Difference between revisions of "Game Design Ideas"

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Game Design Articles ideas and example articles to procure a design.
 
Game Design Articles ideas and example articles to procure a design.
  
[[File:pic.png|900px|center|link= ]]
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'''Note:''' '''<span style="color:#FF0000">ADD</span>''' proper names and cross-internal links.
  
Colour Text: Code: '''<span style="color:#006699">public class</span>'''
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'''Note:''' '''<span style="color:#FF0000">ADD</span>''' list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.
  
<center>
 
{|
 
|+ style="caption-side:bottom; color:#000000;"|'''Do 17Z-10, 2./ NJG 2'''
 
| [[File:do17_model.jpg|900px|link= ]]
 
|}
 
</center>
 
  
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'''Note:''' Text Highlight and Background Colour: <span style="color:#FFDE30; background:#176727">'''Kandáy'''</span>
  
== [[Game_Design_Ideas_Hârn|Hârn]] ==
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* [[Game_Design_Ideas_Hârn_Info|Hârn Info]]
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'''Note:''' Green = '''<span style="color:#008000">I Have</span>''', Red = '''<span style="color:#FF0000">Don't Have</span>''', Orange = '''<span style="color:#E18700">Old Scan</span>''', Blue = '''<span style="color:#000080">Misc</span>''', Black = '''<span style="color:#000000">ALL Base (Template)</span>'''
* [[Game_Design_Ideas_Hârn_Research|Hârn Research]]
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** [[Game_Design_Ideas_Hârn_Books|Hârn Books]]
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'''Note:''' Colour Highlights: <span style="background:#FCFF19">Yellow</span>
*** [[Game_Design_Ideas_Hârn_Original_Publications|Hârn Original Publications]]
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** [[Game_Design_Ideas_Hârn_Breakdown|Hârn Breakdown]]
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Colour LINK Text: '''<span style="color:#006699">Possible Link</span>''' [[Ideas_H%C3%A2rn_Kandáy_SHIRE_HUNDRED_NAME|NAME]]
** [[Game_Design_Ideas_Hârn_Books_Columbia_Games_Article_List|CGI Hârn Article List]]
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'''Note:''' Hidden comments <nowiki><!-- TEXT HERE WILL NOT BE DISPLAYED --></nowiki>
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'''Note:''' '''<span style="color:#FF0000">Anchor Points - Section linking WITHIN pages</span>''' <u>USE</u> <nowiki>[[Help:Section#Section_linking|Section linking]]</nowiki> or <u>To link to a section in the same page</u> you can use <nowiki>[[#section name|displayed text]]</nowiki>, and to <u>link to a section in another page</u> <nowiki>[[page name#section name|displayed text]]</nowiki>.
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'''Note:''' '''<span style="color:#FF0000">Section linking with arbitrary id</span>''' <u>USE</u> <nowiki><span id="anchor_name"></span></nowiki>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. '''<span style="color:#FF0000">ADD</span>''' inside '''<span style="color:#006699">Table Caption/Heaer Text</span>'''
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== [[Hârn|Hârn]] ==
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* [[Hârn_Info|Hârn Info]]
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* [[Hârn_Research|Hârn Research]]
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** [[Hârn_Books|Hârn Books]]
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*** [[Hârn_Original_Publications|Hârn Original Publications]]
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** [[Hârn_Breakdown|Hârn Breakdown]]
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** [[Hârn_Books_Columbia_Games_Article_List|CGI Hârn Article List]]
 
* A
 
* A
 
** A
 
** A
 
* [[Hârn Maps|Hârn Maps]]
 
* [[Hârn Maps|Hârn Maps]]
* [[Game_Design_Ideas_Hârn_Geographical_Index_of_Hârn|Geographical Index of Hârn]]
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* [[Hârn_Geographical_Index_of_Hârn|Geographical Index of Hârn]]
  
  
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*** [https://upload.wikimedia.org/wikipedia/commons/1/17/EisensteinPrimes-01.svg Small Eisenstein primes]
 
*** [https://upload.wikimedia.org/wikipedia/commons/1/17/EisensteinPrimes-01.svg Small Eisenstein primes]
 
** [https://gamedev.stackexchange.com/questions/71785/converting-between-spiral-honeycomb-mosaic-and-axial-hex-coordinates Converting between Spiral Honeycomb Mosaic and axial hex coordinates]
 
** [https://gamedev.stackexchange.com/questions/71785/converting-between-spiral-honeycomb-mosaic-and-axial-hex-coordinates Converting between Spiral Honeycomb Mosaic and axial hex coordinates]
 +
*** [https://i.stack.imgur.com/YooTq.png Spiral 3 Axis Diagram]
 
** [http://www.pyxisinnovation.com/pyxwiki/index.php?title=How_PYXIS_Works#Fundamental_Perspective_.234_.E2.80.93_the_implied_relationship_within_PYXIS_indices Fundamental Perspective #4 – the implied relationship within PYXIS indices]
 
** [http://www.pyxisinnovation.com/pyxwiki/index.php?title=How_PYXIS_Works#Fundamental_Perspective_.234_.E2.80.93_the_implied_relationship_within_PYXIS_indices Fundamental Perspective #4 – the implied relationship within PYXIS indices]
 
*** [http://www.pyxisinnovation.com/pyxwiki/images/Six_Resolutions_of_PYXIS_Indexing.gif Six Resolutions of PYXIS Indexing]
 
*** [http://www.pyxisinnovation.com/pyxwiki/images/Six_Resolutions_of_PYXIS_Indexing.gif Six Resolutions of PYXIS Indexing]
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** [http://www.schoolbag.info/mathematics/numbers/38.html Numbers: Their Tales, Types, and Treasures. Chapter 4: Discovering Properties of Numbers 4.7.POLYGONAL NUMBERS]
 
** [http://www.schoolbag.info/mathematics/numbers/38.html Numbers: Their Tales, Types, and Treasures. Chapter 4: Discovering Properties of Numbers 4.7.POLYGONAL NUMBERS]
 
** [http://devmag.org.za/2013/08/31/geometry-with-hex-coordinates/ Geometry with Hex Coordinates]
 
** [http://devmag.org.za/2013/08/31/geometry-with-hex-coordinates/ Geometry with Hex Coordinates]
* [[Link|Link Name]]
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* '''Below Examples''' have working code examples for various uses
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** [http://www.redblobgames.com/grids/hexagons/#range Movement Range]
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** [http://www.redblobgames.com/grids/hexagons/#coordinates|Cube coordinates]
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*** Diagram with working code rollover
 
** [[Link|Link Name]]
 
** [[Link|Link Name]]
 
* [[Link|Link Name]]
 
* [[Link|Link Name]]
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== [[Link|Link Name]] ==
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== [[Research_Probability|Probability and Games: Damage Rolls]] ==
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'''Note:''' <span style="color:#FF0000">TO ADD:</span> '''MUST''' add this article for random roll variances and how they function etc.
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* [http://www.redblobgames.com/articles/probability/damage-rolls.html Probability and Games: Damage Rolls]
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** A
 
* [[Link|Link Name]]
 
* [[Link|Link Name]]
 
** [[Link|Link Name]]
 
** [[Link|Link Name]]
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= Notes =
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== A ==
 
* A
 
* A
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** A
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== Notes ==
 
* A
 
* A
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** A
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[[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Ideas]]
 
[[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Ideas]]

Latest revision as of 04:03, 20 August 2017

Game Design Articles ideas and example articles to procure a design.

Note: ADD proper names and cross-internal links.

Note: ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.


Note: Text Highlight and Background Colour: Kandáy


Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)

Note: Colour Highlights: Yellow

Colour LINK Text: Possible Link NAME


Note: Hidden comments <!-- TEXT HERE WILL NOT BE DISPLAYED -->


Note: Anchor Points - Section linking WITHIN pages USE [[Help:Section#Section_linking|Section linking]] or To link to a section in the same page you can use [[#section name|displayed text]], and to link to a section in another page [[page name#section name|displayed text]].


Note: Section linking with arbitrary id USE <span id="anchor_name"></span>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. ADD inside Table Caption/Heaer Text


Hârn


Measurements


Land Size

Geology Simulator

ICE#5542 Rolemaster Castles & Ruins

Ingame Map

  • M_Gerards_Kruispoort_R01.jpg

Geology Simulator


Articles to ADD


Research

Various systems, calculations for Hex and Hexing Grids.


Probability and Games: Damage Rolls

Note: TO ADD: MUST add this article for random roll variances and how they function etc.


Link Name


A

  • A
    • A


Notes

  • A
    • A