Difference between revisions of "Hârn HârnWorld Weather Generation"

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== [[Hârn_HârnWorld|HârnWorld]] '''<span style="color:#008000">COL5001</span>''' ==
+
== [[Hârn_HârnWorld_Weather_Generation| Weather Generation]] ==
== [[Hârn_HârnWorld_Introduction| Introduction]] ==
+
=== Weather Generation ===
(64 Pages) - version 1.2
+
===== Initial Setup =====
'''<span style="color:#006699">Possible Link</span>'''
+
Roll 1d20. Place a marker on the table for the appropriate season in the numbered box equal to the roll.
 +
 
 +
===== Weather Change =====
 +
Weather is generated anew at the beginning of each watch. Roll 1d10 and move marker as indicated below. If marker moves off table, re-enter at other end.
 +
 
 
INSERT TABLE
 
INSERT TABLE
 +
{|
 +
! Roll
 +
! Change
 +
|-
 +
| 1
 +
| Up 1
 +
|-
 +
| 2–7
 +
| Same
 +
|-
 +
| 8–9
 +
| Down 1
 +
|-
 +
| 10
 +
| Down 2
 +
|}
 +
 +
===== Cloud Cover =====
 +
INSERT TABLE
 +
{|
 +
| IMAGE
 +
| Overcast (80% cloudy or more)
 +
|-
 +
| IMAGE
 +
| Cloudy (20% to 80% cloudy)
 +
|-
 +
| IMAGE
 +
| Clear (20% cloudy or less)
 +
|}
 +
 +
===== Temperature =====
 +
Temperatures do not take into account windchill factors. If an alternate temperature is given in brackets, such as (Freezing), it applies during night watches.
 +
 +
===== Wind =====
 +
The letter code indicates the mean direction from which the wind will blow during the watch; they correspond to the hex-grid on the regional map.
 +
 +
The number range (e.g., 1–3) is the mean windforce. The GM can get a specific windforce by rolling 1d3. Better yet, use discretion to gauge the actual windforce (if needed); sheltered locales will be less windy (the low end of the range) and exposed areas will tend to have more violent winds (the top end). The following table is a guide to windforce scale.
 +
 +
INSERT TABLE
 +
{|
 +
! Scale
 +
! Force
 +
! Leagues/h
 +
! km/h
 +
! M.P.H.
 +
|-
 +
| 0
 +
| Calm
 +
| 0–2
 +
| 0–8
 +
| 0–5
 +
|-
 +
| 1
 +
| Breeze
 +
| 2–6
 +
| 8–24
 +
| 5–15
 +
|-
 +
| 2
 +
| Windy
 +
| 6–12
 +
| 24–48
 +
| 15–30
 +
|-
 +
| 3
 +
| Gale
 +
| 12–22
 +
| 48–88
 +
| 30–55
 +
|-
 +
| 4
 +
| Storm
 +
| 22+
 +
| 88+
 +
| 55+
 +
|-
 +
| colspan="5"| '''Optional:''' In coastal hexes, the wind is likely to blow onshore at dusk, offshore at dawn.
 +
|}
 +
 +
 +
===== Precipitation =====
 +
INSERT TABLE
 +
{|
 +
| IMAGE
 +
| Rain Showers or Light Rain
 +
|-
 +
| IMAGE
 +
| Steady or Heavy Rain
 +
|-
 +
| IMAGE
 +
| Snow/Sleet Flurries
 +
|-
 +
| IMAGE
 +
| Steady Snow/Sleet
 +
|-
 +
| IMAGE
 +
| Thunderstorms (10% Chance of Hail)
 +
|-
 +
| IMAGE
 +
| Fog or Mist (Only if Windforce is 0 or Calm)
 +
|}
 +
 +
 +
==== Weather Generation Table ====
 +
'''Note:''' '''<span style="color:#FF0000">ADD</span>''' Images, Row Span for each top bottom section.
 +
 +
INSERT TABLE
 +
{|
 +
! style="background:#CCCCCC;" colspan="9"| Weather Generation
 +
|-
 +
! ROLL
 +
! colspan="2"| Spring
 +
! colspan="2"| Summer
 +
! colspan="2"| Autumn
 +
! colspan="2"| Winter
 +
|-
 +
| 1
 +
| COLD N 1–3
 +
| IMAGE
 +
| COOL N 0–2
 +
| IMAGE
 +
| COOL (Cold) N 0–2
 +
| IMAGE
 +
| COLD (Frzg) N 0–2
 +
| IMAGE
 +
|-
 +
| 2
 +
| COOL
 +
| NE 1–3
 +
| WARM
 +
| NE 0–2
 +
| WARM
 +
| (Cool)
 +
| N 0–2
 +
| FRZG
 +
| NW 1–3
 +
|-
 +
| 3
 +
| WARM
 +
| (Cool)
 +
| SE 0–2
 +
| HOT
 +
| (Cool)
 +
| SE 0–2
 +
| WARM
 +
| (Cool)
 +
| NE 0–2
 +
| COLD
 +
| N 2–4
 +
|-
 +
| 4
 +
| WARM
 +
| SW 1–3
 +
| HOT
 +
| (Warm)
 +
| S 0–2
 +
| HOT
 +
| (Warm)
 +
| SE 0–2
 +
| COOL
 +
| (Cold)
 +
| NE 1–3
 +
|-
 +
| 5
 +
| COOL
 +
| NW 2–4
 +
| WARM
 +
| SW 0–2
 +
| HOT
 +
| (Warm)
 +
| S 0–2
 +
| WARM
 +
| (Cold)
 +
| SE 0–2
 +
|-
 +
| 6
 +
| COLD
 +
| NW 2–4
 +
| WARM
 +
| (Cool)
 +
| S 0–2
 +
| WARM
 +
| SW 0–2
 +
| COOL
 +
| (Frzg)
 +
| S 0–2
 +
|-
 +
| 7
 +
| COLD
 +
| (Frzg)
 +
| SW 1–3
 +
| COOL
 +
| SW 1–3
 +
| COOL
 +
| NW 1–3
 +
| COLD
 +
| SW 1–3
 +
|-
 +
| 8
 +
| COOL
 +
| SW 1–3
 +
| COOL
 +
| NW 2–4
 +
| COLD
 +
| SW 1–3
 +
| COLD
 +
| NW 0–2
 +
|-
 +
| 9
 +
| COLD
 +
| NW 1–3
 +
| WARM
 +
| (Cool)
 +
| SW 1–3
 +
| COLD
 +
| NW 2–4
 +
| COOL
 +
| SW 1–3
 +
|-
 +
| 10
 +
| FRZG
 +
| N 0–2
 +
| WARM
 +
| (Cool)
 +
| NW 1–3
 +
| COLD
 +
| N 1–3
 +
| COLD
 +
| NW 1–3
 +
|-
 +
| 11
 +
| COLD
 +
| (Frzg)
 +
| N 1–3
 +
| WARM
 +
| (Cool)
 +
| N 1–3
 +
| COLD
 +
| N 2–4
 +
| COLD
 +
| N 2–4
 +
|-
 +
| 12
 +
| COOL
 +
| (Frzg)
 +
| NE 1–3
 +
| HOT
 +
| (Cool)
 +
| NE 0–2
 +
| COOL
 +
| NE 1–3
 +
| FRZG
 +
| N 1–3
 +
|-
 +
| 13
 +
| WARM
 +
| (Cool)
 +
| SE 0–2
 +
| HOT
 +
|(Warm)
 +
| SE 0–2
 +
| WARM
 +
| (Cool)
 +
| SE 0–2
 +
| COOL
 +
| (Frzg)
 +
| NE 2–4
 +
|-
 +
| 14
 +
| HOT
 +
| (Warm)
 +
| S 0–2
 +
| WARM
 +
| (Cool)
 +
| S 0–2
 +
| COOL
 +
| S 1–3
 +
| COOL
 +
| (Cold)
 +
| SE 1–3
 +
|-
 +
| 15
 +
| WARM
 +
| SW 0–2
 +
| WARM
 +
| SW 0–2
 +
| COOL
 +
| SW 2–4
 +
| COOL
 +
| (Frzg)
 +
| S 1–3
 +
|-
 +
| 16
 +
| COOL
 +
| (Cold)
 +
| NW 1–3
 +
| WARM
 +
| (Cool)
 +
| SW 1–3
 +
| WARM
 +
| (Cool)
 +
| S 1–3
 +
| COOL
 +
| (Cold)
 +
| SW 2–4
 +
|-
 +
| 17
 +
| COOL
 +
| SW 2–4
 +
| COOL
 +
| SW 2–4
 +
| WARM
 +
| (Cool)
 +
| SW 1–3
 +
| COLD
 +
| (Frzg)
 +
| NW 1–3
 +
|-
 +
| 18
 +
| COOL
 +
| SW 2–4
 +
| COOL
 +
| SW 1–3
 +
| COOL
 +
| (Cold)
 +
| NW 2–4
 +
| COLD
 +
| SW 2–4
 +
|-
 +
| 19
 +
| COLD
 +
| NW 2–4
 +
| COOL
 +
| SW 1–3
 +
| COLD
 +
| (Frzg)
 +
| SW 2–4
 +
| COLD
 +
| SW 1–3
 +
|-
 +
| 20
 +
| COLD
 +
| NW 1–3
 +
| COLD
 +
| NW 0–2
 +
| FRZG
 +
| NW 1–3
 +
| COLD
 +
| NW 1–3
 +
|}
 +
 +
'''Note:''' '''<span style="color:#FF0000">ADD</span>''' A
  
 +
===== Weather Generation Legend =====
 
<center>
 
<center>
 
{|
 
{|
|+ style="caption-side:bottom; color:#000000;"|'''IDEA Icon'''
+
|+ style="caption-side:bottom; color:#000000;"|'''Weather Legend Diagram'''
| [[File:Idea_Icon.png|16px|center|link= ]]
+
| [[File:Kandáy_Player_Map.png|900px|center|link= ]]
 
|}
 
|}
 
</center>
 
</center>
  
A
 
  
 
== A ==
 
== A ==
Line 45: Line 401:
  
  
[[Category:Hârn]]
+
[[Category:Hârn]] [[Category:HârnWorld]] [[Category:Weather]] [[Category:Cloud Cover]] [[Category:Temperature]] [[Category:Wind]] [[Category:Precipitation]] [[Category:Seasons]]

Latest revision as of 09:27, 7 September 2017

Note: ADD proper names and cross-internal links.

Note: ADD list of "special" details to add the various details for extras, ie. saltmarshes of Vashel, under Tamsen Forest.

Note: Text Highlight and Background Colour: Kandáy, Réthem, Thârda, Káldôr, Mèlderýn, Chybísa, Orbáal, Ázadmêre, Eváel.

Note: Green = I Have, Red = Don't Have, Orange = Old Scan, Blue = Misc, Black = ALL Base (Template)

Note: Colour Highlights: Yellow

Colour LINK Text: Possible Link NAME

Note: Hidden comments <!-- TEXT HERE WILL NOT BE DISPLAYED -->

Note: Anchor Points - Section linking WITHIN pages USE [[Help:Section#Section_linking|Section linking]] or To link to a section in the same page you can use [[#section name|displayed text]], and to link to a section in another page [[page name#section name|displayed text]].

Note: Section linking with arbitrary id USE <span id="anchor_name"></span>. Be sure to use a name that is not likely to be duplicated. One way to do this is to incorporate the titles of the higher-level sections, at least in abbreviated form, e.g., Ontario-Natural_features for the "Natural features" subsection of the "Ontario" section of an article about the provinces of Canada. ADD inside Table Caption/Heaer Text


Weather Generation

Weather Generation

Initial Setup

Roll 1d20. Place a marker on the table for the appropriate season in the numbered box equal to the roll.

Weather Change

Weather is generated anew at the beginning of each watch. Roll 1d10 and move marker as indicated below. If marker moves off table, re-enter at other end.

INSERT TABLE

Roll Change
1 Up 1
2–7 Same
8–9 Down 1
10 Down 2
Cloud Cover

INSERT TABLE

IMAGE Overcast (80% cloudy or more)
IMAGE Cloudy (20% to 80% cloudy)
IMAGE Clear (20% cloudy or less)
Temperature

Temperatures do not take into account windchill factors. If an alternate temperature is given in brackets, such as (Freezing), it applies during night watches.

Wind

The letter code indicates the mean direction from which the wind will blow during the watch; they correspond to the hex-grid on the regional map.

The number range (e.g., 1–3) is the mean windforce. The GM can get a specific windforce by rolling 1d3. Better yet, use discretion to gauge the actual windforce (if needed); sheltered locales will be less windy (the low end of the range) and exposed areas will tend to have more violent winds (the top end). The following table is a guide to windforce scale.

INSERT TABLE

Scale Force Leagues/h km/h M.P.H.
0 Calm 0–2 0–8 0–5
1 Breeze 2–6 8–24 5–15
2 Windy 6–12 24–48 15–30
3 Gale 12–22 48–88 30–55
4 Storm 22+ 88+ 55+
Optional: In coastal hexes, the wind is likely to blow onshore at dusk, offshore at dawn.


Precipitation

INSERT TABLE

IMAGE Rain Showers or Light Rain
IMAGE Steady or Heavy Rain
IMAGE Snow/Sleet Flurries
IMAGE Steady Snow/Sleet
IMAGE Thunderstorms (10% Chance of Hail)
IMAGE Fog or Mist (Only if Windforce is 0 or Calm)


Weather Generation Table

Note: ADD Images, Row Span for each top bottom section.

INSERT TABLE

Weather Generation
ROLL Spring Summer Autumn Winter
1 COLD N 1–3 IMAGE COOL N 0–2 IMAGE COOL (Cold) N 0–2 IMAGE COLD (Frzg) N 0–2 IMAGE
2 COOL NE 1–3 WARM NE 0–2 WARM (Cool) N 0–2 FRZG NW 1–3
3 WARM (Cool) SE 0–2 HOT (Cool) SE 0–2 WARM (Cool) NE 0–2 COLD N 2–4
4 WARM SW 1–3 HOT (Warm) S 0–2 HOT (Warm) SE 0–2 COOL (Cold) NE 1–3
5 COOL NW 2–4 WARM SW 0–2 HOT (Warm) S 0–2 WARM (Cold) SE 0–2
6 COLD NW 2–4 WARM (Cool) S 0–2 WARM SW 0–2 COOL (Frzg) S 0–2
7 COLD (Frzg) SW 1–3 COOL SW 1–3 COOL NW 1–3 COLD SW 1–3
8 COOL SW 1–3 COOL NW 2–4 COLD SW 1–3 COLD NW 0–2
9 COLD NW 1–3 WARM (Cool) SW 1–3 COLD NW 2–4 COOL SW 1–3
10 FRZG N 0–2 WARM (Cool) NW 1–3 COLD N 1–3 COLD NW 1–3
11 COLD (Frzg) N 1–3 WARM (Cool) N 1–3 COLD N 2–4 COLD N 2–4
12 COOL (Frzg) NE 1–3 HOT (Cool) NE 0–2 COOL NE 1–3 FRZG N 1–3
13 WARM (Cool) SE 0–2 HOT (Warm) SE 0–2 WARM (Cool) SE 0–2 COOL (Frzg) NE 2–4
14 HOT (Warm) S 0–2 WARM (Cool) S 0–2 COOL S 1–3 COOL (Cold) SE 1–3
15 WARM SW 0–2 WARM SW 0–2 COOL SW 2–4 COOL (Frzg) S 1–3
16 COOL (Cold) NW 1–3 WARM (Cool) SW 1–3 WARM (Cool) S 1–3 COOL (Cold) SW 2–4
17 COOL SW 2–4 COOL SW 2–4 WARM (Cool) SW 1–3 COLD (Frzg) NW 1–3
18 COOL SW 2–4 COOL SW 1–3 COOL (Cold) NW 2–4 COLD SW 2–4
19 COLD NW 2–4 COOL SW 1–3 COLD (Frzg) SW 2–4 COLD SW 1–3
20 COLD NW 1–3 COLD NW 0–2 FRZG NW 1–3 COLD NW 1–3

Note: ADD A

Weather Generation Legend
Weather Legend Diagram


A

  • A
    • A


Notes

  • A
    • A