Difference between revisions of "Research"
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Area for notes on research topics. | Area for notes on research topics. | ||
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| + | [[File:pic.png|900px|center|link= ]] | ||
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| + | <center> | ||
| + | {| | ||
| + | |+ style="caption-side:bottom; color:#000000;"|'''Do 17Z-10, 2./ NJG 2''' | ||
| + | | [[File:do17_model.jpg|900px|link= ]] | ||
| + | |} | ||
| + | </center> | ||
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| + | Colour Text: Code: '''<span style="color:#006699">public class</span>''' | ||
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| + | * Change all '''<span style="color:#006699">code</span>''' to use wikimedia extension [https://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi SyntaxHighlight_GeSHi] | ||
| + | <pre> | ||
| + | <syntaxhighlight lang="python"> | ||
| + | def quickSort(arr): | ||
| + | less = [] | ||
| + | pivotList = [] | ||
| + | more = [] | ||
| + | if len(arr) <= 1: | ||
| + | return arr | ||
| + | else: | ||
| + | pass | ||
| + | </syntaxhighlight> | ||
| + | </pre> | ||
==Research== | ==Research== | ||
* [[Research]] | * [[Research]] | ||
| + | ** [[Game_Design_Articles|Game Design Articles]] | ||
| + | *** [[Game_Design_Unity|Unity]] | ||
| + | **** [[Game_Design_Unity_Infinite_Terrain_Generation_Part_1|Infinite Terrain Generation in Unity 3D – Part 1]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | *** [[Game_Design_Procedural|Procedural]] | ||
| + | **** [[Game_Design_Procedural_Procworld|Procedural World Blog]] | ||
| + | ***** [[Game_Design_Procedural_Procworld_|title]] | ||
| + | ***** [[Game_Design_Procedural_Procworld_|title]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | ***** [[Website_Link|Website_Title]] | ||
| + | **** [[Website_Link|Website_Title]] | ||
| + | ***** [[Website_Link|Website_Title]] | ||
| + | *** [[Game_Design_Ideas|Ideas]] | ||
| + | ****[[Game_Design_Ideas_Hârn|Hârn]] | ||
| + | ***** [[Hârn Maps|Hârn Maps]] | ||
| + | ***** [[Game_Design_Ideas_Hârn_Geographical_Index_of_Hârn|Geographical Index of Hârn]] | ||
| + | **** [[Game_Design_Ideas_Measurements|Measurements]] | ||
| + | ***** [[Game_Design_Ideas_Measurements_Comparative|Comparative Measures]] | ||
| + | ****** [[Game_Design_Ideas_Measurements_Weight_of_Wood|Weight of Wood]] ~ weight of wood.pdf | ||
| + | ***** [[Game_Design_Ideas_Measurements_Hârn_Map_Scaling|Hârn Map Scaling]] | ||
| + | ***** [[Game_Design_Ideas_Measurements_Currencies|Currencies]] ~ Currencies.xls | ||
| + | **** [[Game_Design_Ideas_Land_Size|Land Size]] | ||
| + | **** [[Game_Design_Ideas_Geology_Simulator|Geology Simulator]] | ||
| + | **** [[Game_Design_Ideas_MMS_WE|A Magical Medieval Society - Western Europe]] | ||
| + | ***** -=Magical Medieval Society.rar (Kelloggs Population, Kens Terrains, a more complex mine) | ||
| + | ***** A Magical Medieval Society - Western Europe EXTRAS.rar (revisied Ken's Terrain's) | ||
| + | **** [[Game_Design_Ideas_MMS_EC|A Magical Medieval Society - Ecology & Culture]] | ||
| + | **** [[Game_Design_Ideas_MMS_GtM|Guide to Mapping]] | ||
| + | ***** A Magical Society - Guide to Mapping.pdf | ||
| + | **** [[Game_Design_Ideas_MMS_BB|Beast Builder]] | ||
| + | ***** MMS - Beast Builder.pdf ~ Food Chains | ||
| + | **** [[Game_Design_Ideas_Soil_Stuff|Soil Stuff]] | ||
| + | **** D:\OLD System\Spare 1\-=Transferred - To Sort\[-= Map Scales\[-= Information\-=Therion\ ~ 2D & 3D Cave maker in DXF format | ||
| + | **** [[Game_Design_Ideas_Rolemaster_Castles_&_Ruins|ICE#5542 Rolemaster Castles & Ruins]] | ||
| + | **** Fief.pdf | ||
** [[Military_Ranks|Military Ranks]] | ** [[Military_Ranks|Military Ranks]] | ||
| + | *** [[Military_Ranks_Feudal_Hierarchy|Feudal Hierarchy]] | ||
*** [[Link|title]] | *** [[Link|title]] | ||
*** [[Link|title]] | *** [[Link|title]] | ||
| − | ** [[ | + | ** [[Research_Hex_Math|Hex Math]] |
*** [[Link|title]] | *** [[Link|title]] | ||
| + | *** Coordinates in Hexagon based Tile Maps.pdf | ||
| + | *** Hexagonal Coordinate System - Edited.pdf | ||
*** [[Link|title]] | *** [[Link|title]] | ||
| − | ** [[ | + | ** [[Research_Mapping|Mapping]] |
| − | *** [[ | + | *** [[Research_Mapping_Polygon_Map_Generation|Polygon Map Generation]] |
*** [[Link|title]] | *** [[Link|title]] | ||
| + | ** Production Chains | ||
| + | *** D:\OLD System\Spare 1\-=Transferred - To Sort\[-= Map Scales\1503 Production Chains\ ~ To expand on ideas for all production chains | ||
** [[Link|title]] | ** [[Link|title]] | ||
*** [[Link|title]] | *** [[Link|title]] | ||
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| − | == | + | ==[[Game_Design_Ideas_Hârn_Research|Hârn Research]]== |
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==Other Rules Research== | ==Other Rules Research== | ||
| − | '''Note:''' Green = <span style="color:#008000">I Have</span>, Red = <span style="color:#FF0000">Don't Have</span>, Orange = <span style="color:#E18700">Old Scan</span>, Blue = <span style="color:#000080">Misc</span> | + | '''Note:''' Green = '''<span style="color:#008000">I Have</span>''', Red = '''<span style="color:#FF0000">Don't Have</span>''', Orange = '''<span style="color:#E18700">Old Scan</span>''', Blue = '''<span style="color:#000080">Misc</span>''', Black = '''<span style="color:#000000">ALL Base (Template)</span>''' |
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** | ** | ||
* A Magical Medieval Society: Ecology and Culture | * A Magical Medieval Society: Ecology and Culture | ||
| − | ** | + | ** |
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| + | ==A== | ||
| + | * A | ||
| + | ** A | ||
| + | |||
| + | |||
| + | ==A== | ||
| + | * A | ||
| + | ** A | ||
==Notes== | ==Notes== | ||
| − | * | + | * A |
| − | * | + | ** A |
| + | |||
| + | |||
| + | [[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Ideas]] [[Category:Hârn]] | ||
Latest revision as of 23:46, 29 July 2017
Area for notes on research topics.
| 900px |
Colour Text: Code: public class
- Change all code to use wikimedia extension SyntaxHighlight_GeSHi
<syntaxhighlight lang="python"> def quickSort(arr): less = [] pivotList = [] more = [] if len(arr) <= 1: return arr else: pass </syntaxhighlight>
Contents
Research
- Research
- Game Design Articles
- Unity
- Procedural
- Ideas
- Hârn
- Measurements
- Comparative Measures
- Weight of Wood ~ weight of wood.pdf
- Hârn Map Scaling
- Currencies ~ Currencies.xls
- Comparative Measures
- Land Size
- Geology Simulator
- A Magical Medieval Society - Western Europe
- -=Magical Medieval Society.rar (Kelloggs Population, Kens Terrains, a more complex mine)
- A Magical Medieval Society - Western Europe EXTRAS.rar (revisied Ken's Terrain's)
- A Magical Medieval Society - Ecology & Culture
- Guide to Mapping
- A Magical Society - Guide to Mapping.pdf
- Beast Builder
- MMS - Beast Builder.pdf ~ Food Chains
- Soil Stuff
- D:\OLD System\Spare 1\-=Transferred - To Sort\[-= Map Scales\[-= Information\-=Therion\ ~ 2D & 3D Cave maker in DXF format
- ICE#5542 Rolemaster Castles & Ruins
- Fief.pdf
- Military Ranks
- Hex Math
- Mapping
- Production Chains
- D:\OLD System\Spare 1\-=Transferred - To Sort\[-= Map Scales\1503 Production Chains\ ~ To expand on ideas for all production chains
- title
- title
- Game Design Articles
Hârn Research
- Moved to separate page
Other Rules Research
Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)
RoleMaster Books
- Castles & Ruins
A Magical Medieval Society Books
- MMS-WE: A Magical Medieval Society - Western Europe
- A Magical Medieval Society: Ecology and Culture
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Notes
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- A