Difference between revisions of "Game Design Ideas"
From ShieldKings Wiki
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| − | == [[ | + | == [[Hârn|Hârn]] == |
| − | * [[ | + | * [[Hârn_Info|Hârn Info]] |
| − | * [[ | + | * [[Hârn_Research|Hârn Research]] |
| − | ** [[ | + | ** [[Hârn_Books|Hârn Books]] |
| − | *** [[ | + | *** [[Hârn_Original_Publications|Hârn Original Publications]] |
| − | ** [[ | + | ** [[Hârn_Breakdown|Hârn Breakdown]] |
| − | ** [[ | + | ** [[Hârn_Books_Columbia_Games_Article_List|CGI Hârn Article List]] |
* A | * A | ||
** A | ** A | ||
* [[Hârn Maps|Hârn Maps]] | * [[Hârn Maps|Hârn Maps]] | ||
| − | * [[ | + | * [[Hârn_Geographical_Index_of_Hârn|Geographical Index of Hârn]] |
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| − | == [[ | + | == [[Research_Probability|Probability and Games: Damage Rolls]] == |
'''Note:''' <span style="color:#FF0000">TO ADD:</span> '''MUST''' add this article for random roll variances and how they function etc. | '''Note:''' <span style="color:#FF0000">TO ADD:</span> '''MUST''' add this article for random roll variances and how they function etc. | ||
* [http://www.redblobgames.com/articles/probability/damage-rolls.html Probability and Games: Damage Rolls] | * [http://www.redblobgames.com/articles/probability/damage-rolls.html Probability and Games: Damage Rolls] | ||
Revision as of 22:26, 18 August 2017
Game Design Articles ideas and example articles to procure a design.
Colour Text: Code: public class
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Contents
Hârn
Measurements
Land Size
Geology Simulator
ICE#5542 Rolemaster Castles & Ruins
Ingame Map
- M_Gerards_Kruispoort_R01.jpg
Geology Simulator
- Geology Simulator Part 1
- Geology Simulator Part 2
- Geology Simulator Part 3
- Geology Simulator Part 4
- Geology Simulator Part 5
Articles to ADD
Research
Various systems, calculations for Hex and Hexing Grids.
- Hexagon Grids
- 20 Fun Grid Facts (Hex Grids)
- Eisenstein integer
- Converting between Spiral Honeycomb Mosaic and axial hex coordinates
- Fundamental Perspective #4 – the implied relationship within PYXIS indices
- Numbers: Their Tales, Types, and Treasures. Chapter 4: Discovering Properties of Numbers 4.7.POLYGONAL NUMBERS
- Geometry with Hex Coordinates
- Below Examples have working code examples for various uses
- Movement Range
- coordinates
- Diagram with working code rollover
- Link Name
- Link Name
Probability and Games: Damage Rolls
Note: TO ADD: MUST add this article for random roll variances and how they function etc.
Link Name
Notes
- A
- A