Difference between revisions of "Hârn Columbia Games CG4751-E HârnManor"

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Designed to be used with HarnMaster, this is a valuable resource for any Fantasy/Historical RPG that wishes to include manging and running a manor as part of the campaign.
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Designed to be used with HârnMaster, this is a valuable resource for any Fantasy/Historical RPG that wishes to include manging and running a manor as part of the campaign.
  
  
'''Note: <span style="color:#FF0000">ADD</span>''' Comparison and differances to EH3 Manor CG6003 article. This will bring back to proper costs and original concept by Robin.
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'''Note: <span style="color:#FF0000">MOVED</span>''' [[Hârn_Manor|HârnManor]] '''<span style="color:#008000">COL5660</span>''' so it can be split, added/expanded upon and rolled back to the original vision of Robin, with older values and non Economic breaking as the newer version does. '''''See:''''' [[Hârn_Encyclopedia_Hârnica|Encyclopedia Hârnica]] ([[Hârn_Encyclopedia_Hârnica_03|Encyclopedia Hârnica 3]])
  
  
Complete Hârn book list from Columbia Games broken down into sections, then expanding each book into wiki pages.
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== <span style="color:#008000">CG4751-E [[Hârn_Columbia_Games_CG4751-E_HârnManor|HârnManor]]</span> ==
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=== [[Hârn_Manor_Preface|Preface]] ===
  
'''<span style="color:#FF0000">to UPDATE</span>: '''with Chapters (breakdown) by each Heading type (list Font Name/Type (Italic, Bold, etc.), Size, and Key for description). All this will breakdown and make things easier later on when it comes time to figure out the wiki layout, templates required, and code for special additions like Headers & Foots and so on.
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== [[Hârn_Manor_Introduction|Introduction]] ==
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* Manor 1-2
  
* Book Title: Albertus-Bold 96pt
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== [[Hârn_Manor_Manor Life|Manor Life]] ==
** Credits: AmasisMT,Bold 14pt
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* Manor 3-8
** Chapter Title: Korinna-Bold 18pt (Header Title Name: Korinna-Bold 14pt/Header Section/Page#: Korinna-Bold 18pt)
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*** Chapter subheading: Korinna-Bold 14pt
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**** Chapter section: Korinna-Bold 12pt
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***** Chapter Text Intro: AmasisMT-Regular 12pt
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****** Chapter Text: AmasisMT-Regular 10pt
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* Chapter sidebar Header: Korinna-Bold 10pt
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== [[Hârn_Manor_Village Generation|Village Generation]] ==
** Chapter sidebar Text: AmasisMT-Regular 9pt
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* Manor 9-14
  
* Place these in layered bullets lists and add font to code, possibly even a template for each font making a wiki system for Styles (as in MS Word).
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== [[Hârn_Manor_Manor Generation|Manor Generation]] ==
* Add a  "Template:<nowiki>{{Infobox game}}</nowiki>" & "<nowiki>{{Primarysources}}</nowiki>" from [https://en.wikipedia.org/wiki/H%C3%A2rnMaster HârnMaster] at wikipedia.
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* Manor 15-16
* Add Header and foot style to each page via templates.
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== [[Hârn_Manor_Household Generation|Household Generation]] ==
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* Manor 17-22
  
'''Note:''' Green = '''<span style="color:#008000">I Have</span>''', Red = '''<span style="color:#FF0000">Don't Have</span>''', Orange = '''<span style="color:#E18700">Old Scan</span>''', Blue = '''<span style="color:#000080">Misc</span>''', Black = <span style="color:#000000">ALL Base (Template)</span>
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== [[Hârn_Manor_Manor Budget|Manor Budget]] ==
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* Manor 23-31
  
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== [[Hârn_Manor_Glossary|Glossary]] ==
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* Manor 32-34
  
== <span style="color:#008000">CG4751-E [[Game_Design_Ideas_Hârn_Books_Columbia_Games_CG4751-E_HârnManor|HârnManor]]</span> ==
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== [[Hârn_Manor_Manor Events|Manor Events]] ==
=== Credits ===
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* Manor 35-36
==== Writers ====
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*  
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**
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==== Editors ====
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*
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**
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==== Maps & Plans ====
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*
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**
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==== Cover & Art ====
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*
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**
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==== Contributors ====
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*
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**
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'''Note: <span style="color:#FF0000">CHANGE</span>''' pagename once have base wiki structure figured out and how to best optimise these articles and their data.
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== [[Hârn_Manor_Hallmoots Events|Hallmoots Events]] ==
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* Manor 37
  
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== [[Hârn_Manor_Tenant Fate|Tenant Fate]] ==
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* Manor 38
  
'''Note: <span style="color:#FF0000">ADD</span>''' expansions, and all other material related to Manor as links, seperate pages etc.
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== [[Hârn_Manor_Manors of Hârn (examples)|Manors of Hârn (examples)]] ==
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* Manor 39-78
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=== [[Hârn_Manor_Avonel|Avonel]] ===
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=== [[Hârn_Manor_Clord|Clord]] ===
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=== [[Hârn_Manor_Roganter|Roganter]] ===
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=== [[Hârn_Manor_Turenborg|Turenborg]] ===
  
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== [[Hârn_Manor_Template|Template]] ==
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* TEMPLATE 1-10
  
'''Note: <span style="color:#FF0000">CHECK</span>''' “ ” ’  and change to " ' (checkbox symbol)
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== [[Hârn_Manor_Manor_Budget_Form|Manor Budget Form]] ==
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* Manor 79
  
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== [[Hârn_Manor_ManorCensus_Form|Manor Census Form]] ==
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* Manor 80
  
=== Introduction ===
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== [[Hârn_Manor_Back Cover|Back Cover]] ==
HârnManor is a set of rules and environment for generating and running Hârnic manors. Since nine of ten Hârnic folk spend their entire lives on the manor, often the same manor, there are many reasons for detailing them.
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* Manor 82
  
#. To generate a manor and village as an adventure site. Perhaps the manor is the scene of terrible crimes that must be solved, or the locale of a concealed artifact required to complete a mission, or a safe haven where players can rest and recover from wounds.
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== [[Hârn_Manor_Addons_&_Expansions|Manor Addons & Expansions]] ==
#. To detail the birthplace and family of a character. Characters may be low-born peasants, but detailed settings help players to get more in touch with their world. Families in distress are always a ripe source of adventure plots.
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=== [[Hârn_Manor_Building_A_Manor|Building A Manor]] ===
#. To generate the lands held by a patron who has employed the players as men-at-arms, foresters, priests, and so on. This is an excellent way to get low-born players involved in the lofty ambitions and often deadly intrigues of the nobility.
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=== [[Hârn_Manor_Generating_&_Running|Generating and Running a Manor With HârnManor]] ===
#. Players whose characters are born noble, or have earned their place in the nobility, will certainly want to know their resources. Some will be happy to entrust the details of their fief to a bailiff; some will demand the option to improve their good fortune by astute management.
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=== About Realism ===
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Realism in a game system helps players attain the “suspension of disbelief” that is so essential to memorable role-playing. On the other hand, some sections of this article may be more than you want in a game. The rules are designed to let you take only what you need.
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If all you want is a ready-made manor, choose one from the four that are included and modify to suit your needs. You can also generate a custom manor and ignore fief budgeting. If players want to make economic decisions to improve their fief, details on crops and livestock are given.
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Optional rules are preceded by a check  box. Read and review the rule and then check the box if you plan to use it. This will help you to maintain consistency and will be helpful to players referring to these rules.
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Hârnic animal and crop yields are much less than those of modern Terra. For example, modern dairy cows yield ten gallons of milk per day, but in the 12th century they gave only one gallon.
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However, Hârn is not an exact model of medieval Terra. Several factors, including magic and a polytheon of gods, affect the overall quality and yields of Hârnic agriculture.
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=== Contents ===
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* Manor Life provides a general overview of Hârnic manors.
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* Village Generation gives realistic Hârnic villages, populated with a variety of serfs, freeholders, and craftsmen. The village is an excellent source of roleplaying material since they are often much-abused by brigands, gargun, and other predators. Villages may also be a fine place to recover from injuries or to hide from enemies.
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* Household rules to populate the lord’s manorhouse. For most rural lords, the whole point of agriculture is to enhance noble culture. A rich fief means a rich household and prestige. Not everyone can be a lord, but players can easily be members of a lord’s household.
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* Manor Budget rules for operating medieval manors. There is a basic routine
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for those who simply wish to generate a manor and leave it unmodified from year to year. This is followed by a Manor Budget section that allows you to operate a manor, seeking to maximize revenues and the good life. Finally, there is a series of optional rules that allow decisions to be made about what crops to grow, which livestock to raise, how much woods to clear, and so on.
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* Avonel is a microcosm of the deadly politics of Rethem. The fief is a ward of the Earl of Ithiko and a pawn in the struggle between the crown and the Earl of Tormau. The underage Lord of Avonel simmers while a rapacious guardian steals much of the fief ’s wealth. Religious strife looms between two competing Agrikan and Peonian clerics.
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* Clord is a manor on an island near Thay, recently granted to the Church of Peoni as an abbey and hospice. Most patients are lepers. The local serfs who work the fields and support the church fear the arrival of these unfortunates into their world.
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* Roganter is a secular manor in Kaldor, held by a knight from the Archbishop of Larani. The nearby woods and hills echo to the sounds of miners and outlaws.
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* Turenborg is a Jarin village conquered by the Ivinian Clan Turen. It lies ten leagues northwest of Geldeheim. Turenborg was briefly liberated by the Jarin in their revolt of 701 and the Turens have never forgotten the trauma of those days.
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=== Manor Data Forms ===
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HârnManor uses two forms, printed back to back, to keep track of information.
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* Village Census Form (VCF) handles key details for each tenant on the manor and is, essentially, a village census.
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* Manor Budget Form (MBF) records details on manor size, land use, the lord’s household, and fief budget.
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The forms have been designed to make the task of manor economics as simple as possible. Think of them as a character profile for the manor.
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=== Dice Conventions ===
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HârnManor refers to dice by the letter “d” followed by the type of dice.
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==== CREATE TABLE ====
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d100 = Percentile dice
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d6 = Standard six-sided dice
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d3 = A d6, but read 1 and 2 as 1, 3 and 4 as 2, and 5 and 6 as 3.
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d2 = A d6, but read 1, 2 and 3 as 1, and 4, 5 and 6 as 2.
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=== Rounding Conventions ===
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When rounding numbers:
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* Round acres to the nearest whole acre.
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* Round cash and kind to the nearest penny.
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* Round fractions to the nearest whole number.
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=== HârnMaster Terms ===
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HârnManor uses some terms from HârnMaster that may not be familiar:
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ML is Mastery Level, also known as skill level. This is recorded in percentiles. Every household on the manor has a primary skill ML.
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EML is Effective Mastery Level, or the character’s ML after it has been modified by whatever variable conditions might apply.
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CS, MS, MF, & CF are Critical Success, Marginal Success, Marginal Failure, and Critical Failure, respectively. When rolling percentile dice, all numbers ending in 0 or 5 are critical results.
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== Manor Life ==
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* A
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=== A ===
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=== A ===
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== Village Generation ==
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== Manor Generation ==
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== Household Generation ==
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== Manor Budget ==
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== Glossary ==
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'''Note: <span style="color:#FF0000">ADD</span>''' seperate pages for Glossary
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* A
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** A
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== Manor Events ==
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== Hallmoots Events ==
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=== A ===
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== Tenant Fate ==
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* A
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** A
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== Manors of Hârn (examples) ==
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'''Note: <span style="color:#FF0000">ADD</span>''' seperate pages for example, so they can be linked to kingdom and in full details ready to be expanded as required.
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* A
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** A
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=== Avonel ===
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* A
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** A
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=== Clord ===
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* A
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** A
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=== Roganter ===
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* A
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** A
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=== Turenborg ===
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* A
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** A
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== Addons: Households (add Expansion article) ==
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'''Note: <span style="color:#FF0000">ADD</span>''' All expansions and additional source material pertaining to Manors and their function, economics, etc.
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* A
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=== A ===
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Latest revision as of 21:42, 4 March 2019

HârnManor is the base for all that Hârn has to built upon. Breakdown and expanding this supplement article with the original vision by Robin, shall allow for a far superior game that draws on the intrgue and draw players into a medieval world that is alive and broad in it's exploration.


Designed to be used with HârnMaster, this is a valuable resource for any Fantasy/Historical RPG that wishes to include manging and running a manor as part of the campaign.


Note: MOVED HârnManor COL5660 so it can be split, added/expanded upon and rolled back to the original vision of Robin, with older values and non Economic breaking as the newer version does. See: Encyclopedia Hârnica (Encyclopedia Hârnica 3)


CG4751-E HârnManor

Preface

Introduction

  • Manor 1-2

Manor Life

  • Manor 3-8

Village Generation

  • Manor 9-14

Manor Generation

  • Manor 15-16

Household Generation

  • Manor 17-22

Manor Budget

  • Manor 23-31

Glossary

  • Manor 32-34

Manor Events

  • Manor 35-36

Hallmoots Events

  • Manor 37

Tenant Fate

  • Manor 38

Manors of Hârn (examples)

  • Manor 39-78

Avonel

Clord

Roganter

Turenborg

Template

  • TEMPLATE 1-10

Manor Budget Form

  • Manor 79

Manor Census Form

  • Manor 80

Back Cover

  • Manor 82

Manor Addons & Expansions

Building A Manor

Generating and Running a Manor With HârnManor

Notes

  • A
    • A