Difference between revisions of "Hârn Kingdom of Kandáy Forest Hundreds"

From ShieldKings Wiki
Jump to: navigation, search
(Created page with "Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules. '''Note:''' Green = <span style="color:#008000">I Have</spa...")
 
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
Making a comprehensive list of Hârn Kingdoms, Shires, Hundreds, and Manors. All listed from the Kingdom Modules.
+
'''Note:''' ADD proper names and cross-internal links.
  
 +
'''Note:''' ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.
  
'''Note:''' Green = <span style="color:#008000">I Have</span>, Red = <span style="color:#FF0000">Don't Have</span>, Orange = <span style="color:#E18700">Old Scan</span>, Blue = <span style="color:#000080">Misc</span>, Black = <span style="color:#000000">ALL Base (Template)</span>
 
  
<center>
+
'''Note:''' Text Highlight and Background Colour: <span style="color:#FFDE30; background:#176727">'''Kandáy'''</span>
{|
+
|+ style="caption-side:bottom; color:#000000;"|'''Kandáy'''
+
| [[File:Kandáy_.png|900px|center|link= ]]
+
|}
+
</center>
+
  
  
== [[Game_Design_Ideas_H%C3%A2rn_Kingdom_of_Kandáy_Forest_Hundreds|Forest Hundreds]] ==
+
'''Note:''' Green = '''<span style="color:#008000">I Have</span>''', Red = '''<span style="color:#FF0000">Don't Have</span>''', Orange = '''<span style="color:#E18700">Old Scan</span>''', Blue = '''<span style="color:#000080">Misc</span>''', Black = '''<span style="color:#000000">ALL Base (Template)</span>'''
The following is
+
  
 +
'''Note:''' Colour Highlights: <span style="background:#FCFF19">Yellow</span>
  
==A==
+
Colour LINK Text: '''<span style="color:#006699">Possible Link</span>''' [[H%C3%A2rn_Kandáy_SHIRE_HUNDRED_NAME|NAME]]
* A
+
** A
+
  
  
==A==
+
'''Note:''' Hidden comments <nowiki><!-- TEXT HERE WILL NOT BE DISPLAYED --></nowiki>
* A
+
 
** A
+
 
 +
'''Note:''' '''<span style="color:#FF0000">Anchor Points - Section linking WITHIN pages</span>''' <u>USE</u> <nowiki>[[Help:Section#Section_linking|Section linking]]</nowiki> or <u>To link to a section in the same page</u> you can use <nowiki>[[#section name|displayed text]]</nowiki>, and to <u>link to a section in another page</u> <nowiki>[[page name#section name|displayed text]]</nowiki>.
 +
 
 +
 
 +
'''Note:''' '''<span style="color:#FF0000">Section linking with arbitrary id</span>''' <u>USE</u> <nowiki><span id="anchor_name"></span></nowiki>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. '''<span style="color:#FF0000">ADD</span>''' inside '''<span style="color:#006699">Table Caption/Heaer Text</span>'''
 +
 
 +
 
 +
== [[H%C3%A2rn_Kingdom_of_Kandáy_Forest_Hundreds|Forest Hundreds]] ==
 +
Kandáy's unpopulated regions are administered by forest wardens with assistance from paid royal foresters. The wardens are charged with protecting and exploiting resources for the benefit of the crown. Although forest wardens are answerable to the sheriff, in practice they are the sole arbiters of law and order within their hundreds. Poachers may be captured and bound over to the sheriff for justice, but it is not uncommon for a forest warden to resolve the issue directly.
 +
 
 +
 
 +
=== Aleur Forest ===
 +
The southern shore of Daenshire forms the foggy Aleur Forest. Dense cedar and holly forest along the shore is made nearly impenetrable by thick tangles of deadfall and thorny brier. The settlements along the bay and river are primarily to support the defensive watchtowers. The Timberwrights' and Charcoalers' Guilds work in the oak-hickory forests along the riverbanks near Aleath but seldom venture into the white pine forest beyond, where the Gozyda roam. The settlements in Aleur Hundred are held from Sumon, Kedis, and the Peonian Church.
 +
 
 +
 
 +
* Dense cedar and holly forest
 +
* oak-hickory forests
 +
* white pine forest
 +
 
 +
 
 +
=== Arguer Forest ===
 +
Arguer Forest is a region of isolated wetlands, grasslands, and mixed oak-hickory woodland rich in deer and gamebirds. The forest warden is the Serolan of the remote and beautiful Harchesa Abbey. The abbey is a site for study and the consecration of religious items. The secret prison and interrogation chambers of the ''Checkered Shield'' are here. Unauthorized persons in the forest are harshly treated.
 +
 
 +
 
 +
* mixed oak-hickory woodland
 +
 
 +
 
 +
=== Elos Forest ===
 +
Elos Forest extends from Cape Saurol and the southern Eryne Hills to the confluence of the Tepr and Eryn rivers. <span style="background:#FCFF19">The north bank of the Tepr at the edge of the Tepr Bog is home to a pair of eccentric Ilviran hermits</span>. They are sometimes visited by folk seeking wisdom but for most of the year have a lonely existence.
 +
 
 +
 
 +
=== Helous Forest ===
 +
Helous Forest is rough hill-country dominated by the rugged northern Eryne Hills. The forest warden is a violent brute and his henchmen are eager to dispense "outland justice" at any opportunity. Prince Anaflas, the Sheriff of Perishire, is considering replacing him, forcibly if necessary.
 +
 
 +
 
 +
=== Lakane Forest ===
 +
Lakane Forest covers the southern tip of Selionshire. Most of it is covered by Rohmae Moor, a cold, windy expanse of heather and pitch pine. The rocky shore is littered with the bleaching bones of seamen and remains of ships driven ashore by the fierce local winds.
 +
 
 +
* expanse of heather and pitch pine
 +
 
 +
 
 +
=== Mimean Forest ===
 +
The deep, forbidding Mimea Forest is within the range of the Mimeyi sub-nation of the Gozyda tribes, who struggle against the warlike Tulwyn to the east and civilized Kandáy to the west; to the north are the Ramali Gozyda and the Thardic Republic. Bands of half-breeds and outlaws have established themselves in the forest.
 +
 
 +
 
 +
=== Mineous Forest ===
 +
The pine forest of Mineous has long been home to Clan Murel, descendants of a legendary half-breed Gozyda chieftain who helped Clan Kand survive during the Theocracy. Sir Dirithon Murel, Lord of Murelno, is the forest warden and a generous patron of the Charcoalers' Guild. The clan has close familial ties with the Gozyda and often act as intermediaries.
 +
 
 +
* pine forest
 +
 
 +
 
 +
=== Raden Forest ===
 +
Raden Forest is a rugged area, dotted with caves and rocky outcroppings and favored by prospectors of the Miners' Guild for its ores and gemstones. Ivashu sightings are often reported. The forest warden and his men seldom venture far off the Selion Trail between Avertu and Chison.
 +
 
 +
 
 +
=== Ravinath Forest ===
 +
Ravinath is part of the royal Forest of Narath, which also includes portions of Narath Hundred. It is a relatively pristine wilderness and a bountiful source of wild plants and fungi. The forest is a prominent source of yew for longbows and an infamous refuge for outlaws. The warden is Earl Cassean of Heroth.
 +
 
 +
* yew
 +
 
 +
 
 +
=== Tamsen Forest ===
 +
Tamsen is a coastal heath from Hebon north to Kirque Bay and east to the headwaters of the Tepr River. It includes the treacherous Tepr Bog, the windswept Merelin Hills, and the extensive saltmarshes of Vashel, home to thousands of seabirds. Rumors persist of a treasure secreted in the saltmarsh by King Puril of Rethem, who died assaulting Sarkum.
 +
 
 +
 
 +
=== Tesien Moor ===
 +
Tesien is the site of Feniryn, the abandoned "city" of Workol the Astrologer, a mystic of the Corani Empire. The moor shelters a band of brigands led by the mysterious Erewal on the Moor. The brigands rob travelers along the lonely trails from Dunir to Menekod and Selvos. Trade is light and usually well-guarded. The warden is the Bailiff of Dureve Hundred near Selvos.
  
  
==Notes==
+
== Notes ==
 
* A
 
* A
 
** A
 
** A
  
  
[[Category:Research]] [[Category:Game Design]] [[Category:Articles]] [[Category:Ideas]] [[Category:Hârn]] [[Category:Kingdoms]] [[Category:Kandáy]] [[Category:Forest Hundreds]]
+
[[Category:Hârn]] [[Category:Kingdoms]] [[Category:Kandáy]] [[Category:Forest Hundreds]]

Latest revision as of 18:47, 17 August 2017

Note: ADD proper names and cross-internal links.

Note: ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.


Note: Text Highlight and Background Colour: Kandáy


Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)

Note: Colour Highlights: Yellow

Colour LINK Text: Possible Link NAME


Note: Hidden comments <!-- TEXT HERE WILL NOT BE DISPLAYED -->


Note: Anchor Points - Section linking WITHIN pages USE [[Help:Section#Section_linking|Section linking]] or To link to a section in the same page you can use [[#section name|displayed text]], and to link to a section in another page [[page name#section name|displayed text]].


Note: Section linking with arbitrary id USE <span id="anchor_name"></span>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. ADD inside Table Caption/Heaer Text


Forest Hundreds

Kandáy's unpopulated regions are administered by forest wardens with assistance from paid royal foresters. The wardens are charged with protecting and exploiting resources for the benefit of the crown. Although forest wardens are answerable to the sheriff, in practice they are the sole arbiters of law and order within their hundreds. Poachers may be captured and bound over to the sheriff for justice, but it is not uncommon for a forest warden to resolve the issue directly.


Aleur Forest

The southern shore of Daenshire forms the foggy Aleur Forest. Dense cedar and holly forest along the shore is made nearly impenetrable by thick tangles of deadfall and thorny brier. The settlements along the bay and river are primarily to support the defensive watchtowers. The Timberwrights' and Charcoalers' Guilds work in the oak-hickory forests along the riverbanks near Aleath but seldom venture into the white pine forest beyond, where the Gozyda roam. The settlements in Aleur Hundred are held from Sumon, Kedis, and the Peonian Church.


  • Dense cedar and holly forest
  • oak-hickory forests
  • white pine forest


Arguer Forest

Arguer Forest is a region of isolated wetlands, grasslands, and mixed oak-hickory woodland rich in deer and gamebirds. The forest warden is the Serolan of the remote and beautiful Harchesa Abbey. The abbey is a site for study and the consecration of religious items. The secret prison and interrogation chambers of the Checkered Shield are here. Unauthorized persons in the forest are harshly treated.


  • mixed oak-hickory woodland


Elos Forest

Elos Forest extends from Cape Saurol and the southern Eryne Hills to the confluence of the Tepr and Eryn rivers. The north bank of the Tepr at the edge of the Tepr Bog is home to a pair of eccentric Ilviran hermits. They are sometimes visited by folk seeking wisdom but for most of the year have a lonely existence.


Helous Forest

Helous Forest is rough hill-country dominated by the rugged northern Eryne Hills. The forest warden is a violent brute and his henchmen are eager to dispense "outland justice" at any opportunity. Prince Anaflas, the Sheriff of Perishire, is considering replacing him, forcibly if necessary.


Lakane Forest

Lakane Forest covers the southern tip of Selionshire. Most of it is covered by Rohmae Moor, a cold, windy expanse of heather and pitch pine. The rocky shore is littered with the bleaching bones of seamen and remains of ships driven ashore by the fierce local winds.

  • expanse of heather and pitch pine


Mimean Forest

The deep, forbidding Mimea Forest is within the range of the Mimeyi sub-nation of the Gozyda tribes, who struggle against the warlike Tulwyn to the east and civilized Kandáy to the west; to the north are the Ramali Gozyda and the Thardic Republic. Bands of half-breeds and outlaws have established themselves in the forest.


Mineous Forest

The pine forest of Mineous has long been home to Clan Murel, descendants of a legendary half-breed Gozyda chieftain who helped Clan Kand survive during the Theocracy. Sir Dirithon Murel, Lord of Murelno, is the forest warden and a generous patron of the Charcoalers' Guild. The clan has close familial ties with the Gozyda and often act as intermediaries.

  • pine forest


Raden Forest

Raden Forest is a rugged area, dotted with caves and rocky outcroppings and favored by prospectors of the Miners' Guild for its ores and gemstones. Ivashu sightings are often reported. The forest warden and his men seldom venture far off the Selion Trail between Avertu and Chison.


Ravinath Forest

Ravinath is part of the royal Forest of Narath, which also includes portions of Narath Hundred. It is a relatively pristine wilderness and a bountiful source of wild plants and fungi. The forest is a prominent source of yew for longbows and an infamous refuge for outlaws. The warden is Earl Cassean of Heroth.

  • yew


Tamsen Forest

Tamsen is a coastal heath from Hebon north to Kirque Bay and east to the headwaters of the Tepr River. It includes the treacherous Tepr Bog, the windswept Merelin Hills, and the extensive saltmarshes of Vashel, home to thousands of seabirds. Rumors persist of a treasure secreted in the saltmarsh by King Puril of Rethem, who died assaulting Sarkum.


Tesien Moor

Tesien is the site of Feniryn, the abandoned "city" of Workol the Astrologer, a mystic of the Corani Empire. The moor shelters a band of brigands led by the mysterious Erewal on the Moor. The brigands rob travelers along the lonely trails from Dunir to Menekod and Selvos. Trade is light and usually well-guarded. The warden is the Bailiff of Dureve Hundred near Selvos.


Notes

  • A
    • A