Difference between revisions of "Hârn HârnWorld Economics"
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| − | == [[ | + | == [[Hârn_HârnWorld_Economics| Economics]] == |
| − | == | + | === Prices and Incomes === |
| − | + | <u>In medieval societies, the use of money was not widespread, barter being more common</u>. We have taken some liberties with this so that players can handle money, find it, earn it, and spend it. | |
| − | '''<span style="color:#006699"> | + | |
| + | <u>Hârnic prices and incomes</u> are based on <u>'''<span style="color:#006699">13th century medieval Britain</span>'''</u>, modified as necessary to relate to Hârn. For example, wood was relatively scarce and expensive in medieval Britain, but on Hârn, which is still heavily forested, the prices for wood products have been reduced. The prices of weapons on the other hand have been increased to restrict their availability. | ||
| + | |||
| + | ==== Hârnic Coins ==== | ||
| + | The first Hârnic coins were minted by the Sindarin. These were tokens of esteem for their human subjects, who were soon trading and forging them, making regulation necessary. When the Sindarin withdrew to the Shava Forest, they ceased minting coins, leaving the Khuzdul with a monopoly for many centuries until the first comprehensive system of coinage was developed in the Corani Empire some 300 years ago. In contemporary Hârn, coins are generally struck at official government mints but sometimes freemaster jewellers will be awarded a license to strike coins for a fixed period. The penalty for making coins without such license is death. | ||
| + | |||
| + | There are no bronze or copper coins minted on Hârn. The Khuzdul of Azadmere mint a gold coin called the Khuzan Crown, but most people will never see one. <u>The coinage system in use throughout Hârn is based on a single coin, the '''<span style="color:#006699">silver penny</span>'''</u>. | ||
| + | |||
| + | |||
INSERT TABLE | INSERT TABLE | ||
| + | |||
| + | {| | ||
| + | | 4 farthings | ||
| + | | = | ||
| + | | 1 penny (1d) | ||
| + | |- | ||
| + | | 12 pennies | ||
| + | | = | ||
| + | | 1 shilling (12d) | ||
| + | |- | ||
| + | | 20 shillings | ||
| + | | = | ||
| + | | 1 pound (240d) | ||
| + | |} | ||
| + | |||
| + | <center> | ||
| + | {| | ||
| + | |+ style="caption-side:bottom; color:#000000;"|'''Hârnic Coins''' | ||
| + | | [[File:Kandáy_Player_Map.png|900px|center|link= ]] | ||
| + | |} | ||
| + | </center> | ||
| + | |||
| + | The '''<span style="color:#006699">farthing</span>''' '''<span style="color:#006699">(f)</span>''' is one piece of a silver penny that has been divided literally into four quarters. The '''<span style="color:#006699">shilling</span>''' '''<span style="color:#006699">(12d)</span>''' and the '''<span style="color:#006699">pound</span>''' '''<span style="color:#006699">(240d)</span>''' are not coins, merely terms used for quantities of '''<span style="color:#006699">silver pennies</span>'''. Coins contain about 75% of metal value, the difference being due to the cost of minting and the addition of 10% tin for strength. | ||
| + | |||
| + | Most civilized states produce their own silver pennies. Coins from Azadmere have universal acceptance throughout Hârn; coins minted elsewhere are usually discounted 10–20% outside their own territory. Rethemi coins, due to chronic problems of clipping and debasing, are hard to pass outside Rethem. The coins in common use on Hârn as of 720 are illustrated here. | ||
| + | |||
| + | ==== Prices ==== | ||
| + | A price list of basic goods and services is on the following pages. The GM must keep in mind that these are "retail" prices at the indicated source, which may not, of course, be the original source. The selling price of goods must cover not only their buying price and work done to make them saleable, but also levies of tariffs and tolls, transport costs, and losses to shipwrecks, storms, pirates, and brigands. A mercantyler would buy items for as little as 10% of these prices and sell them for roughly 50% of the indicated price to the named source. That is, a beaver pelt is listed as 20d. This would be the selling price for a dressed pelt from the indicated source (Hideworker). A mercantyler in the fur trade would purchase such a pelt from a trapper for as little as 2d, sell it to a Hideworker for 10d, who then cures and dresses the hide and sells it for 20d. Select goods from eastern Lythia change hands many times and sell in the west for up to 100 times their original cost. | ||
| + | |||
| + | All prices should be seen as only a rough guide. Bargaining over prices is as much an art form on Hârn as anywhere. Most items are sold on the basis of quality and volume, not weight. Markets do not have scales and, even if they did, they would probably not be trusted by buyers. The seller, with a shrewd eye on the size of the buyer’s purse, sets a price. Haggling follows and the final transaction can vary 25% or more from the noted prices. | ||
| + | |||
| + | The units of measure noted on the price list are those standard to Hârn. See also "Weights and Measures" in Hârndex. Food and livestock are bought either at a market or directly from the producer. Most meat is purchased live since a live animal is indisputably fresh and will keep without spoiling as long as you feed it. | ||
| + | |||
| + | ===== Weapons and Armour ===== | ||
| + | These are listed by basic type, such as swords, clubs, and spears. Armour is also listed by type, such as mail, scale, and so forth. Kurbul is the Hârnic name for hardened leather. | ||
| + | |||
| + | {{quote box|width = 300px|quote=Competitive advantage cannot be understood by looking at a firm as a whole. It stems from the many discrete activities a firm performs in designing, producing, marketing, delivering and supporting its product. Each of these activities can contribute to a firm's relative cost position and create a basis for differentiation.|source=[[Michael Porter]]}} | ||
| + | |||
| + | * from: https://en.wikipedia.org/wiki/Value_chain | ||
| + | |||
| + | ==== TO DO - Figure Out Production Chain ==== | ||
| + | * Trade Production Part, ie. Resource, | ||
| + | ** '''Raw Material''' the basic material from which a product is made. | ||
| + | ** '''Commodity''' (a raw material or primary agricultural product that can be bought and sold, such as copper or coffee.) | ||
| + | *** '''Soft Commodity''' are commodities such as coffee, cocoa, sugar, corn, wheat, soybean, fruit and livestock. The term generally refers to commodities that are grown. | ||
| + | *** '''Hard Commodity''' are commodities such as oil, copper and gold. The term generally refers to commodities that are mined. | ||
| + | ** '''Material/Component''' | ||
| + | ** '''Product''' | ||
| + | ** '''A''' | ||
| + | ** '''A''' | ||
| + | |||
| + | Goods, Services. See. Three-sector theory (https://en.wikipedia.org/wiki/Three-sector_theory) The three-sector theory is an economic theory which divides economies into three sectors of activity: extraction of raw materials (primary), manufacturing (secondary), and services (tertiary). Supply & Demand: (https://en.wikipedia.org/wiki/Supply_and_demand) | ||
| + | |||
| + | A supply chain is a system of organizations, people, activities, information, and resources involved in moving a product or service from supplier to customer. Supply chain activities involve the transformation of natural resources, raw materials, and components into a finished product that is delivered to the end customer.[2] In sophisticated supply chain systems, used products may re-enter the supply chain at any point where residual value is recyclable. Supply chains link value chains. | ||
| + | |||
| + | |||
| + | ==== Price List ==== | ||
| + | '''Note:''' '''<span style="color:#FF0000">ADD</span>''' a more detailed table of these, with links, highlights, etc. | ||
| + | |||
| + | '''Note:''' '''<span style="color:#FF0000">ADD</span>''' Joint RowSpan for Same Item Listed, ie. CLUB, CLUB/Mace, Maul, Morningstar, etc. | ||
| + | |||
| + | '''Note:''' '''<span style="color:#FF0000">MODIFY</span>''' Supplier, to be multi column. ie. Farm/Market. | ||
| + | |||
| + | '''Note:''' '''<span style="color:#FF0000">ADD</span>''' Resource Type, ie. Livestock, Food, Clothing, etc. | ||
| + | |||
| + | '''Note:''' '''<span style="color:#FF0000">ADD</span>''' Categories for ITEMs: Food & Drink, Resource, Animal (Food, Livestock), Clothing, Weapon, Tool, etc. | ||
| + | |||
| + | '''Note:''' '''<span style="color:#FF0000">ADD</span>''' Categories for Occupation | ||
| + | |||
| + | |||
| + | ==== Price List Table ==== | ||
| + | ADD Guild obtained through | ||
| + | |||
| + | INSERT TABLE | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |+ style="caption-side:top; color:#008000;"| '''Price List''' | ||
| + | ! colspan="7"|Price List | ||
| + | |- | ||
| + | ! Item | ||
| + | ! Unit Volume | ||
| + | ! class="unsortable" |Price | ||
| + | ! Supplier | ||
| + | ! Product Type | ||
| + | ! Guild | ||
| + | ! align="center"| ● | ||
| + | |- | ||
| + | | ALE | ||
| + | | pint | ||
| + | | align="right"|1f | ||
| + | | Innkeeper | ||
| + | | align="center"| ● | ||
| + | | align="center"| ● | ||
| + | |- | ||
| + | | ANCHOR | ||
| + | | | ||
| + | | align="right"|12d | ||
| + | | Shipwright | ||
| + | |- | ||
| + | | APPLES | ||
| + | | bushel | ||
| + | | align="right"|6d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | ARROWS | ||
| + | | dozen | ||
| + | | align="right"|15d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | AXE/Battle | ||
| + | | | ||
| + | | align="right"|100d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | AXE/Hand | ||
| + | | | ||
| + | | align="right"|70d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | AXE/Hatchet | ||
| + | | | ||
| + | | align="right"|12d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | AXE/Pole | ||
| + | | | ||
| + | | align="right"|96d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | AXE/Throwing | ||
| + | | | ||
| + | | align="right"|48d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | AXE/Warhammer | ||
| + | | | ||
| + | | align="right"|90d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | AXLE | ||
| + | | | ||
| + | | align="right"|6d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | BAG/Canvas | ||
| + | | | ||
| + | | align="right"|4d | ||
| + | | Tentmaker | ||
| + | |- | ||
| + | | BARLEY | ||
| + | | bushel | ||
| + | | 5d | ||
| + | | Farm/Market | ||
| + | | Food Ingredient | ||
| + | |- | ||
| + | | BARREL | ||
| + | | hogshead | ||
| + | | 15d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | BEANS | ||
| + | | bushel | ||
| + | | 8d | ||
| + | | Farm/Market | ||
| + | | Food | ||
| + | |- | ||
| + | | BELT/leather | ||
| + | | | ||
| + | | 10d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | BLANKET/wool | ||
| + | | | ||
| + | | 48d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | BOOTS/leather | ||
| + | | | ||
| + | | 64d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | BOTTLE | ||
| + | | | ||
| + | | 6d | ||
| + | | Glassworker | ||
| + | |- | ||
| + | | BOW/Crossbow | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | BOW/Longbow | ||
| + | | | ||
| + | | 36d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | BOW/Shortbow | ||
| + | | | ||
| + | | 24d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | BRANDY | ||
| + | | pint | ||
| + | | 8d | ||
| + | | Innkeeper | ||
| + | |- | ||
| + | | BREAD/Rye | ||
| + | | loaf | ||
| + | | align="right"|1f | ||
| + | | Miller | ||
| + | |- | ||
| + | | BREAD/Wheat | ||
| + | | loaf | ||
| + | | 2f | ||
| + | | Miller | ||
| + | |- | ||
| + | | BRIDLE | ||
| + | | | ||
| + | | 12d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | BUCKET/wood | ||
| + | | | ||
| + | | 4d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | BUNS | ||
| + | | dozen | ||
| + | | 2f | ||
| + | | Miller | ||
| + | |- | ||
| + | | CANDLE | ||
| + | | | ||
| + | | 1f | ||
| + | | Chandler | ||
| + | |- | ||
| + | | CART/ 2 wheels | ||
| + | | | ||
| + | | 80d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | CAULDRON/iron | ||
| + | | | ||
| + | | 10d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | CHAIR | ||
| + | | | ||
| + | | 12d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | CHARCOAL | ||
| + | | bushel | ||
| + | | 2d | ||
| + | | Charcoaler | ||
| + | |- | ||
| + | | CHICKEN/live | ||
| + | | | ||
| + | | 6d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | CIDER | ||
| + | | pint | ||
| + | | 1f | ||
| + | | Innkeeper | ||
| + | |- | ||
| + | | CLUB | ||
| + | | | ||
| + | | 12d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | CLUB/Mace | ||
| + | | | ||
| + | | 84d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | CLUB/Maul | ||
| + | | | ||
| + | | 24d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | CLUB/Morningstar | ||
| + | | | ||
| + | | 48d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | COAL | ||
| + | | bushel | ||
| + | | 6d | ||
| + | | Charcoaler | ||
| + | |- | ||
| + | | COFFIN | ||
| + | | | ||
| + | | 9d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | COURTESAN | ||
| + | | | ||
| + | | 12d | ||
| + | | Courtesan | ||
| + | |- | ||
| + | | CROWBAR | ||
| + | | | ||
| + | | 9d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | DAGGER | ||
| + | | | ||
| + | | 24d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | DAGGER/Keltan | ||
| + | | | ||
| + | | 36d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | DAGGER/Taburi | ||
| + | | | ||
| + | | 20d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | DONKEY/live | ||
| + | | | ||
| + | | 120d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | DRUM | ||
| + | | | ||
| + | | 36d | ||
| + | | Harper | ||
| + | |- | ||
| + | | DUCK/live | ||
| + | | | ||
| + | | 6d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | EGGS | ||
| + | | dozen | ||
| + | | 2d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | EMBALMING | ||
| + | | | ||
| + | | 200d | ||
| + | | Embalmer | ||
| + | |- | ||
| + | | FALCON/trained | ||
| + | | | ||
| + | | 100d | ||
| + | | Falconer | ||
| + | |- | ||
| + | | FLAIL/Ball and Chain | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | FLAIL/Grain | ||
| + | | | ||
| + | | 12d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | FLAIL/War | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | FLUTE | ||
| + | | | ||
| + | | 18d | ||
| + | | Harper | ||
| + | |- | ||
| + | | GLOVES/Leather | ||
| + | | | ||
| + | | 24d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | GLOVES/Silk | ||
| + | | | ||
| + | | 48d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | GLOVES/Wool | ||
| + | | | ||
| + | | 12d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | GOAT/live | ||
| + | | | ||
| + | | 10d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | GOBLET/Pewter | ||
| + | | | ||
| + | | 3d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | GOLD | ||
| + | | ounce | ||
| + | | 400d | ||
| + | | Miner | ||
| + | |- | ||
| + | | GOOSE/live | ||
| + | | | ||
| + | | 9d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | GRAPPLE | ||
| + | | | ||
| + | | 10d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | HAMMER | ||
| + | | | ||
| + | | 6d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | HARNESS/Horse | ||
| + | | | ||
| + | | 18d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | HARP | ||
| + | | | ||
| + | | 300d | ||
| + | | Harper | ||
| + | |- | ||
| + | | HARPOON | ||
| + | | | ||
| + | | 40d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | HAT/Hood, Cloth | ||
| + | | | ||
| + | | 16d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | HAT/Leather | ||
| + | | | ||
| + | | 16d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | HAT/Linen | ||
| + | | | ||
| + | | 4d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | HAT/Silk | ||
| + | | | ||
| + | | 32d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | HAT/Wool | ||
| + | | | ||
| + | | 8d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | HAY | ||
| + | | bushel | ||
| + | | 6d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | HERB/common | ||
| + | | ounce | ||
| + | | 6d | ||
| + | | Apothecary | ||
| + | |- | ||
| + | | HERB/rare | ||
| + | | ounce | ||
| + | | 60d | ||
| + | | Apothecary | ||
| + | |- | ||
| + | | HIDE/Beaver | ||
| + | | | ||
| + | | 20d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Calf | ||
| + | | | ||
| + | | 16d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Deer | ||
| + | | | ||
| + | | 6d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/ermine/sable | ||
| + | | | ||
| + | | 30d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Horse | ||
| + | | | ||
| + | | 10d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Lambskin | ||
| + | | | ||
| + | | 3d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Otter/weasel | ||
| + | | | ||
| + | | 24d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Ox | ||
| + | | | ||
| + | | 12d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Pig | ||
| + | | | ||
| + | | 5d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Rabbit | ||
| + | | | ||
| + | | 1d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Seal | ||
| + | | | ||
| + | | 24d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HIDE/Sheep | ||
| + | | | ||
| + | | 4d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HONEY | ||
| + | | gallon | ||
| + | | 12d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | HORN/Hunting | ||
| + | | | ||
| + | | 20d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | HORSE/Cart | ||
| + | | | ||
| + | | 180d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | HORSE/Plough | ||
| + | | | ||
| + | | 240d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | HORSE/Riding | ||
| + | | | ||
| + | | 360d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | HORSE/War | ||
| + | | | ||
| + | | 600d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | HORSESHOE | ||
| + | | each | ||
| + | | 1d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | INK/Black | ||
| + | | quart | ||
| + | | 3d | ||
| + | | Lexigrapher | ||
| + | |- | ||
| + | | KEY | ||
| + | | | ||
| + | | 2d | ||
| + | | Locksmith | ||
| + | |- | ||
| + | | KNIFE/Kitchen | ||
| + | | | ||
| + | | 6d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | KURBUL/Ailettes | ||
| + | | | ||
| + | | 20d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Backplate | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Breastplate | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Coudes | ||
| + | | | ||
| + | | 10d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Greaves | ||
| + | | | ||
| + | | 50d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Half helm | ||
| + | | | ||
| + | | 20d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Kneecops | ||
| + | | | ||
| + | | 15d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Rerebraces | ||
| + | | | ||
| + | | 30d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | KURBUL/Vambraces | ||
| + | | | ||
| + | | 25d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | LANTERN | ||
| + | | | ||
| + | | 12d | ||
| + | | Chandler | ||
| + | |- | ||
| + | | LEGAL CONTRACT | ||
| + | | | ||
| + | | 24d | ||
| + | | Litigant | ||
| + | |- | ||
| + | | LEGAL DEED | ||
| + | | | ||
| + | | 18d | ||
| + | | Litigant | ||
| + | |- | ||
| + | | LEGAL WILL | ||
| + | | | ||
| + | | 12d | ||
| + | | Litigant | ||
| + | |- | ||
| + | | LEGGINGS/Leather | ||
| + | | | ||
| + | | 176d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | LEGGINGS/Linen | ||
| + | | | ||
| + | | 48d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | LEGGINGS/Silk | ||
| + | | | ||
| + | | 384d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | LEGGINGS/Wool | ||
| + | | | ||
| + | | 88d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | LOCK | ||
| + | | | ||
| + | | 4d | ||
| + | | Locksmith | ||
| + | |- | ||
| + | | LOCKBOX | ||
| + | | | ||
| + | | 12d | ||
| + | | Locksmith | ||
| + | |- | ||
| + | | LUTE | ||
| + | | | ||
| + | | 200d | ||
| + | | Harper | ||
| + | |- | ||
| + | | MAIL/Cowl | ||
| + | | | ||
| + | | 120d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | MAIL/Byrnie | ||
| + | | | ||
| + | | 660d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | MAIL/Hauberk | ||
| + | | | ||
| + | | 975d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | MAIL/Leggings | ||
| + | | | ||
| + | | 660d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | MAIL/Mittens | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | MAP | ||
| + | | | ||
| + | | 12d | ||
| + | | Lexigrapher | ||
| + | |- | ||
| + | | MEAD | ||
| + | | pint | ||
| + | | 2f | ||
| + | | Innkeeper | ||
| + | |- | ||
| + | | MEAL/Cold | ||
| + | | | ||
| + | | 3f | ||
| + | | Innkeeper | ||
| + | |- | ||
| + | | MEAL/Hot | ||
| + | | | ||
| + | | 1d | ||
| + | | Innkeeper | ||
| + | |- | ||
| + | | MILK | ||
| + | | gallon | ||
| + | | 3d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | MULE/live | ||
| + | | | ||
| + | | 180d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | NAILS | ||
| + | | pound | ||
| + | | 2d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | OAR | ||
| + | | | ||
| + | | 5d | ||
| + | | Shipwright | ||
| + | |- | ||
| + | | OATCAKES | ||
| + | | dozen | ||
| + | | 1f | ||
| + | | Miller | ||
| + | |- | ||
| + | | OATS | ||
| + | | bushel | ||
| + | | 4d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | OIL/Lamp | ||
| + | | gallon | ||
| + | | 12d | ||
| + | | Chandler | ||
| + | |- | ||
| + | | OX/COW | ||
| + | | | ||
| + | | 96d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | PAN/Copper | ||
| + | | | ||
| + | | 12d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | PICK | ||
| + | | | ||
| + | | 8d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | PIG/live | ||
| + | | | ||
| + | | 24d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | PIPE/Smoking | ||
| + | | | ||
| + | | 2d | ||
| + | | Potter | ||
| + | |- | ||
| + | | PITCHFORK | ||
| + | | | ||
| + | | 6d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | PLATE/Ailettes | ||
| + | | | ||
| + | | 100d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Backplate | ||
| + | | | ||
| + | | 300d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Breastplate | ||
| + | | | ||
| + | | 300d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Coudes | ||
| + | | | ||
| + | | 50d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Great helm | ||
| + | | | ||
| + | | 275d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Greaves | ||
| + | | | ||
| + | | 250d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Half helm | ||
| + | | | ||
| + | | 100d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Kneecops | ||
| + | | | ||
| + | | 75d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/pewter | ||
| + | | | ||
| + | | 5d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | PLATE/Rerebraces | ||
| + | | | ||
| + | | 150d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLATE/Vambraces | ||
| + | | | ||
| + | | 125d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | PLOUGH | ||
| + | | | ||
| + | | 48d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | PROSTITUTE | ||
| + | | | ||
| + | | 1d | ||
| + | | Prostitute | ||
| + | |- | ||
| + | | PURSE/Buckram | ||
| + | | | ||
| + | | 9d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | PURSE/Silk | ||
| + | | | ||
| + | | 60d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | QUILL | ||
| + | | | ||
| + | | 1d | ||
| + | | Lexigrapher | ||
| + | |- | ||
| + | | QUILT/Cowl | ||
| + | | | ||
| + | | 32d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | QUILT/Gambeson | ||
| + | | | ||
| + | | 260d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | QUILT/Leggings | ||
| + | | | ||
| + | | 184d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | QUILT/Tunic | ||
| + | | | ||
| + | | 176d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | QUIVER | ||
| + | | | ||
| + | | 8d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | RING/Byrnie | ||
| + | | | ||
| + | | 308d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | RING/Halfhelm | ||
| + | | | ||
| + | | 28d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | RING/Hauberk | ||
| + | | | ||
| + | | 455d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | RING/Leggings | ||
| + | | | ||
| + | | 308d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | RING/Vest | ||
| + | | | ||
| + | | 196d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | ROBE/Silk | ||
| + | | | ||
| + | | 600d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | ROBE/Wool | ||
| + | | | ||
| + | | 156d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | ROPE | ||
| + | | fathom | ||
| + | | 6d | ||
| + | | Shipwright | ||
| + | |- | ||
| + | | RYE | ||
| + | | bushel | ||
| + | | 6d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | SACK/buckram | ||
| + | | | ||
| + | | 1d | ||
| + | | Tentmaker | ||
| + | |- | ||
| + | | SACK/linen | ||
| + | | | ||
| + | | 2f | ||
| + | | Tentmaker | ||
| + | |- | ||
| + | | SADDLE/Riding | ||
| + | | | ||
| + | | 80d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | SADDLE/War | ||
| + | | | ||
| + | | 240d | ||
| + | | Ostler | ||
| + | |- | ||
| + | | SALT | ||
| + | | bushel | ||
| + | | 12d | ||
| + | | Salter | ||
| + | |- | ||
| + | | SANDALS/leather | ||
| + | | | ||
| + | | 8d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | SCABBARD/leather | ||
| + | | | ||
| + | | 48d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | SCALE/Byrnie | ||
| + | | | ||
| + | | 440d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SCALE/Hauberk | ||
| + | | | ||
| + | | 650d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SCALE/Vest | ||
| + | | | ||
| + | | 280d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SCROLL/Parchment | ||
| + | | | ||
| + | | 2d | ||
| + | | Lexigrapher | ||
| + | |- | ||
| + | | SCROLL/Vellum | ||
| + | | | ||
| + | | 4d | ||
| + | | Lexigrapher | ||
| + | |- | ||
| + | | SCYTHE | ||
| + | | | ||
| + | | 24d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | SHEEP/live | ||
| + | | | ||
| + | | 12d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | SHIELD/Buckler | ||
| + | | | ||
| + | | 24d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SHIELD/Kite | ||
| + | | | ||
| + | | 72d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SHIELD/Knight | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SHIELD/Round | ||
| + | | | ||
| + | | 42d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SHIELD/Tower | ||
| + | | | ||
| + | | 96d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SICKLE | ||
| + | | | ||
| + | | 10d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | SILVER | ||
| + | | ounce | ||
| + | | 20d | ||
| + | | Miner | ||
| + | |- | ||
| + | | SLAVE | ||
| + | | | ||
| + | | 300d | ||
| + | | Slaver | ||
| + | |- | ||
| + | | SLED | ||
| + | | | ||
| + | | 80d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | SLING | ||
| + | | | ||
| + | | 6d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | SNOWSHOES/pair | ||
| + | | | ||
| + | | 36d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | SPEAR | ||
| + | | | ||
| + | | 60d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SPEAR/Glaive | ||
| + | | | ||
| + | | 84d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SPEAR/Javelin | ||
| + | | | ||
| + | | 48d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SPEAR/Lance | ||
| + | | | ||
| + | | 120d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SPEAR/Pike | ||
| + | | | ||
| + | | 96d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SPEAR/Trident | ||
| + | | | ||
| + | | 72d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SPEAR/Staff | ||
| + | | | ||
| + | | 36d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | SPURS | ||
| + | | | ||
| + | | 18d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | STABLING | ||
| + | | day | ||
| + | | 1d | ||
| + | | Ostler | ||
| + | | Service | ||
| + | |- | ||
| + | | SURCOAT/Linen | ||
| + | | | ||
| + | | 60d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | SURCOAT/Silk | ||
| + | | | ||
| + | | 480d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | SURCOAT/Wool | ||
| + | | | ||
| + | | 104d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | SWAN/live | ||
| + | | | ||
| + | | 12d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | SWORD/Bastard | ||
| + | | | ||
| + | | 180d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SWORD/Battle | ||
| + | | | ||
| + | | 230d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SWORD/Broad | ||
| + | | | ||
| + | | 150d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SWORD/Estoc | ||
| + | | | ||
| + | | 150d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SWORD/Falchion | ||
| + | | | ||
| + | | 120d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | SWORD/Short | ||
| + | | | ||
| + | | 90d | ||
| + | | Weaponcrafter | ||
| + | |- | ||
| + | | TABLE | ||
| + | | | ||
| + | | 36d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | TANKARD/Pewter | ||
| + | | | ||
| + | | 4d | ||
| + | | Metalsmith | ||
| + | |- | ||
| + | | TENT/Pavilion | ||
| + | | | ||
| + | | 200d | ||
| + | | Tentmaker | ||
| + | |- | ||
| + | | TINDERBOX | ||
| + | | | ||
| + | | 6d | ||
| + | | Chandler | ||
| + | |- | ||
| + | | TUNIC/Leather | ||
| + | | | ||
| + | | 192d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | TUNIC/Linen | ||
| + | | | ||
| + | | 48d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | TUNIC/Silk | ||
| + | | | ||
| + | | 384d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | TUNIC/Wool | ||
| + | | | ||
| + | | 88d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | VEST/Leather | ||
| + | | | ||
| + | | 112d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | VEST/Linen | ||
| + | | | ||
| + | | 30d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | VEST/Silk | ||
| + | | | ||
| + | | 240d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | VEST/Wool | ||
| + | | | ||
| + | | 56d | ||
| + | | Clothier | ||
| + | |- | ||
| + | | WAGON/4 wheels | ||
| + | | | ||
| + | | 220d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | WHEAT | ||
| + | | bushel | ||
| + | | 8d | ||
| + | | Farm/Market | ||
| + | |- | ||
| + | | WHEEL | ||
| + | | | ||
| + | | 18d | ||
| + | | Woodcrafter | ||
| + | |- | ||
| + | | WHIP | ||
| + | | | ||
| + | | 12d | ||
| + | | Hideworker | ||
| + | |- | ||
| + | | WINE | ||
| + | | pint | ||
| + | | 2d | ||
| + | | Innkeeper | ||
| + | |- | ||
| + | | WINESKIN | ||
| + | | one gallon | ||
| + | | 10d | ||
| + | | Hideworker | ||
| + | |} | ||
| + | |||
| + | ==== Incomes ==== | ||
| + | Listed here are the average wages earned from various occupations on Hârn. The incomes shown are monthly, based on working 24 days, the average number of days worked per month after various holidays. Dawn to dusk hours are the norm for most work; hence in reality, summer wages are higher and winter wages are lower due to the number of hours that can be worked. | ||
| + | |||
| + | ===== Guilded Occupations ===== | ||
| + | Wages shown are for bonded masters; room and board may also be provided. The employer would bear the additional cost of providing materials and supplies, but tools are generally owned by the master. A highly skilled master, such as a mason-architect building a new castle or an exquisite sword craftsman, could earn fees up to six times higher, but such incomes are rare. Apprentices, in most cases, receive only room and board but sometimes get pocket money from generous masters. A journeyman would receive 30–60% of a master’s wages depending on experience, plus room and board. | ||
| + | |||
| + | Freemasters tend to have variable incomes, possibly even a loss. Their expenses would include rent, taxes, and supplies, and demand for their services is obviously crucial. Unless the GM wishes to take these factors into account and calculate a "profit and loss" statement for a freemaster, we suggest their net income (profit after all business expenses) is equal to the bonded master rate, varied at GM discretion. | ||
| + | |||
| + | ===== Unguilded Occupations ===== | ||
| + | Wages given are for experienced workers; others might earn 20–80% of this amount, depending on skills. Wages would also be dependent on the availability of labor. | ||
| + | |||
| + | ===== Military Wages ===== | ||
| + | The income of a man-at-arms is given. These wages apply to common legionnaires of Tharda but may serve as a guideline to all mercenaries of the lowest rank. Wages are usually paid quarterly but are listed monthly for comparison with other incomes. Considering the danger, military wages are low, but there are some perks such as booty. Traditionally, a soldier may keep two thirds of booty collected, giving one third to the next highest rank, who gives one third to the next highest rank, and so on. The commander of a large army can acquire quite a tidy sum in this way. | ||
| + | |||
| + | |||
| + | ===== Income Table ===== | ||
| + | INSERT TABLE | ||
| + | |||
| + | '''Note:''' '''<span style="color:#FF0000">ADD</span>''' links for each profession skill, seperate (or Background Colour!) Guilded and Unguilded. Then expand the list to include recources, with background colouring etc. | ||
| + | |||
| + | '''Note:''' '''<span style="color:#FF0000">ADD</span>''' Which Guild Occupation belongs to. | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |+ style="caption-side:top; color:#008000;"| '''Incomes''' | ||
| + | ! colspan="6"|Incomes | ||
| + | |- | ||
| + | ! Occupation | ||
| + | ! Guilded | ||
| + | ! Guild | ||
| + | ! class="unsortable" |Day | ||
| + | ! class="unsortable" |Month | ||
| + | ! class="unsortable" |Year | ||
| + | |- | ||
| + | | Apothecary | ||
| + | | Guilded | ||
| + | | Apothecaries | ||
| + | | align="right"|10f | ||
| + | | align="right"|60d | ||
| + | | align="right"|720d | ||
| + | |- | ||
| + | | Arcane Lore | ||
| + | | Guilded | ||
| + | | Arcane Lore | ||
| + | | colspan="3" align="center"|Variable | ||
| + | |- | ||
| + | | Chandler | ||
| + | | Guilded | ||
| + | | Chandlers | ||
| + | | align="right"|9f | ||
| + | | align="right"|54d | ||
| + | | align="right"|648d | ||
| + | |- | ||
| + | | Charcoaler | ||
| + | | Guilded | ||
| + | | Charcoalers | ||
| + | | align="right"|9f | ||
| + | | align="right"|54d | ||
| + | | align="right"|648d | ||
| + | |- | ||
| + | | Clothier | ||
| + | | Guilded | ||
| + | | Clothiers | ||
| + | | align="right"|10f | ||
| + | | align="right"|60d | ||
| + | | align="right"|720d | ||
| + | |- | ||
| + | | Courtesan | ||
| + | | Guilded | ||
| + | | Courtesans | ||
| + | | colspan="3" align="center"|Variable | ||
| + | |- | ||
| + | | Embalmer | ||
| + | | Guilded | ||
| + | | Embalmers | ||
| + | | align="right"|8f | ||
| + | | align="right"|48d | ||
| + | | align="right"|576d | ||
| + | |- | ||
| + | | Glassworker | ||
| + | | Guilded | ||
| + | | Glassworkers | ||
| + | | align="right"|11f | ||
| + | | align="right"|66d | ||
| + | | align="right"|792d | ||
| + | |- | ||
| + | | Harper | ||
| + | | Guilded | ||
| + | | Harpers | ||
| + | | align="right"|7f | ||
| + | | align="right"|42d | ||
| + | | align="right"|504d | ||
| + | |- | ||
| + | | Herald | ||
| + | | Guilded | ||
| + | | Heralds | ||
| + | | align="right"|13f | ||
| + | | align="right"|78d | ||
| + | | align="right"|936d | ||
| + | |- | ||
| + | | Hideworker | ||
| + | | Guilded | ||
| + | | Hideworkers | ||
| + | | align="right"|10f | ||
| + | | align="right"|60d | ||
| + | | align="right"|720d | ||
| + | |- | ||
| + | | Innkeeper | ||
| + | | Guilded | ||
| + | | Innkeepers | ||
| + | | align="right"|10f | ||
| + | | align="right"|60d | ||
| + | | align="right"|720d | ||
| + | |- | ||
| + | | Jeweller | ||
| + | | Guilded | ||
| + | | Jewellers | ||
| + | | align="right"|11f | ||
| + | | align="right"|66d | ||
| + | | align="right"|792d | ||
| + | |- | ||
| + | | Lexigrapher | ||
| + | | Guilded | ||
| + | | Lexigraphers | ||
| + | | align="right"|11f | ||
| + | | align="right"|66d | ||
| + | | align="right"|792d | ||
| + | |- | ||
| + | | Lia-Kavair | ||
| + | | Guilded | ||
| + | | Thieves' | ||
| + | | colspan="3" align="center"|Variable | ||
| + | |- | ||
| + | | Litigant | ||
| + | | Guilded | ||
| + | | Litigants | ||
| + | | align="right"|12f | ||
| + | | align="right"|72d | ||
| + | | align="right"|864d | ||
| + | |- | ||
| + | | Locksmith | ||
| + | | Guilded | ||
| + | | Locksmiths | ||
| + | | align="right"|10f | ||
| + | | align="right"|60d | ||
| + | | align="right"|720d | ||
| + | |- | ||
| + | | Mason | ||
| + | | Guilded | ||
| + | | Masons | ||
| + | | align="right"|16f | ||
| + | | align="right"|96d | ||
| + | | align="right"|1,152d | ||
| + | |- | ||
| + | | Mercantyler | ||
| + | | Guilded | ||
| + | | Mercantylers | ||
| + | | colspan="3" align="center"|Variable | ||
| + | |- | ||
| + | | Metalsmith | ||
| + | | Guilded | ||
| + | | Metalsmiths | ||
| + | | align="right"|12f | ||
| + | | align="right"|72d | ||
| + | | align="right"|864d | ||
| + | |- | ||
| + | | Miller | ||
| + | | Guilded | ||
| + | | Millers | ||
| + | | align="right"|14f | ||
| + | | align="right"|84d | ||
| + | | align="right"|1,008d | ||
| + | |- | ||
| + | | Miner | ||
| + | | Guilded | ||
| + | | Miners | ||
| + | | align="right"|14f | ||
| + | | align="right"|84d | ||
| + | | align="right"|1,008d | ||
| + | |- | ||
| + | | Ostler | ||
| + | | Guilded | ||
| + | | Ostlers | ||
| + | | align="right"|13f | ||
| + | | align="right"|78d | ||
| + | | align="right"|936d | ||
| + | |- | ||
| + | | Perfumer | ||
| + | | Guilded | ||
| + | | Perfumers | ||
| + | | align="right"|11f | ||
| + | | align="right"|66d | ||
| + | | align="right"|792d | ||
| + | |- | ||
| + | | Physician | ||
| + | | Guilded | ||
| + | | Physicians | ||
| + | | align="right"|12f | ||
| + | | align="right"|72d | ||
| + | | align="right"|864d | ||
| + | |- | ||
| + | | Pilot | ||
| + | | Guilded | ||
| + | | Pilots | ||
| + | | colspan="3" align="center"|Variable | ||
| + | |- | ||
| + | | Potter | ||
| + | | Guilded | ||
| + | | Potters | ||
| + | | align="right"|10f | ||
| + | | align="right"|60d | ||
| + | | align="right"|720d | ||
| + | |- | ||
| + | | Salter | ||
| + | | Guilded | ||
| + | | Salters | ||
| + | | align="right"|8f | ||
| + | | align="right"|48d | ||
| + | | align="right"|576d | ||
| + | |- | ||
| + | | Seaman | ||
| + | | Guilded | ||
| + | | Seamen | ||
| + | | align="right"|8f | ||
| + | | align="right"|48d | ||
| + | | align="right"|576d | ||
| + | |- | ||
| + | | Shipwright | ||
| + | | Guilded | ||
| + | | Shipwrights | ||
| + | | align="right"|15f | ||
| + | | align="right"|90d | ||
| + | | align="right"|1,080d | ||
| + | |- | ||
| + | | Tentmaker | ||
| + | | Guilded | ||
| + | | Tentmakers | ||
| + | | align="right"|12f | ||
| + | | align="right"|72d | ||
| + | | align="right"|864d | ||
| + | |- | ||
| + | | Thespian | ||
| + | | Guilded | ||
| + | | Thespians | ||
| + | | colspan="3" align="center"|Variable | ||
| + | |- | ||
| + | | Timberwright | ||
| + | | Guilded | ||
| + | | Timberwrights | ||
| + | | align="right"|13f | ||
| + | | align="right"|78d | ||
| + | | align="right"|936d | ||
| + | |- | ||
| + | | Weaponcrafter | ||
| + | | Guilded | ||
| + | | Weaponcrafters | ||
| + | | align="right"|18f | ||
| + | | align="right"|108d | ||
| + | | align="right"|1,296d | ||
| + | |- | ||
| + | | Woodcrafter | ||
| + | | Guilded | ||
| + | | Woodcrafters | ||
| + | | align="right"|11f | ||
| + | | align="right"|66d | ||
| + | | align="right"|792d | ||
| + | |- | ||
| + | | Animal Trainer | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|12f | ||
| + | | align="right"|72d | ||
| + | | align="right"|864d | ||
| + | |- | ||
| + | | Beggar | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|4f | ||
| + | | align="right"|24d | ||
| + | | align="right"|288d | ||
| + | |- | ||
| + | | Cartographer | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|14f | ||
| + | | align="right"|84d | ||
| + | | align="right"|1,008d | ||
| + | |- | ||
| + | | Cook | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|5f | ||
| + | | align="right"|30d | ||
| + | | align="right"|360d | ||
| + | |- | ||
| + | | Farmhand | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|4f | ||
| + | | align="right"|24d | ||
| + | | align="right"|288d | ||
| + | |- | ||
| + | | Fisherman | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|8f | ||
| + | | align="right"|48d | ||
| + | | align="right"|576d | ||
| + | |- | ||
| + | | Herdsman | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|4f | ||
| + | | align="right"|24d | ||
| + | | align="right"|288d | ||
| + | |- | ||
| + | | Hunter/Trapper | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|7f | ||
| + | | align="right"|42d | ||
| + | | align="right"|504d | ||
| + | |- | ||
| + | | Laborer/Porter | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|7f | ||
| + | | align="right"|42d | ||
| + | | align="right"|504d | ||
| + | |- | ||
| + | | Longshoreman | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|7f | ||
| + | | align="right"|42d | ||
| + | | align="right"|504d | ||
| + | |- | ||
| + | | Man-at-Arms | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|5f | ||
| + | | align="right"|30d | ||
| + | | align="right"|360d | ||
| + | |- | ||
| + | | Prostitute | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | colspan="3" align="center"|Variable | ||
| + | |- | ||
| + | | Ratter | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|10f | ||
| + | | align="right"|60d | ||
| + | | align="right"|720d | ||
| + | |- | ||
| + | | Sage/Tutor | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|14f | ||
| + | | align="right"|84d | ||
| + | | align="right"|1,008d | ||
| + | |- | ||
| + | | Scribe | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|11f | ||
| + | | align="right"|66d | ||
| + | | align="right"|792d | ||
| + | |- | ||
| + | | Servant | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|4f | ||
| + | | align="right"|24d | ||
| + | | align="right"|288d | ||
| + | |- | ||
| + | | Teamster | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|12f | ||
| + | | align="right"|72d | ||
| + | | align="right"|864d | ||
| + | |- | ||
| + | | Thatcher | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|9f | ||
| + | | align="right"|54d | ||
| + | | align="right"|648d | ||
| + | |- | ||
| + | | Toymaker | ||
| + | | Unguilded | ||
| + | | align="center"| ● | ||
| + | | align="right"|8f | ||
| + | | align="right"|48d | ||
| + | | align="right"|576d | ||
| + | |} | ||
| + | |||
| + | ==== Taxes and Tolls ==== | ||
| + | Most Hârnic taxes noted below are urban in character. The levies charged on rural folk, namely aids and heriot, are discussed under feudal obligations. Average tax rates are given but they can vary. Other Hârn publications provide specific tax rates at various locales. | ||
| + | |||
| + | ===== Property Tax ===== | ||
| + | An annual tax charged on the assessed value of real estate, most of which is owned by wealthy guildsmen or gentlefolk. Bribery of civic tax assessors to deflate values is widespread. Landlords are responsible for payment of property taxes, generally on the first day of Savor in late autumn. There are two tax rates, a business rate (6%) applicable only to guildsmen and a residential rate (8%) for everyone else. Properties outside a city wall but still under civic jurisdiction (generally within one league of the citadel) probably pay lower taxes (30–70%). Tax-exempt status applies to many legal temples. | ||
| + | |||
| + | ===== Hawking Tax ===== | ||
| + | A tax payable to the bondmaster on all goods brought into a city to be sold, including raw materials for further processing but excluding foodstuffs. The tax is usually a percentage of the consignment’s value but since the bondmaster tends to rely on "declared values," assessments are generally low unless the mercantyler neglects the appropriate bribes. The average tax is 10%. | ||
| + | |||
| + | ===== Bonding Fees ===== | ||
| + | The mercantyler can delay payment of the hawking tax by placing his goods in bond, which means storing them in the government bonding house. Goods temporarily brought into a city but destined to be exported must be placed in bond. This service incurs payment of a bonding/storage fee (a percentage of declared value) payable in advance, with a minimum one-month fee. The average bonding fee is 1% per month. | ||
| + | |||
| + | ===== Maritime Taxes ===== | ||
| + | Owners of ships berthed in a port must pay the harbormaster a wharfage fee that averages 1d per foot of vessel length per day. Vessels at anchor in a port pay roughly 20% of the wharfage rate. The pilotage fee is typically 24–48d per vessel. A vessel can reduce its wharfage (but not its pilotage) in a given port by 50% by paying an annual registry fee for that port. | ||
| + | |||
| + | ===== Tolls ===== | ||
| + | Government tollhouses exist along most major roads and tolls are often charged by various parties, not always legitimately, at bridges, fords, etc. Typical tolls are: | ||
| + | |||
| + | INSERT TABLE | ||
| + | |||
| + | {| | ||
| + | | Per Person (afoot) | ||
| + | | 1f | ||
| + | |- | ||
| + | | Per Horse | ||
| + | | 3f | ||
| + | |- | ||
| + | | Per Cart (2-wheels) | ||
| + | | 2f | ||
| + | |- | ||
| + | | Per Wagon (4-wheels) | ||
| + | | 4f | ||
| + | |- | ||
| + | | Per Ox/Sheep/etc. | ||
| + | | 1f | ||
| + | |} | ||
| + | |||
| + | ===== Guild Dues ===== | ||
| + | All master guildsmen pay 10% of their gross incomes | ||
| + | to their guild, which then pays half of this amount to the | ||
| + | town government. Unguilded occupations pay no guild | ||
| + | dues but do pay the higher residential property tax. | ||
| + | |||
| + | <center> | ||
| + | {| | ||
| + | |+ style="caption-side:bottom; color:#000000;"|'''City Dockscape''' | ||
| + | | [[File:Kandáy_Player_Map.png|900px|center|link= ]] | ||
| + | |} | ||
| + | </center> | ||
| + | |||
| + | |||
| + | === Hârn Economic Map === | ||
| + | <center> | ||
| + | {| | ||
| + | |+ style="caption-side:bottom; color:#000000;"|'''Hârn Economic Map''' | ||
| + | | [[File:Kandáy_Player_Map.png|900px|center|link= ]] | ||
| + | |} | ||
| + | </center> | ||
| + | |||
| + | |||
| + | === Trade === | ||
| + | Most regions of Hârn are self-sufficient with the exception of salt and mineral ores. The Economic Map shows only resources and products that are available in sufficient quantity for trade. That is, there is a surplus of these items for the specific area, allowing them to be "exported" to another region. Most trade goods are exotic wares or basic goods that are scarce in specific areas. | ||
| + | |||
| + | ==== Caravans ==== | ||
| + | Nearly all land trade is transported via caravans, organized expeditions of mercantylers journeying from one town to another. The long-established routes are often patrolled by various interested parties seeking to encourage such traffic. Way-stations such as Trobridge Inn or Oselbridge have been built at strategic points to aid the caravan trade. | ||
| + | |||
| + | Tashal is the major trading center of eastern Hârn. In early summer, four large caravans converge there: from Orbaal and the north down the Fur Road, from Azadmere via the Silver Way, from Coranan and western Hârn along the Salt Route, and from Thay by way of the Genin Trail. The diverse goods brought to Tashal are traded during the summer months, mostly Larane, before the caravans begin their trips home. | ||
| + | |||
| + | Coranan is the major trading center of western Hârn. Caravans journey between Aleath and Coranan throughout the year. Goods from Golotha and Shiran move to Coranan at irregular intervals, usually by barge on the Thard River. The traditional departure date of the Salt Route caravan from Coranan to Tashal is the fifteenth of Peonu. Mercantylers from Aleath, Golotha, and Shiran join the caravan at Coranan before this date. A few mercantylers join the caravan at Moleryn. | ||
| + | |||
| + | ==== Caravan Masters ==== | ||
| + | The major caravans of Hârn and Lythia are operated by specialist members of the Mercantylers’ Guild known as caravan masters. It is not illegal for any mercantyler to organize his own caravan but the organizational complexity involved has led to the prevailing custom. Most caravan masters are individuals (often ex-military officers) who have demonstrated some skill at getting the job done. Several have become dominant because of the special relationships they have developed with guildmembers and tribesmen. Fees are charged to journey with a caravan. The GM may calculate fees based on a rough charge per ten leagues (two hexes on a regional map) of: wagon/6d, cart/3d, horse/2d, and man afoot/1d. Fees do not include tolls and might be waived or reduced if someone "works his passage." | ||
| + | |||
| + | ==== Maritime Trade ==== | ||
| + | With few exceptions, overland roads are very bad and wheeled transport slow and crude. Land trade is the preserve of a few hardy mercantylers and most commercial movement of goods is by water, although this is less true on Hârn than elsewhere. Maritime trade is dealt with in detail in the '''''<span style="color:#006699">Pilots’ Almanac</span>''''' expansion module ('''<span style="color:#006699">COL #4002</span>'''). | ||
| + | |||
<center> | <center> | ||
{| | {| | ||
| − | |+ style="caption-side:bottom; color:#000000;"|''' | + | |+ style="caption-side:bottom; color:#000000;"|'''Trade Port Scene''' |
| − | | [[File: | + | | [[File:Kandáy_Player_Map.png|900px|center|link= ]] |
|} | |} | ||
</center> | </center> | ||
| − | |||
== A == | == A == | ||
| Line 45: | Line 1,779: | ||
| − | [[Category:Hârn]] | + | [[Category:Hârn]] [[Category:HârnWorld]] [[Category:Economics]] [[Category:Trade]] [[Category:Caravan]] [[Category:Maritime]] [[Category:Money]] [[Category:Coins]] [[Category:Tax]] [[Category:Toll]] [[Category:Pricelist]] [[Category:Incomes]] [[Category:Wages]] [[Category:Supplier]] [[Category:Commodities]] [[Category:Resources]] |
Latest revision as of 05:47, 8 September 2017
Note: ADD proper names and cross-internal links.
Note: ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.
Note: Text Highlight and Background Colour: Kandáy, Réthem, Thârda, Káldôr, Mèlderýn, Chybísa, Orbáal, Ázadmêre, Eváel.
Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)
Note: Colour Highlights: Yellow
Colour LINK Text: Possible Link NAME
Note: Hidden comments <!-- TEXT HERE WILL NOT BE DISPLAYED -->
Note: Anchor Points - Section linking WITHIN pages USE [[Help:Section#Section_linking|Section linking]] or To link to a section in the same page you can use [[#section name|displayed text]], and to link to a section in another page [[page name#section name|displayed text]].
Note: Section linking with arbitrary id USE <span id="anchor_name"></span>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. ADD inside Table Caption/Heaer Text
Contents
Economics
Prices and Incomes
In medieval societies, the use of money was not widespread, barter being more common. We have taken some liberties with this so that players can handle money, find it, earn it, and spend it.
Hârnic prices and incomes are based on 13th century medieval Britain, modified as necessary to relate to Hârn. For example, wood was relatively scarce and expensive in medieval Britain, but on Hârn, which is still heavily forested, the prices for wood products have been reduced. The prices of weapons on the other hand have been increased to restrict their availability.
Hârnic Coins
The first Hârnic coins were minted by the Sindarin. These were tokens of esteem for their human subjects, who were soon trading and forging them, making regulation necessary. When the Sindarin withdrew to the Shava Forest, they ceased minting coins, leaving the Khuzdul with a monopoly for many centuries until the first comprehensive system of coinage was developed in the Corani Empire some 300 years ago. In contemporary Hârn, coins are generally struck at official government mints but sometimes freemaster jewellers will be awarded a license to strike coins for a fixed period. The penalty for making coins without such license is death.
There are no bronze or copper coins minted on Hârn. The Khuzdul of Azadmere mint a gold coin called the Khuzan Crown, but most people will never see one. The coinage system in use throughout Hârn is based on a single coin, the silver penny.
INSERT TABLE
| 4 farthings | = | 1 penny (1d) |
| 12 pennies | = | 1 shilling (12d) |
| 20 shillings | = | 1 pound (240d) |
The farthing (f) is one piece of a silver penny that has been divided literally into four quarters. The shilling (12d) and the pound (240d) are not coins, merely terms used for quantities of silver pennies. Coins contain about 75% of metal value, the difference being due to the cost of minting and the addition of 10% tin for strength.
Most civilized states produce their own silver pennies. Coins from Azadmere have universal acceptance throughout Hârn; coins minted elsewhere are usually discounted 10–20% outside their own territory. Rethemi coins, due to chronic problems of clipping and debasing, are hard to pass outside Rethem. The coins in common use on Hârn as of 720 are illustrated here.
Prices
A price list of basic goods and services is on the following pages. The GM must keep in mind that these are "retail" prices at the indicated source, which may not, of course, be the original source. The selling price of goods must cover not only their buying price and work done to make them saleable, but also levies of tariffs and tolls, transport costs, and losses to shipwrecks, storms, pirates, and brigands. A mercantyler would buy items for as little as 10% of these prices and sell them for roughly 50% of the indicated price to the named source. That is, a beaver pelt is listed as 20d. This would be the selling price for a dressed pelt from the indicated source (Hideworker). A mercantyler in the fur trade would purchase such a pelt from a trapper for as little as 2d, sell it to a Hideworker for 10d, who then cures and dresses the hide and sells it for 20d. Select goods from eastern Lythia change hands many times and sell in the west for up to 100 times their original cost.
All prices should be seen as only a rough guide. Bargaining over prices is as much an art form on Hârn as anywhere. Most items are sold on the basis of quality and volume, not weight. Markets do not have scales and, even if they did, they would probably not be trusted by buyers. The seller, with a shrewd eye on the size of the buyer’s purse, sets a price. Haggling follows and the final transaction can vary 25% or more from the noted prices.
The units of measure noted on the price list are those standard to Hârn. See also "Weights and Measures" in Hârndex. Food and livestock are bought either at a market or directly from the producer. Most meat is purchased live since a live animal is indisputably fresh and will keep without spoiling as long as you feed it.
Weapons and Armour
These are listed by basic type, such as swords, clubs, and spears. Armour is also listed by type, such as mail, scale, and so forth. Kurbul is the Hârnic name for hardened leather.
TO DO - Figure Out Production Chain
- Trade Production Part, ie. Resource,
- Raw Material the basic material from which a product is made.
- Commodity (a raw material or primary agricultural product that can be bought and sold, such as copper or coffee.)
- Soft Commodity are commodities such as coffee, cocoa, sugar, corn, wheat, soybean, fruit and livestock. The term generally refers to commodities that are grown.
- Hard Commodity are commodities such as oil, copper and gold. The term generally refers to commodities that are mined.
- Material/Component
- Product
- A
- A
Goods, Services. See. Three-sector theory (https://en.wikipedia.org/wiki/Three-sector_theory) The three-sector theory is an economic theory which divides economies into three sectors of activity: extraction of raw materials (primary), manufacturing (secondary), and services (tertiary). Supply & Demand: (https://en.wikipedia.org/wiki/Supply_and_demand)
A supply chain is a system of organizations, people, activities, information, and resources involved in moving a product or service from supplier to customer. Supply chain activities involve the transformation of natural resources, raw materials, and components into a finished product that is delivered to the end customer.[2] In sophisticated supply chain systems, used products may re-enter the supply chain at any point where residual value is recyclable. Supply chains link value chains.
Price List
Note: ADD a more detailed table of these, with links, highlights, etc.
Note: ADD Joint RowSpan for Same Item Listed, ie. CLUB, CLUB/Mace, Maul, Morningstar, etc.
Note: MODIFY Supplier, to be multi column. ie. Farm/Market.
Note: ADD Resource Type, ie. Livestock, Food, Clothing, etc.
Note: ADD Categories for ITEMs: Food & Drink, Resource, Animal (Food, Livestock), Clothing, Weapon, Tool, etc.
Note: ADD Categories for Occupation
Price List Table
ADD Guild obtained through
INSERT TABLE
| Price List | ||||||
|---|---|---|---|---|---|---|
| Item | Unit Volume | Price | Supplier | Product Type | Guild | ● |
| ALE | pint | 1f | Innkeeper | ● | ● | |
| ANCHOR | 12d | Shipwright | ||||
| APPLES | bushel | 6d | Farm/Market | |||
| ARROWS | dozen | 15d | Weaponcrafter | |||
| AXE/Battle | 100d | Weaponcrafter | ||||
| AXE/Hand | 70d | Weaponcrafter | ||||
| AXE/Hatchet | 12d | Metalsmith | ||||
| AXE/Pole | 96d | Weaponcrafter | ||||
| AXE/Throwing | 48d | Weaponcrafter | ||||
| AXE/Warhammer | 90d | Weaponcrafter | ||||
| AXLE | 6d | Metalsmith | ||||
| BAG/Canvas | 4d | Tentmaker | ||||
| BARLEY | bushel | 5d | Farm/Market | Food Ingredient | ||
| BARREL | hogshead | 15d | Woodcrafter | |||
| BEANS | bushel | 8d | Farm/Market | Food | ||
| BELT/leather | 10d | Hideworker | ||||
| BLANKET/wool | 48d | Clothier | ||||
| BOOTS/leather | 64d | Hideworker | ||||
| BOTTLE | 6d | Glassworker | ||||
| BOW/Crossbow | 60d | Weaponcrafter | ||||
| BOW/Longbow | 36d | Weaponcrafter | ||||
| BOW/Shortbow | 24d | Weaponcrafter | ||||
| BRANDY | pint | 8d | Innkeeper | |||
| BREAD/Rye | loaf | 1f | Miller | |||
| BREAD/Wheat | loaf | 2f | Miller | |||
| BRIDLE | 12d | Ostler | ||||
| BUCKET/wood | 4d | Woodcrafter | ||||
| BUNS | dozen | 2f | Miller | |||
| CANDLE | 1f | Chandler | ||||
| CART/ 2 wheels | 80d | Woodcrafter | ||||
| CAULDRON/iron | 10d | Metalsmith | ||||
| CHAIR | 12d | Woodcrafter | ||||
| CHARCOAL | bushel | 2d | Charcoaler | |||
| CHICKEN/live | 6d | Farm/Market | ||||
| CIDER | pint | 1f | Innkeeper | |||
| CLUB | 12d | Woodcrafter | ||||
| CLUB/Mace | 84d | Weaponcrafter | ||||
| CLUB/Maul | 24d | Woodcrafter | ||||
| CLUB/Morningstar | 48d | Weaponcrafter | ||||
| COAL | bushel | 6d | Charcoaler | |||
| COFFIN | 9d | Woodcrafter | ||||
| COURTESAN | 12d | Courtesan | ||||
| CROWBAR | 9d | Metalsmith | ||||
| DAGGER | 24d | Weaponcrafter | ||||
| DAGGER/Keltan | 36d | Weaponcrafter | ||||
| DAGGER/Taburi | 20d | Weaponcrafter | ||||
| DONKEY/live | 120d | Ostler | ||||
| DRUM | 36d | Harper | ||||
| DUCK/live | 6d | Farm/Market | ||||
| EGGS | dozen | 2d | Farm/Market | |||
| EMBALMING | 200d | Embalmer | ||||
| FALCON/trained | 100d | Falconer | ||||
| FLAIL/Ball and Chain | 60d | Weaponcrafter | ||||
| FLAIL/Grain | 12d | Metalsmith | ||||
| FLAIL/War | 60d | Weaponcrafter | ||||
| FLUTE | 18d | Harper | ||||
| GLOVES/Leather | 24d | Clothier | ||||
| GLOVES/Silk | 48d | Clothier | ||||
| GLOVES/Wool | 12d | Clothier | ||||
| GOAT/live | 10d | Farm/Market | ||||
| GOBLET/Pewter | 3d | Metalsmith | ||||
| GOLD | ounce | 400d | Miner | |||
| GOOSE/live | 9d | Farm/Market | ||||
| GRAPPLE | 10d | Metalsmith | ||||
| HAMMER | 6d | Metalsmith | ||||
| HARNESS/Horse | 18d | Ostler | ||||
| HARP | 300d | Harper | ||||
| HARPOON | 40d | Metalsmith | ||||
| HAT/Hood, Cloth | 16d | Clothier | ||||
| HAT/Leather | 16d | Clothier | ||||
| HAT/Linen | 4d | Clothier | ||||
| HAT/Silk | 32d | Clothier | ||||
| HAT/Wool | 8d | Clothier | ||||
| HAY | bushel | 6d | Farm/Market | |||
| HERB/common | ounce | 6d | Apothecary | |||
| HERB/rare | ounce | 60d | Apothecary | |||
| HIDE/Beaver | 20d | Hideworker | ||||
| HIDE/Calf | 16d | Hideworker | ||||
| HIDE/Deer | 6d | Hideworker | ||||
| HIDE/ermine/sable | 30d | Hideworker | ||||
| HIDE/Horse | 10d | Hideworker | ||||
| HIDE/Lambskin | 3d | Hideworker | ||||
| HIDE/Otter/weasel | 24d | Hideworker | ||||
| HIDE/Ox | 12d | Hideworker | ||||
| HIDE/Pig | 5d | Hideworker | ||||
| HIDE/Rabbit | 1d | Hideworker | ||||
| HIDE/Seal | 24d | Hideworker | ||||
| HIDE/Sheep | 4d | Hideworker | ||||
| HONEY | gallon | 12d | Farm/Market | |||
| HORN/Hunting | 20d | Hideworker | ||||
| HORSE/Cart | 180d | Ostler | ||||
| HORSE/Plough | 240d | Ostler | ||||
| HORSE/Riding | 360d | Ostler | ||||
| HORSE/War | 600d | Ostler | ||||
| HORSESHOE | each | 1d | Metalsmith | |||
| INK/Black | quart | 3d | Lexigrapher | |||
| KEY | 2d | Locksmith | ||||
| KNIFE/Kitchen | 6d | Metalsmith | ||||
| KURBUL/Ailettes | 20d | Weaponcrafter | ||||
| KURBUL/Backplate | 60d | Weaponcrafter | ||||
| KURBUL/Breastplate | 60d | Weaponcrafter | ||||
| KURBUL/Coudes | 10d | Weaponcrafter | ||||
| KURBUL/Greaves | 50d | Weaponcrafter | ||||
| KURBUL/Half helm | 20d | Weaponcrafter | ||||
| KURBUL/Kneecops | 15d | Weaponcrafter | ||||
| KURBUL/Rerebraces | 30d | Weaponcrafter | ||||
| KURBUL/Vambraces | 25d | Weaponcrafter | ||||
| LANTERN | 12d | Chandler | ||||
| LEGAL CONTRACT | 24d | Litigant | ||||
| LEGAL DEED | 18d | Litigant | ||||
| LEGAL WILL | 12d | Litigant | ||||
| LEGGINGS/Leather | 176d | Clothier | ||||
| LEGGINGS/Linen | 48d | Clothier | ||||
| LEGGINGS/Silk | 384d | Clothier | ||||
| LEGGINGS/Wool | 88d | Clothier | ||||
| LOCK | 4d | Locksmith | ||||
| LOCKBOX | 12d | Locksmith | ||||
| LUTE | 200d | Harper | ||||
| MAIL/Cowl | 120d | Weaponcrafter | ||||
| MAIL/Byrnie | 660d | Weaponcrafter | ||||
| MAIL/Hauberk | 975d | Weaponcrafter | ||||
| MAIL/Leggings | 660d | Weaponcrafter | ||||
| MAIL/Mittens | 60d | Weaponcrafter | ||||
| MAP | 12d | Lexigrapher | ||||
| MEAD | pint | 2f | Innkeeper | |||
| MEAL/Cold | 3f | Innkeeper | ||||
| MEAL/Hot | 1d | Innkeeper | ||||
| MILK | gallon | 3d | Farm/Market | |||
| MULE/live | 180d | Ostler | ||||
| NAILS | pound | 2d | Metalsmith | |||
| OAR | 5d | Shipwright | ||||
| OATCAKES | dozen | 1f | Miller | |||
| OATS | bushel | 4d | Farm/Market | |||
| OIL/Lamp | gallon | 12d | Chandler | |||
| OX/COW | 96d | Farm/Market | ||||
| PAN/Copper | 12d | Metalsmith | ||||
| PICK | 8d | Metalsmith | ||||
| PIG/live | 24d | Farm/Market | ||||
| PIPE/Smoking | 2d | Potter | ||||
| PITCHFORK | 6d | Metalsmith | ||||
| PLATE/Ailettes | 100d | Weaponcrafter | ||||
| PLATE/Backplate | 300d | Weaponcrafter | ||||
| PLATE/Breastplate | 300d | Weaponcrafter | ||||
| PLATE/Coudes | 50d | Weaponcrafter | ||||
| PLATE/Great helm | 275d | Weaponcrafter | ||||
| PLATE/Greaves | 250d | Weaponcrafter | ||||
| PLATE/Half helm | 100d | Weaponcrafter | ||||
| PLATE/Kneecops | 75d | Weaponcrafter | ||||
| PLATE/pewter | 5d | Metalsmith | ||||
| PLATE/Rerebraces | 150d | Weaponcrafter | ||||
| PLATE/Vambraces | 125d | Weaponcrafter | ||||
| PLOUGH | 48d | Woodcrafter | ||||
| PROSTITUTE | 1d | Prostitute | ||||
| PURSE/Buckram | 9d | Clothier | ||||
| PURSE/Silk | 60d | Clothier | ||||
| QUILL | 1d | Lexigrapher | ||||
| QUILT/Cowl | 32d | Weaponcrafter | ||||
| QUILT/Gambeson | 260d | Weaponcrafter | ||||
| QUILT/Leggings | 184d | Weaponcrafter | ||||
| QUILT/Tunic | 176d | Weaponcrafter | ||||
| QUIVER | 8d | Hideworker | ||||
| RING/Byrnie | 308d | Weaponcrafter | ||||
| RING/Halfhelm | 28d | Weaponcrafter | ||||
| RING/Hauberk | 455d | Weaponcrafter | ||||
| RING/Leggings | 308d | Weaponcrafter | ||||
| RING/Vest | 196d | Weaponcrafter | ||||
| ROBE/Silk | 600d | Clothier | ||||
| ROBE/Wool | 156d | Clothier | ||||
| ROPE | fathom | 6d | Shipwright | |||
| RYE | bushel | 6d | Farm/Market | |||
| SACK/buckram | 1d | Tentmaker | ||||
| SACK/linen | 2f | Tentmaker | ||||
| SADDLE/Riding | 80d | Ostler | ||||
| SADDLE/War | 240d | Ostler | ||||
| SALT | bushel | 12d | Salter | |||
| SANDALS/leather | 8d | Hideworker | ||||
| SCABBARD/leather | 48d | Hideworker | ||||
| SCALE/Byrnie | 440d | Weaponcrafter | ||||
| SCALE/Hauberk | 650d | Weaponcrafter | ||||
| SCALE/Vest | 280d | Weaponcrafter | ||||
| SCROLL/Parchment | 2d | Lexigrapher | ||||
| SCROLL/Vellum | 4d | Lexigrapher | ||||
| SCYTHE | 24d | Metalsmith | ||||
| SHEEP/live | 12d | Farm/Market | ||||
| SHIELD/Buckler | 24d | Weaponcrafter | ||||
| SHIELD/Kite | 72d | Weaponcrafter | ||||
| SHIELD/Knight | 60d | Weaponcrafter | ||||
| SHIELD/Round | 42d | Weaponcrafter | ||||
| SHIELD/Tower | 96d | Weaponcrafter | ||||
| SICKLE | 10d | Metalsmith | ||||
| SILVER | ounce | 20d | Miner | |||
| SLAVE | 300d | Slaver | ||||
| SLED | 80d | Woodcrafter | ||||
| SLING | 6d | Hideworker | ||||
| SNOWSHOES/pair | 36d | Woodcrafter | ||||
| SPEAR | 60d | Weaponcrafter | ||||
| SPEAR/Glaive | 84d | Weaponcrafter | ||||
| SPEAR/Javelin | 48d | Weaponcrafter | ||||
| SPEAR/Lance | 120d | Weaponcrafter | ||||
| SPEAR/Pike | 96d | Weaponcrafter | ||||
| SPEAR/Trident | 72d | Weaponcrafter | ||||
| SPEAR/Staff | 36d | Woodcrafter | ||||
| SPURS | 18d | Metalsmith | ||||
| STABLING | day | 1d | Ostler | Service | ||
| SURCOAT/Linen | 60d | Clothier | ||||
| SURCOAT/Silk | 480d | Clothier | ||||
| SURCOAT/Wool | 104d | Clothier | ||||
| SWAN/live | 12d | Farm/Market | ||||
| SWORD/Bastard | 180d | Weaponcrafter | ||||
| SWORD/Battle | 230d | Weaponcrafter | ||||
| SWORD/Broad | 150d | Weaponcrafter | ||||
| SWORD/Estoc | 150d | Weaponcrafter | ||||
| SWORD/Falchion | 120d | Weaponcrafter | ||||
| SWORD/Short | 90d | Weaponcrafter | ||||
| TABLE | 36d | Woodcrafter | ||||
| TANKARD/Pewter | 4d | Metalsmith | ||||
| TENT/Pavilion | 200d | Tentmaker | ||||
| TINDERBOX | 6d | Chandler | ||||
| TUNIC/Leather | 192d | Clothier | ||||
| TUNIC/Linen | 48d | Clothier | ||||
| TUNIC/Silk | 384d | Clothier | ||||
| TUNIC/Wool | 88d | Clothier | ||||
| VEST/Leather | 112d | Clothier | ||||
| VEST/Linen | 30d | Clothier | ||||
| VEST/Silk | 240d | Clothier | ||||
| VEST/Wool | 56d | Clothier | ||||
| WAGON/4 wheels | 220d | Woodcrafter | ||||
| WHEAT | bushel | 8d | Farm/Market | |||
| WHEEL | 18d | Woodcrafter | ||||
| WHIP | 12d | Hideworker | ||||
| WINE | pint | 2d | Innkeeper | |||
| WINESKIN | one gallon | 10d | Hideworker | |||
Incomes
Listed here are the average wages earned from various occupations on Hârn. The incomes shown are monthly, based on working 24 days, the average number of days worked per month after various holidays. Dawn to dusk hours are the norm for most work; hence in reality, summer wages are higher and winter wages are lower due to the number of hours that can be worked.
Guilded Occupations
Wages shown are for bonded masters; room and board may also be provided. The employer would bear the additional cost of providing materials and supplies, but tools are generally owned by the master. A highly skilled master, such as a mason-architect building a new castle or an exquisite sword craftsman, could earn fees up to six times higher, but such incomes are rare. Apprentices, in most cases, receive only room and board but sometimes get pocket money from generous masters. A journeyman would receive 30–60% of a master’s wages depending on experience, plus room and board.
Freemasters tend to have variable incomes, possibly even a loss. Their expenses would include rent, taxes, and supplies, and demand for their services is obviously crucial. Unless the GM wishes to take these factors into account and calculate a "profit and loss" statement for a freemaster, we suggest their net income (profit after all business expenses) is equal to the bonded master rate, varied at GM discretion.
Unguilded Occupations
Wages given are for experienced workers; others might earn 20–80% of this amount, depending on skills. Wages would also be dependent on the availability of labor.
Military Wages
The income of a man-at-arms is given. These wages apply to common legionnaires of Tharda but may serve as a guideline to all mercenaries of the lowest rank. Wages are usually paid quarterly but are listed monthly for comparison with other incomes. Considering the danger, military wages are low, but there are some perks such as booty. Traditionally, a soldier may keep two thirds of booty collected, giving one third to the next highest rank, who gives one third to the next highest rank, and so on. The commander of a large army can acquire quite a tidy sum in this way.
Income Table
INSERT TABLE
Note: ADD links for each profession skill, seperate (or Background Colour!) Guilded and Unguilded. Then expand the list to include recources, with background colouring etc.
Note: ADD Which Guild Occupation belongs to.
| Incomes | |||||
|---|---|---|---|---|---|
| Occupation | Guilded | Guild | Day | Month | Year |
| Apothecary | Guilded | Apothecaries | 10f | 60d | 720d |
| Arcane Lore | Guilded | Arcane Lore | Variable | ||
| Chandler | Guilded | Chandlers | 9f | 54d | 648d |
| Charcoaler | Guilded | Charcoalers | 9f | 54d | 648d |
| Clothier | Guilded | Clothiers | 10f | 60d | 720d |
| Courtesan | Guilded | Courtesans | Variable | ||
| Embalmer | Guilded | Embalmers | 8f | 48d | 576d |
| Glassworker | Guilded | Glassworkers | 11f | 66d | 792d |
| Harper | Guilded | Harpers | 7f | 42d | 504d |
| Herald | Guilded | Heralds | 13f | 78d | 936d |
| Hideworker | Guilded | Hideworkers | 10f | 60d | 720d |
| Innkeeper | Guilded | Innkeepers | 10f | 60d | 720d |
| Jeweller | Guilded | Jewellers | 11f | 66d | 792d |
| Lexigrapher | Guilded | Lexigraphers | 11f | 66d | 792d |
| Lia-Kavair | Guilded | Thieves' | Variable | ||
| Litigant | Guilded | Litigants | 12f | 72d | 864d |
| Locksmith | Guilded | Locksmiths | 10f | 60d | 720d |
| Mason | Guilded | Masons | 16f | 96d | 1,152d |
| Mercantyler | Guilded | Mercantylers | Variable | ||
| Metalsmith | Guilded | Metalsmiths | 12f | 72d | 864d |
| Miller | Guilded | Millers | 14f | 84d | 1,008d |
| Miner | Guilded | Miners | 14f | 84d | 1,008d |
| Ostler | Guilded | Ostlers | 13f | 78d | 936d |
| Perfumer | Guilded | Perfumers | 11f | 66d | 792d |
| Physician | Guilded | Physicians | 12f | 72d | 864d |
| Pilot | Guilded | Pilots | Variable | ||
| Potter | Guilded | Potters | 10f | 60d | 720d |
| Salter | Guilded | Salters | 8f | 48d | 576d |
| Seaman | Guilded | Seamen | 8f | 48d | 576d |
| Shipwright | Guilded | Shipwrights | 15f | 90d | 1,080d |
| Tentmaker | Guilded | Tentmakers | 12f | 72d | 864d |
| Thespian | Guilded | Thespians | Variable | ||
| Timberwright | Guilded | Timberwrights | 13f | 78d | 936d |
| Weaponcrafter | Guilded | Weaponcrafters | 18f | 108d | 1,296d |
| Woodcrafter | Guilded | Woodcrafters | 11f | 66d | 792d |
| Animal Trainer | Unguilded | ● | 12f | 72d | 864d |
| Beggar | Unguilded | ● | 4f | 24d | 288d |
| Cartographer | Unguilded | ● | 14f | 84d | 1,008d |
| Cook | Unguilded | ● | 5f | 30d | 360d |
| Farmhand | Unguilded | ● | 4f | 24d | 288d |
| Fisherman | Unguilded | ● | 8f | 48d | 576d |
| Herdsman | Unguilded | ● | 4f | 24d | 288d |
| Hunter/Trapper | Unguilded | ● | 7f | 42d | 504d |
| Laborer/Porter | Unguilded | ● | 7f | 42d | 504d |
| Longshoreman | Unguilded | ● | 7f | 42d | 504d |
| Man-at-Arms | Unguilded | ● | 5f | 30d | 360d |
| Prostitute | Unguilded | ● | Variable | ||
| Ratter | Unguilded | ● | 10f | 60d | 720d |
| Sage/Tutor | Unguilded | ● | 14f | 84d | 1,008d |
| Scribe | Unguilded | ● | 11f | 66d | 792d |
| Servant | Unguilded | ● | 4f | 24d | 288d |
| Teamster | Unguilded | ● | 12f | 72d | 864d |
| Thatcher | Unguilded | ● | 9f | 54d | 648d |
| Toymaker | Unguilded | ● | 8f | 48d | 576d |
Taxes and Tolls
Most Hârnic taxes noted below are urban in character. The levies charged on rural folk, namely aids and heriot, are discussed under feudal obligations. Average tax rates are given but they can vary. Other Hârn publications provide specific tax rates at various locales.
Property Tax
An annual tax charged on the assessed value of real estate, most of which is owned by wealthy guildsmen or gentlefolk. Bribery of civic tax assessors to deflate values is widespread. Landlords are responsible for payment of property taxes, generally on the first day of Savor in late autumn. There are two tax rates, a business rate (6%) applicable only to guildsmen and a residential rate (8%) for everyone else. Properties outside a city wall but still under civic jurisdiction (generally within one league of the citadel) probably pay lower taxes (30–70%). Tax-exempt status applies to many legal temples.
Hawking Tax
A tax payable to the bondmaster on all goods brought into a city to be sold, including raw materials for further processing but excluding foodstuffs. The tax is usually a percentage of the consignment’s value but since the bondmaster tends to rely on "declared values," assessments are generally low unless the mercantyler neglects the appropriate bribes. The average tax is 10%.
Bonding Fees
The mercantyler can delay payment of the hawking tax by placing his goods in bond, which means storing them in the government bonding house. Goods temporarily brought into a city but destined to be exported must be placed in bond. This service incurs payment of a bonding/storage fee (a percentage of declared value) payable in advance, with a minimum one-month fee. The average bonding fee is 1% per month.
Maritime Taxes
Owners of ships berthed in a port must pay the harbormaster a wharfage fee that averages 1d per foot of vessel length per day. Vessels at anchor in a port pay roughly 20% of the wharfage rate. The pilotage fee is typically 24–48d per vessel. A vessel can reduce its wharfage (but not its pilotage) in a given port by 50% by paying an annual registry fee for that port.
Tolls
Government tollhouses exist along most major roads and tolls are often charged by various parties, not always legitimately, at bridges, fords, etc. Typical tolls are:
INSERT TABLE
| Per Person (afoot) | 1f |
| Per Horse | 3f |
| Per Cart (2-wheels) | 2f |
| Per Wagon (4-wheels) | 4f |
| Per Ox/Sheep/etc. | 1f |
Guild Dues
All master guildsmen pay 10% of their gross incomes to their guild, which then pays half of this amount to the town government. Unguilded occupations pay no guild dues but do pay the higher residential property tax.
Hârn Economic Map
Trade
Most regions of Hârn are self-sufficient with the exception of salt and mineral ores. The Economic Map shows only resources and products that are available in sufficient quantity for trade. That is, there is a surplus of these items for the specific area, allowing them to be "exported" to another region. Most trade goods are exotic wares or basic goods that are scarce in specific areas.
Caravans
Nearly all land trade is transported via caravans, organized expeditions of mercantylers journeying from one town to another. The long-established routes are often patrolled by various interested parties seeking to encourage such traffic. Way-stations such as Trobridge Inn or Oselbridge have been built at strategic points to aid the caravan trade.
Tashal is the major trading center of eastern Hârn. In early summer, four large caravans converge there: from Orbaal and the north down the Fur Road, from Azadmere via the Silver Way, from Coranan and western Hârn along the Salt Route, and from Thay by way of the Genin Trail. The diverse goods brought to Tashal are traded during the summer months, mostly Larane, before the caravans begin their trips home.
Coranan is the major trading center of western Hârn. Caravans journey between Aleath and Coranan throughout the year. Goods from Golotha and Shiran move to Coranan at irregular intervals, usually by barge on the Thard River. The traditional departure date of the Salt Route caravan from Coranan to Tashal is the fifteenth of Peonu. Mercantylers from Aleath, Golotha, and Shiran join the caravan at Coranan before this date. A few mercantylers join the caravan at Moleryn.
Caravan Masters
The major caravans of Hârn and Lythia are operated by specialist members of the Mercantylers’ Guild known as caravan masters. It is not illegal for any mercantyler to organize his own caravan but the organizational complexity involved has led to the prevailing custom. Most caravan masters are individuals (often ex-military officers) who have demonstrated some skill at getting the job done. Several have become dominant because of the special relationships they have developed with guildmembers and tribesmen. Fees are charged to journey with a caravan. The GM may calculate fees based on a rough charge per ten leagues (two hexes on a regional map) of: wagon/6d, cart/3d, horse/2d, and man afoot/1d. Fees do not include tolls and might be waived or reduced if someone "works his passage."
Maritime Trade
With few exceptions, overland roads are very bad and wheeled transport slow and crude. Land trade is the preserve of a few hardy mercantylers and most commercial movement of goods is by water, although this is less true on Hârn than elsewhere. Maritime trade is dealt with in detail in the Pilots’ Almanac expansion module (COL #4002).
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