Both parties may negotiate. The lord has the right to demand permanent contract changes for concessions. This might be higher obligations for the same acres, conversion of some free acres to serf acres, and so on. Unreasonable demands by the lord are likely to be accepted, but this brings a 25% chance of economic collapse.
25–35 HERIOT
The head of the household dies or disappears but leaves an heir acceptable to the lord. The heir must pay heriot, traditionally the best animal but often valued at 60d + 1d per acre. Heriot is entered in the Notes column. Regenerate Household ML for the heir.
36–40 WARDSHIP
Tenant leaves a widow or minor as heir. The lord probably exercises the right of wardship until the widow remarries or the minor comes of age. Under wardship, the lord converts Labor owed (if any) to Rent at the rate of one day equals one penny, and then takes 50% more Rent than normal.
There is a 10% chance that no heir will be acceptable to the lord. Holding reverts to the lord.
41–60 AVERAGE YEAR
Tenant can meet his obligations and is happy with his current status.
61–70 TENANT EVENT
The tenant household has a special event that may be developed at GM discretion. Possibilities include robbery, discovery of buried treasure, crime of passion, family member disappearance, runaway, adoption, birth, wedding, or supernatural visitation.
71–90 LAND PETITION
Tenant petitions for 1d10 additional acres. If a household already has 30 acres of unfree land, the petition is usually for freehold land. Freeholders rarely want unfree land. Tenant offers four days Labor per unfree acre or 6d Rent per free acre. Terms are negotiable. Any acres granted by the lord must come from his current demesne. An increase in acres may result in a change of class, such as cottar to half-villein.
91–00 COMMUTATION
Serf offers to pay Rent instead of Labor for some/all unfree acres. The offer may be temporary or permanent. Rent offered is generally six pence (6d) per acre plus a one-time fee of 12d per acre for a permanent commutation. Permanent conversion of all Serf Acres to Free Acres means transformation to freehold status.
Freeholder makes a new Land Petition for 2d10 acres.
Yeomen petitions to convert military service into Rent (permanent) or Scutage (temporary). The monthly "cash value" of a yeoman's military service can be calculated from the Household Military support table on Manor 21.
SIDEBARS
A Table
- A
- A
- A
A
- A
- A
Notes
- A
- A